Hinoka/Builds

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This page hosts user submitted builds for Hinoka that are not necessarily competitively viable for arena play, use your own judgment when deciding if any of them fit your needs.

For more general advice on roles and skills for Hinoka, please see Hinoka/Strategy.


Standard Brave Lance+

Recommended IVs: +Atk/-Res
Stats:

41/46/27/25/21
41/46/27/25/21
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Universal Shard.png Low investment
Icon Move Flying.png Flying
Icon Skill Weapon.png Brave Lance+Icon Skill Weapon.png Brave Lance+ (8 Mt, 300 SP)

Effect: Spd-5. Attack twice when initiating combat.
Icon Skill Assist.png RepositionIcon Skill Assist.png Reposition (150 SP)

Effect: Moves adjacent ally to opposite side of unit.
Icon Skill Special.png LunaIcon Skill Special.png Luna (3 CD, 200 SP)

Effect: Resolve combat as if foe suffered Def/Res-50%.
Death Blow 3.png
Passive Icon A.png
Death Blow 3Death Blow 3.png Death Blow (50 / 100 / 200 SP)

Effect:
 (1) Grants Atk+2 during combat if unit initiates the attack.
 (2) Grants Atk+4 during combat if unit initiates the attack.
 (3) Grants Atk+6 during combat if unit initiates the attack.
Hit and Run.png
Passive Icon B.png
Hit and RunHit and Run.png Hit and Run (150 SP)

Effect:
 (1) If unit initiates attack, unit retreats 1 space after battle.
/ Lancebreaker 3Lancebreaker 3.png Lancebreaker (50 / 100 / 200 SP)

Effect:
 (1) If unit's HP ≥ 90% in combat against a lance user, unit makes a follow-up attack and foe cannot.
 (2) If unit's HP ≥ 70% in combat against a lance user, unit makes a follow-up attack and foe cannot.
 (3) If unit's HP ≥ 50% in combat against a lance user, unit makes a follow-up attack and foe cannot.
Hone Fliers.png
Passive Icon C.png
Hone FliersHone Fliers.png Hone Fliers (200 SP)

Effect:
 (1) Grants adjacent flying allies Atk/Spd+6 through their next actions at the start of each turn.
/ Goad FliersGoad Fliers.png Goad Fliers (200 SP)

Effect:
 (1) Grants flying allies within 2 spaces Spd/Atk+4 during combat.
Empty Passive Icon.png
Passive Icon S.png
Flexible

Click to show/hide build description 
No description has been written for this build yet.

Hinoka is like Cordelia, both default equipped with Brave Lance+. Hinoka though has slightly less Spd and Res, but better HP and Def.

Like most Brave weapon users, this build focuses on increasing Hinoka's Atk to maximize the damage she deals in both Brave hits. Thus, we take +ATK as her boon and Death Blow as her Passive A, bringing her Atk on initiation to 52.

Brave Lance+ already allows Hinoka to ORKO most Fury-equipped units, even against squishier units who have weapon triangle advantage on Hinoka (eg. Nino). The exception to this are tankier heroes, including a couple tanky Blue Lance users such as Lukas, Ephraim, Xander (Spring Festival), Gwendolyn, Sharena, and a few others. For her B-slot, Lancebreaker permits her to ORKO these units. Quick Riposte is another alternative which gives her a slightly better enemy phase presence (Something most Brave weapon users typically lack).

Reposition is a great Assist choice for fliers as it allows Hinoka to help units pass terrain that typically prevent movement.

Luna is preferred over Moonbow because both skills will activate at the same time with a Brave weapon (Either on the 2nd battle or when you quad). Viable alternatives include other 3-charge offensive skills such as Draconic Aura.

For her C passive, Threaten Defense maximizes her individual power, but you can chose any C passive you prefer to benefit your team best. In a team with other fliers, her default Hone Fliers works great.

Sweeper Hinoka

Recommended IVs: +Spd/-Def,-Res
Stats:

41/55/41/17/19
41/55/40/17/19
41/50/36/22/24
More stats
Pen.png Creative
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Icon Move Flying.png Flying
Icon Skill Weapon.png Firesweep Lance+Icon Skill Weapon.png Firesweep Lance+ (15 Mt, 300 SP)

Effect: Unit and enemies cannot use counterattacks.
/ Firesweep LanceIcon Skill Weapon.png Firesweep Lance (11 Mt, 200 SP)

Effect: Unit and enemies cannot use counterattacks.
Icon Skill Assist.png RepositionIcon Skill Assist.png Reposition (150 SP)

