Infantry
Infantry is a unit type in Fire Emblem Heroes. Infantry units can move 2 spaces at a time, but take two units of movement to move through forests.
Contents
List of infantry units[edit source]
List of close infantry Heroes[edit source]
Alfonse: Prince of Askr
Alm: Hero of Prophecy
Alm: Imperial Ascent
Alm: Lovebird Duo
Altina: Cross-Time Duo
Anna: Commander
Anna: Secret Seller
Annette: Overachiever
Arthur: Hapless Hero
Astram: Midia's Hero
Athena: Borderland Sword
Ayra: Astra's Wielder
Azura: Lady of Ballads
Azura: Lady of the Lake
Bantu: Tiki's Guardian
Barst: The Hatchet
Bartre: Earsome Warrior
Bartre: Fearless Warrior
Berkut: Debonair Noble
Byleth: Proven Professor
Byleth: Tested Professor
Caellach: Tiger Eye
Catherine: Thunder Knight
Celica: Imprisoned Soul
Celica: Warrior Priestess
Charlotte: Money Maiden
Chrom: Exalted Prince
Chrom: Spring Exalt
Corrin: Bloodbound Beast
Corrin: Child of Dusk
Corrin: Dream Princess
Corrin: Dream Prince
Corrin: Fateful Princess
Corrin: Fateful Prince
Corrin: Wailing Soul
Darros: Seawalker
Dieck: Wounded Tiger
Dimitri: King of Faerghus
Dimitri: Savior King
Donnel: Village Hero
Dorcas: Serene Warrior
Echidna: Unyielding Idealist
Edelgard: The Future
Eirika: Restoration Lady
Ena: Autumn Tactician
Ephraim: Dynastic Duo
Ephraim: Restoration Lord
Eyvel: Mistress of Fiana
Fae: Divine Dragon
Fir: Sword Student
Fjorm: Princess of Ice
Garon: King of Nohr
Geese: A Life at Sea
Gerik: Desert Tiger
Gray: Wry Comrade
Hana: Focused Ninja
Hana: Focused Samurai
Hawkeye: Desert Guardian
Helbindi: Savage Scourge
Helbindi: Seaside Scourge
Hilda: Idle Maiden
Hinata: Samurai Groom
Hinata: Wild Samurai
Ike: Brave Mercenary
Ike: Vanguard Legend
Ike: Young Mercenary
Ike: Zeal Unleashed
Itsuki: Finding a Path
Joshua: Tempest King
Kana: Dragon Princess
Kana: Dragon Spawn
Karel: Sword Demon
Karla: Sword Vassal
Keaton: Lupine Collector
Keaton: Resolved Wolfskin
Kris: Unknown Hero
Kris: Unsung Hero
Laevatein: Searing Steel
Larcei: Keen Kin
Laslow: Dancing Duelist
Legion: Masked Maniac
Leif: Prince of Leonster
Lene: Yearning Dancer
Libra: Fetching Friar
Líf: Lethal Swordsman
Linus: Mad Dog
Lloyd: White Wolf
Lon'qu: Solitary Blade
Lucina: Brave Princess
Lucina: Future Witness
Lukas: Sharp Soldier
Lyn: Lady of the Plains
Mareeta: Sword of Stars
Mareeta: The Blade's Pawn
Marisa: Crimson Flash
Marth: Altean Prince
Marth: Enigmatic Blade
Marth: Hero-King
Marth: Legacied Hero
Mia: Lady of Blades
Mila: Goddess of Love
Mordecai: Kindhearted Tiger
Mustafa: Plegian Champion
Nah: Little Miss
Nailah: Blessed Queen
Nailah: Unflinching Eye
Navarre: Scarlet Ninja
Navarre: Scarlet Sword
Nemesis: King of Liberation
Nephenee: Fierce Halberdier
Nils: Bright Bard
Ninian: Oracle of Destiny
Nowi: Eternal Youth
Oboro: Fierce Bride-to-Be
Oboro: Fierce Fighter
Ogma: Loyal Blade
Olivia: Blushing Beauty
Osian: Scolded Soldier
Owain: Chosen One
Phina: Roving Dancer
Rafiel: Blessed Wings
Raven: Peerless Fighter
Rinkah: Scion of Flame
Robin: Seaside Tactician
Ross: His Father's Son
Roy: Blazing Lion
Roy: Young Lion
Rutger: Lone Swordsman
Ryoma: Peerless Samurai
Saber: Driven Mercenary
Say'ri: Chon'sin's Blade
Seiros: Saint of Legend
Selena: Cutting Wit
Seliph: Heir of Light
Shannan: Wielder of Astra
Sharena: Princess of Askr
Shiro: Raw Talent
Silvia: Traveling Dancer
Soleil: Adorable Adorer
Sothis: Girl on the Throne
Tiki: Dragon Scion
Tiki: Naga's Voice
Tiki: Summering Scion
Tobin: The Clueless One
Velouria: Renewed Wolfpup
Velouria: Wolf Cub
Xander: Student Swimmer
Ylgr: Breaking the Ice
Zihark: Ninja Blademaster
List of ranged infantry Heroes[edit source]
Alfonse: Askran Duo
Alm: Saint-King
Anna: Wealth-Wisher
Arvis: Emperor of Flame
