From Fire Emblem Heroes Wiki
Type
|
Icon
|
Name
|
SP
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Required
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Description
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C
|
|
Impenetrable Dark
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300
|
—
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During combat, disables skills of all foes excluding foe in combat.
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This skill can only be equipped by its original unit.
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* Unused restrictions: No restrictions.
- Impenetrable Dark only activates during the user's combat. It has no effect if the user is neither the attacker nor the defender of the combat.
- Effects that are disabled by Impenetrable Dark:
- Combat boosts to allies, from skills like
Spur Atk 3,
Kitsune Fang,
Covert Cat Fang, or
Freikugel
- Combat reductions to the user, from skills like
Mirage Rod or
Tharja's Hex, unless these skills are owned by the user's foe
- Special cooldown charges to allies, from skills like
Infantry Breath 3,
Infantry Rush 3, or
Geirskögul
- Damage calculation of allies using the lower of their foe's Def or Res, from
Inf. Hexblade 3
Unit | Skill chain |
---|
| Impenetrable Dark 5 |
Language
|
Name
|
Japanese
|
見通せぬ深き暗闇
|
German
|
Tiefe Dunkelheit
|
Spanish (Europe)
|
Calígine total
|
Spanish (Latin America)
|
Calígine total
|
French
|
Ténèbres opaques
|
Italian
|
Pura oscurità
|
Traditional Chinese (Taiwan)
|
無法看透的深邃黑暗
|
Portuguese
|
Treva impérvia
|
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A Skills |
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| Stat modifiers | |
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| Combat boosts | |
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| Bonuses | |
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| Shields | |
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| Damage calculation | |
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| Counterattack | |
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| Special cooldown | |
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| Arena score | |
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| Aether Raids | |
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|
|
|
B Skills |
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| Combat reductions | |
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| Bonuses | |
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| Penalties | |
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| Damage calculation | |
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| Follow-up | |
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| Counterattack | |
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| Priority | |
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| Movement | |
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| Mobility | |
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| Special cooldown | |
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| HP | |
---|
| Status effects | |
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| Resources | |
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| Other | |
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|
|
|
C Skills |
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| Combat boosts | |
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| Combat reductions | |
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| Bonuses | |
---|
| Penalties | |
---|
| Damage calculation | |
---|
| Mobility | |
---|
| Special cooldown | |
---|
| HP | |
---|
| Status effects | |
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| EXP/SP | |
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| Other | |
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|
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