Arena tier list

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Budget Tier List
Arena Tier List
Arena Score Tier List
Important
  • This tier list factors in full Skill Inheritance when rating heroes, and is targeted at arena play.
    • Units are rated based on their full potential and with optimal IVs.
    • Each color is evaluated on its own. A 9.5 rating in Red is not the same as 9.5 in Green. Healers are evaluated separately from all other weapon types.
    • Order within a tier is completely cosmetic and does not indicate whether one unit is better than another within the same tier
  • More detailed explanations for individual units can be found below the chart.
Updates 

Last Updated: November 3rd, 2018

Rating Criteria 

Ratings in this tier list factor in Skill Inheritance. Units are rated by their stats (including boons/banes), skill potential, flexibility, and important match-ups. As with all tier lists, ratings can be subjective and should only serve as a general guideline.


Simulation Criteria

Units are simulated against a curated list of enemies that appear consistently at the 714-724 score range. This list is publicly available within the Mass Duel Simulator.

A bonus score of +30 is assumed to indicate a player base that comfortably stays in T19.5 while actually building units for combat rather than simply cheesing the arena system for maximum points.

  • Player units are at +5
Even with builds that may not score as high, any team with three +5 units and an Askr bonus will be able to stay within or above the 19.5 range
  • Enemy merges are at +10
As the score necessary to stay in T20 increases, so do enemy merges
In addition, most people tend to have team compositions that carry a couple +10 units, and then a couple extremely low merge units
This also emphasizes the stress test aspect of simulation.
  • Player units are at +5 merge while enemy units are at +10. Unit's with limited merges will be capped at their maximum available merges.
  • The player unit is allowed 2x +6 buffs in two stats of choice.
With the advent of Tactics, Waves, and now Rally+, easy ways to get +6 buffs to your are more and more plentiful, and thus is easier to incorporate into a team.
In addition, due to the abundance of Drive skills to pick from, having a bare minimum of 6/6 buffs should be easy for any team.
  • All enemy units gain +6/6/3/3 in buffs.
This is to simulate a worst case offensive scenario (a Hone Emblem buff) and the ubiquity of Dual Rally skills such as Rally Def/Res.
Similar to player buffs, this also helps simulate potential defensive passive buffs that may affect the enemy.
  • Units are rated on their individual merits alone with limited buffs to simulate reasonable team composition. Some exceptions are made if buffs are integrated into refined PRF weapons.
  • Units are not rated on their ability to utilize compositional synergy skills such as, but not limited to, Infantry Rush/Pulse, Tactics or Emblem skills beyond the buff levels already included.
  • Unit availability and investment costs of builds are not considered in order to ascertain a unit's full potential.


Other Factors:

  • +/neutral/- sub-tiers are listed to provide further fidelity within tiers.
  • Units are listed within tiers in no particular order.
  • All units within a sub-tier bracket are on par with each other.
Tier Definitions 

S (9.0 - 10.0)

These heroes are the best answers to the common threats in the arena.
Units in this tier are highly effective on offense teams, consistently beating units all required favourable (WTA)  matchups (MUs) as well as the majority of neutral MUs in both phases.
Alternatively, they can provide considerable support to allies (Dancers etc), while retaining their ability to counter all their required WTA matchups and more.  

A (7.5 - 8.5)

These units are highly effective, but either have flaws that hold them back or simply do not reach the heights of S tier.
Combat units can still adequately counter most, if not all, meta WTA MUs within the meta but simply lack the breadth of coverage that the S tier units provide.  
Alternatively, a unit is heavily reliant on a single combat phase to do most of their MUs and thus lack to overwhelming firepower of S tier units.  

B (6.0 - 7.0)

These units are still effective but require heavy support to provide the degree of coverage of the units above.
These units generally suffer losses against some critical meta MUs within WTA and Neutral MUs under simulation conditions, but are still generally serviceable with adequate team coverage.  

C (5.5)

These units are heavily outclassed by practically all units in it's weapon class.  
Suffers serious losses against even common enemies in WTA with huge losses in neutrals.
RatingIcon Class Red Sword.pngIcon Class Red Tome.pngIcon Class Red Bow.pngIcon Class Red Dagger.pngIcon Class Red Breath.pngIcon Class Blue Lance.pngIcon Class Blue Tome.pngIcon Class Blue Bow.pngIcon Class Blue Dagger.pngIcon Class Blue Breath.pngIcon Class Green Axe.pngIcon Class Green Tome.pngIcon Class Green Bow.pngIcon Class Green Dagger.pngIcon Class Green Breath.pngIcon Class Colorless Bow.pngIcon Class Colorless Dagger.pngIcon Class Colorless Breath.pngIcon Class Colorless Staff.png
S+
(10.0)
Black Knight: Sinister General
Black Knight: Sinister General
Zelgius: Jet-Black General
Zelgius: Jet-Black General
Tharja: "Normal Girl"
Tharja: "Normal Girl"
Myrrh: Spooky Monster
Myrrh: Spooky Monster
Hector: Brave Warrior
Hector: Brave Warrior
Tiki: Legendary Dragon
Tiki: Legendary Dragon
Ephraim: Sacred Twin Lord
Ephraim: Sacred Twin Lord
Hector: General of Ostia
Hector: General of Ostia
Hector: Just Here to Fight
Hector: Just Here to Fight
Hector: Marquess of Ostia
Hector: Marquess of Ostia
Robin: Fell Reincarnation
Robin: Fell Reincarnation
Mia: Moonlit Witch
Mia: Moonlit Witch
S
(9.5)
Ayra: Astra's Wielder
Ayra: Astra's Wielder
Karla: Sword Vassal
Karla: Sword Vassal
Marth: Hero-King
Marth: Hero-King
Tiki: Beachside Scion
Tiki: Beachside Scion
Tiki: Dragon Scion
Tiki: Dragon Scion
Tiki: Naga's Voice
Tiki: Naga's Voice
Effie: Army of One
Effie: Army of One
Eliwood: Devoted Love
Eliwood: Devoted Love
Hardin: Dark Emperor
Hardin: Dark Emperor
Lyn: Wind's Embrace
Lyn: Wind's Embrace
Ninian: Bright-Eyed Bride
Ninian: Bright-Eyed Bride
Chrom: Gifted Leader
Chrom: Gifted Leader
Jakob: Devoted Monster
Jakob: Devoted Monster
Veronica: Brave Princess
Veronica: Brave Princess
S-
(9.0)
Celica: Warrior Priestess
Celica: Warrior Priestess
Chrom: Exalted Prince
Chrom: Exalted Prince
Elincia: Lost Princess
Elincia: Lost Princess
Laegjarn: Sheathed Steel
Laegjarn: Sheathed Steel
Laevatein: Searing Steel
Laevatein: Searing Steel
Lucina: Future Witness
Lucina: Future Witness
Marth: Altean Prince
Marth: Altean Prince
Marth: Enigmatic Blade
Marth: Enigmatic Blade
Reinhardt: Thunder's Sword
Reinhardt: Thunder's Sword
Ryoma: Supreme Samurai
Ryoma: Supreme Samurai
Zephiel: The Liberator
Zephiel: The Liberator
Flora: Cold as Ice
Flora: Cold as Ice
Lilina: Delightful Noble
Lilina: Delightful Noble
Micaiah: Summer's Dawn
Micaiah: Summer's Dawn
Gwendolyn: Adorable Knight
Gwendolyn: Adorable Knight
Robin: Festive Tactician
Robin: Festive Tactician
Camilla: Tropical Beauty
Camilla: Tropical Beauty
Ishtar: Thunder Goddess
Ishtar: Thunder Goddess
Niles: Forbidden Tease
Niles: Forbidden Tease
Odin: Potent Force
Odin: Potent Force
Ophelia: Dramatic Heroine
Ophelia: Dramatic Heroine
Ryoma: Dancing Samurai
Ryoma: Dancing Samurai
Shigure: Dark Sky Singer
Shigure: Dark Sky Singer
Corrin: Dream Prince
Corrin: Dream Prince
Amelia: Rose of the War
Amelia: Rose of the War
Azura: Celebratory Spirit
Azura: Celebratory Spirit
Lissa: Pure Joy
Lissa: Pure Joy
Henry: Happy Vampire
Henry: Happy Vampire
Kagero: Beverage Ninja
Kagero: Beverage Ninja
Xander: Dancing Knight
Xander: Dancing Knight
Elise: Budding Flower
Elise: Budding Flower
Maribelle: Dire Damsel
Maribelle: Dire Damsel
A+
(8.5)
Alm: Hero of Prophecy
Alm: Hero of Prophecy
Camilla: Holiday Traveler
Camilla: Holiday Traveler
Celica: Imprisoned Soul
Celica: Imprisoned Soul
Chrom: Knight Exalt
Chrom: Knight Exalt
Draug: Gentle Giant
Draug: Gentle Giant
Leif: Prince of Leonster
Leif: Prince of Leonster
Lon'qu: Solitary Blade
Lon'qu: Solitary Blade
Mia: Lady of Blades
Mia: Lady of Blades
Olivia: Sky-High Dancer
Olivia: Sky-High Dancer
Owain: Chosen One
Owain: Chosen One
Roy: Young Lion
Roy: Young Lion
Saber: Driven Mercenary
Saber: Driven Mercenary
Soleil: Adorable Adorer
Soleil: Adorable Adorer
Camilla: Flower of Fantasy
Camilla: Flower of Fantasy
Celica: Caring Princess
Celica: Caring Princess
Sanaki: Begnion's Apostle
Sanaki: Begnion's Apostle
Tharja: Obsessive Bride
Tharja: Obsessive Bride
Cordelia: Knight Paragon
Cordelia: Knight Paragon
Ephraim: Restoration Lord
Ephraim: Restoration Lord
Est: Junior Whitewing
Est: Junior Whitewing
Florina: Lovely Flier
Florina: Lovely Flier
Shanna: Sprightly Flier
Shanna: Sprightly Flier
Shigure: Uplifting Artist
Shigure: Uplifting Artist
Sumia: Maid of Flowers
Sumia: Maid of Flowers
Tana: Winged Princess
Tana: Winged Princess
Caeda: Talys's Bride
Caeda: Talys's Bride
Catria: Spring Whitewing
Catria: Spring Whitewing
Corrin: Novice Vacationer
Corrin: Novice Vacationer
Kliff: Curious Spirit
Kliff: Curious Spirit
Linde: Light Mage
Linde: Light Mage
Lucina: Glorious Archer
Lucina: Glorious Archer
Lucina: Spring Exalt
Lucina: Spring Exalt
Morgan: Lass from Afar
Morgan: Lass from Afar
Reinhardt: Thunder's Fist
Reinhardt: Thunder's Fist
Tailtiu: Thunder Noble
Tailtiu: Thunder Noble
Ninian: Oracle of Destiny
Ninian: Oracle of Destiny
Nowi: Eternal Youth
Nowi: Eternal Youth
Azura: Lady of Ballads
Azura: Lady of Ballads
Dorcas: Pumpkin Smasher
Dorcas: Pumpkin Smasher
Sheena: Princess of Gra
Sheena: Princess of Gra
Azura: Young Songstress
Azura: Young Songstress
Elincia: Estival Princess
Elincia: Estival Princess
Inigo: Indigo Dancer
Inigo: Indigo Dancer
Corrin: Dream Princess
Corrin: Dream Princess
Myrrh: Great Dragon
Myrrh: Great Dragon
Lyn: Brave Lady
Lyn: Brave Lady
Roy: Youthful Gifts
Roy: Youthful Gifts
Kagero: Spring Ninja
Kagero: Spring Ninja
Olivia: Festival Dancer
Olivia: Festival Dancer
Robin: Fell Vessel
Robin: Fell Vessel
Clarine: Refined Noble
Clarine: Refined Noble
Ethlyn: Spirited Princess
Ethlyn: Spirited Princess
Loki: The Trickster
Loki: The Trickster
Nanna: Nordion Princess
Nanna: Nordion Princess
Priscilla: Delicate Princess
Priscilla: Delicate Princess
A
(8.0)
Arden: Strong and Tough
Arden: Strong and Tough
Eirika: Graceful Resolve
Eirika: Graceful Resolve
Fir: Sword Student
Fir: Sword Student
Hana: Focused Samurai
Hana: Focused Samurai
Karel: Sword Demon
Karel: Sword Demon
Lene: Yearning Dancer
Lene: Yearning Dancer
Ogma: Loyal Blade
Ogma: Loyal Blade
Olivia: Blushing Beauty
Olivia: Blushing Beauty
Ryoma: Peerless Samurai
Ryoma: Peerless Samurai
Silvia: Traveling Dancer
Silvia: Traveling Dancer
Aversa: Dark One
Aversa: Dark One
Leo: Sorcerous Prince
Leo: Sorcerous Prince
Nowi: Eternal Witch
Nowi: Eternal Witch
Sophia: Nabata Prophet
Sophia: Nabata Prophet
Tana: Noble and Nimble
Tana: Noble and Nimble
Azura: Lady of the Lake
Azura: Lady of the Lake
Catria: Middle Whitewing
Catria: Middle Whitewing
Clair: Highborn Flier
Clair: Highborn Flier
Ephraim: Legendary Lord
Ephraim: Legendary Lord
Fjorm: Princess of Ice
Fjorm: Princess of Ice
Hinoka: Warrior Princess
Hinoka: Warrior Princess
Lucina: Brave Princess
Lucina: Brave Princess
Nephenee: Fierce Halberdier
Nephenee: Fierce Halberdier
Delthea: Free Spirit
Delthea: Free Spirit
Lute: Prodigy
Lute: Prodigy
Olwen: Blue Mage Knight
Olwen: Blue Mage Knight
Corrin: Fateful Princess
Corrin: Fateful Princess
Kana: Dragon Spawn
Kana: Dragon Spawn
Cherche: Wyvern Friend
Cherche: Wyvern Friend
Innes: Flawless Form
Innes: Flawless Form
Raven: Peerless Fighter
Raven: Peerless Fighter
Deirdre: Lady of the Forest
Deirdre: Lady of the Forest
Julia: Naga's Blood
Julia: Naga's Blood
Lewyn: Guiding Breeze
Lewyn: Guiding Breeze
Fae: Divine Dragon
Fae: Divine Dragon
Kana: Dragon Princess
Kana: Dragon Princess
Faye: Devoted Heart
Faye: Devoted Heart
Hinoka: Blue Sky Warrior
Hinoka: Blue Sky Warrior
Innes: Regal Strategician
Innes: Regal Strategician
Takumi: Prince at Play
Takumi: Prince at Play
Kagero: Honorable Ninja
Kagero: Honorable Ninja
Linde: Summer Rays
Linde: Summer Rays
Sothe: Zephyr
Sothe: Zephyr
Lyn: Bride of the Plains
Lyn: Bride of the Plains
Maria: Minerva's Sister
Maria: Minerva's Sister
Mikoto: Caring Mother
Mikoto: Caring Mother
A-
(7.5)
Ares: Black Knight
Ares: Black Knight
Athena: Borderland Sword
Athena: Borderland Sword
Caeda: Talys's Heart
Caeda: Talys's Heart
Eirika: Restoration Lady
Eirika: Restoration Lady
Gray: Wry Comrade
Gray: Wry Comrade
Ike: Vanguard Legend
Ike: Vanguard Legend
Roy: Brave Lion
Roy: Brave Lion
Siegbert: Future King
Siegbert: Future King
Sigurd: Holy Knight
Sigurd: Holy Knight
Eirika: Anamnesis Lady
Eirika: Anamnesis Lady
Henry: Twisted Mind
Henry: Twisted Mind
Katarina: Wayward One
Katarina: Wayward One
Lyon: Shadow Prince
Lyon: Shadow Prince
Morgan: Lad from Afar
Morgan: Lad from Afar
Tharja: Dark Shadow
Tharja: Dark Shadow
Garon: King of Nohr
Garon: King of Nohr
Charlotte: Money Maiden
Charlotte: Money Maiden
Cordelia: Knight Paradise
Cordelia: Knight Paradise
Donnel: Village Hero
Donnel: Village Hero
Lukas: Sharp Soldier
Lukas: Sharp Soldier
Oboro: Fierce Fighter
Oboro: Fierce Fighter
Oscar: Agile Horseman
Oscar: Agile Horseman
Peri: Playful Slayer
Peri: Playful Slayer
Quan: Luminous Lancer
Quan: Luminous Lancer
Robin: Seaside Tactician
Robin: Seaside Tactician
Shiro: Raw Talent
Shiro: Raw Talent
Silas: Loyal Knight
Silas: Loyal Knight
Subaki: Perfect Expert
Subaki: Perfect Expert
Valter: Dark Moonstone
Valter: Dark Moonstone
Micaiah: Priestess of Dawn
Micaiah: Priestess of Dawn
Oliver: Admirer of Beauty
Oliver: Admirer of Beauty
Camilla: Bewitching Beauty
Camilla: Bewitching Beauty
Linus: Mad Dog
Linus: Mad Dog
Minerva: Red Dragoon
Minerva: Red Dragoon
Nino: Pale Flower
Nino: Pale Flower
Rhajat: Black Magician
Rhajat: Black Magician
Cordelia: Perfect Bride
Cordelia: Perfect Bride
Takumi: Prince of Soup
Takumi: Prince of Soup
Genny: Endearing Ally
Genny: Endearing Ally
Lucius: The Light
Lucius: The Light
Serra: Outspoken Cleric
Serra: Outspoken Cleric
B+
(7.0)
Corrin: Fateful Prince
Corrin: Fateful Prince
Eldigan: Lionheart
Eldigan: Lionheart
Eliwood: Knight of Lycia
Eliwood: Knight of Lycia
Hinata: Wild Samurai
Hinata: Wild Samurai
Ike: Young Mercenary
Ike: Young Mercenary
Laslow: Dancing Duelist
Laslow: Dancing Duelist
Lyn: Lady of the Plains
Lyn: Lady of the Plains
Palla: Eldest Whitewing
Palla: Eldest Whitewing
Seliph: Heir of Light
Seliph: Heir of Light
Arvis: Emperor of Flame
Arvis: Emperor of Flame
Leo: Seashore's Prince
Leo: Seashore's Prince
Raigh: Dark Child
Raigh: Dark Child
Abel: The Panther
Abel: The Panther
Berkut: Prideful Prince
Berkut: Prideful Prince
Jagen: Veteran Knight
Jagen: Veteran Knight
Roderick: Steady Squire
Roderick: Steady Squire
Xander: Spring Prince
Xander: Spring Prince
Robin: High Deliverer
Robin: High Deliverer
Alfonse: Spring Prince
Alfonse: Spring Prince
Arthur: Hapless Hero
Arthur: Hapless Hero
Barst: The Hatchet
Barst: The Hatchet
Bartre: Fearless Warrior
Bartre: Fearless Warrior
Chrom: Spring Exalt
Chrom: Spring Exalt
Dorcas: Serene Warrior
Dorcas: Serene Warrior
Hawkeye: Desert Guardian
Hawkeye: Desert Guardian
Helbindi: Savage Scourge
Helbindi: Savage Scourge
Ike: Brave Mercenary
Ike: Brave Mercenary
Legion: Masked Maniac
Legion: Masked Maniac
Libra: Fetching Friar
Libra: Fetching Friar
Tiki: Summering Scion
Tiki: Summering Scion
Titania: Mighty Mercenary
Titania: Mighty Mercenary
Camilla: Spring Princess
Camilla: Spring Princess
Elise: Tropical Flower
Elise: Tropical Flower
Nino: Pious Mage
Nino: Pious Mage
Sanaki: Apostle in White
Sanaki: Apostle in White
Sharena: Spring Princess
Sharena: Spring Princess
Soren: Shrewd Strategist
Soren: Shrewd Strategist
Gordin: Altean Archer
Gordin: Altean Archer
Leon: True of Heart
Leon: True of Heart
Nina: Eye Spy
Nina: Eye Spy
Noire: Shade Seeker
Noire: Shade Seeker
Felicia: Maid Mayhem
Felicia: Maid Mayhem
Frederick: Horizon Watcher
Frederick: Horizon Watcher
Gaius: Candy Stealer
Gaius: Candy Stealer
Kaze: Easygoing Ninja
Kaze: Easygoing Ninja
Legault: The Hurricane
Legault: The Hurricane
Sakura: Gentle Nekomata
Sakura: Gentle Nekomata
Azama: Carefree Monk
Azama: Carefree Monk
Lissa: Sprightly Cleric
Lissa: Sprightly Cleric
Sakura: Loving Priestess
Sakura: Loving Priestess
Wrys: Kindly Priest
Wrys: Kindly Priest
B
(6.5)
Alfonse: Prince of Askr
Alfonse: Prince of Askr
Joshua: Tempest King
Joshua: Tempest King
Lloyd: White Wolf
Lloyd: White Wolf
Luke: Rowdy Squire
Luke: Rowdy Squire
Marisa: Crimson Flash
Marisa: Crimson Flash
Navarre: Scarlet Sword
Navarre: Scarlet Sword
Selena: Cutting Wit
Selena: Cutting Wit
Stahl: Viridian Knight
Stahl: Viridian Knight
Canas: Wisdom Seeker
Canas: Wisdom Seeker
Julius: Scion of Darkness
Julius: Scion of Darkness
Camus: Sable Knight
Camus: Sable Knight
Clive: Idealistic Knight
Clive: Idealistic Knight
Finn: Lance of Legend
Finn: Lance of Legend
Mathilda: Legendary Knight
Mathilda: Legendary Knight
Sharena: Princess of Askr
Sharena: Princess of Askr
Sully: Crimson Knight
Sully: Crimson Knight
L'Arachel: Princess of Light
L'Arachel: Princess of Light
Mae: Bundle of Energy
Mae: Bundle of Energy
Beruka: Quiet Assassin
Beruka: Quiet Assassin
Frederick: Polite Knight
Frederick: Polite Knight
Gerome: Masked Rider
Gerome: Masked Rider
Michalis: Ambitious King
Michalis: Ambitious King
Xander: Student Swimmer
Xander: Student Swimmer
Gunnthrá: Voice of Dreams
Gunnthrá: Voice of Dreams
Lilina: Blush of Youth
Lilina: Blush of Youth
Merric: Wind Mage
Merric: Wind Mage
Olwen: Righteous Knight
Olwen: Righteous Knight
Sonya: Vengeful Mage
Sonya: Vengeful Mage
Gaius: Thief Exposed
Gaius: Thief Exposed
Jamke: Prince of Verdane
Jamke: Prince of Verdane
Jeorge: Perfect Shot
Jeorge: Perfect Shot
Klein: Silver Nobleman
Klein: Silver Nobleman
Takumi: Wild Card
Takumi: Wild Card
Virion: Elite Archer
Virion: Elite Archer
Jaffar: Angel of Death
Jaffar: Angel of Death
Jakob: Devoted Servant
Jakob: Devoted Servant
Matthew: Faithful Spy
Matthew: Faithful Spy
Lachesis: Lionheart's Sister
Lachesis: Lionheart's Sister
Mist: Helpful Sister
Mist: Helpful Sister
B-
(6.0)
Cain: The Bull
Cain: The Bull
Seth: Silver Knight
Seth: Silver Knight
Tobin: The Clueless One
Tobin: The Clueless One
Xander: Paragon Knight
Xander: Paragon Knight
Saias: Bishop of Flame
Saias: Bishop of Flame
Ursula: Blue Crow
Ursula: Blue Crow
Anna: Commander
Anna: Commander
Gunter: Inveterate Soldier
Gunter: Inveterate Soldier
Marth: Altean Groom
Marth: Altean Groom
Narcian: Wyvern General
Narcian: Wyvern General
Walhart: The Conqueror
Walhart: The Conqueror
Boey: Skillful Survivor
Boey: Skillful Survivor
Cecilia: Etrurian General
Cecilia: Etrurian General
Robin: Mystery Tactician
Robin: Mystery Tactician
Corrin: Enjoying Tradition
Corrin: Enjoying Tradition
Niles: Cruel to Be Kind
Niles: Cruel to Be Kind
Rebecca: Wildflower
Rebecca: Wildflower
Setsuna: Absent Archer
Setsuna: Absent Archer
Saizo: Angry Ninja
Saizo: Angry Ninja
C
(5.5)
Lyn: Lady of the Wind
Lyn: Lady of the Wind
Clarisse: Sniper in the Dark
Clarisse: Sniper in the Dark
Takumi: Empty Vessel
Takumi: Empty Vessel