Asbel: Windswept Youth
Azama: Carefree Monk
Azelle: Youthful Flame
Azura: Young Songstress
Boey: Skillful Survivor
Brady: Daunting Priest
Bramimond: The Enigma
Brigid: Orgahil Pirate
Brunnya: Devoted General
Caeda: Talys's Bride
Canas: Wisdom Seeker
Ced: Hero on the Wind
Celica: Caring Princess
Celica: Queen of Valentia
Chad: Lycian Wildcat
Chrom: Crowned Exalt
Clarisse: Sniper in the Dark
Cordelia: Perfect Bride
Corrin: Enjoying Tradition
Deirdre: Lady of the Forest
Delthea: Free Spirit
Delthea: Tatarrah's Puppet
Dorothea: Solar Songstress
Eleonora: Shooting Starlet
Elincia: Estival Princess
Elise: Tropical Flower
Emmeryn: Gentle Exalt
Eremiya: Bishop of Woe
Ewan: Eager Student
Faye: Devoted Heart
Felicia: Maid Mayhem
Flora: Cold as Ice
Frederick: Horizon Watcher
Gaius: Candy Stealer
Gaius: Thief Exposed
Gangrel: Plegia's Mad King
Genny: Endearing Ally
Gharnef: Dark Pontifex
Gordin: Altean Archer
Guinivere: Princess of Bern
Henry: Twisted Mind
Hubert: Sinister Servant
Iago: Nohr's Tactician
Igrene: Nabata Protector
Ilyana: Hungering Mage
Inigo: Indigo Dancer
Innes: Regal Strategician
Ishtar: Thunder Goddess
Jaffar: Angel of Death
Jakob: Devoted Servant
Jamke: Prince of Verdane
Jeorge: Perfect Shot
Jorge: Traveling Peddler
Joshua: Tropical Gambler
Julia: Crusader of Light
Julia: Heart Usurped
Julia: Naga's Blood
Julian: Tender Thief
Julius: Scion of Darkness
Kagero: Honorable Ninja
Katarina: Wayward One
Kaze: Easygoing Ninja
Kiria: Cool Façade
Klein: Silver Nobleman
Kliff: Curious Spirit
Knoll: Darkness Watcher
Kronya: Gleaming Blade
Lachesis: Lionheart's Sister
Larum: Sprightly Dancer
Legault: The Hurricane
Leila: Rose amid Fangs
Lena: Tender Angel
Leo: Seashore's Prince
Leon: True of Heart
Lewyn: Guiding Breeze
Lilina: Delightful Noble
Linde: Light Mage
Lissa: Sprightly Cleric
Loki: The Trickster
Lorenz: Highborn Heat
Lucina: Glorious Archer
Lucina: Spring Exalt
Lucius: The Light
Lugh: Anima Child
Lute: Prodigy
Lyn: Bride of the Plains
Lyn: Lady of the Wind
Lyon: Demon King
Lyon: Shadow Prince
Lysithea: Child Prodigy
Lysithea: Earnest Seeker
Mae: Bundle of Energy
Maria: Minerva's Sister
Matthew: Faithful Spy
Mercedes: Kindly Devotee
Merric: Changing Winds
Merric: Wind Mage
Micaiah: Priestess of Dawn
Micaiah: Summer's Dawn
Midori: Reliable Chemist
Mikoto: Caring Mother
Miranda: Willful Princess
Mist: Helpful Sister
Morgan: Lad from Afar
Natasha: Sacred Healer
Nephenee: Sincere Dancer
Niles: Cruel to Be Kind
Nina: Eye Spy
Nino: Pious Mage
Noire: Shade Seeker
Norne: The Volunteer
Odin: Potent Force
Oliver: Admirer of Beauty
Olivia: Festival Dancer
Ophelia: Dramatic Heroine
Raigh: Dark Child
Rebecca: Wildflower
Rhajat: Black Magician
Rhys: Gentle Basker
Rinea: Reminiscent Belle
Robin: High Deliverer
Robin: Mystery Tactician
Ronan: Villager of Iz
Ryoma: Dancing Samurai
Saias: Bishop of Flame
Saizo: Angry Ninja
Sakura: Gentle Nekomata
Sakura: Loving Priestess
Sanaki: Begnion's Apostle
Sara: Lady of Loptr
Serra: Outspoken Cleric
Setsuna: Absent Archer
Shamir: Archer Apart
Sharena: Spring Princess
Shigure: Dark Sky Singer
Shinon: Scathing Archer
Silque: Adherent of Mila
Sonya: Vengeful Mage
Sophia: Nabata Prophet
Soren: Shrewd Strategist
Sothe: Zephyr
Tailtiu: Thunder Noble
Takumi: Empty Vessel
Takumi: Prince of Soup
Takumi: Wild Card
Tanya: Dagdar's Kid
Tethys: Beloved Dancer
Tharja: Dark Shadow
Tharja: Obsessive Bride
Thrasir: Omnicidal Witch
Veld: Manfroy's Rock
Virion: Elite Archer
Wrys: Kindly Priest
Xander: Dancing Knight
Xane: Autumn Trickster
Ylgr: Fresh Snowfall
List of infantry enemy units[edit source]
- Axe Fighter
- Blue Bow
- Blue Mage
- Blue Manakete
- Blue Thief
- Bow Fighter
- Cleric
- Green Bow
- Green Mage
