You may be looking for: Hinata: Samurai Groom
Stats All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats Rarity HP Atk Spd Def Res Total 1 18/19/20 5/6/7 2/3/4 7/8/9 0/1/2 37 2 18/19/20 6/7/8 2/3/4 8/9/10 0/1/2 39 3 19/20/21 6/7/8 3/4/5 8/9/10 1/2/3 42 4 19/20/21 7/8/9 3/4/5 9/10/11 1/2/3 44 5 20/21/22 7/8/9 4/5/6 9/10/11 2/3/4 47
Level 40 stats Rarity HP Atk Spd Def Res Total 1 36/38/41 21/24/26 15/17/20 25/27/30 9/12/15 117~119 2 37/40/43 23/26/29 16/18/21 27/30/33 10/13/16 127~128 3 40/43/46 25/28/31 18/21/24 29/32/35 12/15/18 139 4 41/44/47 27/30/33 19/22/25 31/34/37 13/16/19 146 5 44/47/50 29/32/35 21/24/28 33/36/39 15/18/21 157~158
Growth Rates This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth .
Rarity HP Atk Spd Def Res Total 3 60% 55% 45% 60% 35% 255%
Stats between level 1 and 40 For stat values between level 1 and 40, see this page .
Name Might Range Description SP Default Unlock Iron Sword 6 1 — 50 1 1 Steel Sword 8 1 — 100 3 2 Ruby Sword 8 1 If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. 200 4 3 Ruby Sword+ 12 1 If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%. 300 5 5 Hinata's Katana 16 1 If foe initiates combat, grants Atk/Def+4 during combat. 400 — 5
Hinata's Katana can be upgraded in the Weapon Refinery . Hinata's Katana can be upgraded with the additional effect "Grants Atk/Spd/Def/Res+3. After combat, deals 6 damage to unit.".
This unit owns no Assist skills.
Name Cooldown Description SP Default Unlock Buckler 3 Reduces damage from an adjacent foe's attack by 30%. 100 4 3 Pavise 3 Reduces damage from an adjacent foe's attack by 50%. 200 — 4
Type Name Description SP Unlock A Fury 1 Grants Atk/Spd/Def/Res+1. After combat, deals 2 damage to unit. 50 1 Fury 2 Grants Atk/Spd/Def/Res+2. After combat, deals 4 damage to unit. 100 2 Fury 3 Grants Atk/Spd/Def/Res+3. After combat, deals 6 damage to unit. 200 4 B Brash Assault 1 If unit initiates combat against a foe that can counter and unit's HP ≤ 30%, unit makes a guaranteed follow-up attack. 50 3 Brash Assault 2 If unit initiates combat against a foe that can counter and unit's HP ≤ 40%, unit makes a guaranteed follow-up attack. 100 4 Brash Assault 3 If unit initiates combat against a foe that can counter and unit's HP ≤ 50%, unit makes a guaranteed follow-up attack. 200 5