Emblem Buff List

  • This tier list rates units when factoring in Armor, Cavalry, or Flying team buffs (i.e. Hone Fliers, Fortify Armor, etc).

Rating Icon Class Red Sword.png Icon Class Red Tome.png Icon Class Red Breath.png Icon Class Blue Lance.png Icon Class Blue Tome.png Icon Class Blue Breath.png Icon Class Green Axe.png Icon Class Green Tome.png Icon Class Green Breath.png Icon Class Colorless Bow.png Icon Class Colorless Dagger.png Icon Class Colorless Staff.png Icon Class Colorless Breath.png
S+
Arden: Strong and Tough
Arden: Strong and Tough
Black Knight: Sinister General
Black Knight: Sinister General
Zelgius: Jet-Black General
Zelgius: Jet-Black General
Draug: Gentle Giant
Draug: Gentle Giant
Zephiel: The Liberator
Zephiel: The Liberator
Tharja: "Normal Girl"
Tharja: "Normal Girl"
Hector: Brave Warrior
Hector: Brave Warrior
Effie: Army of One
Effie: Army of One
Robin: Festive Tactician
Robin: Festive Tactician
Eliwood: Devoted Love
Eliwood: Devoted Love
Hardin: Dark Emperor
Hardin: Dark Emperor
Gwendolyn: Adorable Knight
Gwendolyn: Adorable Knight
Lyn: Wind's Embrace
Lyn: Wind's Embrace
Hector: Marquess of Ostia
Hector: Marquess of Ostia
Ephraim: Sacred Twin Lord
Ephraim: Sacred Twin Lord
Hector: Just Here to Fight
Hector: Just Here to Fight
Amelia: Rose of the War
Amelia: Rose of the War
Hector: General of Ostia
Hector: General of Ostia
Sheena: Princess of Gra
Sheena: Princess of Gra
Lissa: Pure Joy
Lissa: Pure Joy
Chrom: Gifted Leader
Chrom: Gifted Leader
Henry: Happy Vampire
Henry: Happy Vampire
Robin: Fell Reincarnation
Robin: Fell Reincarnation
Jakob: Devoted Monster
Jakob: Devoted Monster
S
S-
A+

Rating Icon Class Red Sword.png Icon Class Red Tome.png Icon Class Red Breath.png Icon Class Blue Lance.png Icon Class Blue Tome.png Icon Class Blue Breath.png Icon Class Green Axe.png Icon Class Green Tome.png Icon Class Green Breath.png Icon Class Colorless Bow.png Icon Class Colorless Dagger.png Icon Class Colorless Staff.png Icon Class Colorless Breath.png
S+
Sigurd: Holy Knight
Sigurd: Holy Knight
Reinhardt: Thunder's Sword
Reinhardt: Thunder's Sword
Siegbert: Future King
Siegbert: Future King
Eirika: Anamnesis Lady
Eirika: Anamnesis Lady
Cordelia: Knight Paradise
Cordelia: Knight Paradise
Reinhardt: Thunder's Fist
Reinhardt: Thunder's Fist
Catria: Spring Whitewing
Catria: Spring Whitewing
Olwen: Righteous Knight
Olwen: Righteous Knight
Lilina: Blush of Youth
Lilina: Blush of Youth
Veronica: Brave Princess
Veronica: Brave Princess
S
Ares: Black Knight
Ares: Black Knight
Roy: Brave Lion
Roy: Brave Lion
Chrom: Knight Exalt
Chrom: Knight Exalt
Leo: Sorcerous Prince
Leo: Sorcerous Prince
Quan: Luminous Lancer
Quan: Luminous Lancer
Ephraim: Legendary Lord
Ephraim: Legendary Lord
Oscar: Agile Horseman
Oscar: Agile Horseman
Peri: Playful Slayer
Peri: Playful Slayer
Olwen: Blue Mage Knight
Olwen: Blue Mage Knight
L'Arachel: Princess of Light
L'Arachel: Princess of Light
Alfonse: Spring Prince
Alfonse: Spring Prince
Gunnthrá: Voice of Dreams
Gunnthrá: Voice of Dreams
Cecilia: Etrurian General
Cecilia: Etrurian General
Lyn: Brave Lady
Lyn: Brave Lady
Maribelle: Dire Damsel
Maribelle: Dire Damsel
Elise: Budding Flower
Elise: Budding Flower
S-
Eldigan: Lionheart
Eldigan: Lionheart
Cain: The Bull
Cain: The Bull
Eliwood: Knight of Lycia
Eliwood: Knight of Lycia
Seth: Silver Knight
Seth: Silver Knight
Xander: Paragon Knight
Xander: Paragon Knight
Abel: The Panther
Abel: The Panther
Roderick: Steady Squire
Roderick: Steady Squire
Finn: Lance of Legend
Finn: Lance of Legend
Camus: Sable Knight
Camus: Sable Knight
Ursula: Blue Crow
Ursula: Blue Crow
Frederick: Polite Knight
Frederick: Polite Knight
Titania: Mighty Mercenary
Titania: Mighty Mercenary
Marth: Altean Groom
Marth: Altean Groom
Roy: Youthful Gifts
Roy: Youthful Gifts
Linde: Summer Rays
Linde: Summer Rays
Nanna: Nordion Princess
Nanna: Nordion Princess
Ethlyn: Spirited Princess
Ethlyn: Spirited Princess
Clarine: Refined Noble
Clarine: Refined Noble
Priscilla: Delicate Princess
Priscilla: Delicate Princess
A+
Luke: Rowdy Squire
Luke: Rowdy Squire
Stahl: Viridian Knight
Stahl: Viridian Knight
Jagen: Veteran Knight
Jagen: Veteran Knight
Sully: Crimson Knight
Sully: Crimson Knight
Berkut: Prideful Prince
Berkut: Prideful Prince
Clive: Idealistic Knight
Clive: Idealistic Knight
Mathilda: Legendary Knight
Mathilda: Legendary Knight
Xander: Spring Prince
Xander: Spring Prince
A
Gunter: Inveterate Soldier
Gunter: Inveterate Soldier

Rating Icon Class Red Sword.png Icon Class Red Tome.png Icon Class Red Breath.png Icon Class Blue Lance.png Icon Class Blue Tome.png Icon Class Blue Breath.png Icon Class Green Axe.png Icon Class Green Tome.png Icon Class Green Breath.png Icon Class Colorless Bow.png Icon Class Colorless Dagger.png Icon Class Colorless Staff.png Icon Class Colorless Breath.png
S+
Caeda: Talys's Heart
Caeda: Talys's Heart
Elincia: Lost Princess
Elincia: Lost Princess
Ryoma: Supreme Samurai
Ryoma: Supreme Samurai
Olivia: Sky-High Dancer
Olivia: Sky-High Dancer
Nowi: Eternal Witch
Nowi: Eternal Witch
Tana: Noble and Nimble
Tana: Noble and Nimble
Tiki: Beachside Scion
Tiki: Beachside Scion
Est: Junior Whitewing
Est: Junior Whitewing
Shigure: Uplifting Artist
Shigure: Uplifting Artist
Cordelia: Knight Paragon
Cordelia: Knight Paragon
Tana: Winged Princess
Tana: Winged Princess
Hinoka: Warrior Princess
Hinoka: Warrior Princess
Ninian: Bright-Eyed Bride
Ninian: Bright-Eyed Bride
Camilla: Tropical Beauty
Camilla: Tropical Beauty
Corrin: Novice Vacationer
Corrin: Novice Vacationer
Cherche: Wyvern Friend
Cherche: Wyvern Friend
Innes: Flawless Form
Innes: Flawless Form
Minerva: Red Dragoon
Minerva: Red Dragoon
Azura: Celebratory Spirit
Azura: Celebratory Spirit
Sanaki: Apostle in White
Sanaki: Apostle in White
Nino: Pale Flower
Nino: Pale Flower
Myrrh: Great Dragon
Myrrh: Great Dragon
Hinoka: Blue Sky Warrior
Hinoka: Blue Sky Warrior
Robin: Fell Vessel
Robin: Fell Vessel
S
Camilla: Holiday Traveler
Camilla: Holiday Traveler
Shanna: Sprightly Flier
Shanna: Sprightly Flier
Sumia: Maid of Flowers
Sumia: Maid of Flowers
Catria: Middle Whitewing
Catria: Middle Whitewing
Florina: Lovely Flier
Florina: Lovely Flier
Clair: Highborn Flier
Clair: Highborn Flier
Morgan: Lass from Afar
Morgan: Lass from Afar
Camilla: Bewitching Beauty
Camilla: Bewitching Beauty
Beruka: Quiet Assassin
Beruka: Quiet Assassin
Michalis: Ambitious King
Michalis: Ambitious King
Gerome: Masked Rider
Gerome: Masked Rider
Camilla: Spring Princess
Camilla: Spring Princess
Takumi: Prince at Play
Takumi: Prince at Play
Kagero: Spring Ninja
Kagero: Spring Ninja
S-
Palla: Eldest Whitewing
Palla: Eldest Whitewing
Subaki: Perfect Expert
Subaki: Perfect Expert
A+
Valter: Dark Moonstone
Valter: Dark Moonstone
Narcian: Wyvern General
Narcian: Wyvern General

Detailed Ratings

Name Icon Rating Notes
Laevatein: Searing Steel Laevatein Searing Steel Face FC.png Icon Class Red Sword.png
Icon Move Infantry.png
S-
  • The princess with the same name as her weapon (or the other way around) arrives with outstanding strength and great physical bulk to spar with.
  • Laevatein is both unique and familiar at the same time. Like any bladetome, it adds bonus damage the more buffs there are on her, which can result in a massive attack stat in combat. The difference is that Laevatein is so far the only melee unit to have this effect.
  • Distant Counter is great for giving her mixed phase combat, allowing her to basically oneshot most archers or mages that attack her. She can also choose to run Death Blow 4 to maximize her attack on player phase, or Swift Sparrow 2 to squeeze in some more Speed to ensure doubles. Moonbow is great at cutting through many tanky enemies as well.
  • She has a few options for B skills. Chill Def 3 can improve her chances of outright OHKOing something, while Chill Spd 3 can make it easier for her to double. For those wanting the convenience of easy buffs, she can retain Atk/Def Link 3 to help her reach her maximum potential easier at the cost of losing some crucial debuffs.
  • Although she can attain incredible damage potential, she is not without her downsides. Her Speed is below average and her Resistance is terrible, which makes her player phase offense shaky with some tanky enemies if she cannot oneshot them.
Laegjarn: Sheathed Steel Laegjarn Sheathed Steel Face FC.png Icon Class Red Sword.png
Icon Move Flying.png
S-
  • The eldest of the two Muspell princesses, Laegjarn brings exceptional offensive stats and a truly unique weapon to the table.
  • Níu not only gives a passive Spd+3, but it also converts half of the total of the enemy's buffs as additional in-combat buffs to each stat, making it possible to have up to +12 in each stat in combat.
  • Laegjarn's high base Speed will give her no trouble in doubling many foes in the meta, and her high Defense lets her duel well against many other melee threats.
  • Like most red swords, Distant Counter is almost necessary to ensure she has combat in both phases, while Chill Spd 3 can aid with helping her survive mixed phase.
  • Despite the uniqueness of her weapon, Laegjarn's Attack is middling and her Resistance is bottom tier. Additionally, because of the way her weapon works, it actually might be disadvantageous to attack when the enemy has no buffs active, so she has to strike carefully.
Helbindi: Savage Scourge Helbindi Savage Scourge Face FC.png Icon Class Green Axe.png
Icon Move Infantry.png
B+
  • The rough and vulgar general of Muspell comes in with solid 35 Attack and surprisingly well rounded bulk, with 44 HP and 33/31 defenses.
  • Býleistr's effect is entirely supportive, granting +4 in all stats to him and any adjacent ally on odd numbered turns. Though it is less than a Tactics buff, it can be used alongside those to help free up skill slots on team members. However, Helbindi prefers a refined Slaying Hammer+ for actual combat purposes.
  • He runs enemy phase builds well, with his choice of Steady Breath/Warding Breath to increase his already impressive defenses and give him cooldown acceleration or Distant Counter to bait out archers and mages. Wrath 3 is helpful for increasing the power of his specials, while Quick Riposte 3 helps him in securing kills.
  • Unfortunately, Helbindi's Speed ranks among the worst in the game, meaning he has no player phase potential and most units in the game will double him on enemy phase, which undermines his bulk.


Tiki: Legendary Dragon Tiki Legendary Dragon Face FC.png Icon Class Blue Breath.png
Icon Move Armored.png
S+
  • Not to be outdone by her (new) old nemesis, Legendary Tiki arrives as a Blue dragon armor, sporting an impressive 34/35 offensive statline and equally impressive 37/29 defenses.
  • Her weapon -- Divine Mist -- not only has innate Distant Counter, but grants her effective damage against other dragon units and has no cooldown penalty. In a meta that has many powerful dragon units in various roles, this is a godsend.
  • Thanks to her statline, she has a wide range of skills she can pick from. Fierce Breath and Fury 3 are great as budget options, although she may want to opt for Steady Breath or Warding Breath instead. Though she comes with Bold Fighter 3, Tiki is fast enough to use Special Fighter 3 to devastating effect. The Quick Riposte 3 seal is required for her Special Fighter 3 set to break Wary Fighter armors, however.
  • What really sets her apart is her exclusive C skill, With Everyone!. So long as she is next to any ally, she and that ally will get +5 Def/Res until the next turn. Though less potent than Tactics or Fortify Armor, it is also unconditional and works on any team makeup.
  • Resistance is her weakest stat, and even that is bolstered by her C skill. She is a strong, tough unit that is difficult to take down without using effective weaponry.
Myrrh: Spooky Monster Myrrh Spooky Monster Face FC.png Icon Class Red Breath.png
Icon Move Armored.png
S+
  • With 38 Attack and 40/32 defenses, Myrrh's costume change turns her into the meta's premier Red dragon.
  • Spirit Breath not only gives her an additional Def+3, but it allows her to double on player phase if her Defense is five points greater than the enemy's. This is crucial, as she sits at a paltry 23 Speed.
  • Like all dragons that don't have it built in, Distant Counter is mandatory to have a constant enemy phase presence. Unlike other armors, Myrrh runs Special Fighter 3 thanks to her weapon's effect, granting her accelerated cooldown and depriving the enemy of their own. The Quick Riposte 3 seal is mandatory for this set.
  • If the Quick Riposte 3 seal is already in use, or if you want to use any other seal on her, Vengeful Fighter 3 works as a good substitute. Keep in mind that she won't get cooldown acceleration on player phase however, so switching to a 3 CD special will be required in this case.
  • Though her kit has many positives, her only downside is that she cannot guarantee that she'll always have five more Defense than the enemy, at which point her combat takes a slight hit. Otherwise, she has no real flaws to speak of.
Niles: Forbidden Tease Niles Forbidden Tease Face FC.png Icon Class Blue Bow.png
Icon Move Armored.png
S-
  • Niles must have realized he had been keeping players waiting for too long, because he puts on a suit of not-armor and ends up with a much better offensive statline of 34/39, making him the fastest archer in the game.
  • He works best with a refined Slaying Bow+ and Special Fighter 3 due to having such a high Speed stat. Not only does it give him the means to secure kills on otherwise sturdy units, but it also allows him to run Close Counter and protects him from enemy special activations. He will need the Quick Riposte 3 seal for the absolute fastest threats and Wary Fighter users, however.
  • A Brave Bow+ build with Bold Fighter 3, Death Blow 4, and Glimmer works too, giving him an incredible player phase offense at the cost of making his enemy phase presence nonexistent.
  • While his offenses are high, his bulk is comparatively lower with only 37 HP and 25/29 defenses. Though he is usually never at risk of being doubled naturally, he struggles to take out strong, bulky enemies on either phase and can even be OHKOed on the counter.


Mia: Moonlit Witch Mia Moonlit Witch Face FC.png Icon Class Colorless Staff.png
Icon Move Flying.png
S+
  • Mia's new alt breaks new ground in being the first flying healer added to the game, coming in with a respectable 30/34 offensive statline.
  • She comes equipped with the Witchy Wand+, a unique staff that not only resets the cooldown of the enemy she's attacking, but inflicts a "Guard" status on the very same enemy and any of their allies within two spaces. While useful, her flight abilities would rather prefer Gravity+ to easily cripple an enemy team.
  • While she doesn't have much in the way of A skills, she can utilize Attack+3 or even Atk/Spd Bond 3 to be able to mount a good offense. Physic+ is a good healing assist to use on her thanks to her flight, and she's a perfect user of Guidance 3 to help shuttle her team around.
  • Her durability is basically nonexistent, but her advantage of being able to fly over terrain and attack without consequence propels her to the highest rank of all the healers.


