If unit attacked

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If unit attacked is a keyword phrase condition in descriptions that requires the unit's attack to hit the opponent once at any time during combat. The unit does not need to initiate combat, deal damage, or survive, only hit the opponent at least once.

Sources of "if unit attacked"[edit | edit source]

List of Weapons

Unrefined weapons related to this keyword

Weapon Description
Absorb+ Restores HP = 50% of damage dealt.
After combat, if unit attacked, restores 7 HP to allies within 2 spaces of unit.
Barb Shuriken+ Accelerates Special trigger (cooldown count-1).
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Barb Shuriken Accelerates Special trigger (cooldown count-1).
After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions.
Beloved Zofia Grants Def+3. At start of combat, if unit's HP = 100%, grants Atk/Spd/Def/Res+4, but after combat, if unit attacked, deals 4 damage to unit.
Bottled Juice+ Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Bottled Juice Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions.
Candlelight+ After combat, if unit attacked, inflicts status on target and foes within 2 spaces of target preventing counterattacks through their next actions.
Candlelight After combat, if unit attacked, inflicts status on foe preventing counterattacks through its next action.
Cloud Maiougi+ Effective against dragon foes. Disables unit's and foe's skills that change attack priority. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Cloud Maiougi Effective against dragon foes. Disables unit's and foe's skills that change attack priority. After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions.
Dancer's Fan+ If unit initiates combat, restores 7 HP to adjacent allies after combat. After combat, if unit attacked, inflicts Def/Res-7 on foe through its next action.
Dancer's Fan If unit initiates combat, restores 7 HP to adjacent allies after combat. After combat, if unit attacked, inflicts Def/Res-5 on foe through its next actions.
Deathly Dagger After combat, if unit attacked, inflicts Def/Res-7 on foe through its next action.
If unit initiates combat, deals 7 damage to foe after combat.
Deft Harpoon+ At start of combat, if unit's HP = 100%, grants Atk/Spd/Def/Res+2, but after combat, if unit attacked, deals 2 damage to unit.
Deft Harpoon At start of combat, if unit's HP = 100%, grants Atk/Spd/Def/Res+2, but after combat, if unit attacked, deals 2 damage to unit.
Dusk Uchiwa+ Effective against cavalry foes. Disables unit's and foe's skills that change attack priority. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Dusk Uchiwa Effective against cavalry foes. Disables unit's and foe's skills that change attack priority. After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions.
Fear+ After combat, if unit attacked, inflicts Atk-7 on target and foes within 2 spaces of target through their next actions.
Fear After combat, if unit attacked, inflicts Atk-6 on foe through its next action.
Felicia's Plate After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces through their next actions.
Calculates damage using the lower of foe's Def or Res.
Flash+ After combat, if unit attacked, inflicts status on target and foes within 2 spaces of target preventing counterattacks through their next actions.
Flash After combat, if unit attacked, inflicts status on foe preventing counterattacks through its next action.
Goodie Boot+ During combat, boosts unit's Def/Res by number of allies within 2 spaces × 2. (Maximum bonus of +6 to each stat.)
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Goodie Boot During combat, boosts unit's Def/Res by number of allies within 2 spaces × 2. (Maximum bonus of +6 to each stat.)
After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions.
Gravity+ After combat, if unit attacked, inflicts status on target and foes within 1 space of target restricting movement to 1 space through their next actions.
Gravity After combat, if unit attacked, inflicts status on foe restricting movement to 1 space through its next action.
Grima's Truth Grants Def+3. After combat, if unit attacked, inflicts Atk/Spd-5 on target and foes within 2 spaces of target through their next actions, and grants Atk/Spd+5 to unit and allies within 2 spaces for 1 turn.
Hliðskjálf Foe cannot counterattack. After combat, if unit attacked, inflicts Atk/Spd/Def/Res-4 on target and foes within 2 spaces of target through their next actions, and grants Atk/Spd/Def/Res+4 to unit and allies within 2 spaces for 1 turn.
Hoarfrost Knife Accelerates Special trigger (cooldown count-1). If unit initiates combat and foe uses sword, lance, axe, dragonstone, or beast damage, grants Def+20 during combat, and if foe can counter, unit makes a guaranteed follow-up attack. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Ífingr Effective against dragon foes. If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+4 during combat and disables foe's skills that guarantee foe's follow-up attack, but after combat, if unit attacked, inflicts Atk/Spd/Def/Res-4 on nearest ally through its next action.
