Initiating

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Initiating combat is a keyword phrase condition found in certain skill descriptions. Such skills only activate if the unit with the skill equipped either starts a combat, or gets initiated upon by an enemy unit, depending on how the skill reads.

Player Phase[edit | edit source]

Skills with the wording If unit initiates combat require the unit to initiate on the opponent, i.e. start the combat. This can only happen during the player phase. The unit does not need to deal damage, nor be the first to attack (as when the foe has Vantage), to fulfill this condition. Skills that activate after combat additionally require that the unit survive the combat.

List of Weapons

Unrefined weapons related to this keyword

Weapon Description
Adult (Cavalry) At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack.
Amiti Inflicts Spd-2. If unit initiates combat, unit attacks twice.
Argent Bow Effective against flying foes. Inflicts Spd-2. If unit initiates combat, unit attacks twice.
Aura If unit initiates combat, restores 5 HP to adjacent allies after combat.
Beach Banner+ If unit initiates combat, grants Atk/Spd/Def/Res+2 during combat.
Beach Banner If unit initiates combat, grants Atk/Spd/Def/Res+2 during combat.
Blessed Bouquet+ If unit initiates combat, grants Def/Res+2 to allies within 2 spaces for 1 turn after combat.
Blessed Bouquet If unit initiates combat, grants Def/Res+2 to allies within 2 spaces for 1 turn after combat.
Blue Egg+ If unit initiates combat, restores 4 HP after combat.
Blue Egg If unit initiates combat, restores 4 HP after combat.
Book of Orchids If unit initiates combat, grants Atk+6 during combat.
Bouquet Bow+ Effective against flying foes. If unit initiates combat, grants Atk/Spd+4 during combat.
Bouquet Bow Effective against flying foes. If unit initiates combat, grants Atk/Spd+4 during combat.
Brave Axe+ Inflicts Spd-5. If unit initiates combat, unit attacks twice.
Brave Axe Inflicts Spd-5. If unit initiates combat, unit attacks twice.
Brave Bow+ Effective against flying foes.
Inflicts Spd-5. If unit initiates combat, unit attacks twice.
Brave Bow Effective against flying foes.
Inflicts Spd-5. If unit initiates combat, unit attacks twice.
Brave Lance+ Inflicts Spd-5. If unit initiates combat, unit attacks twice.
Brave Lance Inflicts Spd-5. If unit initiates combat, unit attacks twice.
Brave Sword+ Inflicts Spd-5. If unit initiates combat, unit attacks twice.
Brave Sword Inflicts Spd-5. If unit initiates combat, unit attacks twice.
Brazen Cat Fang Grants Spd+3. If unit is not adjacent to an ally, grants Atk/Spd+6 during combat. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack.
Brynhildr If unit initiates combat, inflicts status on foe restricting movement to 1 space through its next action.
Bunny Fang Grants Spd+3. Effective against cavalry foes. After combat, if unit's HP ≤ 75%, grants Special cooldown count-2.
Effect:【Beast (Cavalry)】