Kagero: Beverage Ninja Kagero Beverage Ninja Face FC.png Icon Class Green Dagger.png
Icon Move Armored.png
S-
  • Having been entrusted with a top secret mission, Kagero must don the shameful attire of a Nohrian maid to fulfill her duty. Can her stunning 38 Attack and 32/33 defenses show her a path to success?
  • Unlike most other dagger units, a case can be made for Kagero taking either the Cloud Maiougi to go against dragons, or the Sky Maiougi to go against armors. With access to Bold Fighter, Kagero’s need for Speed is eliminated, and her player phase is very strong even with Close Counter taking her A slot. Her above average Res can be further augmented with a weapon refinement to ensure that she ploys nearly every enemy she comes across.
  • Her potential for mixed-phase combat can be forsaken in favor of a pure Player Phase build with Death Blow 4, which operates very similarly to Jakob: Devoted Monster.
  • Because she lugs around a heavy bucket full of drinks, she's quite slow with 21 Spd at base, making her susceptible to being doubled by many foes.


Dorcas: Pumpkin Smasher Dorcas Pumpkin Smasher Face FC.png Icon Class Green Axe.png
Icon Move Armored.png
A+
  • Dorcas returns from his previous outing with an absolutely eye-popping 41 Attack and excellent physical bulk.
  • He is best used for player phase combat to make the most out of his massive attack stat. A refined Slaying Hammer+ is the perfect tool to destroy nearly every armor unit in the game, pairing well with Death Blow 4 and Bold Fighter 3.
  • He also runs a standard Distant Counter/Vengeful Fighter 3 build fairly well.
  • 25 Speed and 21 Resistance hurts his enemy phase pretty badly. Being a TT unit also deprives him of useful IVs and merges, which hurts his long-term viability.


Loki: The Trickster Loki The Trickster Face FC.png Icon Class Colorless Staff.png
Icon Move Infantry.png
A+
  • Sauntering into the game with all her gravitas is Loki, who boasts a solid 32/35 offensive statline and a weapon with a nice effect.
  • Thokk's ability allows Loki to ploy any ranged unit that's in one of her cardinal directions with a Gravity effect, so long as she has 3 more HP than them. Because she doesn't have to enter combat to cripple them this way, she helps the team just by being around.
  • With her offense oriented statline, she runs skills like Atk/Spd Solo or Atk/Spd Bond well enough.
  • Mediocre defenses prevent her from being a real frontline fighter or being able to use various other stat-Ploy abilities, and being an infantry unit hurts her ability to apply various status effects due to her movement.


Kliff: Curious Spirit Kliff Curious Spirit Face FC.png Icon Class Blue Tome.png
Icon Move Infantry.png
A+
  • The last of the Ram Village units, Kliff finally makes his debut with a unique tome and just as unique statline.
  • Sagittae grants him +5 in all stats in battle if his displayed Attack is at least 5 points less than his foe's. This creates awkward situations where he might need to forgo Attack buffs of any kind to fulfill its requirement, but when it does get activated, his abilities take quite a leap. Unfortunately, due to its strict conditions and his below average attack, he prefers to dump his prf entirely and use a standard Blarblade+ instead.
  • Kliff's defensive statline is very much like Odin's, with more Defense and Resistance but less HP. This is more than enough to make a viable Close Counter build with him for mixed phase combat, especially with a blazing 37 Speed.
  • Just like Odin, he has to be wary of Panic status or else his damage output falls to zero.


Owain: Chosen One Owain Chosen One Face FC.png Icon Class Red Sword.png
Icon Move Infantry.png
A+
  • At last, the Chosen Hero arrives! He sallies forth sporting a statline almost identical to Ayra's, trading -1 Atk for +1 Res.
  • Missiletain (Sword) is unique in that he gains an additional special charge whenever he's hit on either phase, allowing him to quickly charge specials. His special Blue Flame boosts his damage by 10 when it activates, or by 25 when next to an ally. While useful on enemy phase builds, if you want to have him be more proactive on player phase, Luna is a better fit.
  • His best build is almost a mirror of Ayra's; Distant Counter, Wrath 3 (which he comes with), and whatever C skill one wants. Attack+3 or the Quick Riposte 3 seal are used to help secure kills on either phase.
  • Owain's player phase is shaky at times and lacks the thing that makes Ayra good (Regnal Astra), but he's otherwise a fairly decent mixed phase duelist with respectable durability.


Aversa: Dark One Aversa Dark One Face FC.png Icon Class Red Tome.png
Icon Move Flying.png
A
  • Aversa comes in as a GHB unit, and with flight and 33/34 offenses, she's definitely one of the best of them.
  • Her personal tome, Aversa's Night, has an interesting support effect. So long as an enemy unit has 3 less HP than her and is standing next to one of their allies, they get hit with all stats -3 and Panic status until the end of their turn. Boosting Aversa's HP higher via skills will increase the amount of units she can hit with it.
  • If one wants to use her offensively, a Raudrblade build leverages her attack and speed well. As a flying unit, she has access to its many supportive abilities, and as such she can use Guidance or Flying Formation to great effect.
  • Surprisingly, she can also run a defensive Raudrowl+ set with a Def refine very well thanks to her high HP. She makes good use of the Darting Stance 3 seal and Quick Riposte 3 to avoid getting doubled entirely.
  • Because she's a GHB unit, she also has no IVs and has limited merges, so her long-term potential isn't as good.
Eirika: Graceful Resolve Eirika Graceful Resolve Face FC.png Icon Class Red Sword.png
Icon Move Cavalry.png
A
  • The third Water-elemental Legendary to be introduced, Eirika has 31/39 offenses and two unique tools to set her apart from the other sword users.
  • The Storm Sieglinde grants her Attack+3 and gives her an additional Def/Res+3 and accelerated cooldown per attack in battle so long as the number of allies within 2 spaces of her are less or equal to the amount of enemies. Like her brother Ephraim, this encourages a bold charge in player phase to work.
  • Her exclusive skill is the Lunar Brace. It slows her Special's cooldown by 1, but in exchange it lets her do half of the enemy's Defense as flat damage whenever her special activates in combat. This allows her to cut through many enemies she would otherwise have difficulties dealing with on player phase.
  • She has many options at her disposal, depending on how you want to build her. Her innate Atk/Spd Solo 3 increases her already great offenses even more, or Death Blow 4 to secure kills against the most bulky of enemies. She also performs very well with Distant Counter to deal with ranged threats.
  • Eirika's abilities are powerful, but she relies heavily on Lunar Brace to kill and thus running into enemies with Guard 3 or effects similiar to it really hurt her offense. Additionally, Storm Sieglinde helps patch her defenses but doesn't totally fix them; she has trouble surviving consecutive battles due to low overall bulk.

Name Icon Rating Notes
Abel: The Panther Abel The Panther Face FC.png Icon Class Blue Lance.png
Icon Move Cavalry.png
B+
  • Abel functions as a serviceable lance cavalry unit, with average offensive stats and decent defenses.
  • He can run a Brave Lance or Slaying Lance, with the former relying on skills like Death Blow and Hit and Run for maximum burst damage and the safety, while the latter making use out of Fury and Swordbreaker in order to facilitate a mixed phase build.
  • He doesn't really stand out as a unit and is generally outclassed by Oscar.


Alfonse: Prince of Askr Alfonse Prince of Askr Face FC.png Icon Class Red Sword.png
Icon Move Infantry.png
B
  • Alfonse has struggled to compete with the slew of bulky infantry sword units who since been introduced. Still, he is still capable of somewhat keeping up as a unit due to skill inheritance, which is commendable.
  • Fólkvangr's refine now grants him Brazen Atk/Def 3 as its regular effect and can be further refined for an additional +4 Defense. Alfonse is now capable of stacking several Brazen skills simultaneously to skyrocket his Attack and other stats of his choice, but at the cost of making his first round combat mediocre.
  • He still works best with a Def refined Armorsmasher+ for an enemy phase build, as his 25 Speed hampers whatever player phase offense he might have.
  • He is outshined by bulky Sword units that have comparable Attack and Defense, but far greater Speed.


Alfonse: Spring Prince Alfonse Spring Prince Face FC.png Icon Class Green Axe.png
Icon Move Cavalry.png
B+
  • Spring Alfonse is a fairly typical cavalry unit, though his combination of good Attack and Speed is unique as far as Green Cavalry units go.
  • His stats make him well suited towards hit and run Brave builds, though he appreciates Slaying Axe as well. Giant Spoon isn't too shabby either.
  • His Resistance is pretty dismal.


Alm: Hero of Prophecy Alm Hero of Prophecy Face FC.png Icon Class Red Sword.png
Icon Move Infantry.png
A+
  • Originally an underwhelming Falchion wielder with aggressively mediocre stats, the 2.2 refinery update changed everything for Alm.
  • His new refinery ability (Double Lion) gives him a brave effect, which when backed by the raw power of the Falchion,gives him devastating offense. To put it another way, Alm is capable of a ORKOing a significant portion of the metagame.
  • Alm doesn't want for much as far as inheritance goes; simply inheriting Death Blow and giving him Attack +3 or Heavy Blade will considerably strengthen his damage output. He can make use out of various skills for his B-slot,
  • Alm can now power through all dragons (including Nowi and Corrin) a feat that cannot be matched by any other unit in the game, making him a premier dragon killer.
  • His Falchion refine makes it difficult to defeat him on enemy phase, so opting to take him on player phase is the ideal way to beat him. He's far less threatening after taking damage as well.
Amelia: Rose of the War Amelia Rose of the War Face FC.png Icon Class Green Axe.png
Icon Move Armored.png
S-
  • The Rose of War has a fantastic statline, with 34/34 offenses and exceptional physical Defense, making her into one of the metagame's best offensive tanks.
  • She makes great use out of Slaying Axe+ build with Distant Counter and Wrath, to give her a particularly strong mixed presence.
  • While Amelia has a lot of things going for her, her low Resistance is a notable weak point .


Anna: Commander Anna Commander Face FC.png Icon Class Green Axe.png
Icon Move Infantry.png
B-
  • The strengthening of the meta has been hard on Anna, as her lackluster Attack and lack of boons makes it difficult for her to stand out as a unit. Fortunately, she still has her exceptional Speed to fall back on.
  • She prefers a Speed refined Slaying Hammer+ to be able to act as a check on the many powerful armors in the meta, along with being able to kill Nowi.
  • Her poor physical Defense and mediocre Attack are her biggest shortcomings. She unfortunately also doesn't gain anything with Nóatún's refine options.


Arden: Strong and Tough Arden Strong and Tough Face FC.png Icon Class Red Sword.png
Icon Move Armored.png
A
  • With a whopping 60 HP, 41 Defense and 36 Attack, Arden is more than just Strong and Tough; he's scary.
  • A highly optimized statline isn't the only thing he has going for him either as his signature Follow Up ring guarantees a double attack in battle, making him a threat on both Player and Enemy phases.
  • While Arden can do considerable damage with his default kit, Distant Counter, Slaying Edge and Quicken Pulse turn him into a terrifying threat, as a single hit from an opponent will instantly activate Bonfire and deal considerable damage in return.
  • While Arden is a physical powerhouse, he predictable suffers in the Speed department. It's low enough to the point where virtually any unit can double him, and units that can survive a hit from him will typically beat him.


Ares: Black Knight Ares Black Knight Face FC.png Icon Class Red Sword.png
Icon Move Cavalry.png
A-
  • Ares closely follows in the footsteps of his father and other tanky red cavalry units by possessing high Attack, good physical defense and mediocre Speed. Statistically, he doesn't really bring anything new to the table, but fortunately he's got more going for him.
  • Dark Mystletainn for example, is very powerful. With a built in cooldown reduction for specials AND a -2 cooldown after combat, Ares can be set up to endlessly fire off specials, one after another.
  • Set wise, Ares benefits from an enemy phase oriented build, using skills like Quick Riposte and Distant Counter to consistently take out speedier units or ones with range. The combination of Distant Counter, Quicken Pulse and Vantage give him a particularly nasty enemy phase once he gets going.
  • His mediocre Speed and poor Res make him relatively easy for faster blue units to deal with. In other words, killing him in one round prevents him from making the most out of his skillset.


Arthur: Hapless Hero Arthur Hapless Hero Face FC.png Icon Class Green Axe.png
Icon Move Infantry.png
B+
  • Hapless Hero is a good descriptor for him because Arthur honestly doesn't have much going for him.
  • His stats make him well suited towards abusing Steady Breath and Quick Riposte, and he appreciates the Slaying Axe+ for the stat boosts.
  • He doesn't excels at anything, leaving him outclassed by most axe infantry.


Arvis: Emperor of Flame Arvis Emperor of Flame Face FC.png Icon Class Red Tome.png
Icon Move Infantry.png
B+
  • Arvis is an interesting mage unit; statistically, his offensive stats are average at best, and his defense is poor. He makes up for it with a great Resistance stat, which synergizes well with his legendary tome.
  • Valflame gives him built in Attack / Resistance ploy, potentially giving his attacks a bit more of a oomph against most targets, in addition to providing ranged Attack debuff utility.
  • That said, Arvis is pretty inflexible as a unit, since he risks being outclassed by other mages if he uses anything other than Valflame. As a result, he works best with Fury in order to give him a much needed boost to his statline, and Green Tomebreaker, which lets him hard counter faster green mage units. His signature skill, Recovery Ring, is nice for mitigating Fury recoil as well.
  • His dismal defense is his biggest shortcoming and he's generally outmatched by faster, more specialized Red mages.


Athena: Borderland Sword Athena Borderland Sword Face FC.png Icon Class Red Sword.png
Icon Move Infantry.png
A-
  • The introduction of powerful infantry sword units has been rough on Athena (she's literally overshadowed by Mia), but she can still hang with the best as her stats make her more than capable at performing as an infantry sword unit.
  • She does well with builds utilizing Wo Dao and Steady Breath or a Distant Counter builds with Wrath and Slaying Edge.
  • Outside of being completely overshadowed by Mia, she suffers from the typical infantry sword weaknesses.


Ayra: Astra's Wielder Ayra Astras Wielder Face FC.png Icon Class Red Sword.png
Icon Move Infantry.png
S
  • Ayra sets a new standard for Red sword units, as her excellent offensive stats, solid physical defense, and obscenely powerful signature speical put her at the very top of the red sword unit bracket.
  • Ayra has quite a few options at her disposal and can succeed with just about any offensive build. She works best with a Slaying Sword, Distant Counter and Wrath, for excellent player and enemy phase coverage.
  • Aside from her less than stellar Resistance stat she doesn't have any major shortcomings as a unit. She's top class in every regard.


Azama: Carefree Monk Azama Carefree Monk Face FC.png Icon Class Colorless Staff.png
Icon Move Infantry.png
B+
  • Azama is obnoxiously bulky on the physical side of things, but not really notable for anything else.
  • His statline makes him a great annoyer, with builds like Pain+ and Savage Blow on both C and S slots dealing devastating secondary damage. Close Defense makes him even sturdier on the physical side, making it surprisingly difficult to ORKO him without a special.
  • His speed is poor, and his Resistance is mediocre, making him a prime target for mage users.


Azura: Lady of the Lake Azura Lady of the Lake Face FC.png Icon Class Blue Lance.png
Icon Move Infantry.png
A
  • Azura’s competent offensive statline allows her to function as a decent infantry lance unit, all while providing dance utility.
  • Fury provides are a much needed boost to her meager statline, while Wings of Mercy can potentially give her a greater danace range.
  • Her physical defense is lackluster and her effectiveness against non-red units is poor.


Azura: Celebratory Spirit Azura Celebratory Spirit Face FC.png Icon Class Green Axe.png
Icon Move Flying.png
S-
  • None of Azura's stats (barring Speed) are particularly impressive, but that means little when her unique combination of flight and the ability to sing are taken into account.
  • While Azura primarily functions as a singer, her combat should still be strengthened to the point of being passable; fortunately, Triangle Adept and the Emerald Axe easily allow her to do this.
  • She can run Distant Counter and Green Tomebreaker for coverage against Blue and Green units.
  • Her defenses are rather poor, and red units tend to box her out pretty hard.


Azura: Lady of Ballads Azura Lady of Ballads Face FC.png Icon Class Green Axe.png
Icon Move Infantry.png
A+
  • Azura has quite a bit going for her, with respectable offensive stats and impressive Resistance to go along with her singing utility.
  • Urðr's gives her a noticeably stronger offense in comparison to other dancer units, and its secondary ability gives sing recipients a nifty boost to all their stats. That said, Urðr's method of applying buffs makes it less reliable as a buffing tool, as units prefer receiving buffs at the start of the turn in order to maximize the amount of damage they can deal with sing support.
  • Azura can also opt for a more specialized build utilizing Emerald Axe+, Distant Counter and Green Tomebreaker to check various metagame threats.
  • Her general frailty (especially on the physical side) is her greatest shortcoming.


Barst: The Hatchet Barst The Hatchet Face FC.png Icon Class Green Axe.png
Icon Move Infantry.png
B+
  • Unlike the other far more obnoxious and burly infantry axe fighter, Barst unfortunately suffers from being a "jack of all trades, master of none."
  • His statline is good enough for every standard usable by infantry axe users (Brave Axe, Steady Breath, etc), but Barst is simply outclassed by his peers. Still, he should perform fine using the listed sets, but don't expect him to stand out.
  • In addition to being overshadowed, his awful Res is a problem..


Bartre: Fearless Warrior Bartre Fearless Warrior Face FC.png Icon Class Green Axe.png
Icon Move Infantry.png
B+
  • The king of dud summons is actually a fairly decent unit, with his impressive Attack and great physical Defense making him well suited to tank roles.
  • Steady Breath and Bartre go together like peanut butter and jam, as his ability to function as a physical tank improves dramatically. It pairs off extremely well with Slaying Axe and Quick Riposte, allowing him to fire off Ignis's after being attacked.
  • His low Speed and tragically low Resistance means any magic user will make short work of him.


Berkut: Prideful Prince Berkut Prideful Prince Face FC.png Icon Class Blue Lance.png
Icon Move Cavalry.png
B+
  • A mediocre cavalry unit with good attack and physical defense, but little else.
  • Fails to live up to his lance.
  • A brave lance build is likely his best bet, but no matter what Berkut opts to go for, he is outclassed by other blue cavalry units.
  • His low Speed and abusable Resistance makes him an easy target for mages. Physical tanks should have no trouble taking him out either.


Beruka: Quiet Assassin Beruka Quiet Assassin Face FC.png Icon Class Green Axe.png
Icon Move Flying.png
B
  • Sports one of the highest Defense stats in the game, making it extremely difficult for physical blues, greens, and even some reds to kill her, especially when on Defensive Terrain.
  • Has amazing synergy with Slaying Axe+, Close Defense, Quick Riposte, and Bonfire or Ignis to act as a bulky duelist, and nets her similar matchup wins to Michalis despite his higher attack while still being able to have IVs.
  • Iote's shield removes her flier weakness, ironically making her an excellent check to most bow units.
  • Her poor Resistance is her biggest shortcoming.


Black Knight: Sinister General Black Knight Sinister General Face FC.png Icon Class Red Sword.png
Icon Move Armored.png
S+
  • The Black Knight boasts solid 34/34 offensive stats along with great physical defense. His built in Distant Counter makes him extremely effective at both offense and defense.
  • His signature Black Luna is arguably the strongest special in the game currently; reducing a target's defense by 80% on a 3 charge cooldown is nothing short of ridiculous, and it lets him dominate in many 1v1 matchups.
  • Enemy phase variants work best with Steady Breath and the Quickened Pulse seal, since it allows him to make the most out of Black Luna, guaranteeing its activation on the first round of combat and almost always OHKOing its target. Player phase variants can make use out of Bold Fighter to outright steamroll most units.
  • Although he has especially good speed for an armored unit, he suffers from low resistance, rendering him vulnerable to mages, including those of the same color, assuming he doesn’t have specific builds to counter them.


Boey: Skillful Survivor Boey Skillful Survivor Face FC.png Icon Class Green Tome.png
Icon Move Infantry.png
B-
  • Has very high physical bulk for a mage, but terrible Resistance, making it hard to trade with enemy mages.
  • His offensive stat spread is very mediocre, not having good Attack nor good Speed.
  • Gronnowl+ requires very strict positioning to pull off, and he is severely hindered stat-wise if he doesn't receive the buffs.
  • He could make use of the Triangle Adept, Gronnraven+ build, but he wouldn't be much more effective with it compared to other users of the same build.


Caeda: Talys's Heart Caeda Talyss Heart Face FC.png Icon Class Red Sword.png
Icon Move Flying.png
A-
  • Caeda has incredibly high Speed and Resistance stats but poor Attack and Defense stats.
  • Her Wing Sword gives her fantastic effective damage against Armored- and Cavalry units, as she has effective damage against them..
  • Her refine synergizers incredibly well with Galeforce, giving her the ability to quickly activate the skill and attack her opponents multiple times. Desperation is practically a must, as it lets her attack bulkier units with everyhing she's got without fear of retaliation .
  • As previously mentioned, her Attack and Defense stats hold her back. Unfortunately, she's pretty much limited to taking on Green armored units and debuffed red armors, as her low Attack betrays her weapon.