- Green Manakete
- Green Thief
- Lance Fighter
- Red Bow
- Red Mage
- Red Manakete
- Red Thief
- Sword Fighter
- Thief
???: Near and Dear
Dagr: Sun's Radiance
Helbindi: Savage Scourge
Kiran: Hero Summoner
Laevatein: Searing Steel
Líf: Lethal Swordsman
Loki: The Trickster
Thrasir: Omnicidal Witch
Veronica: Emblian Princess
Infantry-only skills[edit | edit source]
Icon | Skill | Description | SP Cost | Exclusive |
---|---|---|---|---|
Adult (Infantry) | At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and deals +10 damage when Special triggers. | 200 | No | |
Bride's Fang | Accelerates Special trigger (cooldown count-1). At start of combat, if foe's HP ≥ 75%, inflicts Atk/Spd/Def-5 on foe during combat, and if Special triggers before or during combat and unit attacked, grants Special cooldown count-1 after combat. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and deals +10 damage when Special triggers. |
400 | Yes | |
Groom's Wing | Grants Res+3. At start of turn 1, grants Special cooldown count-1 to unit's support partner (if any). At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and deals +10 damage when Special triggers. |
400 | Yes | |
Renewed Fang | Accelerates Special trigger (cooldown count-1). If unit is within 2 spaces of support partner, inflicts Atk/Spd-6 on foe and grants Special cooldown charge +1 to unit per attack during combat. (Only highest value applied. Does not stack.) Grants Special cooldown charge +1 per attack to support partners within 2 spaces. (Only highest value applied. Does not stack.) At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and deals +10 damage when Special triggers. |
400 | Yes | |
Resolved Fang | Grants Def+3. At start of combat, if foe's HP ≥ 75%, grants Def+5 to unit, inflicts Def-5 on foe during combat, and then, if unit's Def > foe's Def, deals damage = 70% of difference between stats. (Maximum bonus of +7 damage.) At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and deals +10 damage when Special triggers. |
400 | Yes | |
Sabertooth Fang | Grants Def+3. If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, inflicts Atk/Spd/Def/Res-4 on foes within 2 spaces of unit and target through their next actions after movement. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and deals +10 damage when Special triggers. | 400 | Yes | |
Whelp (Infantry) | At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and deals +10 damage when Special triggers. | 50 | No | |
Wolf Queen Fang | Accelerates Special trigger (cooldown count-1). During combat, boosts unit's Atk/Spd by number of allies within 2 spaces × 2. (Maximum bonus of +6 to each stat.) At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and deals +10 damage when Special triggers. |
400 | Yes | |
Wolfpup Fang | Grants Spd+3. At the start of turn 1, grants special cooldown count-2 to unit and unit's support partner (if any). At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and deals +10 damage when Special triggers. | 400 | Yes | |
Wolfskin Fang | Inflicts Spd-5. Unit attacks twice. (Even if foe initiates combat, unit attacks twice.) At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and deals +10 damage when Special triggers. | 400 | Yes | |
Yearling (Infantry) | At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and deals +10 damage when Special triggers. | 100 | No | |
![]() |
Atrocity | At start of combat, if foe's HP ≥ 50%, boosts damage by 25% of unit's Atk, and after combat, inflicts Atk/Spd/Def/Res-5 and Special cooldown count+1 on target and foes within 2 spaces of target through their next actions. (No effect on Special cooldown counts already at maximum.) | 300 | Yes |
![]() |