【Beast (Cavalry)】
At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack.
Cake Cutter+ If unit initiates combat, grants Atk/Spd+4 during combat.
Cake Cutter If unit initiates combat, grants Atk/Spd+4 during combat.
Carrot Axe+ If unit initiates combat, restores 4 HP after combat.
Carrot Axe If unit initiates combat, restores 4 HP after combat.
Carrot Lance+ If unit initiates combat, restores 4 HP after combat.
Carrot Lance If unit initiates combat, restores 4 HP after combat.
Cherche's Axe Inflicts Spd-5. If unit initiates combat, unit attacks twice.
Clarisse's Bow+ Effective against flying foes.
If unit initiates combat, inflicts Atk/Spd-5 on foes within 2 spaces of target through their next actions after combat.
Clarisse's Bow Effective against flying foes.
If unit initiates combat, inflicts Atk/Spd-5 on foes within 2 spaces of target through their next actions after combat.
Cocobow+ Effective against flying foes.
If unit initiates combat, grants Atk/Spd/Def/Res+2 during combat.
Cocobow Effective against flying foes.
If unit initiates combat, grants Atk/Spd/Def/Res+2 during combat.
Covert Cat Fang Grants Def+3. If unit is within 2 spaces of an ally, grants Atk/Def+3 to unit and allies within 2 spaces during combat. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack.
Cupid Arrow+ Effective against flying foes.
If unit initiates combat, grants Def/Res+2 to allies within 2 spaces for 1 turn after combat.
Cupid Arrow Effective against flying foes.
If unit initiates combat, grants Def/Res+2 to allies within 2 spaces for 1 turn after combat.
Cymbeline If unit initiates combat, grants Atk+4 to adjacent allies for 1 turn after combat.
Dancer's Fan+ If unit initiates combat, restores 7 HP to adjacent allies after combat. After combat, if unit attacked, inflicts Def/Res-7 on foe through its next action.
Dancer's Fan If unit initiates combat, restores 7 HP to adjacent allies after combat. After combat, if unit attacked, inflicts Def/Res-5 on foe through its next actions.
Dancer's Ring+ If unit initiates combat, restores 7 HP to adjacent allies after combat.
Dancer's Ring If unit initiates combat, restores 7 HP to adjacent allies after combat.
Dancer's Score+ If unit initiates combat, restores 7 HP to adjacent allies after combat.
Dancer's Score If unit initiates combat, restores 7 HP to adjacent allies after combat.
Dark Breath+ If unit initiates combat, inflicts Atk/Spd-5 on foes within 2 spaces of target through their next actions after combat.
Dark Breath If unit initiates combat, inflicts Atk/Spd-5 on foes within 2 spaces of target through their next actions after combat.
Dark Greatsword If unit initiates combat, grants Atk/Spd+4 during combat.
Deathly Dagger After combat, if unit attacked, inflicts Def/Res-7 on foe through its next action.
If unit initiates combat, deals 7 damage to foe after combat.
Deep-Blue Bow Grants Spd+3. Effective against flying and armored foes. If foe's HP = 100% and unit initiates combat, grants Atk/Spd/Def/Res+4 during combat.
Dire Thunder Inflicts Spd-5. If unit initiates combat, unit attacks twice.
Durandal If unit initiates combat, grants Atk+4 during combat.
Élivágar If unit initiates combat, converts bonuses on foes within 2 spaces of target into penalties through their next actions.
First Bite+ If unit initiates combat, grants Def/Res+2 to allies within 2 spaces for 1 turn after combat.
First Bite If unit initiates combat, grants Def/Res+2 to allies within 2 spaces for 1 turn after combat.
Fishie Bow+ Effective against flying foes. If unit's HP ≤ 75% and unit initiates combat, unit can make a follow-up attack before foe can counterattack.
Fishie Bow Effective against flying foes. If unit's HP ≤ 75% and unit initiates combat, unit can make a follow-up attack before foe can counterattack.
Forseti Grants Spd+3. If unit's HP ≥ 50% and unit initiates combat, unit can make a follow-up attack before foe can counterattack.
Foxkit Fang Grants Res+3. At start of combat, if unit's Res > foe's Res and if foe uses sword, lance, axe, dragonstone, or beast damage, grants bonus to Atk/Spd/Def/Res = 50% of difference between stats. (Maximum bonus of +8 to each stat.) At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack.
Glitnir Grants Atk+3. If unit initiates combat and foe uses sword, lance, axe, dragonstone, or beast damage, grants Atk+6 during combat, and if unit initiates combat against a foe that can counter, unit makes a guaranteed follow-up attack.
Green Egg+ If unit initiates combat, restores 4 HP after combat.
Green Egg If unit initiates combat, restores 4 HP after combat.
Hawk King Claw Grants Atk+3. If foe's HP = 100% and if unit initiates combat, unit makes a guaranteed follow-up attack. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, grants Atk+2.
Hoarfrost Knife Accelerates Special trigger (cooldown count-1). If unit initiates combat and foe uses sword, lance, axe, dragonstone, or beast damage, grants Def+20 during combat, and if foe can counter, unit makes a guaranteed follow-up attack. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Juicy Wave+ If unit's HP ≤ 75% and unit initiates combat, unit can make a follow-up attack before foe can counterattack.
Juicy Wave If unit's HP ≤ 75% and unit initiates combat, unit can make a follow-up attack before foe can counterattack.
Kitsune Fang Grants Def+3. Grants allies within 2 spaces bonus to Atk/Spd/Def/Res during combat = current bonus on each of unit's stats. Calculates each stat bonus independently. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack.
Light Breath+ If unit initiates combat, grants Def/Res+4 to adjacent allies for 1 turn after combat.
Light Breath If unit initiates combat, grants Def/Res+4 to adjacent allies for 1 turn after combat.
Lofty Blossoms+ If unit initiates combat, grants Atk/Spd+4 during combat.
Lofty Blossoms If unit initiates combat, grants Atk/Spd+4 during combat.
Luna Arc Effective against flying foes. Grants Spd+3. If unit initiates combat, deals damage = 25% of foe's Def. (Ignores reductions to Def from special skills like Lunar Flash.)
Lyfjaberg Grants Res+3. At start of combat, if unit's HP ≥ 50%, grants Atk/Spd+4 during combat, and if unit initiates combat, foe cannot make a follow-up attack. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions, and if bonus was granted to unit, deals 4 damage to unit.
Mjölnir Accelerates Special trigger (cooldown count-1).
If unit initiates combat, grants Spd+6 during combat.
Mögþrasir Inflicts Spd-2. If unit initiates combat, unit attacks twice.
Ninis's Ice Lance Effective against dragon and beast foes. Grants Spd+3. If unit initiates combat, grants Atk/Spd/Def/Res+4 during combat.
Parthia Effective against flying foes.
If unit initiates combat, grants Res+4 during combat.
Rauðrfox+ If unit initiates combat, inflicts Atk/Spd/Def/Res-4 on foe during combat.
Rauðrfox If unit initiates combat, inflicts Atk/Spd/Def/Res-4 on foe during combat.
Rowdy Sword Inflicts Spd-5. If unit initiates combat, unit attacks twice.
Sanngriðr Foe cannot counterattack. If unit initiates combat, grants Atk/Spd+3 during combat. After combat, if unit attacked, inflicts【Gravity】on target and foes within 1 space of target.