Caeda: Talys's Bride Caeda Talyss Bride Face FC.png Icon Class Blue Tome.png
Icon Move Infantry.png
A+
  • A blue tome user with the great in her class, great Resistance and decent Attack.
  • Makes good use out of the Blárblade tome and Life and Death to increase her offensive potential.
  • Pitiful physical Defense. Perfectly usable, but a step behind the likes of Linde and Delthea.


Cain: The Bull Cain The Bull Face FC.png Icon Class Red Sword.png
Icon Move Cavalry.png
B-
  • A mounted sword with a decent offensive statline for his class at 32 Attack and 32 Speed.
  • He works well with a Brave Sword build, but utilizing skills like Fury and a Slaying Edge give him a good presence on either phase.
  • His resistance is on the weaker side, and he's completely outclassed by stronger red sword cavalry units.


Camilla: Bewitching Beauty Camilla Bewitching Beauty Face FC.png Icon Class Green Axe.png
Icon Move Flying.png
A-
  • Camilla has a balanced stat spread, and although this would ordinarily doom most units, she manages to make it work due to a combination of class, solid stat distribution and a particularly great Resistance stat.
  • She is very resilient to hits with decent speed, 28 Defense and 31 Resistance. With Slaying Axe and Distant Counter for ranged unit coverage, she becomes a capable unit on both phases. She can also be built with an Emerald Axe+, to shrug off meta blue mage threats such as Reinhardt and make great use out of ploys.
  • She doesn't suffer from any overt flaws, though her middling Attack makes her green axe matchups somewhat difficult.


Camilla: Holiday Traveler Camilla Holiday Traveler Face FC.png Icon Class Red Sword.png
Icon Move Flying.png
A+
  • A versatile flying melee unit with solid offenses and a surprisingly robust defense stat. Camilla can make use out of several different sets, including Firesweep, Brave and a Slaying Sword.
  • She's similarly versatile on the skills front; Death Blow, Swift Sparrow, Fury, Hit and Run and Desperation are just a few of the many different skills she can run. It's ultimately up to the player.
  • Her low Resistance is her primary weak point.


Camilla: Tropical Beauty Camilla Tropical Beauty Face FC.png Icon Class Blue Tome.png
Icon Move Flier.png
S-
  • Summer Camilla's stats alone make her a capable mage attacker, but when you factor in her flight mobility, she rises to the top as the premium offensive blue mage.
  • Her default kit is pretty decent, but it simply pales in comparison to standard blade tome build. Blarblade, Fury, Desperation and buff support is pretty much all she needs to run a train on her opponents after receiving buffs.
  • As far as flaws go, her defensive stats aren't very impressive, but this should only factor in the dragon matchup.


Camilla: Spring Princess Camilla Spring Princess Face FC.png Icon Class Green Tome.png
Icon Move Flying.png
B+
  • Limited time unit from the Spring Festival event. She is the first flier mage to be introduced in the game. She has great Attack and Defense, meaning she can take physical hits very well, which is rare for a mage.
  • Her amazing mobility and range as a flier provides great utility to a team.
  • With a Gronnraven+ build, she can handle a good amount of enemies. She can even outright counter bow units with Iote's shield.
  • Unfortunately with her low Speed and Resistance, she struggles to fight against enemy mages whom she cannot oneshot.


Camus: Sable Knight Camus Sable Knight Face FC.png Icon Class Blue Lance.png
Icon Move Cavalry.png
B
  • A well-rounded cavalry lance user with Distant Counter built into his weapon. The definition of a jack of all trades unit.
  • Fury gives him a crucial boost to his statline, while Vantage bolsters his enemy phase and lets him get the drop on opposing units.
  • He can't really use any other set without being wholly outclassed, and doesn't particularly excel with his default set up either. He's merely okay as a unit overall.


Catria: Middle Whitewing Catria Middle Whitewing Face FC.png Icon Class Blue Lance.png
Icon Move Flying.png
A
  • A flying lance unit with well-rounded stats across the board.
  • She functions well with either a Brave Lance set for maximum offense or a Slaying Edge set, which gives her respectably strong player and enemy phases.
  • Doesn't really suffer from any noteworthy weaknesses, but she's a bit worse than some of the other blue lance units.


Cecilia: Etrurian General Cecilia Etrurian General Face FC.png Icon Class Green Tome.png
Icon Move Cavalry.png
B-
  • A mounted Green Mage cavalry unit with good attack and good Resistance stats.
  • With Gronnraven+ she makes short work of annoying Bow units, especially if she's equipped with Bow Breaker. She can also counter Reinhardt if she's equipped with Triangle Adept, and act as a strong check to blue tome units.
  • Her low base Speed and weaker defense makes her helpless against physical attackers. She also risks getting overwhelmed in advantageous matchups due to her decent statline.


Celica: Caring Princess Celica Caring Princess Face FC.png Icon Class Red Tome.png
Icon Move Infantry.png
A+
  • Celica has good Attack and Speed stats similar to Tharja, but boosted even higher with her legendary tome Ragnarok.
  • When refined, Ragnarok removes the 100% HP condition, allowing her to always have +5/+5 in combat with 5 HP recoil on each use. Ragnarok's special skill capitalizes on this by having Brazen Atk/Spd 3, allowing Celica to reach ludicrous levels of offensive power when under the HP threshold.
  • She has a couple of build options, such as running Fury with Desperation, with the former naturally activating the latter after a single round of combat. Alternatively, putting in another Brazen skill -- preferably another Brazen Atk/Spd -- further increases her offenses but makes her first combat round not so great in comparison.
  • Both her defensive stats are low, so it's basically kill or be killed with her.


Celica: Warrior Priestess Celica Warrior Priestess Face FC.png Icon Class Red Sword.png
Icon Move Infantry.png
S-
  • Brave Celica has all the makings of a strong unit, with a strong offensive statline, signature weapon, and decent durability. What truly sets her apart, however, is her Double Lion ability.
  • Double Lion is ruthlessly powerful, granting Celica the brave effect provided she's at max HP. This skill works with any weapon (barring the Brave Sword) giving deadly flexibility.
  • Celica can make use out of Firesweep builds for a guaranteed x4 hit without fear of retaliation (provided she can double). Alternatively, Armorsmasher lets her punch through all armors, even Blue ones, provided she has sufficient buffs. Royal Sword has its uses as well, as it obviously pairs well with Galeforce. You can easily pass it up if you equip Celica with either Flashing Blade or Heavy Blade seals, however.
  • Regardless of what set you run, Death Blow is unquestionably Celica's best A-slot option considering it synergizes extremely well with Double Lion. Celica pairs off well with dancers and healer support, giving her more opportunities to act and activate Double Lion respectively.
  • Celica is a player phase monster, but she's comparatively less useful than other infantry staples like Ayra and Karla on enemy phase. She's also reliant on outside sources if she wants to refresh her Double Lion. Neither of these are major flaws, but they're something to keep in mind.
Charlotte: Money Maiden Charlotte Money Maiden Face FC.png Icon Class Blue Lance.png
Icon Move Infantry.png
A-
  • Charlott's got high Attack, great HP and decent Speed to back it up. However, her Resistance is quite low.
  • Her naturally high Attack allows her to make great use out of both Slaying Edge and BRave Lance sets.
  • As an infantry unit, she has less mobility and flexibility in positioning than flier lancers, putting her below them. Her Resistance is also exploitable.


Cherche: Wyvern Friend Cherche Wyvern Friend Face FC.png Icon Class Green Axe.png
Icon Move Flying.png
A
  • Cherche has exceptional base Attack and Defense, making her one of the hardest hitting tanks in the game.
  • Her new weapon, Cherche's Axe, improves upon her previous Brave Axe+ build significantly. Coupled with Death Blow 4, it allows her to break through walls that her previous builds couldn't before. Chill Def 3 as her B slot aids her in helping to soften up bulky tanks for her to burst down.
  • Panic Ploy 3 is her weapon's special skill, which complements Cherche's high HP and flying mobility perfectly. Flying mobility also grants her safety through the use of Hit and Run / Drag Back if one is inclined to prioritize her safety over combat effectiveness.
  • She's slow, and her terrible Resistance makes her bait for mages (even blue ones).


Chrom: Exalted Prince Chrom Exalted Prince Face FC.png Icon Class Red Sword.png
Icon Move Infantry.png
S-
  • Chrom's got high attack and defense, but low speed and resistance.
  • Falchion is effective against Dragons and its refine ability makes Chrom especially potent on the enemy phase. He makes good use out of skills like Steady Breath and Quick Riposte for enemy phase tanking, though giving him Distant Counter and Wrath gives him ranged coverage and significant increase in power..
  • Alternatively, he can make effective use of Brave Sword+ and Death Blow for massive burst damage.
  • He's slow and poor Resistance makes him do poorly against mages and occasionally, even some dragon units.


Chrom: Spring Exalt Chrom Spring Exalt Face FC.png Icon Class Green Axe.png
Icon Move Infantry.png
B+
  • Limited time unit from the Spring Festival event. He has good overall stats, lacking only in Resistance.
  • He can function as a capable infantry slaying axe user due to his statline, with skills like to Steady Breath and Quick Riposte.
  • His Resistance isn't great, and he faces competition from better green axe users.


Chrom: Gifted Leader Chrom Gifted Leader Face FC.png Icon Class Green Axe.png
Icon Move Armored.png
S
  • A tank in literally every sense of the word, Chrom's superb defensive statline make him difficult to take down, and his top class Attack stat ensure that his strikes leave a world of hurt.
  • Chrom works fairly well with his default kit, but it's when skills like Death Blow and Bold Fighter are added to the mix that his true potential appears. It is extremely difficult for most foes to survive a round against him. To put it another way, Chrom even comes out on top against a fair amount of red units!
  • Vengeful Fighter makes him a fearsome enemy phase unit, and Wary Fighter can make him annoying to deal for foes, making him a good pick for a Defense team.
  • His Speed is a weakpoint, but it's almost completely mitigated by Bold and Vengeful Fighter. Beating Chrom depends entirely on his moveset. Ranged units have an fairly easy time with him.


Chrom: Knight Exalt Chrom Knight Exalt Face FC.png Icon Class Red Sword.png
Icon Move Cavalry.png
A+
  • Paladin Chrom is a mobile tank, with incredible Attack, great Defense and mounted mobility to give him a bit of flexibility when engaging enemies.
  • Sealed Falchion offers dragon slaying utility and a hefty statline boost after activation. Unfortunately, the statline boost its a bit slow to be of consistent use in matches as it typically won't active in Chrom's first engagement. Still, it can be put to good use with the proper setup (such as Ardent Sacrifice), and Chrom makes particularly good use out of it when paired with Distant Counter and Quick Riposte.
  • Conversely, he can opt for a Slaying Edge for a consistent statline boost via refinery and a special cooldown, culminating in a stronger presence on both phases.
  • Chrom's poor Resistance makes him extremely vulnerable to mages and dragons, though he can potentially OHKO the latter with the sealed Falchion. His Speed is fairly exploitable as well.


Clair: Highborn Flier Clair Highborn Flier Face FC.png Icon Class Blue Lance.png
Icon Move Flying.png
A
  • A lance flier with great Speed and Resistance, but heavily lacking in Attack and Defense, similar to Caeda.
  • Rhomphaia gives her effective damage against cavalry and armor units, giving her a much needed niche over her fellow blue lance fliers. Additionally, its special skill is Flashing Blade 3, which allows her to quickly charge up an Iceberg or Luna and nuke whatever she is targeting.
  • Defense Ploy lets Clair leverage her high Res to bring down enemy defenses to patch up her low attack. Since she’s a flier, the lesser mobility restrictions make it easier to apply Defense Ploy as well. Coupled with her high Speed, Clair now becomes a respectable offensive threat.
  • Her physical bulk is pretty bad, so her combat against neutral units that she doesn't deal effective damage against is shaky.


Clarine: Refined Noble Clarine Refined Noble Face FC.png Icon Class Colorless Staff.png
Icon Move Cavalry.png
A+
  • A mounted healer with a fairly decent defensive spread for a healer, but lacking in Attack.
  • She works best with staff setups that hinder the opposing team, such as Gravity or Pain builds with the Dazzling Staff refine. She can go on the offensive Wrathful staff, but she's outclassed by the other mounted healers.
  • Frail on the physical side, making her vulnerable to physical Attackers and dragons.


Clarisse: Sniper in the Dark Clarisse Sniper in the Dark Face FC.png Icon Class Colorless Bow.png
Icon Move Infantry.png
C
  • Sadly, spunk and attitude do little to change Clarrise's underwhelming statline.
  • Her decent offensive stat line make her a candidate for Brave Bow or Fireswep build, with skills like Life and Death to further bolster her offense.
  • However, she is outshined by archers above her with better stat lines. Her inability to have IVs hampers her compared to other archers above her.


Clive: Idealistic Knight Clive Idealistic Knight Face FC.png Icon Class Blue Lance.png
Icon Move Cavalry.png
B
  • Clive specializes in Attack and Defense, having competent stats in both, but is rather is lacking in Speed and Resistance.
  • His best bet is making use out of the Brave Lance+ builds for noticeably more offense, though he can run a Slaying Lance set to boost his enemy phase..
  • Struggles to stand out in a sea of blue lance cavalier's who do his job but better (mostly due to having IVs + better stat arrangements).


Cordelia: Knight Paragon Cordelia Knight Paragon Face FC.png Icon Class Blue Lance.png
Icon Move Flying.png
A+
  • With 35 base attack and 35 base speed, Cordelia is the pinnacle of offense for lance fliers.
  • With her high Speed and Attack, she has the option to use a "Quad" build through Brave Lance+ coupled with Life and Death / Swift Sparrow and Desperation / Hit and Run or even a Firesweep Lance+ build with similar skills.
  • Both builds are hyper offensive, thus not too many risks should be taken with Cordelia on Enemy Phase.
  • Outside of her disappointing art and weaker defensive stats, Cordelia has no real shortcomings.


Cordelia: Perfect Bride Cordelia Perfect Bride Face FC.png Icon Class Colorless Bow.png
Icon Move Infantry.png
A-
  • High offensive stats in the form of Attack and Speed make Cordelia an offensive juggernaut compared to other infantry archers.
  • Pairs off extremely well with the Brave Bow+ and Death Blow 4 to give her exceptional OHKO potential. Chill Spd 3 is practically required on her to hit many of the faster units in the game.
  • Due to the combination of the highest Attack among archers and high Spd, she is one of the best users of Firesweep Bow+ to hard counter units who rely on counterattacking (eg. Quick Riposte builds, Vantage builds, Distant Counter users, etc)
  • The meta has not been kind to her. Not only have many units become bulkier overall, but dragons and armors will simply tank her attacks and OHKO her on either phase because of her low bulk. Takumi: Prince at Play has also entirely stolen her niche due to being a superior movement type.


Cordelia: Knight Paradise Cordelia Knight Paradise Face FC.png Icon Class Blue Lance.png
Icon Move Cavalry.png
A-
  • Cordelia makes for a pretty capable cavalry unit, with a great Speed stat and surprisingly solid physical Defense. Her Attack is comparatively less impressive, however.
  • She excels with a Harmonic Lance build, leveraging her Speed stat and specials (such as Moonbow) to get the drop on most units. Alternatively, her default kit is a surprisingly compelling budget choice, as the Shell Lance and Sturdy Blow do a great job of improving both her offense and defensive ability.
  • As far as drawbacks go, Cordelia's reasonably decent-but-not-stellar Attack stat will cause her to struggle in her blue matchups units, especially against dragons like Nowi and Corrin. Her dismal Resistance puts her particularly at risk from taking heavy damage from magical attackers as well.


Corrin: Fateful Princess Corrin Fateful Princess Face FC.png Icon Class Blue Breath.png
Icon Move Infantry.png
A
  • Corrin has an unusual combination of low Attack and Resistance, but impressive Speed and Defense.
  • The LightningBreath+ refine was a huge boon for her, as the adaptative damage it provided her greatly mitigated her low Attack.
  • Set wise, she's surprisingly flexible, making use out of Steady/Warding Breath, Bonfire and Quick Riposte in order to give her an especially strong enemy phase. A combination of the Quick Riposte seal and Guard makes her especially effective against units with strong specials, such as Quicken Pulse units or Zelgius and Ayra.
  • Alternatively, Fury gives her a good mix of player and enemy phase ability while Windsweep essentially gives her a pseudo sweep effect.
  • Even with the adaptive damage from LightningBreath+, her low Attack will sometimes let her struggle against bulky enemies. She is particularly reliant on buffs to get the most out of her.
Corrin: Novice Vacationer Corrin Novice Vacationer Face FC.png Icon Class Blue Tome.png
Icon Move Flying.png
A+
  • Summer Corrin has good Speed and acceptable Attack, making her a great Blárblade+ user.
  • With her Speed and Attack, a fitting A passive is Swift Sparrow, while the B slot is relatively flexible - Desperation gives her near unavoidable ORKO potential against most units when it's active, but she can run Chill Speed to provide debuff support.
  • She's fairly reliant on buffs to deal damage, and enemies that can survive her boosted hit will typically down her.


Corrin: Fateful Prince Corrin Fateful Prince Face FC.png Icon Class Red Sword.png
Icon Move Infantry.png
B+
  • Male Corrin has overly balanced stats, with average Attack and Speed, good Defense and mediocre Resistance.
  • Yato is horribly underpowered at the moment, making it purely outclassed by a refined Silver Sword. Regardless, he makes decent use out of the Steady Breath Slaying Sword build, turning him into a tanky duelist.
  • He's largely outclassed by most infantry red sword units. When's the Yato refine, IS?


Corrin: Enjoying Tradition Corrin Enjoying Tradition Face FC.png Icon Class Colorless Bow.png
Icon Move Infantry.png
B-
  • His only notable stat is his Defense, which is rather impressive for an archer, but every other stat is merely average or lackluster.
  • Fortunately, archers have numerous options at their disposal so Corrin can still be put to good use.
  • Going with the tried and true Brave Bow build is an option, though defensive builds utilizing Guard Bow can also be considered as well.
  • In addition to his awful Resistance, he just doesn't stand out as a unit.


Name Icon Rating Notes
Deirdre: Lady of the Forest Deirdre Lady of the Forest Face FC.png Icon Class Green Tome.png
Icon Move Infantry.png
A
  • Deidre is functionally very similar to her daughter, trading Attack, Defense and HP for more Speed and Resistance. She functions as a mage tank, being a strong check to blue mages and blue dragons.
  • Her Divine Naga grants her greater usability against buffed units, making her great for taking on bladetome users and mounted mage units. She also makes excellent use out of ploys, for that sweet ranged Speed debuff.
  • Deidre suffers from the typical mage tank weaknesses; her terrible Speed and slightly below average maker her extremely vulnerable to physical units, and she struggles against green dragons despite having effective damage against.


Delthea: Free Spirit Delthea Free Spirit Face FC.png Icon Class Blue Tome.png
Icon Move Infantry.png
A
  • Delthea's got great attack, good speed and high Resistance. In other words, she's a strong offensive unit with the ability to tank Res hits when needed.
  • She functions well as a blue nuke with Blárblade+ or as a hard-hitting melee buff support with her legendary tome Dark Aura granting Atk+6 to melee allies and +4 to an additional stat with a Hone C-passive.
  • Similar to Linde, she is extremely fragile to physical attackers with a neutral physical bulk of 33 HP and 13 Def. Her Res is above average (31), increasing her already potent ability to duel with other mages, but she struggles mightily against dragon units due to their adaptive damage.


Donnel: Village Hero Donnel Village Hero Face FC.png Icon Class Blue Lance.png
Icon Move Infantry.png
A-
  • Impressive Attack with above average Defense and HP make Donnel a decent frontline lance unit.
  • Donnel can be outfitted with a Brave Lance, Death Blow and Hit and Run for an offensive build with safety, or a Slaying Lance build that utilizes Steady Breath and Quick Riposte for enemy phase dominance.
  • He has mediocre and poor Resistance, but more troublingly, he's simply outclassed by better lance units.


Dorcas: Serene Warrior Dorcas Serene Warrior Face FC.png Icon Class Green Axe.png
Icon Move Infantry.png
B+
  • Dorcas is a powerhouse axe tank, with excellent HP, Attack and Defense stats in addition to have passable Resistance.
  • His Stout Tomahawk gives him coverage against ranged units and synergizes wonderfully with Steady Breath and Quicken Pulse; ranged units that can't OHKO him will invariably take lethal damage from Bonfire, making Dorcas a tricky unit to play around.
  • He's not too shabby as a front line unit either as physical attackers also risk getting OHKOed by Bonfire.
  • He's considerably easier to deal with on enemy phase, as he's too slow to double and can't immediately make use out of Bonfire if he's attacking you. He's also vulnerable to being OHKOed by powerful red mage units.


