Hone Cavalry/Builds

From Fire Emblem Heroes Wiki
Jump to: navigation, search
Feh Face FC.png Oooh, what's this?!

These skill build pages meant to be used for general skill insight. As these pages are new and still in their infant stages, any suggestions and contributions to improve them are welcome. Feedback can be left on the Skill Build Page Feedback page.

Heroes with curated builds using this skill[edit source]

Submitted builds which use this skill[edit source]

User Submitted Builds
Below are all user-submitted builds. These builds have not been reviewed or were reviewed but deemed in need of improvements - thus the quality of these builds may vary wildly. Please use your own judgment when deciding if any of them fit your needs.
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Universal Crystal.png Medium investment
Icon Move Cavalry.png Cavalry
Click to show/hide build description 
Abel's stat spread makes him flexible as either an offensive or defensive option on a Horse team. This build aims to maximize his outgoing damage with his default weapon '"`UNIQ--item-58--QINU`"' and '"`UNIQ--item-61--QINU`"', while tanking his defense.

With another member of the team utilizing Hone Cavalry, Abel's offensive stats are pretty good. 50 atk (56x2 damage on the charge) 33 speed. Most anything fast enough to double you is squishy enough that you can assault them to kill them. Seeing as you're on a horse, that's actually pretty easily done. He might not win as many matchups outright as Reinhardt, but there's less being run in the Arena that's a straight-up Counter to him. Between the two, Abel is a more balanced companion to a Cecelia.

'"`UNIQ--item-64--QINU`"' allows Abel to retreat after he engages on an enemy. Although not as effective as fliers due to inability to move onto forest terrain, being able to attack and retreat to be Repositioned away more easily by allies is still a powerful option. '"`UNIQ--item-67--QINU`"' can also be used as it essentially has the same effect, just that Drag Back will pull back a surviving enemy whereas Hit and Run will not.

He doesn't have the the defensive stats to make use of Bonfire or Iceberg, so '"`UNIQ--item-70--QINU`"' gets you the most bang for your buck. '"`UNIQ--item-73--QINU`"' is fairly standard for a horse, especially one that is only going to see combat when he initiates it.

Seeing as he benefits a lot from Hone Cavalry, it makes him the go-to pony for '"`UNIQ--item-76--QINU`"' therefore. You can easily run double '"`UNIQ--item-79--QINU`"', however. It's up to you and how you structured your team.
Dueling Sword.png Optimal
Dueling Crest.png Arena
Orb.png Very high investment
Icon Move Cavalry.png Cavalry

A description has not been written for this build yet.

Pen.png Creative
Build Icon Allpurpose.png All-purpose
Universal Crystal.png Medium investment
Click to show/hide build description 
While a build with Sol might seem very weird on any unit that isn't L!Ephraim, Ares might be able to fulfill such a role, but in red.

This is an enemy phase build specifically made to capitalize on Dark Mystletainn's cooldown reduction unique effect along with Ares's spectacular defensive potential. His Brazen can make him reach 40 Def very easily, becoming 43 with a +Def IV and 49 if you choose '"`UNIQ--item-68--QINU`"' as a seal for him.

If Ares can double on his first combat he will guarantee that '"`UNIQ--item-71--QINU`"' will proc for every combat onwards (Given that he can retaliate). His Speed is fairly high compared to his father's so this shouldn't be a huge problem, not to mention that axe units are usually slow, so they'll basically be free HP for him.

You should be careful against units with '"`UNIQ--item-74--QINU`"' though, as they might screw up Sol's timing.

Letting '"`UNIQ--item-77--QINU`"' as his A Skill is better because if he cannot heal enough HP to be at full health, the Brazen will kick-in and make him even more durable but at the same time more powerful too, making Sol's sustain slightly better.