Iron Dagger After combat, if unit attacked, inflicts Def/Res-3 on foe through its next action.
Kagami Mochi+ Accelerates Special trigger (cooldown count-1).
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Kagami Mochi Accelerates Special trigger (cooldown count-1). After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions.
Kitty Paddle+ Effective against magic foes. After combat, if unit attacked and if foe uses magic, inflicts Def/Res-7 on foe through its next action.
Kitty Paddle Effective against magic foes.
After combat, if unit attacked and if foe uses magic, inflicts Def/Res-5 on foe through its next action.
Legion's Axe+ After combat, if unit attacked, converts bonuses on foe into penalties through its next action.
Legion's Axe After combat, if unit attacked, converts bonuses on foe into penalties through its next action.
Lethal Carrot+ Deals +10 damage when Special triggers.
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Lethal Carrot Deals +10 damage when Special triggers.
After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions.
Lyfjaberg Grants Res+3. At start of combat, if unit's HP ≥ 50%, grants Atk/Spd+4 during combat, and if unit initiates combat, foe cannot make a follow-up attack. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions, and if bonus was granted to unit, deals 4 damage to unit.
Melon Crusher+ At start of combat, if unit's HP = 100%, grants Atk/Spd/Def/Res+2, but after combat, if unit attacked, deals 2 damage to unit.
Melon Crusher At start of combat, if unit's HP = 100%, grants Atk/Spd/Def/Res+2, but after combat, if unit attacked, deals 2 damage to unit.
Monstrous Bow+ Effective against flying foes.
After combat, if unit attacked, converts bonuses on foes within 2 spaces of target into penalties through their next actions.
Monstrous Bow Effective against flying foes.
After combat, if unit attacked, converts bonuses on foes within 2 spaces of target into penalties through their next actions.
Ouch Pouch+ At the start of turn 1, grants Special cooldown count-2. After combat, if unit attacked, inflicts Def/Res-7 on foes within 2 spaces of target through their next actions.
Ouch Pouch At the start of turn 1, grants Special cooldown count-2. After combat, if unit attacked, inflicts Def/Res-7 on foes within 2 spaces of target through their next actions.
Pain After combat, if unit attacked, deals 10 damage to foe.
Panic+ After combat, if unit attacked, converts bonuses on target and foes within 2 spaces of target into penalties through their next actions.
Panic After combat, if unit attacked, converts bonuses on foe into penalties through its next action.
Pegasus Carrot+ Effective against armored foes. If unit has weapon-triangle advantage, neutralizes status effects and disables skills that prevent follow-up attacks during combat. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Pegasus Carrot Effective against armored foes. If unit has weapon-triangle advantage, neutralizes status effects and disables skills that prevent follow-up attacks during combat. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Peshkatz After combat, if unit attacked, inflicts Atk/Spd/Def/Res-4 on target and foes within 2 spaces of target through their next actions, and grants Atk/Spd/Def/Res+4 to unit and allies within 2 spaces for 1 turn.
Poison Dagger+ Effective against infantry foes.
After combat, if unit attacked, inflicts Def/Res-6 on infantry foe through its next action.
Poison Dagger Effective against infantry foes.
After combat, if unit attacked, inflicts Def/Res-4 on infantry foe through its next action.
Ragnarok At start of combat, if unit's HP = 100%, grants Atk/Spd+5, but after combat, if unit attacked, deals 5 damage to unit.
Red-Hot Ducks+ If unit's Spd > foe's Spd, deals damage = 70% of difference between stats. (Maximum bonus of +7 damage. Combos with Phantom Spd.) After combat, if unit attacked, inflicts Def/Res-7 on foes within 2 spaces of target through their next actions.
Red-Hot Ducks If unit's Spd > foe's Spd, deals damage = 70% of difference between stats. (Maximum bonus of +7 damage. Combos with Phantom Spd.) After combat, if unit attacked, inflicts Def/Res-7 on foes within 2 spaces of target through their next actions.
Refreshing Bolt+ Effective against flying foes.
At start of combat, if unit's HP = 100%, grants Atk/Spd/Def/Res+2, but after combat, if unit attacked, deals 2 damage to unit.
Refreshing Bolt Effective against flying foes.
At start of combat, if unit's HP = 100%, grants Atk/Spd/Def/Res+2, but after combat, if unit attacked, deals 2 damage to unit.