Draug: Gentle Giant Draug Gentle Giant Face FC.png Icon Class Red Sword.png
Icon Move Armored.png
A+
  • Draug's top class Defense, serviceable Attack and surprisingly decent Speed make him a fairly solid tank.
  • Giving him Slaying Edge+, Steady Breath, Wrath and Distant counter makes the most out of his stats, turning him into a devastating enemy phase tank.
  • His very low Resistance puts him at risk to mages and dragon units.


Effie: Army of One Effie Army of One Face FC.png Icon Class Blue Lance.png
Icon Move Armored.png
S
  • Effie's top class Attack, exceptional HP, and impressive Defense make her a gold standard for offensive armor units.
  • She has a high amount of flexibility, with sets range from the Mixed Tank build, which utilizes Distant Counter, Berkut's Lance and Wary Fighter in order to make her obnoxiously difficult to kill on player phase. Bold Fighter gives her incredibly offensive potential, granting her the ability to power through most units with relative ease.
  • Her weaknesses largely depend on what build she's running. Her poor Speed is exploitable, provided she isn't running Wary Fighter (and even Wary Fighter can be bypassed by Quick Riposte). The mixed tank is best dealt with on enemy phase, and bold fighter builds must be player phased.


Eirika: Restoration Lady Eirika Restoration Lady Face FC.png Icon Class Red Sword.png
Icon Move Infantry.png
A-
  • While her Attack leaves much to be desired, Eirika's respectable bulk, solid Speed and legendary weapon give her a great deale of usability.
  • With her legendary weapon Sieglinde, she holds a strong niche as a buff bot similar to her brother Ephraim. Her refinery pushes her the next level, essentially doubling the gains she receives from buffs and significantly improving her offensive and defensive capabilities in the process.
  • She works best with a Fury build, which noticeably improves her staying power and gives her a nice boost to her statline. She's well suited to using skills like Distant counter, Swordbreaker and Quick Riposte for general coverage, but she can also use Wrath for even more power. Rally assists and Hones also work well with her, synergizing with Sieglinde's Hone Attack effect.
  • While her refinery is easy to abuse, she's especially reliant on buffs in order to succeed. Without them, her lackluster offense makes it difficult for her to kill threats


Eldigan: Lionheart Eldigan Lionheart Face FC.png Icon Class Red Sword.png
Icon Move Cavalry.png
B+
  • Eldigan is a slow, physically tanky cavalry Red Sword with respectable Attack and a strong personal weapon.
  • His stats and legendary weapon make him perfectly suited to enemy phase builds, using skills like Quick Riposte and Bonfire / Ignis build to thrash units take him on.
  • Eldigan's weapon refine furthers his statline boost, give him a titanic +6 to all stats at the cost of an excruciating -12HP per turn. It's us
  • His resistance (even after Fury and his weapon refine) is still abusable, and the obscene amount of damage Eldigan takes per engagement gives him incredibly poor poor sustain.


Elincia: Lost Princess Elincia Lost Princess Face FC.png Icon Class Red Sword.png
Icon Move Flying.png
S-
  • With her devastating legendary weapon and top class offensive stats, Elincia is an absolute terror on the battlefield.
  • Amiti really is as good as it seems; its high might and downright negligible downside give Elincia's offensive potential a major boost. She can immediately make use out of her base skillset, as Death Blow gives her the exact amount of fire power needed to annihilate most units in the game. She can also make excellent use out of the Slaying Edge or Firewsweep due to her fantastic offensive stat line.
  • Outside of her meager defenses, Elincia doesn't really have any notable flaws.


Elincia: Estival Princess Elincia Estival Princess Face FC.png Icon Class Green Dagger.png
Icon Move Infantry.png
A+
  • Crimea's ruler is not to be underestimated, even in her festival kimono. With 29/35 offenses and the ability to Dance, she's not one to be taken lightly.
  • The Cloud Maiougi+ is unique among daggers for it has dragon-type effectiveness, along with the ability to disable skills that change attack priority for both units. With its power, Elincia can duel and kill most dragons easily.
  • To facilitate her player phase combat, Death Blow 4 or Atk/Spd Solo 3 are good recommendations to boost her important stats.
  • Low HP and low mixed defenses means she can't see combat outside of dueling dragons, but she makes up for it by being able to refresh the other units on her team.


Elise: Budding Flower Elise Budding Flower Face FC.png Icon Class Colorless Staff.png
Icon Move Cavalry.png
S-
  • Elise's mounted status and stat distribution put her a cut above all other healers; her Speed and Attack are just high enough to give her a passable offensive presence.
  • She has a ton of flexibility, being able to make use out of Pain builds for ridiculous AoE damage, Gravity builds to control enemy movement, or offensive builds for actual KO potential. Combat wise, Elise has it all.
  • Her defense is awful, and even her Resistance is somewhat meager when her poor HP is taken into account.


Elise: Tropical Flower Elise Tropical Flower Face FC.png Icon Class Green Tome.png
Icon Move Infantry.png
B+
  • Summer Elise has a great offensive statline, with Attack and Speed being more than usable, but comparatively weaker defensive stats.
  • She is your archetypical blade tome user, with skills like Fury 3 and Desperation being staple skill choices.
  • Her defensive stats make her vulnerable to both physical and magic attackers.


Eliwood: Knight of Lycia Eliwood Knight of Lycia Face FC.png Icon Class Red Sword.png
Icon Move Cavalry.png
B+
  • Eliwood's offensive stats are just average, but his surprisingly impressive Resistance and a legendary weapon Durandal set him apart from your typical lords.
  • Eliwood has several options for builds, including an offensive-leaning Death Blow build (which stacks with Durandal), Defense Ploy build (which makes use of his high Res to debuff the enemy), or even a more defensive magic tank build.
  • As a melee unit, his low Def and only serviceable Spd means against other melee units (especially other speedy Red Swords), he often gets outdueled. Although his offensive stats aren’t bad, compared to other Red Swords, he is often outclassed.
  • On a cavalry team, he gets pushed up to S tier.


Ephraim: Restoration Lord Ephraim Restoration Lord Face FC.png Icon Class Blue Lance.png
Icon Move Infantry.png
A+
  • Ephraim is a strong and physically durable, capable of performing well on both phases.
  • Siegmund's refine guarantees follow up attacks, giving Ephraim a particularly strong offensive presence; it also provides Ephraim with light supporting ability and synergizes well with other buff skills.
  • Skill wise, Ephraim can use Death Blow and Quick Riposte to give him utility on both phases while hones and rallies further complement his supporting ability.
  • His low Speed and Resistance makes him incredibly vulnerable magic units, as he's easily killed by them.


Ephraim: Legendary Lord Ephraim Legendary Lord Face FC.png Icon Class Blue Lance.png
Icon Move Cavalry.png
A
  • Ephraim's Legendary version gallops right into battle, boasting a strong 36 Attack and equally solid 33 Defense.
  • His unique weapon, Flame Siegmund, stands out for its ability to double on either phase, so long as there are no allies within two spaces of him. This encourages a daring and reckless playstyle with him, and he's a great user of Death Blow 4 and the Heavy Blade 3 seal to proc specials like Luna or even Galeforce in one round of combat.
  • He also has an exclusive skill called Solar Brace, which heals him by 30% of damage inflicted by a Special. While this can help sustain his combat, Guard 3 or Chill Spd 3 might be better fits for him.
  • While his ability to charge in and double practically anything is powerful, it also effectively shunts him into a player phase-only build because of how his weapon works. Furthermore, he is deceptively fragile; 27 Speed is below average and will get him doubled by many units, while his 17 Resistance is bottom-tier in a meta full of dragons.


Ephraim: Sacred Twin Lord Ephraim Sacred Twin Lord Face FC.png Icon Class Green Axe.png
Icon Move Armored.png
S+
  • Ephraim's incredible stats and ridiculous weapon let him stand out in a metagame filled with dominant armored units.
  • Garm let's Ephraim straight up dominate on both phases, guaranteeing followups provided he has buffs or Armor March support. Special Fighter fits in perfectly here, further strengthening his enemy phase by giving him an extra special charge per hit while weakening his targets. Close Defense reinforces his defenses, making him even harder for units to break.
  • Alternatively, Distant Counter, Wary Fighter and Quick Riposte can be used alongside each other essentially granting Ephraim an omnibreaker that's effective against all units. His choice of special is pretty much up to you, but it's hard to go wrong with Bonfire.
  • He doesn't really have any noteworthy flaws, but Garm necessitates buff support and it can be negated by Panic Ploy, so be careful.


Est: Junior Whitewing Est Junior Whitewing Face FC.png Icon Class Blue Lance.png
Icon Move Flying.png
A+
  • Everyone's ineffectual flier/terrible spouse is actually a fairly impressive unit, with fantastic Attack and Resistant stats, she's particularly great at dishing out burst damage.
  • Brave Lance is by far Est's best weapon choice, and her High Resistance means she can leverage Defense Ploy to great success, and her nonexistent mobility restrictions makes it easier to apply ploys in general. She's not just limited to Defense Ploy either, and can aid the team with Attack and Speed ploy as well.
  • Her low Speed and reliance Brave Lance gives a particularly poor enemy phase.


Ethlyn: Spirited Princess Ethlyn Spirited Princess Face FC.png Icon Class Colorless Staff.png
Icon Move Cavalry.png
A+
  • Ethlyn stats don't stand out, but they get the job done. Specifically, her reliable Speed stat and passable defenses make her a capable cavalry healer.
  • While her default kit is decent, a build utilizing Pain+, Savage Blow and the razzle-dazzle setup (Wrathful Staff + Dazzling Staff) is far better, as it grants her the ability to devastate entire teams while attacking.
  • Her subpar Attack really limits her overall damage potential against a single target, but it's not too much of a concern when her primary use is healing and spreading AoE damage.


Fae: Divine Dragon Fae Divine Dragon Face FC.png Icon Class Green Breath.png
Icon Move Infantry.png
A
  • Green dragon with solid all-around stats, most noticeably her HP, Attack, and Resistance.
  • Fae functions as an all-purpose tank, checking physical blue units and ranged units alike with Lightning Breath+.Steady Breath further reinforces her defense while increasing the speed at which she can retaliate with specials. It goes hand in hand with Quick Riposte which results in Fae having a particularly impressive enemy phase.
  • Her somewhat low base defense does still make her susceptible to physical attackers, especially Red Swords (especially Falchion users).


Faye: Devoted Heart Faye Devoted Heart Face FC.png Icon Class Colorless Bow.png
Icon Move Infantry.png
A
  • Faye has decent Attack and good mixed defensive stats for an archer, making her a fairly decent ranged tank.
  • She can make use out of the Brave Bow+ for a typical, yet nonetheless competent ranged unit. Alternatively, she can leverage her defenses and opt for an Archer Tank, using the Guard Bow and skills like Distant Defense and Quick Riposte for maximum enemy phase tankiness.
  • Regardless of what set she opts for, she has the Res to run ploy skills.
  • Her offensive stats dull in comparison to other archers above her with much better offensive potential and she suffers from very poor Speed which means she tends to get doubled.


Felicia: Maid Mayhem Felicia Maid Mayhem Face FC.png Icon Class Colorless Dagger.png
Icon Move Infantry.png
B+
  • Felicia’s best option is an Enemy Phase build due to her absolutely terrible Attack stat.
  • Like most all dagger units, she prefers taking the Cloud Maiougi+ and specializing against dragons specifically in the current Arena climate; while Felicia’s Plate is a very strong weapon in and of itself, Felicia herself is unable to make it work to its maximum potential simply because she has such a low attack stat. Coupled with her low physical bulk, it is extremely difficult for her to make her plate work better than the Cloud Maiougi without considerable setup, and even then many Arena threats have very balanced Defense and Resistance stats, preventing it from simply tearing through everything.
  • Her good Resistance stat (35 at base) allows her to ploy most dragons with ease; Attack Ploy increases her survivability and offsets her poor Defense stat, while Defense Ploy increases her KO potential.
  • However, the usefulness of her Resistance lies solely in ploying and increased Iceberg damage; like with Halloween Sakura, having a “dedicated mage killer” is generally not necessary since other units can easily be built to handle mages they have color advantage over, and it otherwise doesn’t help her bulk against dragons since her Defense stat is so low and gets targeted instead by their weapons.
  • Though she operates similarly to Kaze and Halloween Sakura, she can run into issues against particularly high Defense targets due to her abysmal Attack stat, and her Resistance is not significantly higher where she gets ploys that they wouldn’t.
Fir: Sword Student Fir Sword Student Face FC.png Icon Class Red Sword.png
Icon Move Infantry.png
A
  • Fir has above average Resistance and exceptional Speed but lacking in the Attack and Defense department, which would have doomed her to obscurity were it not for her signature weapon, the Nameless Sword.
  • The Nameless Sword is her ace in the hole, giving her a built in cooldown reduction and +10 damage to specials effect, which are two of some of the best effects in the game.
  • This gives her considerably offensive power, as she can trash opponents on both offensive and enemy phase. Wrath outright grants her +20 damage on specials when active, and with Quickened Pulse she can essentially proc a special twice with Moonbow.
  • Her supporting abilities shouldn't be underestimated either, as her Resistance let's her freely run ploys of her choosing.
  • She's incredibly reliant on specials for damage; Guard enemies spell bad news for her, and she can be taken out by strong physical attacks.
Fjorm: Princess of Ice Fjorm Princess of Ice Face FC.png Icon Class Blue Lance.png
Icon Move Infantry.png
A
  • The Princess of Ice is decidedly well-rounded, possessing no stats below 30, but no non-HP stats above 35 either. While seemingly highly versatile due to her stats, Fjorm is a surprisingly inflexible unit.
  • Fortunately, Fjorm can be used to good use in the current metagame. She has an excellent matchup with mage units and can function as a good check to Red units. She also functions as a wonderful supporting unit with her blessings, bestowing HP and Speed buffs to units of your choice during the Water season.
  • While effective against the aforementioned unit types, she has a few key shortcomings. She struggles against Reinhardt without Deflect Magic, and is completely ineffective against Bow Lyn, mitigating her advantage against ranged units. She also struggles to certain kill Red sword units, and can even be outright defeated by some of them. Her blessings are also limited by season, making them inconsistent.
  • Overall, Fjorm is a unit with very clear strengths and weaknesses. With the right team set up, and proper use out of her powerful blessing, she can absolutely thrive in the current metagame, but this success requires careful consideration on the players part.


Flora: Cold as Ice Flora Cold as Ice Face FC.png Icon Class Red Dagger.png
Icon Move Infantry.png
S-
  • Statistically, Flora seems underwhelming, with her only notable stats being her solid Attack and top class Resistance.
  • However, when her signature weapon is factored in, everything changes. The +20 Defense is as powerful as it seems, as it gives her a considerably easier time taking on both armored and dragon units.
  • Flora makes great use out of a combination of Death Blow, Defense Ploy, Ignis, and the Heavy Blade seal. This set lets her shred through all units with ranged counterattack (which make up some of the strongest units in the game). Swordbreaker is specifically useful for gaining coverage against red sword units, who tend to be fast and difficult to double.
  • Her enemy phase is obviously quite poor, but it's ultimately a minor shortcoming. Flora is a player phase assassin and should be used as such.


Florina: Lovely Flier Florina Lovely Flier Face FC.png Icon Class Blue Lance.png
Icon Move Flying.png
A+
  • A lance flier who has below average Attack, Speed and Defense, but impressive HP and Res.
  • Offensively, Florina has little going for her, but with her HP and Resistance, as well as her Defense (with a superboon) Florina can make for a surprisingly cabable mixed tank.

Quick Riposte and Guard As a flier, she is also a good candidate for Defense Ploy which she can use to patch up her attack or as a team support debuff.

  • Despite her HP and Resistance bulk, her Speed still leaves something to be desired and will cause her to take many doubles from speedier enemies.


Frederick: Polite Knight Frederick Polite Knight Face FC.png Icon Class Green Axe.png
Icon Move Cavalry.png
B
  • Frederick has impressive Attack and Defense stats, essentially making him a mobile tank.
  • His high Attack means he can effectively use Brave Axe+ as an offensive build, using skills like Death Blow and Hit and Run for safe burst damage.
  • His low Resistance and Speed means most mages can make short work of him.


Frederick: Horizon Watcher Frederick Horizon Watcher Face FC.png Icon Class Colorless Dagger.png
Icon Move Infantry.png
B+
  • Frederick’s best option is an Enemy Phase build due to his middling Attack stat.
  • Like most all dagger units, he prefers taking the Cloud Maiougi+ and specializing against dragons specifically in the current Arena climate.
  • His Attack stat (32 at base) is workable on Player Phase, allowing him to secure some kills in a pinch if necessary.
  • Frederick is similar to Saizo and Matthew: his bulk is better optimized than Saizo, having slightly more HP and Resistance in return for a bit less Defense, while his Attack stat is much higher than Matthew’s. Essentially, he takes the best of both units and makes it work.
  • Frederick is still not the best choice for an anti-dragon specialist in the arena; however, since he can perform decently on Enemy Phase and get some kills on Player Phase, he is more flexible for use than Saizo, Matthew, Jakob, and Jaffar.
Gaius: Candy Stealer Gaius Candy Stealer Face FC.png Icon Class Colorless Dagger.png
Icon Move Infantry.png
B+
  • Gaius’s best option is an Enemy Phase build due to his low Attack stat.
  • Like most all dagger units, he prefers taking the Cloud Maiougi+ and specializing against dragons specifically in the current Arena climate.
  • Gaius’s high Speed stat (36 at base) allows more flexibility compared to lower-tiered dagger units; while primarily Enemy Phase focused, he can net some kills on Player Phase if the situation warrants it.
  • He is slightly worse than Legault offence-wise, but has slightly more HP to compensate for it. The differences are not large enough to drop one in favour of the other.
  • Gaius is still not the best choice for an anti-dragon specialist in the arena; however, since he can see some successes on Player Phase without assistance like Legault, he is more useful than Saizo, Matthew, Jakob, and Jaffar in the Arena.
Gaius: Thief Exposed Gaius Thief Exposed Face FC.png Icon Class Colorless Bow.png
Icon Move Infantry.png
B
  • Summer Gaius has serviceable Attack and great Speed, but not much else.
  • He can essentially run the most typical Bow sets (eg. Brave Bow+ with Desperation, due to his naturally high Speed.
  • His defenses both physically and magically are a bit frail due to his lower HP pool, but his workable Resistance and high Speed does allow him to avoid doubles against other high Spd meta mages. Otherwise an unremarkable unit.


Genny: Endearing Ally Genny Endearing Ally Face FC.png Icon Class Colorless Staff.png
Icon Move Infantry.png
A-
  • A healer with exceptionally high base Attack (for a healer) and great Resistance.
  • Can make good use of Wrathful Staff due to her naturally great Attack, and pair it off with a Dazzling Staff refine effect, for good damage and safety.
  • She can use the Gravity Staff for movement control or Pain and secondary damage skills to act as an annoyer.
  • Her mediocre Speed, her both offensively and defensively, as she will rarely get to double enemies, and will almost always die to melee units.


Gerome: Masked Rider Gerome Masked Rider Face FC.png Icon Class Green Axe.png
Icon Move Flying.png
B
  • Has a stat spread very similar to his mother, Cherche; incredibly strong and incredibly durable on the physical side.
  • Being incredibly similar to Cherche lends himself to similarly doing well with sets she excelled at. Namely, the Brave Axe+ set, in which he's able to target foes and do considerable damage.
  • While he is slightly bulkier than Cherche, his lack of access to a boon/bane makes him markedly weaker. He also shares her weaknesses (low Speed and Resistance)


Gordin: Altean Archer Gordin Altean Archer Face FC.png Icon Class Colorless Bow.png
Icon Move Infantry.png
B+
  • A physically defensive archer with average Attack, but below average Speed and atrocious Resistance.
  • Gordin works best with his Brave Bow+, and his high defense occasionally makes him a decent shield for physical attackers
  • Unfortunately, Gordin's Speed makes it easy for foes to double him, mitigating his high Defense, and his Resistance makes him an easy target for mage units.
  • Generally outdone by bow users with better Attack and Speed.


Gray: Wry Comrade Gray Wry Comrade Face FC.png Icon Class Red Sword.png
Icon Move Infantry.png
A-
  • Gray fits into the bulky Red Sword hero category, with impressive Attack and serviceable Speed, backed by above average physical defense.
  • Similar to units like Ogma and Chrom, he does great with Slaying Edge and Steady Breath, which gives him great power on enemy phase. His well rounded stats afford him a great deal of flexibility, meaning he can also run several builds (such as a Brave Sword build) depending on your preference
  • His Speed falls short of great and he faces competition from other Red swords with a better stat arrangement. His Resistance is also a weak point.



