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Imbued Koma
Weapon Imbued Koma
Weapon type Blue Tome
Might 14
Range 2
Required Shine
SP 400
Exclusive? Yes
String ID SID_神宿りの独楽
Description Accelerates Special trigger (cooldown count-1). At start of combat, if Special is ready, grants Atk/Spd/Def/Res+5 during combat and foe cannot make a follow-up attack.

Notes[ | ]

  • The stat increase that can be applied by Imbued Koma is considered a temporary buff.
  • Imbued Koma can prevent the foe from making a standard follow-up attack.

Upgrades[ | ]

Can be upgraded in the Weapon Refinery. For a list of other such weapons, see list of upgradable weapons.
Type Stats Description
[ExpandCollapse]
Cost
Imbued Koma W Accelerates Special trigger (cooldown count-1). At start of combat, if unit's Special is ready, grants Atk/Spd/Def/Res+5 to unit, foe cannot make a follow-up attack, and reduces damage from foe's attacks by 20% of unit's Def (excluding area-of-effect Specials) during combat.
If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit, inflicts Special cooldown charge -1 on foe per attack (only highest value applied; does not stack), reduces the effect of【Deep Wounds】on unit by 50% during combat, and also, when Special triggers, unit deals damage = 15% of unit's Def.
Accelerates Special trigger (cooldown count-1). At start of combat, if unit's Special is ready, grants Atk/Spd/Def/Res+5 to unit, foe cannot make a follow-up attack, and reduces damage from foe's attacks by 20% of unit's Def (excluding area-of-effect Specials) during combat.
If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+4 to unit, inflicts Special cooldown charge -1 on foe per attack (only highest value applied; does not stack), reduces the effect of【Deep Wounds】on unit by 50% during combat, and also, when Special triggers, unit deals damage = 15% of unit's Def.

【Deep Wounds】
Unit's HP cannot be healed through its next action.
400 SP, Arena Medal 500, Divine Dew 200
Attack Plus W +2 HP, +1 Mt Accelerates Special trigger (cooldown count-1). At start of combat, if unit's Special is ready, grants Atk/Spd/Def/Res+5 to unit, foe cannot make a follow-up attack, and reduces damage from foe's attacks by 20% of unit's Def (excluding area-of-effect Specials) during combat. 400 SP, Arena Medal 500, Divine Dew 200
Speed Plus W +2 HP, +2 Spd Accelerates Special trigger (cooldown count-1). At start of combat, if unit's Special is ready, grants Atk/Spd/Def/Res+5 to unit, foe cannot make a follow-up attack, and reduces damage from foe's attacks by 20% of unit's Def (excluding area-of-effect Specials) during combat. 400 SP, Arena Medal 500, Divine Dew 200
Defense Plus W +2 HP, +3 Def Accelerates Special trigger (cooldown count-1). At start of combat, if unit's Special is ready, grants Atk/Spd/Def/Res+5 to unit, foe cannot make a follow-up attack, and reduces damage from foe's attacks by 20% of unit's Def (excluding area-of-effect Specials) during combat. 400 SP, Arena Medal 500, Divine Dew 200
Resistance Plus W +2 HP, +3 Res Accelerates Special trigger (cooldown count-1). At start of combat, if unit's Special is ready, grants Atk/Spd/Def/Res+5 to unit, foe cannot make a follow-up attack, and reduces damage from foe's attacks by 20% of unit's Def (excluding area-of-effect Specials) during combat. 400 SP, Arena Medal 500, Divine Dew 200

Notes[ | ]

  • The damage-reduction is calculated after offensive Specials and damage boosting effects such as Icon Class Blue Lance Arcane Lúin and Status Effect Dominance Dominance.
    • If a skill such as Skilliconspecial Miracle or Everliving Domain Everliving Domain can trigger, the damage-reduction effect will not trigger and the user will still survive with only 1 HP.
    • Percentage-based damage-reduction effects stack multiplicatively, unlike interactions related to the weapon-triangle, such as Status Effect Triangle Adept Triangle Adept and the weapon-triangle advantage boost.
      • For example, if both Buffer 4 Buffer 4 and Skilliconspecial Godlike Reflexes activate, the maximum total damage-reduction is 70% instead of 90%, since the two skills reduce the damage to (1 − 50%) × (1 − 40%) = 30% of the original damage.
    • For more information, see Damage calculation.
  • Imbued Koma's damage-reduction effect is considered a Special effect, so effects that neutralize or reduce the percentage of non-Special "reduces damage by X%" effects such as Special Spiral 4 Special Spiral 4 or Status Effect Halves non-Special damage reduction Halves non-Special damage reduction do not apply to Imbued Koma's damage-reduction effect.
  • The "Special cooldown charge -X" effect will stack with the "Special cooldown charge +X" effect.
    • For example, if a unit is affected by both Status Effect Guard Guard and Status Effect Special Cooldown Charge 1 Special Cooldown Charge +1, the effects will stack and the cooldown will go down without penalty or bonus.
  • If used alongside another source of "Special cooldown charge -X", only the higher of the two charge reductions will apply.
    • This means that if a unit has two "Special cooldown charge -1" effects from two different sources, the battle will play out as if only one "Special cooldown charge -1" effect is active.
  • Skills such as Spd Def Tempo 4 Spd/Def Tempo 4 and Icon Class Green Axe Whirling Grace will neutralize effects that inflict "Special cooldown charge -X" on its user.
  • The 【Deep Wounds】 reduction effect only applies to HP recovery during combat.

List of owners[ | ]

UnitSkill chain
Alfonse Askran Duo Face FC
Light
★
Ellight
★
Shine
★
Imbued Koma
★

In other languages[ | ]

Language Name
Japanese 神宿りの独楽
German Mächtiger Kreisel
Spanish (Europe) Koma totémica
Spanish (Latin America) Koma totémica
French Koma divin
Italian Koma divina
Traditional Chinese (Taiwan) 神宿陀螺
Portuguese Koma imbuído

See also[ | ]

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