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Status Icon WeaponStatus Icon MoveIgrene Ninja of Nabata Face FC
Igrene: Ninja of Nabata
Status Icon WeaponStatus Icon MoveIgrene Sworn Protectors Face FC
Igrene: Sworn Protectors
General Quotes Misc Heroic Ordeal
Igrene
Nabata Protector
Portrait
Igrene Nabata Protector Face
Attack
Igrene Nabata Protector BtlFace
Special
Igrene Nabata Protector BtlFace C
Damage

Igrene Nabata Protector BtlFace D

Art by: cuboon
Description Daughter of Hawkeye and protector of Nabata. Although she has lost her family, she is stalwart in her duty. Appears in Fire Emblem: The Binding Blade.
Rarities ★ SR
Weapon Type Icon Class Red Bow Red bow
Move Type Icon Move Infantry Infantry
Voice Actor EN Krizia Bajos
Voice Actor JP 原由実(Yumi Hara)
Release Date
Entry Icon MiniUnit Head 5 The Binding Blade
Version 3.11
Internal ID PID_イグレーヌ (450)
Origin 50001000300

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
★15/16/174/5/66/7/84/5/64/5/638
★15/16/175/6/77/8/94/5/64/5/640
★16/17/185/6/77/8/95/6/75/6/743
★16/17/186/7/88/9/105/6/75/6/745
★17/18/196/7/88/9/106/7/86/7/848

Level 40 stats

RarityHPAtkSpdDefResTotal
★31/34/3625/28/3025/28/3117/19/2215/18/20126~128
★32/35/3828/31/3328/31/3418/20/2316/19/21135~137
★35/38/4130/33/3630/33/3620/23/2618/21/24148
★36/39/4232/35/3932/35/3821/24/2719/22/25155~156
★39/42/4534/37/4134/37/4023/26/3021/24/27166~167

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.

RarityHPAtkSpdDefResTotal
★55%70%65%45%40%275%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[ | ]

Weapons[ | ]

NameMightRangeDescriptionSPDefaultUnlock
Iron Bow42
Effective against flying foes.
50★★
Steel Bow62
Effective against flying foes.
100★★
Silver Bow92
Effective against flying foes.
200★★
Guardian's Bow142
Accelerates Special trigger (cooldown count-1). Effective against flying foes. If unit's Spd > foe's Spd at start of combat or during combat, inflicts Atk/Spd/Def-5 on foe during combat. (If unit and foe both have this weapon equipped, effect is calculated first for whoever initiates combat.)
400★★

Guardian's Bow can be upgraded in the Weapon Refinery.
When upgraded, the description of Guardian's Bow becomes "Accelerates Special trigger (cooldown count-1). Effective against flying foes. If unit initiates combat or unit's Spd ≥ foe's Spd-7 at start of combat, inflicts Atk/Spd/Def-5 on foe and reduces damage from foe's first attack by 30% during combat.".
Guardian's Bow can be upgraded with the additional effect Guardians Bow W "At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+4 to unit, deals damage = 10% of unit's Spd (including when dealing damage with a Special triggered before combat), neutralizes effects that inflict "Special cooldown charge -X" on unit, and neutralizes foe's bonuses to Spd/Def (from skills like Fortify, Rally, etc.) during combat.".

Assists[ | ]

This unit owns no Assist skills.

Specials[ | ]

NameCooldownDescriptionSPDefaultUnlock
Rising Wind4
Before combat this unit initiates, foes in an area near target take damage equal to (unit's Atk minus foe's Def or Res).
150★★
Blazing Wind4
Before combat this unit initiates, foes in an area near target take damage equal to 1.5 x (unit's Atk minus foe's Def or Res).
300★

Passives[ | ]

TypeNameDescriptionSPUnlock
ALife and Death 1Life and Death 1
Grants Atk/Spd+3.
Inflicts Def/Res-3.
50★
Life and Death 2Life and Death 2
Grants Atk/Spd+4.
Inflicts Def/Res-4.
100★
Life and Death 3Life and Death 3
Grants Atk/Spd+5.
Inflicts Def/Res-5.
200★
Life and Death 4Life and Death 4
Grants Atk/Spd+7.
Inflicts Def/Res-5.
300★
BSpecial Spiral 1Special Spiral 1
If unit initiates combat and unit's Special triggers before or during combat, grants Special cooldown count-1 after combat.
60★
Special Spiral 2Special Spiral 2
If Special triggers before or during combat, grants Special cooldown count-1 after combat.
120★
Special Spiral 3Special Spiral 3
If Special triggers before or during combat, grants Special cooldown count-2 after combat.
240★
CPulse Smoke 1Pulse Smoke 1
If unit initiates combat, inflicts Special cooldown count+1 on target and foes within 1 space of target after combat. (No effect on Special cooldown counts already at maximum.)
60★
Pulse Smoke 2Pulse Smoke 2
If unit initiates combat, inflicts Special cooldown count+1 on target and foes within 2 spaces of target after combat. (No effect on Special cooldown counts already at maximum.)
120★
Pulse Smoke 3Pulse Smoke 3
Inflicts Special cooldown count+1 on target and foes within 2 spaces of target after combat. (No effect on Special cooldown counts already at maximum.)
240★

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