Gunnthrá: Voice of Dreams Gunnthrá Voice of Dreams Face FC.png Icon Class Green Tome.png
Icon Move Cavalry.png
B
  • Gunnthra doesn't really impress from a stat perspective, and if that was all there was to her she'd be forever doomed to obscurity.
  • Fortunately her signature ability, Chilling Wind, is an absolute gamechanger. The debuff it provides is absolutely crippling, and Gunnthra doesn't need to be in range to activate it; as long as she's on the field and her HP is above 50%, her target will always suffer from the debuff.
  • Units that tend to be affected by her debuff are offensively oriented, such as Brave Lyn and Life and Death users, making it considerably easier to deal with them.
  • As a unit, Gunnthra is fairly decent; her weapon grants her extreme effectiveness to debuffed's targets, which pairs well with Chilling Wind. On the other hand, running a typical Blade tome will give her consistent damage against most units.

reason5=Her physical Defense is awful, which leaves her vulnerable to counter attacks from blue units she cannot OHKO, such as Nowi and Distant Counter Effie.


Gunter: Inveterate Soldier Gunter Inveterate Soldier Face FC.png Icon Class Green Axe.png
Icon Move Cavalry.png
B-
  • Gunter's got decent Strength and impressive Defense, but severely lacking in Speed and Resistance.
  • He's heavily outclassed by Frederick, who beats him in every stat barring Resistance.
  • There's very little reason to use Gunter over other Green cavalry units, though he could perform as a decently if you invest in him.


Gwendolyn: Adorable Knight Gwendolyn Adorable Knight Face FC.png Icon Class Blue Lance.png
Icon Move Armored.png
S-
  • Gwendolyn is a solid mixed tank, as her Defense is exceptional and her Resistance is very good for an armor knight unit.
  • She'd be a decent, but largely forgettable unit ordinarily, but Bold Fighter and the Slaying Lance gives her extremely good offense, which goes hand in hand with her terrific enemy phase.
  • Slow Speed is one, and compared to other blue lance armored units, she's generally overshadowed (though quite usable nonetheless due to again, Bold Fighter).


Name Icon Rating Notes
Hana: Focused Samurai Hana Focused Samurai Face FC.png Icon Class Red Sword.png
Icon Move Infantry.png
A
  • Hana has a solid offensive stat spread of 35/36 but comparatively weaker defenses, making her the definition of a glass cannon.
  • Offensive builds like Firesweep Sword set with Life and Death, are her bread and butter, leveraging her offensive stats and completely mitigates her terrible durability. She can also make use out of the Brave Sword set for strong burst damage, or rely on a Wo Dao+/Slaying Edge-based builds to raise her statline a bit.
  • She has mediocre bulk in comparison to other similar Red Swords and is slightly outmatched by newer generation sword units, who have comparable offensive stats but have far more durability.


Hawkeye: Desert Guardian Hawkeye Desert Guardian Face FC.png Icon Class Green Axe.png
Icon Move Infantry.png
B+
  • Hawkeye's stat spread, sporting fairly high resistance compared ti his other axe counterparts, has aged well into a metagame full of dragons.
  • He forgoes speed for his other stats, giving him a strong enemy phase set utilizing Distant Counter, Guard, Quick Riposte, and a defense scaling special
  • Hawkeye will inevitably get doubled by the initiatin enemy, but his defenses are strong enough to mostly shrug them off, while protecting himself from enemy specials utilizing Guard
  • While he has extremely strong enemy phase, his only decent attack and low speed confines him to that one phase unless he has a special charged.


Hector: General of Ostia Hector General of Ostia Face FC.png Icon Class Green Axe.png
Icon Move Armored.png
S+
  • Hector boasts exceptional Attack, Defense and HP, mediocre Spd and very low Res.
  • He has been a dominant force in the metagame since the very beginning, owing much to fantastic coverage in the form of Distant Counter and Armds
  • Hector is extremely flexible as a unit, making use out of skills like Bold Fighter to blow through most units or opting for a lethal enemy phase by using Berserker Armads, Wrath and Quicken Pulse to decimate anything the engages with him.
  • He can even make use out of a special "omnibreaker" set by utilizing Wary Fighter and Quick Riposte, which allows him to nullify doubles, but still double enemies on enemy phase. This set is particularly effective at letting Hector beat enemies outside of his color.
  • Hector's below average Resistance and poor Speed are his only weaknesses, but they're mostly superficial. He is a top class unit in every sense of the word, albeit slightly outclassed by his Valentine's Day counterpart (not that this really matters in practice)
Hector: Just Here to Fight Hector Just Here to Fight Face FC.png Icon Class Green Axe.png
Icon Move Armored.png
S+
  • Hector is definitely just here to fight, and boy does he bring it. With top class HP, Attack and Defense, Hector is an extremely durable, hard hitting badass of a unit.
  • His weapon manages to match his incredible statline, with a built in cooldown reduction and Wrath Effect. This synergizes extremely well with Wrath itself, giving Hector +20 damage to all specials when Wrath is active, which is just nasty. With Quickened Pulse and Bonfire, Hector can crush nearly any enemy that engages him, potentially even foes who have a Weapon Type Advantage over him.
  • He's not just limited to being a dominant enemy phase tank either; Bold Fighter gives him a terrifying player phase presence as well.
  • As far as weaknesses go, Hector's below average Resistance and poor Speed are it, but these are typically superficial; struggle to engage him, and he has skills to work around his Speed.


Hector: Marquess of Ostia Hector Marquess of Ostia Face FC.png Icon Class Green Axe.png
Icon Move Armored.png
S+
  • Look upon his might, ye wicked, and despair. Legendary Hector is a monster in every sense of the word, with top class Attack and Defense, decent Resistance, and perfectly optimized Speed stat, he stands at the very top of the Armor unit pecking order.
  • Hector would be amazing if we were just going by his stats alone, but he's been blessed with two very powerful tools. The Thunder Armads effectively prevents enemies from doubling Hector, provided it's (very simple to achieve) conditional requirement is met. It pairs off extremely well with Vengeful Fighter, letting Hector take on all manner of units. With the proper support, he can be built to obliterate Green, Blue, and Red melee units. Hector doesn't discriminate.
  • Ostian Pulse, Hector's 2nd trump card grants his teammates a universal infantry pulse, provided the mixed team requirements are met. This effect is straight up deadly on teams that utilize units with game-changing specials such as Zelgius and Ayra, making Hector an incredible supporting unit as well.
  • Hector's default kit is terrific, but he can still opt the tried and true Bold Fighter + Quick Riposte combo. This weakens his phenomenal enemy phase, but in exchange, gives him a stronger mixed phase presence.
  • As far as downsides go… there's nothing. Just about every stat is perfectly allocated, and his low speed is mitigated by his weapon. In other words, you're looking at the single best unit in the game right now.
Hector: Brave Warrior Hector Brave Warrior Face FC.png Icon Class Blue Lance.png
Icon Move Armored.png
S+
  • Let's not beat around the bush—Hector has never been anything short of phenomenal, and Brave Hector doesn't break the trend. Hector being top tier is about as consistent as death and taxes.
  • Starting from the very top, Maltet is a powerful weapon; cooldown reduction is a coveted skill, but guaranteed Quick Riposte is even more impressive, solidifying Hector's enemy phase. Ostian Counter is a powercrept Distant Counter, with the additional Sturdy Stance effect completely overriding Distant Counter's tradeoff.
  • His B-slot is non-negotiable—Bold Fighter is an established powerhouse skill and Hector is perfectly suited to using it. With it, he has both the Player and Enemy Phase on lock.
  • He can also make use out of the Omnibreaker build, with Quick Riposte and Wary Fighter. It weakens his player phase but gives him a nearly unbreakable enemy phase


Henry: Twisted Mind Henry Twisted Mind Face FC.png Icon Class Red Tome.png
Icon Move Infantry.png
A-
  • With the meta, especially for green units, shifting towards higher bulk, Henry is surprisingly one of the mages better equipped to deal with it
  • By running a defensive build with Candelabra+ or Raudrowl+, Close Counter, and Quick Riposte, he is able to tank a lot of targets, regardless of color.
  • Using Guard and Atk Ploy further boosts his defensive potential, denying opponents their special abilities and further lowering their attack. Despite his low Attack, he can then rely on Bonfire to be able to take out units.
  • He's slow, and reliant on specials in order to actually kill enemies.
Henry: Happy Vampire Henry Happy Vampire Face FC.png Icon Class Green Tome.png
Icon Move Armored.png
S-
  • As a unit, Happy Vampire Henry is as unusual as it gets. He's an armored mage unit with below average Defense (for an Armored unit) but extremely high Resistance, impressive Speed and decent Attack.
  • Gronnblade+ for nuking ability. His viable skills range from defensive skills such as Quick Riposte and Distant to more offensive skills like Swift Sparrow and Desperation. The choice of skill is entirely dependant on the build.
  • As far as weaknesses go, his sketchy physical defense is the big one. On top of leaving him vulnerable to physical attackers, he struggles to break through Berkut's Lance Effie, Fjorm, and Dragon units.


Hinata: Wild Samurai Hinata Wild Samurai Face FC.png Icon Class Red Sword.png
Icon Move Infantry.png
B+
  • Hinata is crazy durable, boasting some of the highest physical Defense in the game, and good Attack to along with it.
  • He was born to use Steady Breath, along with Quick Riposte, Bonfire/Ignis and the Slaying Edge for a powerful enemy phase build.
  • While his physical tanking is great, his low Res is a serious weak point, as it leaves him especially vulnerable to dragon units, and his low Speed makes him vulnerable to doubling.


Hinoka: Warrior Princess Hinoka Warrior Princess Face FC.png Icon Class Blue Lance.png
Icon Move Flying.png
A
  • Hinoka is a part of the triumvirate of 35 Attack lance fliers (Alongside Cordelia and Est), and while she might not be as effective as they are, she's still more than capable as a unit.
  • She can run the same Brave Lance+ and Firesweep Lance+ sets as the other 35 Attack Lance Fliers, though not as well.
  • Her signature weapon gives her a bit of uniqueness and is fairly handy; the self Goad gives her a nice boost to her offensive statline, and she gains a nice Guidance effect as well.
  • She's limited by her merely average Speed stat, making her reliant on buffs and spurs to maximize her effectiveness.


Hinoka: Blue Sky Warrior Hinoka Blue Sky Warrior Face FC.png Icon Class Colorless Bow.png
Icon Move Flying.png
A
  • The Blue Sky Warrior manages to impress with her solid offensive statline of 32/35, good Resistance, and flight mobility.
  • Warrior princess is an interesting weapon, with effective damage against armored units letting her pierce through some of the metagame's sturdier threats. Unfortunately, the sheer sturdiness of most armors prevents her from reliably OHKOing them, and these units tend to have little trouble OHKOing Hinoka in return.
  • Fortunately, Hinoka the Firesweep Bow is the perfect weapon for Hinoka, giving her ample opportunity to dish out damage from multiple ranges due to her flight mobility, without fearing the counterattack. The Firesweep Bow set naturally makes great use out of Swift Sparrow, but Hinoka's good Resistance stat makes her effective at using ploys as well; of the ones available in the game, Speed ploy and Def Ploy stand out the most.
  • Hinoka's physical defense is atrocious, and her Attack isn't high enough to bust through armored units with Warrior Princess without significant buff stacking.


Ike: Young Mercenary Ike Young Mercenary Face FC.png Icon Class Red Sword.png
Icon Move Infantry.png
B+
  • Ike is unfortunately outclassed by his Vanguard Legend counterpart, only holding insignificant HP and Speed advantages over him. Anything Ike can do, Ike: Vanguard Legend can do better -- and it shows in that Ike has a worse special. However, he can generally run the same builds to a similar but lesser effect.
  • Ragnell's built-in Distant Counter effect gives him coverage against ranged units, specifically Green tome users, with Steady Breath / Quick Riposte reinforcing his tanking ability, allowing him to take hits and dish them back out.
  • Ike's Resistance is abysmal, and his Speed is lacking compared to those above him.
  • The current meta has seen Ike fall from grace, as the deluge of faster units with superior mixed phase combat have rendered him obsolete.


Ike: Brave Mercenary Ike Brave Mercenary Face FC.png Icon Class Green Axe.png
Icon Move Infantry.png
B+
  • The strengthening of the metagame has been harsh towards Ike, as despite having great Attack and Defense and coupled with Urvan's damage reduction capabilities, he is nowhere near the metagame dominant threat he used to be.
  • Steady Breath in conjunction with Urvan makes Ike a good duelist, with particular effectiveness against heroes that utilize brave weapons. Quick Riposte is more useful here, as the guaranteed counter attack is more consistent than Beorce's blessing.
  • With his low Speed and poor Resistance, Ike is relatively easy to pick off from magical attackers, such as tome and dragons.


Ike: Vanguard Legend Ike Vanguard Legend Face FC.png Icon Class Red Sword.png
Icon Move Infantry.png
A-
  • Ike functions similarly to his standard counterpart, but with a superior stat spread. His stats make him a solid physical tank, with Ragnell giving him coverage against ranged units and a signature special that makes him a powerful enemy phase unit.
  • Warding Breath helps mitigate Ike's comparatively weaker Resistance stat, improving his matchups against mages and dragon units. It pairs extremely well with his Radiant Aether, allowing Ike to unleash it on enemy phase, provided he can attack twice.
  • Ike works well with Quick Riposte (which has terrific synergy with Radiant Aether) and Wrath (which gives his specials a lot more oomph). He can also make use out of Steady Breath and reinforce his already stellar Defense stat. He's also a great user of Special Spiral 3 due to how it synergizes with a Breath skill and Radiant Aether.
  • His low Speed and Resistance are his shortcomings. Even with Warding Breath, Ike will struggle to tank heavier magical attacks.
  • Similar to his regular counterpart, Ike's lack of good player phase combat hurts him when compared to the other swords above him, as his substandard Speed cripples him even on enemy phase.
Inigo: Indigo Dancer Inigo Indigo Dancer Face FC.png Icon Class Green Tome.png
Icon Move Infantry.png
A+
  • With the ability to provide dancing utility and decent green mage offense, Inigo stands out as a unique unit the metagame.
  • Gronnraven+ and Triangle Adept give him immense coverage, giving him the ability to counter both Reinhardt and Brave Lyn. In cases where his defensive utility is not needed, he can act as a supporting dancer unit to double your team's offense, or aid in moving units out of enemy range.
  • His stats are on the whole rather unimpressive, but they're just enough to let him get by.


Innes: Regal Strategician Innes Regal Strategician Face FC.png Icon Class Colorless Bow.png
Icon Move Infantry.png
A
  • Innes's offensive statline of 33/34 makes him a solid offensive archer. His impressive Resistance makes him difficult to KO with magic attacks as well.
  • With Nidhogg's new refine, his defensive options have opened up a bit more. Its special skill is not even worth considering, but by going the Defense refine route and leveraging Nidhogg's base ability well, Innes can be a surprisingly competent Close Counter user -- so long as you're willing to stack Defense on him.
  • Otherwise, his bottom class Defense is a serious shortcoming, as it makes him struggle mightily against dragons and distant counter units.


Innes: Flawless Form Innes Flawless Form Face FC.png Icon Class Green Axe.png
Icon Move Flier.png
A
  • With his stellar 33/37 offensive stat spread and respectable physical Defense, Innes manages to stand out from other flying Green Axe staples such as Camilla, Minerva and Cherche,
  • His stat spread makes him well suited to running a variety of builds, such as Slaying Axe/Giant Spoon for a mixed phase presence, Brave Axe for pure offense, and of course, his default weapon which pairs quite well with skills like Darting Blow and Swift Sparrow.
  • His subpar Resistance is his biggest shortcoming, putting him at risk to dragons and mages alike.


Ishtar: Thunder Goddess Ishtar Thunder Goddess Face FC.png Icon Class Blue Tome.png
Icon Move Infantry.png
S-
  • The Goddess of Thunder has a terrific offensive statline that is even further boosted by her legendary weapon.
  • Mjolnir gives her 6 more Speed and a cooldown reduction for specials. Although it's ultimately not as powerful as a bladetome, it's more flexible, giving Ishtar an easier time doubling extremely fast units.
  • Skills that boost her offensive stat lines are a must, making Fury, Life and Death and Swift Sparrow the goto for her A-slot. Desperation is an easy fit, letting her bypass counterattacks altogether, which is particularly crucial in some of her harder matchups.
  • Ishtar is a powerful unit, but she's not flawless. She struggles to break through blue Res tanks like Effie and Fjorm, and has a poor matchup against Nowi.


Jaffar: Angel of Death Jaffar Angel of Death Face FC.png Icon Class Colorless Dagger.png
Icon Move Infantry.png
B
  • Jaffar’s best option is an Enemy Phase build due to his exceptionally low Attack stat.
  • Like most all dagger units, he prefers taking the Cloud Maiougi+ and specializing against dragons specifically in the current Arena climate; while the Deathly Dagger can see good use in certain circumstances, it is not suited for the purpose of outright killing targets, and so isn’t considered for this tier list.
  • Low Resistance prevents him from ploying targets with above 30 base Resistance, but Jaffar’s more balanced Defense and Resistance stats (25 and 22 at base respectively) suits taking on dragons, compared to other dagger units who dump one stat in favor of the other.
  • Essentially in the same boat as Jakob; his stats are very similar overall and simply prevent him from really exceeding at Enemy or Player Phase combat even when specializing against dragons.
  • Because of his issues securing kills even with dragon effectiveness as outlined above, Jaffar is not suited for general use in the Arena.
Jagen: Veteran Knight Jagen Veteran Knight Face FC.png Icon Class Blue Lance.png
Icon Move Cavalry.png
B+
  • He has best-in-class Resistance for a cavalry unit, giving him extra high magical bulk. His Attack, Speed, and Defense on the other hand are all lackluster.
  • Ploy let's Jagen leverage his mighty Resistance stat, debuffing enemies from afar to support his teammates or make it easier to take down enemies himself. As a cavalry unit, his increased movement means he has more flexibility to position for a ploy and also to flank enemy units.
  • He's limited to enemy phasing due to his underwhelming offensive statline. He's vulnerable to physical attackers as well


Jakob: Devoted Servant Jakob Devoted Servant Face FC.png Icon Class Colorless Dagger.png
Icon Move Infantry.png
B
  • Jakob's stats don't really impress, as he has below average Attack, serviceable Speed and mediocre defenses.
  • He can perform decently with the Poison Dagger, Kitty Paddle or Barbed Shuriken, but is outclassed by most dagger users in the game.
  • Just underwhelming all around, sadly.


Jakob: Devoted Servant Jakob Devoted Servant Face FC.png Icon Class Colorless Dagger.png
Icon Move Infantry.png
B
  • Jakob’s best option is an Enemy Phase build due to his low Attack stat.
  • Like most all dagger units, he prefers taking the Cloud Maiougi+ and specializing against dragons specifically in the current Arena climate.
  • Low Resistance prevents Jakob from ploying targets with above 30 base Resistance, but his balanced Defense and Resistance stats (25 and 24 at base respectively) suits taking on dragons, compared to other dagger units who dump one stat in favor of the other.
  • His stats are too even across the board to particularly stand out though; he’s slightly more capable at taking hits compared to most dagger units, but his lack of raw Attack power and middling speed prevent him from performing amazingly in either Enemy or Player Phase even when specializing against dragons.
  • Because of his issues securing kills even with dragon effectiveness as outlined above, Jakob is not the best choice for general use in the Arena.
Jeorge: Perfect Shot Jeorge Perfect Shot Face FC.png Icon Class Colorless Bow.png
Icon Move Infantry.png
B
  • With serviceable offensive stats, Jeorge functions as a decent Brave Bow user.
  • Brave Bow+ significantly improves his offense, giving him a strong player phase, while Parthea's effect gives him mage checking potential; sadly, opting to use it really hurts his player phase.
  • His enemy phase is poor and his stat distributionmakes him worse than a couple of other archers who perform his exact niche.


Joshua: Tempest King Joshua Tempest King Face FC.png Icon Class Red Sword.png
Icon Move Infantry.png
B
  • Good offenses and surprisingly sturdy defensive stats make Joshua into an overly well-rounded unit sword unit, for better or for worse.
  • Audhulma is a solid personal weapon, and when paired with tools such as Distant Counter, Quick Riposte and a Distant Defense seal, Joshua can function as a terrific check to mage units. He isn't too shabby as a duelist either, and can make great use out of Defense Ploy to soften up opposing enemies.
  • Due to his well-rounded nature and lack of boons, Joshua is lacking in terms of raw stats. He struggles to measure up against the better optimized red sword units, such as Mia, Leif and Ayra.


