Infantry
Infantry is a unit type in Fire Emblem Heroes. Infantry units can move 2 spaces at a time, but take two units of movement to move through forests.
Contents
List of infantry units[edit source]
List of close infantry Heroes[edit source]
- Alfonse: Prince of Askr
- Alm: Hero of Prophecy
- Alm: Imperial Ascent
- Anna: Commander
- Arthur: Hapless Hero
- Astram: Midia's Hero
- Athena: Borderland Sword
- Ayra: Astra's Wielder
- Azura: Lady of Ballads
- Azura: Lady of the Lake
- Bantu: Tiki's Guardian
- Barst: The Hatchet
- Bartre: Fearless Warrior
- Berkut: Debonair Noble
- Byleth: Proven Professor
- Byleth: Tested Professor
- Celica: Imprisoned Soul
- Celica: Warrior Priestess
- Charlotte: Money Maiden
- Chrom: Exalted Prince
- Chrom: Spring Exalt
- Corrin: Dream Princess
- Corrin: Dream Prince
- Corrin: Fateful Princess
- Corrin: Fateful Prince
- Corrin: Wailing Soul
- Donnel: Village Hero
- Dorcas: Serene Warrior
- Echidna: Unyielding Idealist
- Edelgard: The Future
- Eirika: Restoration Lady
- Ephraim: Dynastic Duo
- Ephraim: Restoration Lord
- Eyvel: Mistress of Fiana
- Fae: Divine Dragon
- Fir: Sword Student
- Fjorm: Princess of Ice
- Garon: King of Nohr
- Gerik: Desert Tiger
- Gray: Wry Comrade
- Hana: Focused Samurai
- Hawkeye: Desert Guardian
- Helbindi: Savage Scourge
- Helbindi: Seaside Scourge
- Hilda: Idle Maiden
- Hinata: Wild Samurai
- Ike: Brave Mercenary
- Ike: Vanguard Legend
- Ike: Young Mercenary
- Joshua: Tempest King
- Kana: Dragon Princess
- Kana: Dragon Spawn
- Karel: Sword Demon
- Karla: Sword Vassal
- Keaton: Lupine Collector
- Laevatein: Searing Steel
- Laslow: Dancing Duelist
- Legion: Masked Maniac
- Leif: Prince of Leonster
- Lene: Yearning Dancer
- Libra: Fetching Friar
- Linus: Mad Dog
- Lloyd: White Wolf
- Lon'qu: Solitary Blade
- Lucina: Brave Princess
- Lucina: Future Witness
- Lukas: Sharp Soldier
- Lyn: Lady of the Plains
- Mareeta: Sword of Stars
- Mareeta: The Blade's Pawn
- Marisa: Crimson Flash
- Marth: Altean Prince
- Marth: Enigmatic Blade
- Marth: Hero-King
- Mia: Lady of Blades
- Mordecai: Kindhearted Tiger
- Nah: Little Miss
- Nailah: Unflinching Eye
- Navarre: Scarlet Sword
- Nephenee: Fierce Halberdier
- Ninian: Oracle of Destiny
- Nowi: Eternal Youth
- Oboro: Fierce Fighter
- Ogma: Loyal Blade
- Olivia: Blushing Beauty
- Osian: Scolded Soldier
- Owain: Chosen One
- Phina: Roving Dancer
- Raven: Peerless Fighter
- Robin: Seaside Tactician
- Ross: His Father's Son
- Roy: Blazing Lion
- Roy: Young Lion
- Rutger: Lone Swordsman
- Ryoma: Peerless Samurai
- Saber: Driven Mercenary
- Selena: Cutting Wit
- Seliph: Heir of Light
- Sharena: Princess of Askr
- Shiro: Raw Talent
- Silvia: Traveling Dancer
- Soleil: Adorable Adorer
- Sothis: Girl on the Throne
- Tiki: Dragon Scion
- Tiki: Naga's Voice
- Tiki: Summering Scion
- Tobin: The Clueless One
- Velouria: Wolf Cub
- Xander: Student Swimmer
- Ylgr: Breaking the Ice
List of ranged infantry Heroes[edit source]
- Alm: Saint-King
- Arvis: Emperor of Flame
- Azama: Carefree Monk
- Azura: Young Songstress
- Boey: Skillful Survivor
- Brady: Daunting Priest
- Brunnya: Devoted General
- Caeda: Talys's Bride
- Canas: Wisdom Seeker
- Celica: Caring Princess
- Chad: Lycian Wildcat
- Clarisse: Sniper in the Dark
- Cordelia: Perfect Bride
- Corrin: Enjoying Tradition
- Deirdre: Lady of the Forest
- Delthea: Free Spirit
- Delthea: Tatarrah's Puppet
- Elincia: Estival Princess
- Elise: Tropical Flower
- Ewan: Eager Student
- Faye: Devoted Heart
- Felicia: Maid Mayhem
- Flora: Cold as Ice
- Frederick: Horizon Watcher
- Gaius: Candy Stealer
- Gaius: Thief Exposed
- Genny: Endearing Ally
- Gharnef: Dark Pontifex
- Gordin: Altean Archer
- Henry: Twisted Mind
- Hubert: Sinister Servant
- Igrene: Nabata Protector
- Inigo: Indigo Dancer
- Innes: Regal Strategician
- Ishtar: Thunder Goddess
- Jaffar: Angel of Death
- Jakob: Devoted Servant
- Jamke: Prince of Verdane
- Jeorge: Perfect Shot
- Julia: Crusader of Light
- Julia: Naga's Blood
- Julius: Scion of Darkness
- Kagero: Honorable Ninja
- Katarina: Wayward One
- Kaze: Easygoing Ninja
- Klein: Silver Nobleman
- Kliff: Curious Spirit
- Kronya: Gleaming Blade
- Lachesis: Lionheart's Sister
- Larum: Sprightly Dancer
- Legault: The Hurricane
