Infantry

From Fire Emblem Heroes Wiki
Jump to: navigation, search
Infantry
Icon Move Infantry.png
Mov
2
Infantry unit. Can move two spaces. Slowed by forests, etc.
In-game description

Infantry is a unit type in Fire Emblem Heroes. Infantry units can move 2 spaces at a time, but take two units of movement to move through forests.

List of infantry Heroes[edit | edit source]

List of close infantry Heroes[edit | edit source]

List of ranged infantry Heroes[edit | edit source]

Infantry-only skills[edit | edit source]

Icon Passive Description SP Cost Exclusive
C Duel Infantry 1.png C Duel Infantry 1 Grants HP+3. If unit is 5★ and level 40 and unit's stats total less than 160, treats unit's stats as 160 in modes like Arena.
(Higher-scoring opponents will appear.
Stat total calculation excludes any values added by merges and skills.)
70 No
C Duel Infantry 2.png C Duel Infantry 2 Grants HP+4. If unit is 5★ and level 40 and unit's stats total less than 165, treats unit's stats as 165 in modes like Arena.
(Higher-scoring opponents will appear.
Stat total calculation excludes any values added by merges and skills.)
150 No
C Duel Infantry 3.png C Duel Infantry 3 Grants HP+5. If unit is 5★ and level 40 and unit's stats total less than 170, treats unit's stats as 170 in modes like Arena.
(Higher-scoring opponents will appear.
Stat total calculation excludes any values added by merges and skills.)
300 No
G Duel Infantry 1.png G Duel Infantry 1 Grants HP+3. If unit is 5★ and level 40 and unit's stats total less than 160, treats unit's stats as 160 in modes like Arena.
(Higher-scoring opponents will appear.
Stat total calculation excludes any values added by merges and skills.)
70 No
G Duel Infantry 2.png G Duel Infantry 2 Grants HP+4. If unit is 5★ and level 40 and unit's stats total less than 165, treats unit's stats as 165 in modes like Arena.
(Higher-scoring opponents will appear.
Stat total calculation excludes any values added by merges and skills.)
150 No
G Duel Infantry 3.png G Duel Infantry 3 Grants HP+5. If unit is 5★ and level 40 and unit's stats total less than 170, treats unit's stats as 170 in modes like Arena.
(Higher-scoring opponents will appear.
Stat total calculation excludes any values added by merges and skills.)
300 No
Infantry Flash 1.png Infantry Flash 1 Infantry allies within 2 spaces gain: "If unit's Spd ≥ foe's Spd+5, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.)" 60 No
Infantry Flash 2.png Infantry Flash 2 Infantry allies within 2 spaces gain: "If unit's Spd ≥ foe's Spd+3, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.)" 120 No
Infantry Flash 3.png Infantry Flash 3 Infantry allies within 2 spaces gain: "If unit's Spd > foe's Spd, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.)" 240 No
Infantry Pulse 1.png Infantry Pulse 1 At the start of turn 1, grants Special cooldown count-1 to all infantry allies on team with HP ≤ unit's HP-5. (Stacks with similar skills.) 60 No
Infantry Pulse 2.png Infantry Pulse 2 At the start of turn 1, grants Special cooldown count-1 to all infantry allies on team with HP ≤ unit's HP-3. (Stacks with similar skills.) 120 No
Infantry Pulse 3.png Infantry Pulse 3 At the start of turn 1, grants Special cooldown count-1 to all infantry allies on team with HP < unit's HP. (Stacks with similar skills.) 240 No
Infantry Rush 1.png Infantry Rush 1 Infantry allies within 2 spaces gain: "If unit's Atk ≥ foe's Atk+5, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.)" 60 No
Infantry Rush 2.png Infantry Rush 2 Infantry allies within 2 spaces gain: "If unit's Atk ≥ foe's Atk+3, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.)" 120 No
Infantry Rush 3.png Infantry Rush 3 Infantry allies within 2 spaces gain: "If unit's Atk > foe's Atk, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.)" 240 No
Null Follow Up 1.png Null Follow-Up 1 At start of combat, if unit's HP = 100%, disables foe's skills that guarantee foe's follow-up attack and foe's skills that prevent unit's follow-up attack. 60 No
Null Follow Up 2.png Null Follow-Up 2 At start of combat, if unit's HP ≥ 50%, disables foe's skills that guarantee foe's follow-up attack and foe's skills that prevent unit's follow-up attack. 120 No
Null Follow Up 3.png Null Follow-Up 3 Disables foe's skills that guarantee foe's follow-up attack and foe's skills that prevent unit's follow-up attack. 240 No
Sorcery Blade 1.png Sorcery Blade 1 At start of combat, if unit's HP = 100% and unit is adjacent to a magic ally, calculates damage using the lower of foe's Def or Res. 60 No
Sorcery Blade 2.png Sorcery Blade 2 At start of combat, if unit's HP ≥ 50% and unit is adjacent to a magic ally, calculates damage using the lower of foe's Def or Res. 120 No
Sorcery Blade 3.png Sorcery Blade 3 At start of combat, if unit is adjacent to a magic ally, calculates damage using the lower of foe's Def or Res. 240 No

Sources of "Effective against Infantry"[edit | edit source]

List of Weapons

Unrefined weapons related to this keyword

Weapon Description
Poison Dagger+ Effective against infantry foes.
After combat, if unit attacked, inflicts Def/Res-6 on infantry foe through its next action.
Poison Dagger Effective against infantry foes.
After combat, if unit attacked, inflicts Def/Res-4 on infantry foe through its next action.

Weapons related to this keyword when refined

None, currently.

Weapons related to this keyword when refined with a certain skill

None, currently.

List of Assists

None, currently.

List of Specials

None, currently.

List of Passives

None, currently.

List of items

None, currently.

List of structures

None, currently.


In other languages[edit | edit source]

Language Name
Japanese 歩行
German Infanterieeinheit
Spanish (Europe) Unidad de Infantería
Spanish (Latin America) Unidad de Infantería
French Fantassin
Italian Fanteria
Traditional Chinese (Taiwan) 步行