B Duel Infantry 1 | Grants HP+3. If unit is 5★ and level 40 and unit's stats total less than 160, treats unit's stats as 160 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | 70 | No |
![]() |
B Duel Infantry 2 | Grants HP+4. If unit is 5★ and level 40 and unit's stats total less than 165, treats unit's stats as 165 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | 150 | No |
![]() |
B Duel Infantry 3 | Grants HP+5. If unit is 5★ and level 40 and unit's stats total less than 170, treats unit's stats as 170 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | 300 | No |
![]() |
Blue Lion Rule | If unit's Def > foe's Def, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage=difference between stats × 4 (max 40%), and also if foe initiates combat, unit makes a guaranteed follow-up attack. | 300 | Yes |
![]() |
Bonus Doubler 1 | Grants bonus to Atk/Spd/Def/Res during combat = 50% of current bonus on each of unit's stats. Calculates each stat bonus independently. | 60 | No |
![]() |
Bonus Doubler 2 | Grants bonus to Atk/Spd/Def/Res during combat = 75% of current bonus on each of unit's stats. Calculates each stat bonus independently. | 120 | No |
![]() |
Bonus Doubler 3 | Grants bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats. Calculates each stat bonus independently. | 240 | No |
![]() |
C Duel Infantry 1 | Grants HP+3. If unit is 5★ and level 40 and unit's stats total less than 160, treats unit's stats as 160 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | 70 | No |
![]() |
C Duel Infantry 2 | Grants HP+4. If unit is 5★ and level 40 and unit's stats total less than 165, treats unit's stats as 165 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | 150 | No |
![]() |
C Duel Infantry 3 | Grants HP+5. If unit is 5★ and level 40 and unit's stats total less than 170, treats unit's stats as 170 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | 300 | No |
![]() |
Close Call 1 | If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 2 (max 20%). If unit initiates combat, unit moves 1 space away after combat. | 60 | No |
![]() |
Close Call 2 | If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 3 (max 30%). If unit initiates combat, unit moves 1 space away after combat. | 120 | No |
![]() |
Close Call 3 | If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). If unit initiates combat, unit moves 1 space away after combat. | 240 | No |
![]() |
G Duel Infantry 1 | Grants HP+3. If unit is 5★ and level 40 and unit's stats total less than 160, treats unit's stats as 160 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | 70 | No |
![]() |
G Duel Infantry 2 | Grants HP+4. If unit is 5★ and level 40 and unit's stats total less than 165, treats unit's stats as 165 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | 150 | No |
![]() |
G Duel Infantry 3 | Grants HP+5. If unit is 5★ and level 40 and unit's stats total less than 170, treats unit's stats as 170 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | 300 | No |
![]() |
Inf. Hexblade 1 | If adjacent infantry allies use sword, lance, axe, bow, or dagger, calculates their damage using the lower of foe's Def or Res during combat. (Does not affect damage dealt by Specials that trigger before combat.) | 60 | No |
![]() |
Inf. Hexblade 2 | If adjacent infantry allies use sword, lance, axe, bow, or dagger, grants Atk/Spd+1 to those allies and calculates their damage using the lower of foe's Def or Res during combat. (Does not affect damage dealt by Specials that trigger before combat.) | 120 | No |
![]() |