Effect: Moves adjacent ally to opposite side of unit.
/ Draw BackIcon Skill Assist.png Draw Back (150 SP)

Effect: Unit moves 1 space away from target ally, who moves to unit's former position.
Icon Skill Special.png LunaIcon Skill Special.png Luna (3 CD, 200 SP)

Effect: Resolve combat as if foe suffered Def/Res-50%.
/ Draconic AuraIcon Skill Special.png Draconic Aura (3 CD, 200 SP)

Effect: Grants +30% to Atk.
Life and Death 3.png
Passive Icon A.png
Life and Death 3Life and Death 3.png Life and Death (50 / 100 / 200 SP)

Effect:
 (1) Grants Atk/Spd+3.
Inflicts Def/Res-3.
 (2) Grants Atk/Spd+4.
Inflicts Def/Res-4.
 (3) Grants Atk/Spd+5.
Inflicts Def/Res-5.
/ Swift Sparrow 2Swift Sparrow 2.png Swift Sparrow (120 / 240 SP)

Effect:
 (1) If unit initiates combat, unit granted Atk/Spd+2 during battle.
 (2) If unit initiates combat, unit granted Atk/Spd+4 during battle.
Hit and Run.png
Passive Icon B.png
Hit and RunHit and Run.png Hit and Run (150 SP)

Effect:
 (1) If unit initiates attack, unit retreats 1 space after battle.
/ Drag BackDrag Back.png Drag Back (150 SP)

Effect:
 (1) If unit initiates attack, the unit moves 1 space away after combat.
Foe moves into unit's previous space.
Hone Fliers.png
Passive Icon C.png
Hone FliersHone Fliers.png Hone Fliers (200 SP)

Effect:
 (1) Grants adjacent flying allies Atk/Spd+6 through their next actions at the start of each turn.
/ Goad FliersGoad Fliers.png Goad Fliers (200 SP)

Effect:
 (1) Grants flying allies within 2 spaces Spd/Atk+4 during combat.
Speed Plus 1.png
Passive Icon S.png
Speed +1Speed Plus 1.png Speed +1 (Sacred Seal)

Effect: Grants Spd+1.

Click to show/hide build description 
No description has been written for this build yet.

This build aims to use the Firesweep Lance to assail opponents without fearing any counterattack. As such, it is the weapon of choice in this build. Should the player not have the feathers to upgrade Roderick or was unable to get him right at 5*, then the regular variant can work, although it will be weaker. Her Assist is Reposition or Draw Back. With Hinoka's freedom of movement, Reposition can be used to ferry units across unwieldy terrain. It also has both offensive and defensive applications, being able to bring an ally closer to a foe or away from danger. Draw Back can be used for a more defensive approach, as it allows Hinoka and her ally to retreat instead. Use whichever is preferred. Her Special is Luna or Draconic Aura. Both Specials have a charge of 3. With the way Hinoka attacks, she'll be able to dispatch a unit within two strikes. Then her next target will take one strike, followed by another with her Special charged, making these 3 charge Specials ideal. Both Luna and Draconic Aura have their uses, with Luna having a defense piercing effect and Draconic Aura adding more consistent damage based on Hinoka's Atk. Use whichever is preferred.

Her A skill is Life and Death. It grants +5 Atk and Spd, but -5 Def and Res. Given that she would not be able to counterattack anyway, the defense drop from this skill would not matter too much. Alternatively, she could use Swift Sparrow, which would not compromise her defenses, but it is a more expensive option and only grants +4 Atk and Spd instead. Her B skill is either Hit and Run or Drag Back. This allows Hinoka to attack and then retreat a space back after attacking. Both Hit and Run and Drag Back allow Hinoka to retreat, but Drag Back will bring the enemy back with Hinoka, allowing another ally to finish them off. They will not be dragged back if they cannot move into the space however. Either skill will work fine. Her C skill is a flier buff of some sort, given that she would best shine on a flier team. She comes with Hone Fliers naturally, and allows her to grant a potent offensive buff to her allies, namely +6 Atk and Spd to any adjacent ally. Goad Fliers is another option that grants +4 Atk and Spd instead, but it works within two spaces instead. Her Seal is Spd +1, as it helps increase her Spd further.

Hinoka can work well on most teams. For instance, she could be paired with a refresher to give her more opportunities to hit and run. However, to make the most of Hinoka, she is best used on flier teams, as they can grant her the buffs she needs to effectively fight her foes, and she herself can also give them the buffs they need, especially with her natural Hone Fliers skill.

-- CV