|“The leader of the Greil Mercenaries. He is blunt but genuine and loyal. He is also a general that pulled people of different races and kingdoms together.”
|― In‐game Hero description
All stats have a degree of variation. The stat growth
page explains how the variation works.
Level 1 stats
Level 40 stats
Growth RatesThis set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Stats between level 1 and 40
For stat values between level 1 and 40, see this page
This Hero has no Assist skills.
|Daylight||3||Restores HP = 30% of damage dealt.||100||4||3|
|Sol||3||Restores HP = 50% of damage dealt.||200||-||4|
|Radiant Aether||4||During combat, treats foe's Def/Res as if reduced by 50%.|
Restores HP = 50% of damage dealt.
|Warding Stance 1||If foe initiates combat, grants Res+2 during combat.||50||3||A|
|Warding Stance 2||If foe initiates combat, grants Res+4 during combat.||100||4|
|Warding Breath||If foe initiates combat, grants Res+4 during combat and Special cooldown charge +1 per attack. (Only highest value applied. Does not stack.)||240||5|
|Seal Def 1||Inflicts Def-3 on foe through its next action after combat.||40||3||B|
|Seal Atk/Def 1||Inflicts Atk/Def-3 on foe through its next action after combat.||100||4|
|Seal Atk/Def 2||Inflicts Atk/Def-5 on foe through its next action after combat.||200||5|
|Def Tactic 1||At start of turn, grants Def+2 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2.||60||1||C|
|Def Tactic 2||At start of turn, grants Def+4 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2.||120||2|
|Def Tactic 3||At start of turn, grants Def+6 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2.||240||4|