Ike (Brave Heroes)
From Fire Emblem Heroes Wiki
This page is about Ike: Brave Mercenary. For Ike: Young Mercenary, see Ike.
| Ike (Brave Heroes)|
|Art by: Kita Senri (北千里)|
|Weapon Type||Green Axe|
|Origin||Fire Emblem: Path of Radiance|
|Voice Actor EN||Greg Chun|
|Voice Actor JP||Hagi Michihiko (萩道彦)|
|Release Date||August 31, 2017|
A kindhearted but stoic young man who has taken command of his father's mercenary band. Wields the axe of his father, Greil.
StatsAll stats have a degree of variation. The stat growth page explains how the variation works.
Growth PointsThe set of values between 1 and 12 which determines how much each stat will increase from level 1 to level 40, see stat growth.
Skills[edit | edit source]
Weapons[edit | edit source]
|Urvan||16||1||Accelerates Special trigger (cooldown count-1).|
If unit receives consecutive attacks, damage from second attack onward reduced by 80%.
Assists[edit | edit source]
This hero has no Assist skills.
Specials[edit | edit source]
|New Moon||3||Resolve combat as if foe suffered Def/Res-30%.||100||5||-|
|Luna||3||Resolve combat as if foe suffered Def/Res-50%.||200||-||5|
|Aether||5||Resolve combat as if foe suffered Def/Res-50%.|
Unit recovers HP=half damage dealt.
Passives[edit | edit source]
|Steady Stance 1||Grants Def+2 during combat when this unit is attacked.||50||-||A|
|Steady Stance 2||Grants Def+4 during combat when this unit is attacked.||100||-|
|Steady Breath||If attacked, unit granted Def+4 during combat; also gains Special cooldown charge +1.|
(If using other similar skill, only highest value applied.)
|Beorc's Blessing||If foe is cavalry or flier type, foe's bonuses (from skills like Fortify, Rally, etc.) are nullified during combat.|
(Skill cannot be inherited.)
|Threaten Def 1||Inflicts Def-3 on foes within 2 spaces through their next actions at the start of each turn.||50||-||C|
|Threaten Def 2||Inflicts Def-4 on foes within 2 spaces through their next actions at the start of each turn.||100||-|
|Threaten Def 3||Inflicts Def-5 on foes within 2 spaces through their next actions at the start of each turn.||200||5|