Ike: Vanguard Legend

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Ike: Young Mercenary
Ike: Young Mercenary
Ike: Brave Mercenary
Ike: Brave Mercenary
General Builds Quotes Misc
Ike
Vanguard Legend

Ike Vanguard Legend Face.png

Ike Vanguard Legend BtlFace.png

Ike Vanguard Legend BtlFace C.png

Ike Vanguard Legend BtlFace D.png

Art by: Kita Senri (北千里)
Rarities
Legendary Effect Earth.png Earth
+3 HP +2 Atk 
Weapon Type
Icon Class Red Sword.png Sword
Move Type
Voice Actor EN
Release Date
The leader of the Greil Mercenaries. He is blunt but genuine and loyal. He is also a general that pulled people of different races and kingdoms together.
In‐game Hero description

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPATKSPDDEFRESTotal
5★18/19/209/10/115/6/78/9/103/4/548

Level 40 stats

RarityHPATKSPDDEFRESTotal
5★37/41/4433/36/3927/30/3332/35/3818/21/24162~163

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.

RarityHPATKSPDDEFRESTotal
3★50%60%55%60%40%265%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.


Skills[edit | edit source]

Weapons[edit | edit source]

NameMightRangeEffectSPDefaultUnlock
Iron Sword61-501★1★
Steel Sword81-1003★2★
Silver Sword111-2004★3★
Ragnell161Unit can counterattack regardless of foe's range.4005★5★

Assists[edit | edit source]

This Hero has no Assist skills.

Specials[edit | edit source]

NameCooldownEffectSPDefaultUnlock
Daylight3Restores HP = 30% of damage dealt.1004★3★
Sol3Restores HP = 50% of damage dealt.200-4★
Radiant Aether4During combat, treats foe's Def/Res as if reduced by 50%.
Restores HP = 50% of damage dealt.
500-5★

Passives[edit | edit source]

NameEffectSPUnlockType
Warding Stance 1If foe initiates combat, grants Res+2 during combat.503★A
Warding Stance 2If foe initiates combat, grants Res+4 during combat.1004★
Warding BreathIf foe initiates combat, grants Res+4 during combat and Special cooldown charge +1 per attack. (Only highest value applied. Does not stack.)2405★
Seal Def 1Inflicts Def-3 on foe through its next action after combat.403★B
Seal Atk/Def 1Inflicts Atk/Def-3 on foe through its next action after combat.1004★
Seal Atk/Def 2Inflicts Atk/Def-5 on foe through its next action after combat.2005★
Def Tactic 1At start of turn, grants Def+2 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2.601★C
Def Tactic 2At start of turn, grants Def+4 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2.1202★
Def Tactic 3At start of turn, grants Def+6 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2.2404★