All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Level 40 stats
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
|Geishun||10||1||At start of turn, inflicts Atk-7 on foe on the enemy team with the highest Atk through its next action.||200||4||3|
|Geishun+||14||1||At start of turn, inflicts Atk-7 on foe on the enemy team with the highest Atk through its next action.||300||5||5|
Geishun+ can be upgraded in the Weapon Refinery.
|Swap||1||Unit and target ally swap spaces.||150||4||3|
This Hero has no Special skills.
|Atk/Def Bond 1||If unit is adjacent to an ally, grants Atk/Def+3 during combat.||60||3||A|
|Atk/Def Bond 2||If unit is adjacent to an ally, grants Atk/Def+4 during combat.||120||4|
|Atk/Def Bond 3||If unit is adjacent to an ally, grants Atk/Def+5 during combat.||240||5|
|Quick Riposte 1||If unit's HP ≥ 90% and foe initiates combat, unit makes a guaranteed follow-up attack.||60||1||B|
|Quick Riposte 2||If unit's HP ≥ 80% and foe initiates combat, unit makes a guaranteed follow-up attack.||120||2|
|Quick Riposte 3||If unit's HP ≥ 70% and foe initiates combat, unit makes a guaranteed follow-up attack.||240||4|
|Hone Atk 1||At start of turn, grants Atk+2 to adjacent allies for 1 turn.||50||2||C|
|Hone Atk 2||At start of turn, grants Atk+3 to adjacent allies for 1 turn.||100||3|
|Hone Atk 3||At start of turn, grants Atk+4 to adjacent allies for 1 turn.||200||4|
|Hone Atk 4||At start of turn, grants Atk+7 to adjacent allies for 1 turn.||300||5|