- Leo: Seashore's Prince
- Leon: True of Heart
- Lewyn: Guiding Breeze
- Lilina: Delightful Noble
- Linde: Light Mage
- Lissa: Sprightly Cleric
- Loki: The Trickster
- Lucina: Glorious Archer
- Lucina: Spring Exalt
- Lucius: The Light
- Lugh: Anima Child
- Lute: Prodigy
- Lyn: Bride of the Plains
- Lyn: Lady of the Wind
- Lyon: Shadow Prince
- Mae: Bundle of Energy
- Maria: Minerva's Sister
- Matthew: Faithful Spy
- Mercedes: Kindly Devotee
- Merric: Wind Mage
- Micaiah: Priestess of Dawn
- Micaiah: Summer's Dawn
- Mikoto: Caring Mother
- Mist: Helpful Sister
- Morgan: Lad from Afar
- Nephenee: Sincere Dancer
- Niles: Cruel to Be Kind
- Nina: Eye Spy
- Nino: Pious Mage
- Noire: Shade Seeker
- Norne: The Volunteer
- Odin: Potent Force
- Oliver: Admirer of Beauty
- Olivia: Festival Dancer
- Ophelia: Dramatic Heroine
- Raigh: Dark Child
- Rebecca: Wildflower
- Rhajat: Black Magician
- Rinea: Reminiscent Belle
- Robin: High Deliverer
- Robin: Mystery Tactician
- Ryoma: Dancing Samurai
- Saias: Bishop of Flame
- Saizo: Angry Ninja
- Sakura: Gentle Nekomata
- Sakura: Loving Priestess
- Sanaki: Begnion's Apostle
- Serra: Outspoken Cleric
- Setsuna: Absent Archer
- Sharena: Spring Princess
- Shigure: Dark Sky Singer
- Silque: Adherent of Mila
- Sonya: Vengeful Mage
- Sophia: Nabata Prophet
- Soren: Shrewd Strategist
- Sothe: Zephyr
- Tailtiu: Thunder Noble
- Takumi: Empty Vessel
- Takumi: Prince of Soup
- Takumi: Wild Card
- Tanya: Dagdar's Kid
- Tethys: Beloved Dancer
- Tharja: Dark Shadow
- Tharja: Obsessive Bride
- Thrasir: Omnicidal Witch
- Virion: Elite Archer
- Wrys: Kindly Priest
- Xander: Dancing Knight
- Ylgr: Fresh Snowfall
List of infantry enemy units[edit source]
- Axe Fighter
- Blue Bow
- Blue Mage
- Blue Manakete
- Blue Thief
- Bow Fighter
- Cleric
- Green Bow
- Green Mage
- Green Manakete
- Green Thief
- Helbindi: Savage Scourge
- Laevatein: Searing Steel
- Lance Fighter
- Líf: Lethal Swordsman
- Loki: The Trickster
- Red Bow
- Red Mage
- Red Manakete
- Red Thief
- Sword Fighter
- Thief
- Thrasir: Omnicidal Witch
- Veronica: Emblian Princess
Infantry-only skills[edit | edit source]
Icon | Skill | Description | SP Cost | Exclusive |
---|---|---|---|---|
Adult (Infantry) | At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and deals +10 damage when Special triggers. | 200 | No | |
Sabertooth Fang | Grants Def+3. If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Atk/Spd/Def/Res-4 on foes within 2 spaces of unit and target through their next actions after movement. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and deals +10 damage when Special triggers. | 400 | Yes | |
Whelp (Infantry) | At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and deals +10 damage when Special triggers. | 50 | No | |
Wolf Queen Fang | Accelerates Special trigger (cooldown count-1). During combat, boosts unit's Atk/Spd by number of allies within 2 spaces × 2. (Maximum bonus of +6 to each stat.) At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and deals +10 damage when Special triggers. |
400 | Yes | |
Wolfpup Fang | Grants Spd+3. At the start of turn 1, grants Special cooldown count-2 to unit and unit's support partner (if any). At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and deals +10 damage when Special triggers. | 400 | Yes | |
Wolfskin Fang | Inflicts Spd-5. Unit attacks twice. (Even if foe initiates combat, unit attacks twice.) At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and deals +10 damage when Special triggers. | 400 | Yes | |
Yearling (Infantry) | At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and deals +10 damage when Special triggers. | 100 | No | |
![]() |
B Duel Infantry 1 | Grants HP+3. If unit is 5★ and level 40 and unit's stats total less than 160, treats unit's stats as 160 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | 70 | No |
![]() |
B Duel Infantry 2 | Grants HP+4. If unit is 5★ and level 40 and unit's stats total less than 165, treats unit's stats as 165 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | 150 | No |
![]() |
B Duel Infantry 3 | Grants HP+5. If unit is 5★ and level 40 and unit's stats total less than 170, treats unit's stats as 170 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | 300 | No |