【Gravity】
Restricts target's movement to 1 space through its next action.
Shadow Sword Accelerates Special trigger (cooldown count-1). If unit's HP ≥ 50% and unit initiates combat, unit can make a follow-up attack before foe can counterattack.
Shell Lance+ If unit initiates combat, grants Atk/Spd/Def/Res+2 during combat.
Shell Lance If unit initiates combat, grants Atk/Spd/Def/Res+2 during combat.
Sol Katti If unit's HP ≤ 50% and unit initiates combat, unit can make a follow-up attack before foe can counterattack.
Spirit Breath Grants Def+3. If unit initiates combat and unit's Def ≥ foe's Def+5, unit makes a guaranteed follow-up attack. If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
Starfish+ If unit's HP ≤ 75% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Starfish If unit's HP ≤ 75% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions.
Taguel Fang Effective against cavalry foes. If unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, grants Atk/Spd/Def/Res+3 during combat. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack.
Thögn Effective against flying foes.
Grants Spd+3. If unit initiates combat and foe uses sword, lance, axe, dragonstone, or beast damage, grants Atk/Spd/Def/Res+4 during combat.
Vafþrúðnir Inflicts Spd-5. If unit initiates combat, unit attacks twice.
Vessel of Cheer+ If unit initiates combat, grants Atk/Spd+4 during combat.
Vessel of Cheer If unit initiates combat, grants Atk/Spd+4 during combat.
Whelp (Cavalry) At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack.
Worldsea Wave Grants Spd+3. If unit's HP ≥ 50% and unit initiates combat, unit can make a follow-up attack before foe can counterattack.
Yato If unit initiates combat, grants Spd+4 during combat.
Yearling (Cavalry) At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack.

Weapons related to this keyword when refined

Weapon Refined Description
Argent Bow Effective against flying foes. Inflicts Spd-2. If unit initiates combat, unit attacks twice.
Beach Banner+ If unit initiates combat, grants Atk/Spd/Def/Res+2 during combat.
Blazing Durandal Grants Atk+3. If unit initiates combat, grants Special cooldown charge +1 to unit and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.)
Book of Orchids If unit initiates combat, grants Atk+6 during combat.
Cherche's Axe Inflicts Spd-5. If unit initiates combat, unit attacks twice.
Cocobow+ Effective against flying foes.
If unit initiates combat, grants Atk/Spd/Def/Res+2 during combat.
Dancer's Fan+ If unit initiates combat, restores 7 HP to adjacent allies after combat. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Dancer's Ring+ If unit initiates combat, restores 7 HP to adjacent allies after combat.
Dancer's Score+
Durandal If unit initiates combat, grants Atk+6 during combat.
Fishie Bow+ Effective against flying foes. If unit's HP ≤ 75% and unit initiates combat, unit can make a follow-up attack before foe can counterattack.
Juicy Wave+ If unit's HP ≤ 75% and unit initiates combat, unit can make a follow-up attack before foe can counterattack.
Rauðrfox+ If unit initiates combat, inflicts Atk/Spd/Def/Res-4 on foe during combat.
Rowdy Sword Inflicts Spd-5. If unit initiates combat, unit attacks twice.
Shell Lance+ If unit initiates combat, grants Atk/Spd/Def/Res+2 during combat.
Sol Katti If unit's HP ≤ 75% and unit initiates combat, unit can make a follow-up attack before foe can counterattack.
Starfish+ If unit's HP ≤ 75% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.