This is why '"`UNIQ--item-80--QINU`"' works really well : It will allow him not only to instantly proc his Special if ready, but it will also always activate his Brazen's effect, and the '"`UNIQ--item-83--QINU`"' seal if Ares was to get doubled, meaning that his survivability gets greatly expanded. However, if you want Ares to be tankier no matter the hit he takes, you might want to opt for the '"`UNIQ--item-86--QINU`"' seal instead.

His C skill is really flexible depending on whether or not you want to run him in a Horse Emblem team, but '"`UNIQ--item-89--QINU`"' should work in most situations since it will allow him to tank more hits.

'"`UNIQ--item-92--QINU`"' is the classic go on any horse unit but given Ares's sustank role and the situations he could find himself in, you might see '"`UNIQ--item-95--QINU`"' as a better choice.

Since this build is rather budget considering that Ares already comes with '"`UNIQ--item-98--QINU`"' and that the only skills needed are inherited from 3 to 4 star units, you should be able to run it pretty easily.
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Icon Move Cavalry.png Cavalry
Click to show/hide build description 
Cain is a strong red, in cavalry teams with buffs he is easily able to overwhelm enemies, but even without buffs he is a force to be reckoned with. Swift Sparrow allows Cain a boost to his attack and speed while keeping his defenses intact. Death Blow only helps Cain more than Swift Sparrow does if Cain is not receiving cavalry buffs. Dragon Fang will proc every time he doubles an enemy that is capable of counter attacking. Hone Cavalry is perfect for team compositions, and Cain should always be with a cavalry team, both giving and receiving cavalry buffs. Reposition is always a solid assist, Cain being cavalry makes him very maneuverable, allowing him to rescue units in need. His B skill could be any of several things, Swordbreaker is the best for having him smite things and helps him deal with reds, but keeping Wings of Mercy 3 is good for shenanigans, other situational B skills may also be considered. However Desperation is NOT recommended as it's activation would immediately stop Cain from using Dragon Fang consistently.

While there are plenty of units capable of running quad builds Cain has the advantage of being able to receive cavalry buffs as well as having a move range of 3, giving you a reason to consider him instead another hero.

-YourBestFriendJ0 & Co
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Icon Move Cavalry.png Cavalry

A description has not been written for this build yet.

Dueling Sword.png Optimal
Sacred Coin.png Assault
Universal Crystal.png Medium investment
Icon Move Cavalry.png Cavalry
Click to show/hide build description 
Cecilia is a solid choice for any player looking to build a full cavalry team, as she can act as a good check to colourless and blue units. The reason why Cecilia's stats are suggested as neutral is because she can be obtained as a free unit, making her very widely available. She comes with the Gronnraven+ naturally, which is her weapon of choice as it gives her an advantage over colourless units. Her Assist is Reposition, which can either help her bring an ally closer to a foe, or she can use it to help get an ally out of danger. Her Special is Iceberg, as it runs off her decent Res stat and adds consistent damage. Her A skill is Triangle Adept. This works with her weapon's effect, giving her an incredible advantage against any colourless unit, and it also helps her smite blue units as well. With it, she can stand up to blue mages and archers in particular, and potentially destroy them on the counterattack. However, she then becomes extra vulnerable to red units, so she must exercise caution around them. Foes with Cancel Affinity may also thwart her, as they can bypass Triangle Adept. Her B skills are either Bowbreaker or G Tomebreaker. Bowbreaker allows Cecilia to take on archers, and it can help her one round them. G Tomebreaker on the other hand allows Cecilia to duel with opposing green tomes. Her C skill is Fortify Cavalry, which would allow her to boost the defensive prowess of a sturdy cavalry ally, or it could help further heighten the fantastic offensive power that a -Blade tome user could possess. It is however flexible, and other cavalry buffs can be used if needed. Her Seal is Res +1, which rounds out her Res to an even 30, and it'd make Iceberg do 15 damage instead.
Pen.png Creative
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Icon Move Cavalry.png Cavalry
Click to show/hide build description 
Pulling a Chrom that was -Atk really made me think of useful niches that he could provide without his sky high attack stat. This Chrom build has a specific niche that only he can do: be an anti-dragon Galeforce unit.

