All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Level 40 stats
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
|Conjurer Curios||16||1||Effective against armored foes. Grants Atk+3. If it is an odd-numbered turn or if foe's HP < 100% at start of combat, grants Atk/Spd/Def/Res+4 to unit during combat.||400||5||5|
This Hero has no Assist skills.
|Glowing Ember||4||Boosts damage by 50% of unit's Def.||100||4||3|
|Bonfire||3||Boosts damage by 50% of unit's Def.||200||—||4|
|Distant Counter||Unit can counterattack regardless of foe's range.||300||5||A|
|Odd Follow-Up 1||If it is an odd-numbered turn and unit's HP = 100%, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack.||60||3||B|
|Odd Follow-Up 2||If it is an odd-numbered turn and unit's HP ≥ 50%, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack.||120||4|
|Odd Follow-Up 3||If it is an odd-numbered turn, unit makes a guaranteed follow-up attack and foe cannot make a follow-up attack.||240||5|
|Hone Atk 1||At start of turn, grants Atk+2 to adjacent allies for 1 turn.||50||1||C|
|Hone Atk 2||At start of turn, grants Atk+3 to adjacent allies for 1 turn.||100||2|
|Hone Armor||At start of turn, grants Atk/Spd+6 to adjacent armored allies for 1 turn.||200||4|