Julia: Naga's Blood Julia Nagas Blood Face FC.png Icon Class Green Tome.png
Icon Move Infantry.png
A
  • Julia functions as a magical tank, sporting impressive Attack and Resistance, which is further boosted by Naga's passive ability.
  • Divine Naga gives her dragon slaying functionality (which is incredibly valuable

In the current metagame) and the ability to bypass enemy buffs, making it easier for to tank hits or deal damage to foes.

  • Julia has a couple of different skills at her disposal. Death Blow maximizes her player phase and ensures she can kill even the sturdiest of Nowi's in one blow. Fury on the other hand gives a tremendous boost to Julia's statline, making her deceptively difficult to kill and improves her ability to double. She makes excellent use out of Green Tomebreaker, a skill that allows her to serve as an excellent check to opposing Green mage units, and can ruin Lancebreaker to check to ORKO lance units.
  • Her Speed and low defense are her weak points. She struggles against Berkut's Lance Effie and Fjorm, and although she has effective damage against dragon units, red and even green dragon units rip her apart.


Julius: Scion of Darkness Julius Scion of Darkness Face FC.png Icon Class Red Tome.png
Icon Move Infantry.png
B
  • Julius is a strange, and lopsided unit with great Attack and substantial Resistance, but critically low Defense and subpar Speed.
  • Loptuous is an interesting weapon, granting Julius a weakness to dragonslayer weapons, but in exchange, reducing the opponent's damage by 6 during combat. There are some interesting applications here (such as letting him power through Reinhardt of all characters), but it falls short of spectacular due to Julius's defense.
  • He benefits from Distant Defense and Quick Riposte, which further shores up his meager physically Defense and gives him a stronger enemy phase respectively.
  • Overall, his critically low physical Defense stat, and utterly wasted Speed hold him back greatly.


Kagero: Honorable Ninja Kagero Honorable Ninja Face FC.png Icon Class Colorless Dagger.png
Icon Move Infantry.png
A
  • Like most all dagger units, she prefers taking the Cloud Maiougi+ and specialising against dragons specifically in the current Arena climate.
  • Kagero’s high Attack stat (35 at base) is sufficient to one-hit KO all dragons with Death Blow 4, an Attack +3 Sacred Seal, and an attack-refined Cloud Maiougi.
  • Because of this, she can run Chill Speed 3 in her B slot to improve her matchups against non-dragon opponents, and offer some measure of support for her teammates as well.
  • Since she is able to one-shot all dragons reliably, her low bulk isn’t an issue. However, her Resistance stat is not high enough to reliably ploy targets, preventing her from offering further support to her teammates.
  • With all of this in account, Kagero is a solid choice for a dragon-killing specialist, and is capable of taking on non-dragon foes as well.
Kagero: Spring Ninja Kagero Spring Ninja Face FC.png Icon Class Colorless Dagger.png
Icon Move Flying.png
A+
  • Like most all dagger units, she prefers taking the Cloud Maiougi+ and specialising against dragons specifically in the current Arena climate.
  • Kagero’s high Attack stat (35 at base) is sufficient to one-hit KO all dragons with Death Blow 4, an Attack +3 Sacred Seal, and an attack-refined Cloud Maiougi.
  • Because of this, she can run Chill Speed 3 in her B slot to improve her matchups against non-dragon opponents, and offer some measure of support for her teammates as well. She can also instead run Flier Formation or Aerobatics to further extend her mobility.
  • Since she is able to one-shot all dragons reliably, her low bulk isn’t an issue. However, her Resistance stat is not high enough to reliably ploy targets, preventing her from offering further support to her teammates.
  • What sets Kagero: Spring Ninja apart from Kagero: Honorable Ninja is the 2 additional points of speed she has at base and her flier mobility, which makes her significantly more flexible to use in the player’s hands (having access to such skills as Guidance and Flier Guidance to help allies with positioning) and puts her above all other pure-combat colorless dagger units.
Kana: Dragon Princess Kana Dragon Princess Face FC.png Icon Class Green Breath.png
Icon Move Infantry.png
A
  • Kana is a capable dragon unit, with a well-rounded stat spread that fortunately doesn't let her down.
  • LightningBreath+ is the goto for most Dragon units and Kana isn't really an exception; with Steady Breath, Quick Riposte and a special of your choice, she functions similarly to Female Corrin as a fast enemy phase specialist.
  • Her default kit should suffice as well, with Waterbreath and Fierce Stance giving her a balanced enemy phase build that's particularly effective against melee units. Goad Dragons naturally makes her well suited to Dragon spam teams as well.
  • Relative to Fae, Kana has greater Speed and Defense, but lower HP, Attack and Resistance. Kana's greater Speed lets her avoid getting doubled by faster units, which, when coupled with her higher Defense stat makes her much better at taking on physical attackers. That said, her higher Speed is less essential in practice, due to a scarcity of fast blue units in the metagame. Overall, they're relatively on par with each other.
  • Her Resistance is a bit of a weak point, and she's reliant on buffs to make the most out of her due to her well-rounded nature.
Kana: Dragon Spawn Kana Dragon Spawn Face FC.png Icon Class Blue Breath.png
Icon Move Infantry.png
A
  • Male Kana is also a capable unit, with a well-rounded statline that gives him a fair amount of flexibility as a unit, with a few caveats.
  • As a unit, Kana performs almost identically as his mother, Corrin, using LightningBreath+ to grant him important coverage against ranged units, and making use out of skills like Steady Breath and Quick Riposte further reinforce his solid enemy phase. Alternatively, Guard and the Quick Riposte seal may be used to hamper powerful offensive units.
  • Kana's base kit can be put to great use as well, with Brazen Def/Res 3 and Waterbreath giving him an especially strong enemy phase against melee units, while Fortify Dragon makes him particularly capable on Dragon teams.
  • His stats are overly well-rounded, making reliant on buffs to excel. His inability to have boons limits his overall potential as a unit as well.


Karel: Sword Demon Karel Sword Demon Face FC.png Icon Class Red Sword.png
Icon Move Infantry.png
A
  • Karel fits into the typical swift Red Sword archetype, having good Speed and serviceable Attack, and would have been completely forgettable were it not for his signature weapon.
  • His serviceable attack gets bumped up to extremely powerful by utilizing Nameless Blade's combined Wo Dao+ and Slaying Edge effect. Utilizing his high HP and mixed defenses, he is more than capable of tanking one hit. Then, utilizing Distant Counter, Wrath, and Moonbow or Reprisal, he can then instantly slay most enemies attacking him
  • He then has the speed to usually prevent himself from getting doubled, and against slower and bulkier targets double them back if the first hit wasn't enough to secure the kill. Wrath will let him always have his special up during the player phase, increasing his player phase burst potential.
  • His high HP pool also lets him run Panic Ploy well, supporting his team before first combat.
  • He's somewhat vulnerable on the Resistance side, and is completely reliant on the Nameless Blade for damage.
Karla: Sword Vassal Karla Sword Vassal Face FC.png Icon Class Red Sword.png
Icon Move Infantry.png
S
  • Karla has a dominant offensive stat spread with 35 Attack and 40 Speed which is a combination that isn't matched by any other unit in the game.
  • Her stats alone would make her a huge threat but her signature weapon effectively gives her a 23 might slaying weapon at max power, which is completely ridiculous.
  • Karla is a fairly flexible unit. To start, a typical Distant Counter build with Wrath grants her coverage against ranged units while super-charging her offense after she takes damage. Alternatively, she can opt for a faster, melee-oriented build with Fury/Swift Sparrow, Desperation and Galeforce to make her a fearsome duelist that can potentially sweep through teams.
  • Karla's Defense and Resistance are below par, but classifying these as genuine weaknesses would be highly disingenuous (especially since her Speed and HP mitigate her poor defenses somewhat). Karla is currently about as good as it's going to get for offensive infantry sword units, being on par if not arguably surpassing the previous gold standard, Ayra.


Katarina: Wayward One Katarina Wayward One Face FC.png Icon Class Red Tome.png
Icon Move Infantry.png
A-
  • Katarina has solid offensive statline and impressive Resistance stat, making her a capable Red tome user.
  • She makes excellent use out of the Rauðrblade+, and with it, the ability to inflict considerable damage after receiving buffs. She's free to make use out of any, though she can make great use out of Chill Res to soften Resistant walls.
  • Her defense is bottom class, and she really struggles against dragon units as result.


Kaze: Easygoing Ninja Kaze Easygoing Ninja Face FC.png Icon Class Colorless Dagger.png
Icon Move Infantry.png
B+
  • Kaze’s best option is an Enemy Phase build due to his middling Attack stat.
  • Like most all dagger units, he prefers taking the Cloud Maiougi+ and specializing against dragons specifically in the current Arena climate; the Barb Shuriken+ he comes with is not a bad choice of weapon, but it doesn’t allow Kaze as many one-round matchups as the Cloud Maiougi does.
  • Kaze’s good Resistance stat (34 at base) allows him to ploy most dragons with ease; Attack Ploy increases his survivability and offsets his poor Defense stat, while Defense Ploy increases his KO potential.
  • Kaze’s high Speed stat (36 at base) allows more flexibility compared to lower-tiered dagger units; while primarily Enemy Phase focused, he can net some kills on Player Phase if the situation warrants it.
  • Kaze is still not the best choice for an anti-dragon specialist in the arena; however, since he can see some successes on Player Phase without assistance and ploy to improve his matchups, he is more useful than Saizo, Matthew, Jakob, and Jaffar in most every situation.
Klein: Silver Nobleman Klein Silver Nobleman Face FC.png Icon Class Colorless Bow.png
Icon Move Infantry.png
B
  • Klein boasts well-rounded offensive stats that have not aged well, putting him below other similarly well-rounded archer units (such as Takumi and Jeorge) who have also not aged well.
  • Regardless, he functions wonderfully with his default kit, enabling him to ORKO decent portions of the metagame. His B slot is flexible, and he can be outfitted with whatevr you want to suit your teams needs (such as Bowbreaker, Swordbreakert, etc).
  • His enemy phase is poor and his stat arrangement makes him decidedly worse than other archers who perform his exact niche.


L'Arachel: Princess of Light LArachel Princess of Light Face FC.png Icon Class Blue Tome.png
Icon Move Cavalry.png
B
  • The beautiful princess of peerless beauty comes across as a fairly typical Cavalry unit... which is entirely the case. She has decent offensive stats and a fairly great Resistance stat, but nothing mindblowing.
  • Predictably she's a great blade tome user, leveraging her movement and offense to attack from multiple ranges. She can also stick with her default weapon for the helpful +3 boost to Attack and Speed (which pairs off well with Fury and Desperation).
  • Her physical Defense is really bad, which puts her at risk of physical attackers and also makes her struggle against Dragon units.


Lachesis: Lionheart's Sister Lachesis Lionhearts Sister Face FC.png Icon Class Colorless Staff.png
Icon Move Infantry.png
B
  • Lackluster has passable Attack, impressive resistance and not much else going for her.
  • Wrathful Staff makes her put her Attack stat to good use, giving her decent offensive. She is too slow to double, however.
  • Refinery upgrades give her a new lease on life, with letting her make use out of Pain, Gravity and Dazzle builds to great effect.
  • Her awful physical defense aside, her stat arrangement leaves her directly outclassed by most healers.


Laslow: Dancing Duelist Laslow Dancing Duelist Face FC.png Icon Class Red Sword.png
Icon Move Infantry.png
B+
  • A red sword unit with strong Attack and Defense, making him a tank unit.
  • Steady Breath, Quick Riposte and Slaying Edge are almost mandatory to get the most of out of him; he can also opt for a Brave Sword set, but is outmatched in that regard.
  • Unfortunately for Laslow, he's outclassed by a number of similarly bulky Red sword units, such as Chrom and Gray.


Legault: The Hurricane Legault The Hurricane Face FC.png Icon Class Colorless Dagger.png
Icon Move Infantry.png
B+
  • Legault’s best option is an Enemy Phase build due to his middling Attack stat.
  • Like most all dagger units, he prefers taking the Cloud Maiougi+ and specializing against dragons specifically in the current Arena climate; The Cleaner+ he comes with is a very unreliable choice of weapon, as its power fluctuates based on a factor that the player has virtually no control over.
  • Legault’s high Speed stat (38 at base) allows more flexibility compared to lower-tiered dagger units; while primarily Enemy Phase focused, he can net some kills on Player Phase if the situation warrants it.
  • He is slightly better than Gaius in terms of offence, but has a bit less bulk thanks to a lower HP stat. There’s not enough of a statistical difference between the two to see an appreciable gap in performance because of this.
  • Legault is still not the best choice for an anti-dragon specialist in the arena; however, since he can see some successes on Player Phase without assistance, he is more useful than Saizo, Matthew, Jakob, and Jaffar for general team compositions.


Legion: Masked Maniac Legion Masked Maniac Face FC.png Icon Class Green Axe.png
Icon Move Infantry.png
B+
  • Legion is entirely focused on offense, with an impressive 36 Attack/35 Speed stat spread. His defenses are quite lacking in comparison, however.
  • Legion is built for making use out of Brave Axe+ builds, with skills like Death Blow giving him the ability to cut down opponents of all kinds. Legion can also make use out of a standard Slaying Axe set in order to pick up a statline boost.
  • Legion's terrible defenses result in him having a terrible enemy phase.
  • Legion can't have beneficial IVs, but his strong offensive statline nearly makes up for it.


Leif: Prince of Leonster Leif Prince of Leonster Face FC.png Icon Class Red Sword.png
Icon Move Infantry.png
A+
  • Leif's statline is nothing short of fantastic for an infantry sword unit, with terrific Speed and good Attack giving him solid offense, in addition to having respectable Defense.
  • His statline gives him plenty of flexibility, but by far his most notable aspect as a unit is his signature skill, S drink. S-drink lowers his special charge by one, and it stacks with Quicken pulse and Slaying Edge; this allows him to make terrific use out of powerful specials immediately, such as Luna.
  • His mediocre Resistance is exploitable.


Leo: Sorcerous Prince Leo Sorcerous Prince Face FC.png Icon Class Red Tome.png
Icon Move Cavalry.png
A
  • The Sorcerous Prince is an odd unit, sporting good, well-rounded defenses, but mediocre Attack and poor Speed.
  • The Rauðrblade+ is his goto offensive weapon, as it mitigates his lackluster offense. Paired with a breaker skill and Quick Riposte, Leo ends up having surprisingly good coverage against most of the metagame.
  • Quick Riposte specifically lets him leverage the significant boost from his blade tome to deal great damage to ranged units.
  • The refinement pushes Leo as a ranged counter unit, giving him near immunity to doubles from ranged units, allowing him to serve as a good general check to them. Unfortunately, Leo's mediocre attack, paired with the general high magical bulk mages tend to have can cause him to have problems securing kills against them, so it's sadly a lesser option.
  • His poor Speed is his biggest weakness, and he's reliant on buffs to shine on player phase.
Leo: Seashore's Prince Leo Seashores Prince Face FC.png Icon Class Red Tome.png
Icon Move Infantry.png
B+
  • Sporting average attack, and great Resistance, Leo is basically a mage Tank, with little going for him.
  • His Resistance when paired with Quick Riposte turns him into a decent enemy phase duelist, though despite this he still struggles against stronger mages.
  • A lack of good player phase due to below average speed hinders Leo greatly. His average attack also means he won’t one-shot much.
  • His awful defense means he does poorly against physical Distant Counter users, and it prevents him from functioning as a mixed tank like Sophia and Henry.


Leon: True of Heart Leon True of Heart Face FC.png Icon Class Colorless Bow.png
Icon Move Infantry.png
B+
  • Leon is one of the strongest bow users in the game with 34 attack with serviceable Speed and above average Defense to go along with it.
  • His attack stat makes him the perfect candidate for aBrave Bow+ build. His B slot is entirely flexible, but a breaker gives him good coverage while Chill Defense can potentially make it easier for him to punch through tanks.
  • His Res does leave something to be desired and is somewhat exploitable, though he should shred through pretty much all mages on initiation.


Lene: Yearning Dancer Lene Yearning Dancer Face FC.png Icon Class Red Sword.png
Icon Move Infantry.png
A
  • As a dancer unit, Lene's statline is more or less what you'd expect; weak all around, with solid Speed stat that gives her workable offensive utility.
  • The Ruby Sword should let her contribute somewhat reliably when it comes to dealing with Green units, though she can opt for a weapon that gives refine bonuses to improve her statline.
  • Skillwise, it's hard to go wrong with dancer staples like Triangle Adept and Wings of Mercy,though Firestorm Dance has its appeal as well.
  • Her Attack is mediocre (though she's not particularly reliant on it) and her defenses are lacking. The bigger problem is that she doesn't dance for gross men… which means most of our readers are out of luck!
Libra: Fetching Friar Libra Fetching Friar Face FC.png Icon Class Green Axe.png
Icon Move Infantry.png
B+
  • Libra has a well-rounded statline, with great Attack and even defenses, but an awkward Speed stat.
  • Fury works perfectly on him, boosting his offensive and defensive presence while also giving him a crucial boost to Speed, improving his mixed phase presence. Alternatively, Steady Breath can be used to specialize as an enemy phase unit, as well as Distant Counter to deal with pesky mages. Regardless of what set you choose to run, Quick Riposte is a staple.
  • The aforementioned Speed stat is his biggest flaw. It's too low for faster metagame threats, preventing Libra from doubling them even with Chill Speed. It's simultaneously too high for enemy phase sets that rely on targets doubling him to reach peak effectiveness. While still a capable unit, he's largely outdone by other defensive axe users that have more bulk at the cost of speed.


Lilina: Delightful Noble Lilina Delightful Noble Face FC.png Icon Class Red Tome.png
Icon Move Infantry.png
S-
  • Armed with Forblaze, Lilina fulfills her destiny as an extremely powerful one hit obliterator.
  • Forblaze allows Lilina to forgoe Raudrblade by having the same attack as a +4/+4 buff, while being more resilient towards Panic Ploy and offering support with the Chill Res effect of Forblaze.
  • The Death Blow effect, stacked with the skill and Lilina's high attack allows Lilina to OHKO every green and many red threats, and those that are res tanks get hit by the Chill Res effect of Forblaze
  • Because of Lilina's propensity to just kill units in one hit, her B slot is super open for other support skills like Chill Spd or whatever other skills you want her to have. Lilina also has solid resistance and semi decent speed, allowing her to tank magic if she has to.
  • However, her dismal defense stat makes her weak if trying to use Swordbreaker against sword units she can't OHKO, as well as requiring her to be shielded from other physical attacks.
Lilina: Blush of Youth Lilina Blush of Youth Face FC.png Icon Class Green Tome.png
Icon Move Cavalry.png
B
  • Lilina is a strong a unit due to her great Attack, but her other stats aren't particularly noteworthy.
  • Set wise, she has a few options at her disposal, such as a blade tome build or a gronnraven build, utilizing skills that benefit each of those such as Fury and Triangle Adept respectively.
  • Her mediocre defensive stats and Speed don't make her a particularly difficult unit to kill.


Linde: Light Mage Linde Light Mage Face FC.png Icon Class Blue Tome.png
Icon Move Infantry.png
A+
  • With her highly optimized stat spread, Linde is a strong offensive unit. Her high Attack and Speed still lets her run circles around most of the metagame, and her Resistance is good enough to make her a decent check to most mages.
  • Blárblade+ supercharges her offense, effectively allowing Linde to obliterate all but the sturdiest of units after receiving buffs. Desperation is a pretty typical, but good choice here as it allows Linde to power through would be counters once active.
  • Dark Aura gives her exceptional supporting ability without really compromising her offensive capabilities.
  • Her Defense is bottom class and she really struggles against sturdy mage tanks and dragon units.


Linde: Summer Rays Linde Summer Rays Face FC.png Icon Class Colorless Dagger.png
19px
A
  • Like most all dagger units, she prefers taking the Cloud Maiougi+ and specialising against dragons specifically in the current Arena climate.
  • Linde has a good attack stat (34 at base). This allows her to one-hit KO every dragon, so long as she runs Chill Defence 3 in her B slot.
  • She has a statline similar to Takumi: Prince of Soup, with both killing essentially the same units despite Linde’s one-point higher speed (35 at base, compared to Takumi’s 34).
  • Since she is forced to run Chill Defence to secure dragon KOs, Linde’s combat against other foes is not as good as Sothe or Kagero.
  • However, Linde reaps the benefits of being a mounted unit; buffs are easier for her to receive and her range is high, even in spite of trenches. This puts her above Takumi: Prince of Soup and more on level with Sothe and Kagero despite her lesser killing potential.
Linus: Mad Dog Linus Mad Dog Face FC.png Icon Class Green Axe.png
Icon Move Infantry.png
A-
  • Despite his status as a free unit, Linus manages to impress with his decidedly solid stat spread. 37 Attack is stellar, and it's backed up by his solid Defense, workable Speed and Basilikos.
  • Ordinarily, his Speed would be completely wasted on him, but Basilikos and the Life and Death refine change things in a big way, boosting his Speed to the point where it becomes competitive. In short, his offensive power gets a major boost with Basilikos.
  • Sticking with Brazen Atk/Speed makes him a pretty potent player phase unit, especially if it's paired with Desperation. Alternatively, the standard Distant Counter/Wrath build works wonders on him.
  • His Res is poor, and Basilikos only makes it worse. His low merge potential and a lack of boons limits him somewhat, but Basilikos mitigates this weakness somewhat.


