| This build aims to use the Firesweep Lance+ Firesweep Lance+ (15 Mt, 300 SP)|
Effect: Unit and enemies cannot use counterattacks. to assail opponents without fearing any counterattack. As such, it is the weapon of choice in this build. Should the player not have the feathers to upgrade Roderick or was unable to get him right at 5*, then the regular variant can work, although it will be weaker.
Her Assist is Reposition Reposition (150 SP)
Effect: Moves adjacent ally to opposite side of unit. or Draw Back Draw Back (150 SP)
Effect: Unit moves 1 space away from target ally, who moves to unit's former position.. With Hinoka's freedom of movement, Reposition can be used to ferry units across unwieldy terrain. It also has both offensive and defensive applications, being able to bring an ally closer to a foe or away from danger. Draw Back can be used for a more defensive approach, as it allows Hinoka and her ally to retreat instead. Use whichever is preferred.
Her Special is Luna Luna (3 CD, 200 SP)
Effect: Resolve combat as if foe suffered Def/Res-50%. or Draconic Aura Draconic Aura (3 CD, 200 SP)
Effect: Grants +30% to Atk.. Both Specials have a charge of 3. With the way Hinoka attacks, she'll be able to dispatch a unit within two strikes. Then her next target will take one strike, followed by another with her Special charged, making these 3 charge Specials ideal. Both Luna and Draconic Aura have their uses, with Luna having a defense piercing effect and Draconic Aura adding more consistent damage based on Hinoka's Atk. Use whichever is preferred.
Her A skill is Life and Death 3. It grants +5 Atk and Spd, but -5 Def and Res. Given that she would not be able to counterattack anyway, the defense drop from this skill would not matter too much. Alternatively, she could use Swift Sparrow 2, which would not compromise her defenses, but it is a more expensive option and only grants +4 Atk and Spd instead. Her B skill is either Hit and Run or Drag Back. This allows Hinoka to attack and then retreat a space back after attacking. Both Hit and Run and Drag Back allow Hinoka to retreat, but Drag Back will bring the enemy back with Hinoka, allowing another ally to finish them off. They will not be dragged back if they cannot move into the space however. Either skill will work fine. Her C skill is a flier buff of some sort, given that she would best shine on a flier team. She comes with Hone Fliers naturally, and allows her to grant a potent offensive buff to her allies, namely +6 Atk and Spd to any adjacent ally. Goad Fliers is another option that grants +4 Atk and Spd instead, but it works within two spaces instead. Her Seal is Speed +1, as it helps increase her Spd further.
Hinoka can work well on most teams. For instance, she could be paired with a refresher to give her more opportunities to hit and run. However, to make the most of Hinoka, she is best used on flier teams, as they can grant her the buffs she needs to effectively fight her foes, and she herself can also give them the buffs they need, especially with her natural Hone Fliers skill.