Rogue Dagger+ After combat, if unit attacked, inflicts Def/Res-5 on foe through its next action. Grants unit Def/Res+5 for 1 turn.
Rogue Dagger After combat, if unit attacked, inflicts Def/Res-3 on foe through its next action. Grants unit Def/Res+3 for 1 turn.
Seashell+ At start of combat, if unit's HP = 100%, grants Atk/Spd/Def/Res+2, but after combat, if unit attacked, deals 2 damage to unit.
After combat, if unit attacked, inflicts Def/Res-7 on foe through its next action.
Seashell At start of combat, if unit's HP = 100%, grants Atk/Spd/Def/Res+2, but after combat, if unit attacked, deals 2 damage to unit.
After combat, if unit attacked, inflicts Def/Res-5 on foe through its next action.
Silver Dagger+ After combat, if unit attacked, inflicts Def/Res-7 on foe through its next action.
Silver Dagger After combat, if unit attacked, inflicts Def/Res-5 on foe through its next action.
Sky Maiougi+ Effective against armored foes. Disables unit's and foe's skills that change attack priority. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Sky Maiougi Effective against armored foes. Disables unit's and foe's skills that change attack priority. After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions.
Slow+ After combat, if unit attacked, inflicts Spd-7 on target and foes within 2 spaces of target through their next actions.
Slow After combat, if unit attacked, inflicts Spd-6 on foe through its next action.
Smoke Dagger+ After combat, if unit attacked, inflicts Def/Res-6 on foes within 2 spaces of target through their next actions.
Smoke Dagger After combat, if unit attacked, inflicts Def/Res-4 on foes within 2 spaces of target through their next actions.
Sökkvabekkr If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+4 during combat, and unit makes a guaranteed follow-up attack, but after combat, if unit attacked, deals 20 damage to nearest ally.
Spectral Tome+ After combat, if unit attacked, converts bonuses on foes within 2 spaces of target into penalties through their next actions.
Spectral Tome After combat, if unit attacked, converts bonuses on foes within 2 spaces of target into penalties through their next actions.
Splashy Bucket+ Effective against dragon foes. Disables foe's skills that "calculate damage using the lower of foe's Def or Res" and "calculate damage from staff like other weapons." After combat, if unit attacked, inflicts Def/Res-7 on foes within 2 spaces of target through their next actions.
Splashy Bucket Effective against dragon foes. Disables foe's skills that "calculate damage using the lower of foe's Def or Res" and "calculate damage from staff like other weapons." After combat, if unit attacked, inflicts Def/Res-7 on foes within 2 spaces of target through their next actions.
Starfish+ If unit's HP ≤ 75% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Starfish If unit's HP ≤ 75% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions.
Steel Dagger After combat, if unit attacked, inflicts Def/Res-3 on foe through its next action.
Sylgr Grants Spd+3. At start of combat, if unit's Spd > foe's Spd, grants Atk/Spd+4 during combat. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Sæhrímnir Effective against beast foes. Grants Atk+3. At start of combat, if unit's Res > foe's Res, reduces foe's Atk/Def by 50% of difference between stats during combat. (Calculates reduction before combat. Maximum penalty of -8.) After combat, if unit attacked, inflicts Def/Res-7 on foe through its next action.
The Cleaner+ Adds total bonuses on foe to damage dealt during combat. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
The Cleaner Adds total bonuses on foe to damage dealt during combat. After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions.
Trilemma+ After combat, if unit attacked, inflicts the following status on target and foes within 2 spaces of target through their next actions: "If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%."
Trilemma After combat, if unit attacked, inflicts the following status on foe through its next action: "If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%."
Witchy Wand+ After combat, if unit attacked, resets Special cooldown of target and foes within 2 spaces of target, and inflicts the following status on target and foes within 2 spaces of target through their next actions: "Inflicts Special cooldown charge -1 per attack during combat. (Only highest value applied. Does not stack.)" (Neutralizes Special cooldown count reductions after combat, but skills that Accelerate and Slow Special are still effective.)
Witchy Wand After combat, if unit attacked, resets Special cooldown of foe, and inflicts the following status on foe through its next action: "Inflicts Special cooldown charge -1 per attack during combat. (Only highest value applied. Does not stack.)" (Neutralizes Special cooldown count reductions after combat, but skills that Accelerate and Slow Special are still effective.)