Inf. Hexblade 3 | If adjacent infantry allies use sword, lance, axe, bow, or dagger, grants Atk/Spd+2 to those allies and calculates their damage using the lower of foe's Def or Res during combat. (Does not affect damage dealt by Specials that trigger before combat.) | 240 | No |
![]() |
Infantry Breath 1 | Adjacent infantry allies gain: "If foe initiates combat, grants Special cooldown charge +1 per attack during combat. (Only highest value applied. Does not stack.)" | 60 | No |
![]() |
Infantry Breath 2 | Adjacent infantry allies gain: "If foe initiates combat, grants Def/Res+1 during combat and Special cooldown charge +1 per attack. (Only highest value applied. Does not stack.)" | 120 | No |
![]() |
Infantry Breath 3 | Adjacent infantry allies gain: "If foe initiates combat, grants Def/Res+2 during combat and Special cooldown charge +1 per attack. (Only highest value applied. Does not stack.)" | 240 | No |
![]() |
Infantry Flash 1 | Infantry allies within 2 spaces gain: "If unit's Spd ≥ foe's Spd+5, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.)" | 60 | No |
![]() |
Infantry Flash 2 | Infantry allies within 2 spaces gain: "If unit's Spd ≥ foe's Spd+3, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.)" | 120 | No |
![]() |
Infantry Flash 3 | Infantry allies within 2 spaces gain: "If unit's Spd > foe's Spd, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.)" | 240 | No |
![]() |
Infantry Pulse 1 | At the start of turn 1, grants Special cooldown count-1 to all infantry allies on team with HP ≤ unit's HP-5. (Stacks with similar skills.) | 60 | No |
![]() |
Infantry Pulse 2 | At the start of turn 1, grants Special cooldown count-1 to all infantry allies on team with HP ≤ unit's HP-3. (Stacks with similar skills.) | 120 | No |
![]() |
Infantry Pulse 3 | At the start of turn 1, grants Special cooldown count-1 to all infantry allies on team with HP < unit's HP. (Stacks with similar skills.) | 240 | No |
![]() |
Infantry Rush 1 | Infantry allies within 2 spaces gain: "If unit's Atk ≥ foe's Atk+5, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.)" | 60 | No |
![]() |
Infantry Rush 2 | Infantry allies within 2 spaces gain: "If unit's Atk ≥ foe's Atk+3, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.)" | 120 | No |
![]() |
Infantry Rush 3 | Infantry allies within 2 spaces gain: "If unit's Atk > foe's Atk, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.)" | 240 | No |
![]() |
Null C-Disrupt 1 | At start of combat, if unit's HP = 100%, neutralizes effects that prevent unit's counterattacks during combat. | 60 | No |
![]() |
Null C-Disrupt 2 | At start of combat, if unit's HP ≥ 50%, neutralizes effects that prevent unit's counterattacks during combat. | 120 | No |
![]() |
Null C-Disrupt 3 | Neutralizes effects that prevent unit's counterattacks during combat. | 240 | No |
![]() |
Null Follow-Up 1 | At start of combat, if unit's HP = 100%, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. | 60 | No |
![]() |
Null Follow-Up 2 | At start of combat, if unit's HP ≥ 50%, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. | 120 | No |
![]() |
Null Follow-Up 3 | Neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. | 240 | No |
![]() |
R Duel Infantry 1 | Grants HP+3. If unit is 5★ and level 40 and unit's stats total less than 160, treats unit's stats as 160 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | 70 | No |
![]() |
R Duel Infantry 2 | Grants HP+4. If unit is 5★ and level 40 and unit's stats total less than 165, treats unit's stats as 165 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | 150 | No |
![]() |
R Duel Infantry 3 | Grants HP+5. If unit is 5★ and level 40 and unit's stats total less than 170, treats unit's stats as 170 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | 300 | No |
![]() |