IVs: -Atk is actually not that bad for Chrom. As stats go, he can't really dump any of them. His three stats that are super-banes (Spd, Res, and HP) are all very useful against dragons: -HP will result in definitely getting affected by '"`UNIQ--item-560--QINU`"', -Res will reduce his ability to take hits from them, and -Spd means he will be unable to proc '"`UNIQ--item-563--QINU`"'. -Def is reasonable, but it would be detrimental against Myrhh making Chrom unable to double her unless he had already taken damage. -Atk is still reasonable, leaving Chrom at a respectable 34, more than enough for what he's going to be doing. Additionally, -Atk can mean the difference of attacking once or attacking twice, which can determine whether he can charge Galeforce or not.

Weapon: The Sealed Falchion gives Chrom a notable 5 pt buff to all of his stats when his HP is below 100%, while also giving him dragon effectiveness. It is necessary for this build.

Assist: The advent of Chill Skills and the ubiquity of Panic Ploy makes Harsh Command much more viable in the meta, especially on Cavalry, where emblem buffs are a vital tactic. Alternatively, '"`UNIQ--item-566--QINU`"' is another assist that helps movement.

Special: Chrom can use Galeforce to hit multiple dragons on the same turn effectively crippling the opponents team. It is necessary for this build.

A: Chrom comes with Fury right out of the gift box. Making up for his bane in Atk or Def, it fixes his terrible resistance and makes him a bit faster. It also triggers his weapon's effect.

B: Chrom is bulky enough to use Guard well. He doesn't need a skill like '"`UNIQ--item-569--QINU`"' which B!Roy and Siegbert need to use, because he is much bulkier than those two and can take a hit, even from Dragons. Guard on the other hand, is much more useful to Chrom because he will be fighting Dragons, which more often than not, run '"`UNIQ--item-572--QINU`"'. Guard will save him from eating a special, simply because it will prevent Steady Breath from working. This makes Chrom's fights against dragons much easier, improving his matchups against Nowi and other blue Dragons.

C: Cavalry teams need emblem buffs. Hone and Goad are arguably relatively more useful than Ward or Fortify. Goad Cavalry is notable because it triggers in an area around Chrom after he has attacked which can help his mates clean up after him.

Sacred Seal: Heavy Blade is an engine that enables Chrom to trigger Galeforce faster than normal methods. Chrom's Attack is high enough to proc it consistently due to Fury making up for his bane, and Cavalry buffs.

Good Teammates: Chrom appreciates support that allows him to remove two enemies safely. Healer support can be beneficial to Chrom, allowing him to be a bit more reckless. Mages help Chrom fight non-dragons with high defenses (Armor emblem). Notably, LA!Lilina [+Atk] with only Hone Cavalry buffs can remove '"`UNIQ--item-575--QINU`"' Effie using '"`UNIQ--item-578--QINU`"', which is a huge service to Chrom.
Pen.png Creative
Stamina Potion.png Chain
Orb.png Very high investment
Icon Move Cavalry.png Cavalry
Click to show/hide build description 
Color advantage plays a crucial part in every strategy. I had longed to find someone who can battle majority of enemies.

Best IVs for my build is +Spd/-HP. Chrom came with an average Spd, even for +Spd(31). So I gave him my (summoner) support, which boost Spd to 33 and compensate for the HP Bane.

Fury is replaced by Distant Counter to fight back mages and archers.

To make use of +5 all stat brought by his marvelous Sealed Falchion without Fury, we need some HP lost and Ardent Sacrifice or Reciprocal Aid will do the job.

Aether (Special) combine with Heavy Blade (Seal) gave endurance for Chain Battle or Tempest Trial.

Seal Atk Spd for B-slot to debuff high Atk or high Spd enemies, increasing chance for double back. Vantage would be less favorable, but if you don't have extra Summer Frederick, this would be your 2nd choice.