Weapons related to this keyword when refined with a certain skill

Icon Weapon Refined Description
Swift Sparrow W.png Amiti If unit initiates combat, grants Atk/Spd+4 during combat.
Blazing Durandal W.png Blazing Durandal If unit initiates combat, grants Spd+7 and Def+10 during combat and foe cannot make a follow-up attack.
Continuous Attack - Red Green W.png Bull Blade If cavalry allies within 2 spaces use sword,lance, or axe and unit initiates combat, unit attacks twice.
Swift Sparrow W.png Durandal If unit initiates combat, grants Atk/Spd+4 during combat.
Falchion Gaiden W.png Falchion If unit's HP = 100% at start of combat and unit initiates combat, unit attacks twice, but deals 5 damage to unit after combat.
Death Blow W.png Forblaze If unit initiates combat, grants Atk+6 during combat.
Swift Sparrow W.png Hana's Katana If unit initiates combat, grants Atk/Spd+4 during combat.
Kageros Dart W.png Kagero's Dart If unit initiates combat, reduces damage from foe's first attack by 50%.
Continuous Attack - Red Green W.png Panther Lance If cavalry allies within 2 spaces use sword,lance, or axe and unit initiates combat, unit attacks twice.
Siegmund W.png Siegmund If unit's HP ≥ 90% and unit initiates combat, unit makes a guaranteed follow-up attack.
Brash Assault W.png Sol Katti If unit initiates combat against a foe that can counter and unit's HP ≤ 75%, unit makes a guaranteed follow-up attack.
Darting Blow W.png Steady Lance If unit initiates combat, grants Spd+6 during combat.
Tome of Thoron
Triangle W.png Whitewing Blade If the number of flying allies within 2 spaces ≥ 2, grants Atk/Spd/Def/Res+3 during combat, and if unit initiates combat, unit attacks twice.
Whitewing Lance
Whitewing Spear

List of Assists

None, currently.

List of Specials

Special Description
Blazing Flame Before combat this unit initiates, foes in an area near target take damage equal to 1.5 x (unit's Atk minus foe's Def or Res).
Blazing Light
Blazing Thunder
Blazing Wind
Galeforce If unit initiates combat, grants unit another action after combat.
(Once per turn.)
Growing Flame Before combat this unit initiates, foes in a wide area around target take damage equal to (unit's Atk minus foe's Def or Res).
Growing Light
Growing Thunder
Growing Wind
Rising Flame Before combat this unit initiates, foes in an area near target take damage equal to (unit's Atk minus foe's Def or Res).
Rising Light
Rising Thunder
Rising Wind

