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Ike: Vanguard Legend

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General Quotes Misc Heroic Ordeal
Vanguard Legend
Ike Vanguard Legend Face.webp
Ike Vanguard Legend BtlFace.webp
Ike Vanguard Legend BtlFace C.webp
Ike Vanguard Legend BtlFace D.webp
Art by: Kita Senri (北千里)
Description The leader of the Greil Mercenaries. He is blunt but genuine and loyal. He is also a general that pulled people of different races and kingdoms together. Appears in Fire Emblem: Radiant Dawn.
Rarities 5★ Focus — Legendary
Effect Legendary Effect Earth.png Earth
Ally Boost +3 HP +2 Atk
Weapon Type  Sword
Move Type Icon Move Infantry.png Infantry
Voice Actor EN Greg Chun
Voice Actor JP Hagi Michihiko (萩道彦)
Release Date
Entry Icon MiniUnit Head 9.png Radiant Dawn
Internal ID PID_伝承アイク (214)
Origin 90000150100


All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats


Level 40 stats


Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.


Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[edit | edit source]

Weapons[edit | edit source]

Iron Sword61501★1★
Steel Sword811003★2★
Silver Sword1112004★3★
Ragnell161Unit can counterattack regardless of foe's range.4005★5★

Assists[edit | edit source]

This unit owns no Assist skills.

Specials[edit | edit source]

Daylight3Restores HP = 30% of damage dealt.1004★3★
Sol3Restores HP = 50% of damage dealt.2004★
Radiant Aether4During combat, treats foe's Def/Res as if reduced by 50%. Restores HP = 50% of damage dealt.5005★

Passives[edit | edit source]

AWarding Stance 1If foe initiates combat, grants Res+2 during combat.503★
Warding Stance 2If foe initiates combat, grants Res+4 during combat.1004★
Warding BreathIf foe initiates combat, grants Res+4 during combat and Special cooldown charge +1 per attack. (Only highest value applied. Does not stack.)2405★
BSeal Def 1Inflicts Def-3 on foe through its next action after combat.403★
Seal Atk/Def 1Inflicts Atk/Def-3 on foe through its next action after combat.1004★
Seal Atk/Def 2Inflicts Atk/Def-5 on foe through its next action after combat.2005★
CDef Tactic 1At start of turn, grants Def+2 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2.601★
Def Tactic 2At start of turn, grants Def+4 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2.1202★
Def Tactic 3At start of turn, grants Def+6 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2.2404★