I have my Chrom to lead the Cavalry emblem and he only needs support to deal with Blue foes with Brave weapons or Triangle Adapt or sword breaker. The rest of the emblem best equipped with Ward Cavalry and stay around Chrom.

This build clear Tempest Trial Lunatic 5 with autobattle easily.
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Icon Move Cavalry.png Cavalry
Click to show/hide build description 
Once Chrom hits Brazen range nobody withstands him. He gets +19 Attack from his Falchion and skills.
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Icon Move Cavalry.png Cavalry
Icon Skill Assist.png Reposition / Flexible
Stats: +Atk/-Res,-Spd

A description has not been written for this build yet.

Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Icon Move Cavalry.png Cavalry
Click to show/hide build description 
This build aims to take advantage of Chrom's excellent stats to turn him into a highly mobile enemy phase threat.

Weapon: '"`UNIQ--item-345--QINU`"' is Chrom's exclusive weapon, and the key into turning him into an exceedingly powerful unit. When he is so much as even slightly damaged, he will receive a significant boost to all of his stats, making him an incredibly dangerous unit to face. It also allows him to slay dragons with ease in conjunction with his high attack and his weapon's stat boost. Alternatively, '"`UNIQ--item-348--QINU`"' helps accelerate Chrom's Special charge, letting him fire it off faster, while also granting him extra stats that don't require an HP threshold.

Assist Skill: As is the case for most units, '"`UNIQ--item-351--QINU`"' is recommended as an assist skill due to its excellent versatility and the wide range of maneuverability it provides.

Special: '"`UNIQ--item-354--QINU`"' is an excellent choice for a special, as Chrom has plenty of attack to take advantage of. Due to his high defense, '"`UNIQ--item-357--QINU`"' can also be utilized to great extent.

A Skill: '"`UNIQ--item-360--QINU`"' is critical to giving Chrom a very threatening enemy phase. Any foe that dares attack him will face a vicious retaliation, regardless of whether they are melee or ranged.

B Skill: '"`UNIQ--item-363--QINU`"' is Chrom's best B-skill. Should he be attacked above a certain HP threshold, he will make two devastating counterattacks, likely killing his aggressor. This gives him a much more formidable enemy phase, taking out nearly any foe that does not do the same to him.

C Skill: If Chrom is being used in a cavalry team, then a buff such as '"`UNIQ--item-366--QINU`"' is recommended. If he is being used in a mixed team, then '"`UNIQ--item-369--QINU`"' can let him take out his foes more easily.

Sacred Seal: '"`UNIQ--item-372--QINU`"' is chosen as Chrom's sacred seal. It helps patch up his poor resistance so he can survive and counterattack against mages more easily.
Build Icon Alternative.png Alternative
Stamina Potion.png Chain
Universal Crystal.png Medium investment
Icon Move Cavalry.png Cavalry
Dazzling Staff W.png Fear+ (Skill 2)
Stats: +Spd/-Def

A description has not been written for this build yet.

Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Click to show/hide build description 
A build that attempts to bring the most out of the Wrathful / Dazzling combo and turn Clarine into a solo-able unit. This build gives her maximum 57/46 Atk/Spd (54/48 with the alternative Sacred Seal) at zero merges if Hone Cavalry is in effect; with Supports and the appropriate combat buffs she could go well over 70/60, more than enough to break through Chain Challenges and Tempest Trials with ease.