![]() |
Bonus Doubler 1 | Grants bonus to Atk/Spd/Def/Res during combat = 50% of current bonus on each of unit's stats. Calculates each stat bonus independently. | 60 | No |
![]() |
Bonus Doubler 2 | Grants bonus to Atk/Spd/Def/Res during combat = 75% of current bonus on each of unit's stats. Calculates each stat bonus independently. | 120 | No |
![]() |
Bonus Doubler 3 | Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats. Calculates each stat bonus independently. | 240 | No |
![]() |
C Duel Infantry 1 | Grants HP+3. If unit is 5★ and level 40 and unit's stats total less than 160, treats unit's stats as 160 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) |
70 | No |
![]() |
C Duel Infantry 2 | Grants HP+4. If unit is 5★ and level 40 and unit's stats total less than 165, treats unit's stats as 165 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) |
150 | No |
![]() |
C Duel Infantry 3 | Grants HP+5. If unit is 5★ and level 40 and unit's stats total less than 170, treats unit's stats as 170 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) |
300 | No |
![]() |
Close Call 1 | If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 2 (max 20%). If unit initiates combat, unit moves 1 space away after combat. | 60 | No |
![]() |
Close Call 2 | If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 3 (max 30%). If unit initiates combat, unit moves 1 space away after combat. | 120 | No |
![]() |
Close Call 3 | If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). If unit initiates combat, unit moves 1 space away after combat. | 240 | No |
![]() |
G Duel Infantry 1 | Grants HP+3. If unit is 5★ and level 40 and unit's stats total less than 160, treats unit's stats as 160 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) |
70 | No |
![]() |
G Duel Infantry 2 | Grants HP+4. If unit is 5★ and level 40 and unit's stats total less than 165, treats unit's stats as 165 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) |
150 | No |
![]() |
G Duel Infantry 3 | Grants HP+5. If unit is 5★ and level 40 and unit's stats total less than 170, treats unit's stats as 170 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) |
300 | No |
![]() |
Inf. Hexblade 1 | If adjacent infantry allies use sword, lance, axe, bow, or dagger, calculates their damage using the lower of foe's Def or Res during combat. (Does not affect damage dealt by Specials that trigger before combat.) | 60 | No |
![]() |
Inf. Hexblade 2 | If adjacent infantry allies use sword, lance, axe, bow, or dagger, grants Atk/Spd+1 to those allies and calculates their damage using the lower of foe's Def or Res during combat. (Does not affect damage dealt by Specials that trigger before combat.) | 120 | No |
![]() |
Inf. Hexblade 3 | If adjacent infantry allies use sword, lance, axe, bow, or dagger, grants Atk/Spd+2 to those allies and calculates their damage using the lower of foe's Def or Res during combat. (Does not affect damage dealt by Specials that trigger before combat.) | 240 | No |
![]() |
Infantry Breath 1 | Adjacent infantry allies gain: "If foe initiates combat, grants Special cooldown charge +1 per attack during combat. (Only highest value applied. Does not stack.)" | 60 | No |
![]() |
Infantry Breath 2 | Adjacent infantry allies gain: "If foe initiates combat, grants Def/Res+1 during combat and Special cooldown charge +1 per attack. (Only highest value applied. Does not stack.)" | 120 | No |
![]() |
Infantry Breath 3 | Adjacent infantry allies gain: "If foe initiates combat, grants Def/Res+2 during combat and Special cooldown charge +1 per attack. (Only highest value applied. Does not stack.)" | 240 | No |
![]() |
Infantry Flash 1 | Infantry allies within 2 spaces gain: "If unit's Spd ≥ foe's Spd+5, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.)" | 60 | No |
![]() |
Infantry Flash 2 | Infantry allies within 2 spaces gain: "If unit's Spd ≥ foe's Spd+3, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.)" | 120 | No |
![]() |
Infantry Flash 3 | Infantry allies within 2 spaces gain: "If unit's Spd > foe's Spd, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.)" | 240 | No |
![]() |
