Stats
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|
1 | 16/17/18 | 7/8/9 | 3/4/5 | 6/7/8 | 1/2/3 | 38 |
2 | 16/17/18 | 8/9/10 | 3/4/5 | 7/8/9 | 1/2/3 | 40 |
3 | 17/18/19 | 8/9/10 | 4/5/6 | 7/8/9 | 2/3/4 | 43 |
4 | 17/18/19 | 9/10/11 | 4/5/6 | 8/9/10 | 2/3/4 | 45 |
5 | 18/19/20 | 9/10/11 | 5/6/7 | 8/9/10 | 3/4/5 | 48 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|
1 | 30/33/36 | 25/27/30 | 19/22/24 | 24/26/29 | 12/15/17 | 122~124 |
2 | 31/34/37 | 27/30/33 | 20/23/26 | 26/29/32 | 13/16/18 | 131~132 |
3 | 34/37/40 | 29/32/35 | 23/26/29 | 28/31/34 | 15/18/21 | 144 |
4 | 35/38/41 | 31/34/37 | 24/27/30 | 30/33/36 | 16/19/22 | 151 |
5 | 37/41/44 | 33/36/39 | 27/30/33 | 32/35/38 | 18/21/24 | 162~163 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Rarity | HP | Atk | Spd | Def | Res | Total |
---|
3 | 50% | 60% | 55% | 60% | 40% | 265% |
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
This Hero has no Assist skills.
Name | Cooldown | Description | SP | Default | Unlock |
---|
Daylight | 3 | Restores HP = 30% of damage dealt. | 100 | 4 | 3 |
Sol | 3 | Restores HP = 50% of damage dealt. | 200 | — | 4 |
Radiant Aether | 4 | During combat, treats foe's Def/Res as if reduced by 50%. Restores HP = 50% of damage dealt. | 500 | — | 5 |
| Name | Description | SP | Unlock | Type |
---|
 | Warding Stance 1 | If foe initiates combat, grants Res+2 during combat. | 50 | 3 | A |
 | Warding Stance 2 | If foe initiates combat, grants Res+4 during combat. | 100 | 4 |
 | Warding Breath | If foe initiates combat, grants Res+4 during combat and Special cooldown charge +1 per attack. (Only highest value applied. Does not stack.) | 240 | 5 |
 | Seal Def 1 | Inflicts Def-3 on foe through its next action after combat. | 40 | 3 | B |
 | Seal Atk/Def 1 | Inflicts Atk/Def-3 on foe through its next action after combat. | 100 | 4 |
 | Seal Atk/Def 2 | Inflicts Atk/Def-5 on foe through its next action after combat. | 200 | 5 |
 | Def Tactic 1 | At start of turn, grants Def+2 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2. | 60 | 1 | C |
 | Def Tactic 2 | At start of turn, grants Def+4 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2. | 120 | 2 |
 | Def Tactic 3 | At start of turn, grants Def+6 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2. | 240 | 4 |