Fear+ and Martyr+ work out of the box and greatly increase Clarine's chances of survival against most foes, by reducing damage received and restoring her own HP, while Miracle further pushes her soloing potential to the maximum. Her Assist needs to be exactly Martyr+, and not another skill like '"`UNIQ--item-222--QINU`"' plus '"`UNIQ--item-225--QINU`"' (not even the Sacred Seal version), because this guarantees her to retain the effects of the Brazen passive after healing at certain HP ranges; once if her HP is below 60%, and once more if below 20%. Additionally, depending on her bane and merges her maximum HP might be even-numbered, in which case after Miracle activates and she heals an ally, she would have exactly 50% HP remaining, just enough to still permit allies to warp next to her via '"`UNIQ--item-228--QINU`"'. On consecutive maps the general flow might be like this:

  1. Clarine activates Brazen Atk/Spd from some damage;
  2. Clarine activates Wings of Mercy on her from more damage;
  3. Clarine fights her way into the middle of the enemy and activates Miracle;
  4. A refresher rescues her, takes a hit, then Clarine heals both units with Martyr+; (she will essentially restore over 50 HP of her ally)
  5. Step 2 or 3 repeats depending on Clarine's max HP.

Some very agile units with Brave weapons could pull this off, but Wrathful + Dazzling Staff makes it even simpler and deadlier. The same goes for Arena fights; it is not uncommon to have Clarine ORKO everyone before Miracle activates.

Brazen Atk/Spd 3 is a rather elusive skill, however there is a good chance that the Linus GHB will eventually return, giving away 3 free Brazens for those who could not pull Robin: Festive Tactician. Even Spd Wave 3 gives her the Spd she needs and enables mixed team usage, although she can always opt to give and receive Hone Cavalry for more traditional emblem teams. Finally, the Sacred Seal compensates her low base Atk, while Spd +3 is better suited for arenas where with other speed buffs she can even double-counter fast ranged threats such as Lyn: Brave Lady and Nino: Pale Flower. She has the usual weaknesses as any other colorless cavalry unit, but since she has little trouble hitting anyone that isn't her weakness, her teammates could focus on countering those threats and let Clarine do the most work. (She could actually defeat TA raven tome users if her Atk is high enough and a refresher is present.)

Clarine and Priscilla have mostly comparable stats, though I generally prefer Clarine because she already comes with two of the skills for this build, and withstands physical damage from closed combat slightly better, as sometimes that makes the difference between activating Miracle during this combat or the next one. Thanks to her +Atk superboon, she happens to have equal Atk and +1 Spd compared to a +Spd Priscilla. Nanna could do the same builds with slightly more firepower and less armor, but might need more patience to train because she is unavailable at 3★ yet holds two skills that could turn her into skill inheritance fodder. Elise does not work despite her superior Atk; with her HP + Def at 10 merges equal to Clarine's at zero merges, she is far too fragile to bait bow / dagger users or solo maps. Lastly, infantry staff users are generally not powerful enough because it is relatively hard to give them the same buffs as Hone Cavalry, though Maria with Even Spd Wave 3 on her and '"`UNIQ--item-231--QINU`"' on someone else might work (this still misses out '"`UNIQ--item-234--QINU`"' and refined '"`UNIQ--item-237--QINU`"').

Also Clarine's artist draws boats. --HertzDevil (talk) 07:35, 19 July 2018 (UTC)
Pen.png Creative
Build Icon Allpurpose.png All-purpose
Universal Crystal.png Medium investment
Icon Move Cavalry.png Cavalry
Speed Plus W.png Silver Lance+ (Spd)
Icon Skill Assist.png Draw Back / Flexible
Stats: Neutral
Click to show/hide build description 
This build mitigates one of Clive's biggest weaknesses: his low Speed. With this build, Clive will reach 37 Speed when initiating and 43 with a Hone Cavalry buff, allowing him to double and avoid being doubled by many, many more units than he would otherwise. This allows Clive to be a competent Player Phase unit, due to his high natural Attack. Ignis and Bonfire are Clive's Specials of choice, as they scale off his high Defense. Darting Blow + Desperation allows Clive to effectively wield a 15 Mt Brave weapon with no Speed penalty whatsoever once his HP gets low enough, further increasing his Player Phase presence.
Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
Icon Move Cavalry.png Cavalry

A description has not been written for this build yet.


Other builds using this skill