Lissa: Sprightly Cleric Lissa Sprightly Cleric Face FC.png Icon Class Colorless Staff.png
Icon Move Infantry.png
B+
  • Lissa suffers from a mediocre stat arrangement; her Resistance and Defense are good, but they're undermined by her poor Speed.
  • As a healer, there is little to no reason to use her over other healers, though she can still be put to good use with the various staves such as Pain, Gravity or Candleight staff paired with either refine ability..
  • Her low Speed makes it very easy to kill her.


Lissa: Pure Joy Lissa Pure Joy Face FC.png Icon Class Green Axe.png
Icon Move Armored.png
S-
  • Lissa's an extremely balanced stat spread with no major shortcomings, but she doesn't really dominate in any particular stat either.
  • Fortunately, her stats are just high enough to the point where they can be abused and she makes particularly good use out of Bold Fighter and Death Blow.
  • On the enemy phase side of things, she can predictably make good use out of Vengeful Fighter and Wrath to mercilessly take down foes that engage her.
  • Her Speed is low enough for most Red units to run circles around her, though they need to be wary of Bold and Vengeful Fighter respective, which can complicate the matchup. Ranged units don't face too much difficulty against her.


Lloyd: White Wolf Lloyd White Wolf Face FC.png Icon Class Red Sword.png
Icon Move Infantry.png
B
  • Lloyd is yet another Speedy Red sword unit with serviceable Attack, though his Resistance is impressive.
  • His lack of IVs limits his offensive potential somewhat, but his signature weapon makes up for this, as it is powerful and effectively gives him 34/37 offensive stats.
  • His Defense is very low, and he still has to compete for the highly contested Red Sword position.
  • Regal Blade's refine offers him additional stats, but requires specific team building as it is otherwise still fairly lackluster.


Lon'qu: Solitary Blade Lonqu Solitary Blade Face FC.png Icon Class Red Sword.png
Icon Move Infantry.png
A+
  • Lon'qu's new prf, the Solitary Blade, allows him to finally showcase his true skills. Not only does it grant him special cooldown -1, but its special skill is Life and Death 3, allowing him to increase his low Attack without sacrificing his A slot.
  • With 45 base HP, he is able to take a hit despite lowered defenses, pairing well with Desperation 3 or Wrath 3 to nuke an enemy with first strike Moonbow or Glimmer activations.
  • His high base Speed combined with his refine makes him an excellent user of the Flashing Blade 3 seal. With it, he can pair it with Luna and have it activate in one round of combat.
  • Fury 3 is a great choice for his A slot to mitigate the defense loss from his weapon. Distant Counter also remains an option if he has some form of healing support, but be wary when dealing with mages.
  • He's only really at full effectiveness after he takes a hit in combat, but his first round combat is still very good.
Lucina: Future Witness Lucina Future Witness Face FC.png Icon Class Red Sword.png
Icon Move Infantry.png
S-
  • Lucina used to set the standard for red Sword units, as her exceptional Speed and great Attack made her a top notch offensive pick. The metagame has introduced a slew of powerful red swords since then, though fortunately, Lucina has still managed to keep up with them due to her stable statline and trusty Falchion.
  • Her Falchion refine allows her an additional option in having a powerful enemy phase by having the quad bond effect. This turns her into an effective mixed phase unit, able to be a fairly good tank while also having the speed and attack to initiate successfully when required.
  • Lucina has a number of options at her disposal such as Steady Breath, Fury and Swordbreaker, making her an excellent duelist and essentially allowing her to cover Green and Red sword units by herself. With Falchion, Renewal and Reciprocal Aid, she can turn into an off-healer, perfect for sustain in chain modes without sacrificing a spot for a healer.
  • Her Resistance is a bit on the low side, and although she can tear through Dragon units, she still needs to be wary of blue dragons that initiate her.


Lucina: Brave Princess Lucina Brave Princess Face FC.png Icon Class Blue Lance.png
Icon Move Infantry.png
A
  • Just like Sword Lucina, she has exceptional speed with attack to back it up with decent physical defense. Her physical defense is heightened even further due to her unique lance.
  • Lucina is an excellent melee duelist, particularly against red and lance units. Running Fury allows her to reach 42 Speed for excellent bulk, but she still needs Lancebreaker to double fast Firesweep Lance users. Her personal weapon Geirskögul provides physical allies within 2 range +3 Attack and Speed in combat, which synergizes sensationally well with her innate C slot skill Drive Speed and increases their combat prowess and bulk significantly.
  • Her Resistance is a bit on the low side, though her Speed typically prevent her from being doubled by mage units.


Lucina: Spring Exalt Lucina Spring Exalt Face FC.png Icon Class Blue Tome.png
Icon Move Infantry.png
A+
  • Spring Lucina is an exclusive speedy blue mage with below average Attack and meager defenses.
  • Her Attack is more than usable in practice however, due to Blárblade+ tome and Fury, which significantly improve her offensive potential.
  • Outside of suffering from standard mage weaknesses, she faces heavy competition from mages like Linde, Delthea and Lute, who has a superior stat spread.


Lucina: Glorious Archer Lucina Glorious Archer Face FC.png Icon Class Blue Bow.png
Icon Move Infantry.png
A+
  • In a metagame where archers are increasingly being rendered obsolete due to rise of Armor and Dragon units Lucina manages to stand out and stay her ground, due to her great statline, terrific weapon and Weapon Triangle Advantage due to being a colored archer
  • Her status as a blue bow user gives a considerably easier time taking on red dragons and red armor, in contrast to colorless bow users.
  • Thogn is a great weapon; the offensive boosts make it easier for Lucina to double fast units, while the defensive boost allows her to better tank a counter attack
  • While her base kit of Swift Sparrow is pretty good, she also the statline to run a mixed phase Close Counter Quick Riposte set. In addition, her unique assist Future Vision opens up interesting possibilities with Link skills, granting Lucina a semi-consistent method of buffing her and her allie’s stats while also allowing her to immediately take advantage of them.
  • Her exploitable Resistance is her biggest shortcoming and it's particularly relevant in the dragon matchup. Fortunately, Thogn and proper support should let Lucina overcome Red and even blue dragons with the proper support
Lucius: The Light Lucius The Light Face FC.png Icon Class Colorless Staff.png
Icon Move Infantry.png
A-
  • Lucius has a rather typical healer stat spread; he's exceptional as far Resistance is concerned, has serviceable Attack and Speed, but his Defense is terrible (the worst in the game, in fact).
  • While generally outclassed by healers with better stat arrangements, Lucius can still make use out of many of the staves for reliable support, depending on your needs.
  • Unfortunately, his bottom class Defense and inability to stand out from other, better staff users makes him a fairly forgettable unit.


Lute: Prodigy Lute Prodigy Face FC.png Icon Class Blue Tome.png
Icon Move Infantry.png
A
  • Lute is yet another mage with excellent Attack and Resistance stats that are complemented with adequate Speed.
  • Her personal tome helps her stand out a little, as +3 Speed boost and built in Speed Ploy are definitely worthwhile.
  • She can also make use out of the blade tome build operates with the usual suspects; Fury/Swift Sparrow, Desperation and a ploy or buff of your choice, though she's slightly outmatched here, and is better of sticking to her strengths.
  • She suffers from weaknesses typical to glass cannon mage units; melee attacks hurts a lot, and she struggles against dragon units.


Lukas: Sharp Soldier Lukas Sharp Soldier Face FC.png Icon Class Blue Lance.png
Icon Move Infantry.png
A-
  • Lukas is an absolute tank, with an impressive Attack stat of 35 and an exceptional Defense stat of 38.
  • Steady Breath, Slaying Lance and Quick Riposte are a must for him on an enemy phase build, as it allows him to tear through physical attackers. He thrashes Red units and has a good matchup against most blue physical attackers.
  • While Lukas performs well against physical attackers, he struggles mightily against magical attackers. His low Resistance means he takes extreme damage from mages and dragons.


Luke: Rowdy Squire Luke Rowdy Squire Face FC.png Icon Class Red Sword.png
Icon Move Cavalry.png
B
  • With good Attack stat and solid physical Defense, Luke is a decent mounted Sword unit.
  • His base kit (with Death Blow over Fire Boost) works well with him, as the Brave Sword and horse give him decent assassination utility.
  • Unfortunately, he's reliant on cavalry buffs to shine as a unit, otherwise he simply isn't strong / fast enough.


Lyn: Lady of the Plains Lyn Lady of the Plains Face FC.png Icon Class Red Sword.png
Icon Move Infantry.png
B+
  • Lyn has lackluster attack, speed that still rates favorably, and decent defensive stats. While she's aged poorly as a unit, Sol Katti still provides a unique effect of allowing her to always double opponents before they can get a hit in if they can counter attack.
  • However, Lyn must already be damaged in order to gain this effect, meaning she will have to engage her first combat without Sol Katti's effect. She can either use a skill like Fury to help get there while padding her first combat, or go all in on the subsequent combats and use a Brazen skill.
  • She's the perfect candidate for Wrath, as its threshold corresponds to Sol Katti's, allowing Lyn to always 2 charge special an enemy she's initiating against.
  • With her fairly decent res, Lyn can use Def Ploy to good effect against most high defense, low res units, helping to mitigate her low attack.


Lyn: Brave Lady Lyn Brave Lady Face FC.png Icon Class Colorless Bow.png
Icon Move Cavalry.png
A+
  • Brave Lyn's offensive stat line of 33/35 combined with cavalry movement and bow range make her a metagame threat.
  • She can run multiple builds ranging from her unique bow Mulagir, Brave bow, and Firesweep Bow. All builds are potent in their own manner from Mulagir ignoring bonuses on tome users and high weapon might, having doubles and quads that can't be countered by physical melee enemies when combined with her unique B skill Sacae's Blessing, and having the Speed to use Firesweep Bow allowing her to negate counterattacks by all units including Dragons and Mages that her B skill does not cover.
  • Her above average Resistance allows her easily survive magical counterattacks and opens up build options including Atk and Def Ploy.
  • The metagame has strengthened, and with the rise of Dragon and Armor units Lyn simply isn't as effective as she used to be.


Lyn: Bride of the Plains Lyn Bride of the Plains Face FC.png Icon Class Colorless Staff.png
Icon Move Infantry.png
A
  • Lyn is a fast healer, with a below average Attack stat and mediocre defenses.
  • Lyn functions as a dedicated healer, providing Attack support when necessary. She makes for a good candidate for pretty much any of the staff + refine combos (Dazzling+ Wrathful, Gravity + Dazzling, etc), and more importantly, her impressive Speed makes it difficult for opponents to double her, somewhat mitigating her low durability.
  • The skill limitations on healers and limits what she can do offensively.


Lyn: Wind's Embrace Lyn Winds Embrace Face FC.png Icon Class Blue Tome.png
Icon Move Armored.png
S
  • She's got notably great Speed and Resistance, with good Attack and decent physical defense to back it up.
  • Offensive builds that utilize a bladetome alongside skills like Swift Sparrow and Fury worth best with her. She can also leverage her defenses with an owl tome build and close combat, giving her a strong enemy phase.
  • She's weaker on the physical defense side of things, but not to a significant degree; her Speed makes it challenging for physical attackers to double her.


Lyn: Lady of the Wind Lyn Lady of the Wind Face FC.png Icon Class Green Bow.png
Icon Move Infantry.png
C
  • Legendary Hero Lyn darts onto the battlefield with competent offensive stats, decent Resistance and two signature skills.
  • Swift Mulagir grants her a hefty boost to Attack and Speed, provided the number of allies near her exceeds the number of allies near her foe. To put it simply, it's a weapon that rewards aggressive turtling with your entire party, instead of on relying on 1-2 characters to deal with specific threats. Its effects are strong, but not consistent enough to be dominant.
  • Law of Sacae is a strictly enemy phase focus skill with a far more lenient activation requirement in comparison to Swift Mulagir. Unfortunately, it's a skill for a highly contested skill slot, and it's generally outmatched by other skills, such as Swift Sparrow, Death Blow and Fury.
  • Lyn works best by foregoing her default entirely and opting for specialized builds, such as a Firesweep Bow or Brave Bow build.
  • While seemingly promising, Lyn suffers from several key weaknesses that hold her back. Her default kit ultimately fails to shine in the current metagame, as the strict requirements on Swift Mulagir make it unwieldy, and Law of Sacae being a strictly enemy phase skill doesn't quite work with Lyn's offensive stat spread. She's also in an unfortunate color, which causes her to struggle against common blue tanks (Effie, Fjorm) and blue dragons (Nowi, Corrin).

Name Icon Rating Notes
Mae: Bundle of Energy Mae Bundle of Energy Face FC.png Icon Class Blue Tome.png
Icon Move Infantry.png
B
  • Celica's right hand girl hits hard, takes magical hits like a champ and has serviceable Speed.
  • Typical for a Blue Mage, she excels with Blárblade tome, dealing massive to anyone unfortunate enough to be targeted by her. Her Resistance gives her ploy utility as well.
  • While her Speed is good, it's not enough to avoid getting doubled by the fastest units, which when compounded with her awful Def makes her really weak to physical Attacks. She can mitigate this with Life and Death, though this comes at the cost of slightly compromised Resistance.


Maria: Minerva's Sister Maria Minervas Sister Face FC.png Icon Class Colorless Staff.png
Icon Move Infantry.png
A
  • Minerva's Sister (seriously, that's her title?) has good Speed and great Resistance, very low physical defense and below average Attack.
  • There are ton of staffs to choose from with staff refines giving her a great deal of utility.
  • She doesn't really stand out as a healer, but she can be put to decent use as a somewhat speedy support healer, similar to Lyn.


Maribelle: Dire Damsel Maribelle Dire Damsel Face FC.png Icon Class Colorless Staff.png
Icon Move Cavalry.png
S-
  • Maribelle's stats are comparable to Elise, but with a stronger emphasis on Attack and Speed. This effectively makes her the best cavalry healer in the game as a result, at barely any cost to her bulk.
  • With her offensive statline, she needs the Wrathful Staff refine to her weapon, and with her natural Dazzling Staff in the B slot, she can hit hard and fear no retaliation.
  • Like other staff users, she has a wealth of weapon options from the damage support of Pain+ to the movement locking abilities of Gravity+
  • Her base weapon, Trilemma, is an interesting weapon type in that it can help secure WTA matchups for weaker units. There’s also the fringe application of having one of your other units run Cancel Affinity to effectively make every matchup neutral.
  • Her defenses are largely awful (with her physical defense being bottom class) so care should be exercised when using Maribelle, lest she go down to an unrefined brute.
Marisa: Crimson Flash Marisa Crimson Flash Face FC.png Icon Class Red Sword.png
Icon Move Infantry.png
B
  • Marisa has average offensive stats for a red sword unit with a strong emphasis on physical defense; she's actually quite durable.
  • While high investment, the Slaying Edge+, Distant Counter, Wrath and Glimmer set up make her a fearsome infantry unit with terrific coverage against green units and the ability to threaten physical tanks.
  • On the other hand, she's more than capable of contributing with just her default kit (+Quick Riposte). Regardless of what set you opt for, her naturally high HP makes her well suited to using Infantry Pulse.
  • Her Attack stat is middling, and an inability to have boons limits her overall potential.


Marth: Altean Prince Marth Altean Prince Face FC.png Icon Class Red Sword.png
Icon Move Infantry.png
S-
  • The Hero King possesses a balanced stat spread, with decent offensive and defensive stats all around.
  • With his new refinement Marth is able to become one of, if not the, strongest support units in the game by giving +2 all stats to allies within 2 spaces, and then an additonal +3 to another two with his C and S slot.
  • While his combat is otherwise lackluster, with only decent attack and speed, his supporting abilities allows him to lean on his allies for off color matchups and focus on those he has triangle advantage against
  • Running a healer set allows him to further support his allies, or otherwise further support.


Marth: Altean Groom Marth Altean Groom Face FC.png Icon Class Green Axe.png
Icon Move Cavalry.png
B-
  • Marth is a well-rounded cavalry unit, with an emphasis towards Speed but comparatively poor Resistance.
  • He unfortunately lacks a defined niche. He can perform fairly well with the Slaying Axe or Giant Spoon, but not to a degree that makes him stand out. As such, he's probably best relying on his Ardent Service, granting him the perfect middle ground between supporting and offensive play.
  • Fury is extremely important for improving his overall stat line, with his Attack and Resistance receiving crucial boosts. His B slot is flexible, with Chill skills, Quick Riposte or even a breaker of you would work.
  • His low Resistance, merely satisfactory Attack, low merge potential and lack of boons really hold him back.


Marth: Enigmatic Blade Marth Enigmatic Blade Face FC.png Icon Class Red Sword.png
Icon Move Infantry.png
S-
  • Same stats as Lucina, but lack of IV potential makes Marth (Masked) tiered lower relative to her.



Mathilda: Legendary Knight Mathilda Legendary Knight Face FC.png Icon Class Blue Lance.png
Icon Move Cavalry.png
B
  • Lance cavalry hero with exceptional Res, similar to Jagen’s stat line, but with more serviceable Spd alongside better but still mediocre Atk.
  • She fills the niche as a magic counter, which does have its benefits in a mage-dominant meta. With Defense Ploy, she can also give herself a little more offensive edge that she lacks with her base stats.
  • However in general, her other stats are middling and leave much to be desired.


Matthew: Faithful Spy Matthew Faithful Spy Face FC.png Icon Class Colorless Dagger.png
Icon Move Infantry.png
B
  • Matthew’s best option is an Enemy Phase build due to his exceptionally low Attack stat.
  • Like most all dagger units, he prefers taking the Cloud Maiougi+ and specializing against dragons specifically in the current Arena climate.
  • Low Resistance both prevents him from ploying and hurts him against dragons (who can perfectly discriminate against defensive stats), making him worse at surviving than other daggers with high Res or balanced Def/Res stats.
  • He is statistically similar to Saizo, but Matthew’s comparatively better bulk against dragons (+2 Res and +5 HP) increases his survivability by an appreciable amount, securing more matchups for Matthew even in spite of his lower Attack stat.
  • Because of his issues securing kills even with dragon effectiveness as outlined above, Matthew is not a prime choice for general use in the Arena.
Merric: Wind Mage Merric Wind Mage Face FC.png Icon Class Green Tome.png
Icon Move Infantry.png
B
  • Merric has an odd stat line for a mage, sporting mediocre Atk and very low Res while having serviceable Spd, average Def and and impressive HP.
  • Excalibur gives him the unique niche of slaying fliers, giving him terrific matchups against Green, Blue and potentially Red flying units.
  • His refine has given him a new lease on life. The cooldown reduction is solid, and when paired with skills like Bonfire and Close Counter give Merric a fairly good enemy phase.
  • He has a couple of options to consider when choosing how to refine Excalibur. The skill refine is definitely appealing, giving him a tremendous offensive boost to his statline. It's requirements are a bit strict, however, requiring the use of another mage or healer on the team, which can be difficult to slot in. If you're committed to make him work, this is by far his best option, as otherwise you're better off going with the Res refine to shore up his poor Resistance stat.
  • His awful Resistance and mediocre Attack are his biggest shortcomings, and although they can both be mitigated somewhat with his refine, it's difficult to patch up his Resistance and Attack at the same time.
Mia: Lady of Blades Mia Lady of Blades Face FC.png Icon Class Red Sword.png
Icon Move Infantry.png
A+
  • With a phenomenal offensive stat spread of 32/40, Mia more than matches the new standard for good Red sword units.
  • Her personal sword gives her a nice boost to her Attack and a Wo Dao effect, amplifying her offense even further.
  • Mia can make use out of two very good and distinct builds; the distant counter build gives her coverage against ranged units, making her particularly handy against green mages and non-poison dagger units. She can also stick to using her default build with Flashing Blade, making her into a top class duelist.
  • She's ever so slightly vulnerable on the Resistance side, but outside from that she suffers from no real weaknesses.


Micaiah: Priestess of Dawn Micaiah Priestess of Dawn Face FC.png Icon Class Blue Tome.png