Infantry Pulse 1 | At the start of turn 1, grants Special cooldown count-1 to all infantry allies on team with HP ≤ unit's HP-5. (Stacks with similar skills.) | 60 | No |
![]() |
Infantry Pulse 2 | At the start of turn 1, grants Special cooldown count-1 to all infantry allies on team with HP ≤ unit's HP-3. (Stacks with similar skills.) | 120 | No |
![]() |
Infantry Pulse 3 | At the start of turn 1, grants Special cooldown count-1 to all infantry allies on team with HP < unit's HP. (Stacks with similar skills.) | 240 | No |
![]() |
Infantry Rush 1 | Infantry allies within 2 spaces gain: "If unit's Atk ≥ foe's Atk+5, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.)" | 60 | No |
![]() |
Infantry Rush 2 | Infantry allies within 2 spaces gain: "If unit's Atk ≥ foe's Atk+3, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.)" | 120 | No |
![]() |
Infantry Rush 3 | Infantry allies within 2 spaces gain: "If unit's Atk > foe's Atk, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.)" | 240 | No |
![]() |
Null C-Disrupt 1 | At start of combat, if unit's HP = 100%, neutralizes effects that prevent unit's counterattacks during combat. | 60 | No |
![]() |
Null C-Disrupt 2 | At start of combat, if unit's HP ≥ 50%, neutralizes effects that prevent unit's counterattacks during combat. | 120 | No |
![]() |
Null C-Disrupt 3 | Neutralizes effects that prevent unit's counterattacks during combat. | 240 | No |
![]() |
Null Follow-Up 1 | At start of combat, if unit's HP = 100%, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. | 60 | No |
![]() |
Null Follow-Up 2 | At start of combat, if unit's HP ≥ 50%, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. | 120 | No |
![]() |
Null Follow-Up 3 | Neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. | 240 | No |
![]() |
R Duel Infantry 1 | Grants HP+3. If unit is 5★ and level 40 and unit's stats total less than 160, treats unit's stats as 160 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) |
70 | No |
![]() |
R Duel Infantry 2 | Grants HP+4. If unit is 5★ and level 40 and unit's stats total less than 165, treats unit's stats as 165 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) |
150 | No |
![]() |
R Duel Infantry 3 | Grants HP+5. If unit is 5★ and level 40 and unit's stats total less than 170, treats unit's stats as 170 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) |
300 | No |
![]() |
Sorcery Blade 1 | At start of combat, if unit's HP = 100% and unit is adjacent to a magic ally, calculates damage using the lower of foe's Def or Res. | 60 | No |
![]() |
Sorcery Blade 2 | At start of combat, if unit's HP ≥ 50% and unit is adjacent to a magic ally, calculates damage using the lower of foe's Def or Res. | 120 | No |
![]() |
Sorcery Blade 3 | At start of combat, if unit is adjacent to a magic ally, calculates damage using the lower of foe's Def or Res. | 240 | No |
![]() |
Time's Pulse 1 | At the start of every third turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. | 60 | No |
![]() |
Time's Pulse 2 | At the start of every second turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. | 120 | No |
![]() |
Time's Pulse 3 | At start of turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. | 240 | No |
Sources of "Effective against Infantry"[edit | edit source]
List of Weapons
Unrefined weapons related to this keyword
Weapon | Description |
---|---|
Poison Dagger+ | Effective against infantry foes. After combat, if unit attacked, inflicts Def/Res-6 on infantry foe through its next action. |
Poison Dagger | Effective against infantry foes. After combat, if unit attacked, inflicts Def/Res-4 on infantry foe through its next action. |
Weapons related to this keyword when refined None, currently. Weapons related to this keyword when refined with a certain skill None, currently.
List of Assists
None, currently.
List of Specials
None, currently.
List of Passives
None, currently.
List of items
None, currently.
List of structures
None, currently.
List of Duo Skills
None, currently.
In other languages[edit | edit source]
Language | Name |
---|---|
Japanese | 歩行 |
German | Infanterieeinheit |
Spanish (Europe) | Unidad de Infantería |
Spanish (Latin America) | Unidad de Infantería |
French | Fantassin |
Italian | Fanteria |
Traditional Chinese (Taiwan) | 步行 |
Portuguese | ???
|