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Status Icon WeaponStatus Icon MoveFae Divine Dragon Face FC
Fae: Divine Dragon
Status Icon WeaponStatus Icon MoveFae Holiday Dear Face FC
Fae: Holiday Dear
Status Icon WeaponStatus Icon MoveFae Childlike Dragon Face FC
Fae: Childlike Dragon
Status Icon WeaponStatus Icon MoveIdunn Dark Priestess Face FC
Idunn: Dark Priestess
Status Icon WeaponStatus Icon MoveIdunn Divine Demon Face FC
Idunn: Divine Demon
General Quotes Misc Heroic Ordeal
Idunn
Dragonkin Duo
Portrait
Idunn Dragonkin Duo Face
Attack
Idunn Dragonkin Duo BtlFace
Special
Idunn Dragonkin Duo BtlFace C
Damage

Idunn Dragonkin Duo BtlFace D

Art by: Umiu Geso (海鵜げそ)
Description The last of the dragonkin on the continent Elibe. They heard about the spring festival and are trying the costumes out for themselves. They appear in Fire Emblem: The Binding Blade.
Rarities ★ SR Focus — Special Duo Duo
Duo Skill Grants Def/Res+6 and the following status to unit and allies within 5 rows and 5 columns centered on unit for 1 turn: "Neutralizes 'effective against dragons' bonuses and 'effective against armored' bonuses."
(Duo Skills can be used once per map by tapping the Duo button. Duo Skills cannot be used by units deployed using Pair Up.)
Standard Effect 1: Duel If unit is 5★ and level 40 and unit's stats total less than 185, treats unit's stats as 185 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.)
Weapon Type Icon Class Red Breath Red Breath
Move Type Icon Move Armored Armored
Voice Actor EN
InformationVoice actor is uncredited in-game.
Voice Actor JP 種田梨沙(Risa Taneda)
Release Date
Entry Icon MiniUnit Head 5 The Binding Blade
Version 4.3
Internal ID PID_比翼イドゥン (498)
Origin 50001900100

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
★17/18/196/7/81/2/34/5/65/6/738
★17/18/197/8/91/2/34/5/66/7/840
★18/19/207/8/92/3/45/6/76/7/843
★18/19/208/9/102/3/45/6/77/8/945
★19/20/218/9/103/4/56/7/87/8/948

Level 40 stats

RarityHPAtkSpdDefResTotal
★35/37/4025/28/3115/18/2125/28/3026/29/31139~141
★36/39/4228/31/3416/19/2227/30/3229/32/34150~151
★39/42/4530/33/3619/22/2530/33/3631/34/37164
★40/43/4632/35/3820/23/2631/34/3833/36/40171~172
★43/46/4934/37/4022/26/2934/37/4135/38/42183~185

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.

RarityHPAtkSpdDefResTotal
★60%65%50%70%70%315%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills

Weapons

NameMightRangeDescriptionSPDefaultUnlock
Fire Breath6150★★
Fire Breath+81100★★
Flametongue111200★★
Zephyr Breath161
Effective against armored foes. Grants Res+3. If a bonus granted by a skill like Rally or Hone is active on unit or if unit is within 2 spaces of an ally, neutralizes unit's penalties and inflicts Atk-6 on foe during combat, and foe cannot make a follow-up attack. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
400★★

Zephyr Breath can be upgraded in the Weapon Refinery.
When upgraded, the description of Zephyr Breath becomes "Effective against armored foes. Grants Res+3. If【Bonus】is active on unit or if unit is within 2 spaces of an ally, inflicts Atk-6 and Spd/Def/Res-4 on foe, neutralizes unit's penalties, and foe cannot make a follow-up attack during combat. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).".
Zephyr Breath can be upgraded with the additional effect Zephyr Breath W "If foe initiates combat or foe's HP ≥ 75% at start of combat, inflicts Atk/Spd/Def/Res-4 on foe during combat, reduces damage from foe's first attack by 5 during combat ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and restores 7 HP to unit after combat, and also, if unit's Res > foe's Res, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%).".

Assists

This unit owns no Assist skills.

Specials

NameCooldownDescriptionSPDefaultUnlock
Chilling Wind4
Boosts damage by 50% of unit's Res.
100★★
Iceberg3
Boosts damage by 50% of unit's Res.
200★

Passives

TypeNameDescriptionSPUnlock
ASteady Stance 1Steady Stance 1
If foe initiates combat, grants Def+2 during combat.
50★
Sturdy Stance 1Sturdy Stance 1
If foe initiates combat, grants Atk/Def+2 during combat.
120★
Sturdy Stance 2Sturdy Stance 2
If foe initiates combat, grants Atk/Def+4 during combat.
240★
Sturdy Stance 3Sturdy Stance 3
If foe initiates combat, grants Atk/Def+6 during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.)
300★
BVengeful Fighter 1Vengeful Fighter 1
If unit's HP ≥ 90% and foe initiates combat, grants Special cooldown charge +1 per unit's attack, and unit makes a guaranteed follow-up attack. (Does not stack.)
60★
Vengeful Fighter 2Vengeful Fighter 2
If unit's HP ≥ 70% and foe initiates combat, grants Special cooldown charge +1 per unit's attack, and unit makes a guaranteed follow-up attack. (Does not stack.)
120★
Vengeful Fighter 3Vengeful Fighter 3
If unit's HP ≥ 50% and foe initiates combat, grants Special cooldown charge +1 per unit's attack, and unit makes a guaranteed follow-up attack. (Does not stack.)
240★
CSpur Atk 1Spur Atk 1
Grants Atk+2 to adjacent allies during combat.
50★
Spur Atk 2Spur Atk 2
Grants Atk+3 to adjacent allies during combat.
100★
Goad DragonsGoad Dragons
Grants Atk/Spd+4 to dragon allies within 2 spaces during combat.
200★

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