R Duel Infantry 4 | Grants HP+5, Atk/Spd/Def/Res+2. If unit is 5★, level 40, a Legendary Hero or a Mythic Hero, and unit's stats total less than 175, treats unit's stats as 175 in modes like Arena. If unit is 5★, level 40, not a Legendary Hero or Mythic Hero and unit's stats total less than 180, treats unit's stats as 180 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) | 300 | No |
![]() |
Repel 1 | If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 2 (max 20%). If unit initiates combat, foe is moved 1 space away after combat. | 60 | No |
![]() |
Repel 2 | If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 3 (max 30%). If unit initiates combat, foe is moved 1 space away after combat. | 120 | No |
![]() |
Repel 3 | If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). If unit initiates combat, foe is moved 1 space away after combat. | 240 | No |
![]() |
Sorcery Blade 1 | At start of combat, if unit's HP = 100% and unit is adjacent to a magic ally, calculates damage using the lower of foe's Def or Res. | 60 | No |
![]() |
Sorcery Blade 2 | At start of combat, if unit's HP ≥ 50% and unit is adjacent to a magic ally, calculates damage using the lower of foe's Def or Res. | 120 | No |
![]() |
Sorcery Blade 3 | At start of combat, if unit is adjacent to a magic ally, calculates damage using the lower of foe's Def or Res. | 240 | No |
![]() |
Soul of Zofia | Neutralizes effects that guarantee foe's follow-up attacks or prevent unit's follow-up attacks during combat. If unit's HP ≤ 75% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. | 300 | Yes |
![]() |
Spurn 1 | If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 2 (max 20%). If unit's HP ≤ 25% and unit's attack triggers Special, deals +5 damage when Special triggers. | 60 | No |
![]() |
Spurn 2 | If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 3 (max 30%). If unit's HP ≤ 50% and unit's attack triggers Special, deals +5 damage when Special triggers. | 120 | No |
![]() |
Spurn 3 | If unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%). If unit's HP ≤ 75% and unit's attack triggers Special, deals +5 damage when Special triggers. | 240 | No |
![]() |
Time's Pulse 1 | At the start of every third turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. | 60 | No |
![]() |
Time's Pulse 2 | At start of odd-numbered turns, if Special cooldown count is at its maximum value, grants Special cooldown count-1. | 120 | No |
![]() |
Time's Pulse 3 | At start of turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. | 240 | No |
Sources of "Effective against Infantry"[edit | edit source]
List of Weapons
Unrefined weapons related to this keyword
Weapon | Description |
---|---|
Poison Dagger+ | Effective against infantry foes. After combat, if unit attacked, inflicts Def/Res-6 on infantry foe through its next action. |
Poison Dagger | Effective against infantry foes. After combat, if unit attacked, inflicts Def/Res-4 on infantry foe through its next action. |
Weapons related to this keyword when refined
None, currently.
Weapons related to this keyword when refined with a certain skill
None, currently.
List of Assists
None, currently.
List of Specials
None, currently.
List of Passives
None, currently.
List of items
None, currently.
List of structures
None, currently.
List of Duo Skills
None, currently.
List of Harmonized Skills
None, currently.
In other languages[edit | edit source]
Language | Name |
---|---|
Japanese | 歩行 |
German | Infanterieeinheit |
Spanish (Europe) | Unidad de Infantería |
Spanish (Latin America) | Unidad de Infantería |
French | Fantassin |
Italian | Fanteria |
Traditional Chinese (Taiwan) | 步行 |
Portuguese | Unidade de infantaria |