Weapons related to this keyword when refined

Weapon Refined Description
Absorb+ Restores HP = 50% of damage dealt.
After combat, if unit attacked, restores 7 HP to allies within 2 spaces of unit.
Barb Shuriken+ Accelerates Special trigger (cooldown count-1).
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Blessed Bouquet+ After combat, if unit attacked, grants Def/Res+5 to unit and allies within 2 spaces of unit for 1 turn.
Blue Egg+ After combat, if unit attacked, restores 4 HP.
Bottled Juice+ Inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Candlelight+ After combat, if unit attacked, inflicts status on target and foes within 2 spaces of target preventing counterattacks through their next actions.
Carrot Axe+ After combat, if unit attacked, restores 4 HP.
Carrot Lance+
Clarisse's Bow+ Effective against flying foes.
After combat, if unit attacked, inflicts Atk/Spd-5 on target and foes within 2 spaces of target through their next actions.
Cloud Maiougi+ Effective against dragon foes. Disables unit's and foe's skills that change attack priority. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Cupid Arrow+ Effective against flying foes.
After combat, if unit attacked, grants Def/Res+5 to unit and allies within 2 spaces of unit for 1 turn.
Dancer's Fan+ If unit initiates combat, restores 7 HP to adjacent allies after combat. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Dark Breath+ After combat, if unit attacked, inflicts Atk/Spd-7 on target and foes within 2 spaces of target through their next actions. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
Deathly Dagger After combat, if unit attacked, deals 10 damage to target and foes within 2 spaces of target and inflicts Def/Res-7 through their next actions.
Deft Harpoon+ At start of combat, if unit's HP = 100%, grants Atk/Spd/Def/Res+2, but after combat, if unit attacked, deals 2 damage to unit.
Dusk Uchiwa+ Effective against cavalry foes. Disables unit's and foe's skills that change attack priority. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Fear+ After combat, if unit attacked, inflicts Atk-7 on target and foes within 2 spaces of target through their next actions.
Felicia's Plate After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces through their next actions.
Calculates damage using the lower of foe's Def or Res.
First Bite+ After combat, if unit attacked, grants Def/Res+5 to unit and allies within 2 spaces of unit for 1 turn.
Flash+ After combat, if unit attacked, inflicts status on target and foes within 2 spaces of target preventing counterattacks through their next actions.
Goodie Boot+ During combat, boosts unit's Def/Res by number of allies within 2 spaces × 2. (Maximum bonus of +6 to each stat.)
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Gravity+ After combat, if unit attacked, inflicts status on target and foes within 1 space of target restricting movement to 1 space through their next actions.
Green Egg+ After combat, if unit attacked, restores 4 HP.
Kagami Mochi+ Accelerates Special trigger (cooldown count-1).
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Legion's Axe+ After combat, if unit attacked, converts bonuses on target and foes within 2 spaces of target into penalties through their next actions.
Lethal Carrot+ Deals +10 damage when Special triggers.
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Light Breath+ After combat, if unit attacked, grants Atk/Spd/Def/Res+5 to unit and allies within 2 spaces of unit for 1 turn. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
Melon Crusher+ At start of combat, if unit's HP = 100%, grants Atk/Spd/Def/Res+2, but after combat, if unit attacked, deals 2 damage to unit.
Monstrous Bow+ Effective against flying foes.
After combat, if unit attacked, converts bonuses on target and foes within 2 spaces of target into penalties through their next actions.
Ouch Pouch+ At the start of turn 1, grants Special cooldown count-2. After combat, if unit attacked, inflicts Def/Res-7 on foes within 2 spaces of target through their next actions.
Panic+ After combat, if unit attacked, converts bonuses on target and foes within 2 spaces of target into penalties through their next actions.
Pegasus Carrot+ Effective against armored foes. If unit has weapon-triangle advantage, neutralizes status effects and disables skills that prevent follow-up attacks during combat. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Ragnarok Grants Atk/Spd+5 during combat. After combat, if unit attacked, deals 5 damage to unit.
Red-Hot Ducks+ If unit's Spd > foe's Spd, deals damage = 70% of difference between stats. (Maximum bonus of +7 damage. Combos with Phantom Spd.) After combat, if unit attacked, inflicts Def/Res-7 on foes within 2 spaces of target through their next actions.
Refreshing Bolt+ Effective against flying foes.
At start of combat, if unit's HP = 100%, grants Atk/Spd/Def/Res+2, but after combat, if unit attacked, deals 2 damage to unit.
Rogue Dagger+ After combat, if unit attacked, inflicts Def/Res-6 on target and foes within 2 spaces of target through their next actions, and grants Def/Res+6 to unit and allies within 2 spaces for 1 turn.
Seashell+ At start of combat, if unit's HP = 100%, grants Atk/Spd/Def/Res+2, but after combat, if unit attacked, deals 2 damage to unit. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Silver Dagger+ After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Sky Maiougi+ Effective against armored foes. Disables unit's and foe's skills that change attack priority. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Slow+ After combat, if unit attacked, inflicts Spd-7 on target and foes within 2 spaces of target through their next actions.
Smoke Dagger+ After combat, if unit attacked, inflicts Atk/Spd/Def/Res-6 on target and foes within 2 spaces of target through their next actions.
Spectral Tome+ After combat, if unit attacked, converts bonuses on target and foes within 2 spaces of target into penalties through their next actions.
Splashy Bucket+ Effective against dragon foes. Disables foe's skills that "calculate damage using the lower of foe's Def or Res" and "calculate damage from staff like other weapons." After combat, if unit attacked, inflicts Def/Res-7 on foes within 2 spaces of target through their next actions.
Starfish+ If unit's HP ≤ 75% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
The Cleaner+ Adds total bonuses on foe to damage dealt during combat. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Trilemma+ After combat, if unit attacked, inflicts the following status on target and foes within 2 spaces of target through their next actions: "If unit has weapon-triangle advantage, boosts Atk by 20%. If unit has weapon-triangle disadvantage, reduces Atk by 20%."
Witchy Wand+ After combat, if unit attacked, resets Special cooldown of target and foes within 2 spaces of target, and inflicts the following status on target and foes within 2 spaces of target through their next actions: "Inflicts Special cooldown charge -1 per attack during combat. (Only highest value applied. Does not stack.)" (Neutralizes Special cooldown count reductions after combat, but skills that Accelerate and Slow Special are still effective.)

Weapons related to this keyword when refined with a certain skill

None, currently.

List of Assists

None, currently.

List of Specials

None, currently.

List of Passives

Icon Passive Description
Atk Def Push 1.png Atk/Def Push 1 At start of combat, if unit's HP = 100%, grants Atk/Def+3, but if unit attacked, deals 1 damage to unit after combat.
Atk Def Push 2.png Atk/Def Push 2 At start of combat, if unit's HP = 100%, grants Atk/Def+4, but if unit attacked, deals 1 damage to unit after combat.
Atk Def Push 3.png Atk/Def Push 3 At start of combat, if unit's HP = 100%, grants Atk/Def+5, but if unit attacked, deals 1 damage to unit after combat.
Atk Spd Push 1.png Atk/Spd Push 1 At start of combat, if unit's HP = 100%, grants Atk/Spd+3, but if unit attacked, deals 1 damage to unit after combat.
Atk Spd Push 2.png Atk/Spd Push 2 At start of combat, if unit's HP = 100%, grants Atk/Spd+4, but if unit attacked, deals 1 damage to unit after combat.
Atk Spd Push 3.png Atk/Spd Push 3 At start of combat, if unit's HP = 100%, grants Atk/Spd+5, but if unit attacked, deals 1 damage to unit after combat.
Glare.png Glare After combat, if unit attacked, inflicts status on target and foes within 1 space of target restricting movement to 1 space through their next actions.

List of items

None, currently.

List of structures

None, currently.