List of Passives

Icon Passive Description
Armored Blow 1.png Armored Blow 1 If unit initiates combat, grants Def+2 during combat.
Armored Blow 2.png Armored Blow 2 If unit initiates combat, grants Def+4 during combat.
Armored Blow 3.png Armored Blow 3 If unit initiates combat, grants Def+6 during combat.
Bold Fighter 1.png Bold Fighter 1 If unit's HP = 100% and unit initiates combat, grants Special cooldown charge +1 per unit's attack, and unit makes a guaranteed follow-up attack. (Does not stack.)
Bold Fighter 2.png Bold Fighter 2 If unit's HP ≥ 50% and unit initiates combat, grants Special cooldown charge +1 per unit's attack, and unit makes a guaranteed follow-up attack. (Does not stack.)
Bold Fighter 3.png Bold Fighter 3 If unit initiates combat, grants Special cooldown charge +1 per unit's attack, and unit makes a guaranteed follow-up attack. (Does not stack.)
Bracing Blow 1.png Bracing Blow 1 If unit initiates combat, grants Def/Res+2 during combat.
Bracing Blow 2.png Bracing Blow 2 If unit initiates combat, grants Def/Res+4 during combat.
Brash Assault 1.png Brash Assault 1 If unit initiates combat against a foe that can counter and unit's HP ≤ 30%, unit makes a guaranteed follow-up attack.
Brash Assault 2.png Brash Assault 2 If unit initiates combat against a foe that can counter and unit's HP ≤ 40%, unit makes a guaranteed follow-up attack.
Brash Assault 3.png Brash Assault 3 If unit initiates combat against a foe that can counter and unit's HP ≤ 50%, unit makes a guaranteed follow-up attack.
Breath of Life 1.png Breath of Life 1 If unit initiates combat, restores 3 HP to adjacent allies after combat.
Breath of Life 2.png Breath of Life 2 If unit initiates combat, restores 5 HP to adjacent allies after combat.
Breath of Life 3.png Breath of Life 3 If unit initiates combat, restores 7 HP to adjacent allies after combat.
Darting Blow 1.png Darting Blow 1 If unit initiates combat, grants Spd+2 during combat.
Darting Blow 2.png Darting Blow 2 If unit initiates combat, grants Spd+4 during combat.
Darting Blow 3.png Darting Blow 3 If unit initiates combat, grants Spd+6 during combat.
Darting Blow 4.png Darting Blow 4 If unit initiates combat, grants Spd+9 during combat.
Death Blow 1.png Death Blow 1 If unit initiates combat, grants Atk+2 during combat.
Death Blow 2.png Death Blow 2 If unit initiates combat, grants Atk+4 during combat.
Death Blow 3.png Death Blow 3 If unit initiates combat, grants Atk+6 during combat.
Death Blow 4.png Death Blow 4 If unit initiates combat, grants Atk+8 during combat.
Desperation 1.png Desperation 1 If unit's HP ≤ 25% and unit initiates combat, unit can make a follow-up attack before foe can counterattack.
Desperation 2.png Desperation 2 If unit's HP ≤ 50% and unit initiates combat, unit can make a follow-up attack before foe can counterattack.
Desperation 3.png Desperation 3 If unit's HP ≤ 75% and unit initiates combat, unit can make a follow-up attack before foe can counterattack.
Double Lion.png Double Lion If unit's HP = 100% at start of combat and unit initiates combat, unit attacks twice, but deals 1 damage to unit after combat. (Does not stack.)
Drag Back.png Drag Back If unit initiates combat, unit moves 1 space away after combat.
Target foe moves to unit's previous space.
Hit and Run.png Hit and Run If unit initiates combat, unit moves 1 space away after combat.
Knock Back.png Knock Back If unit initiates combat, target foe moves 1 space away after combat.
Lunge.png Lunge If unit initiates combat, unit and target foe swap spaces after combat.
Mirror Impact.png Mirror Impact If unit initiates combat, grants Atk+6, Res+10 during combat and foe cannot make a follow-up attack.
Mirror Strike 1.png Mirror Strike 1 If unit initiates combat, grants Atk/Res+2 during combat.
Mirror Strike 2.png Mirror Strike 2 If unit initiates combat, grants Atk/Res+4 during combat.
Poison Strike 1.png Poison Strike 1 If unit initiates combat, deals 4 damage to foe after combat.
Poison Strike 2.png Poison Strike 2 If unit initiates combat, deals 7 damage to foe after combat.
Poison Strike 3.png Poison Strike 3 If unit initiates combat, deals 10 damage to foe after combat.
Pulse Smoke 1.png Pulse Smoke 1 If unit initiates combat, inflicts Special cooldown count+1 on target and foes within 1 space of target after combat. (No effect on Special cooldown counts already at maximum.)
Pulse Smoke 2.png Pulse Smoke 2 If unit initiates combat, inflicts Special cooldown count+1 on target and foes within 2 spaces of target after combat. (No effect on Special cooldown counts already at maximum.)
Savage Blow 1.png Savage Blow 1 If unit initiates combat, deals 3 damage to foes within 2 spaces of target after combat.
Savage Blow 2.png Savage Blow 2 If unit initiates combat, deals 5 damage to foes within 2 spaces of target after combat.
Savage Blow 3.png Savage Blow 3 If unit initiates combat, deals 7 damage to foes within 2 spaces of target after combat.
Special Spiral 1.png Special Spiral 1 If unit initiates combat and unit's Special triggers before or during combat, grants Special cooldown count-1 after combat.
Steady Blow 1.png Steady Blow 1 If unit initiates combat, grants Spd/Def+2 during combat.
Steady Blow 2.png Steady Blow 2 If unit initiates combat, grants Spd/Def+4 during combat.
Sturdy Blow 1.png Sturdy Blow 1 If unit initiates combat, grants Atk/Def+2 during combat.
Sturdy Blow 2.png Sturdy Blow 2 If unit initiates combat, grants Atk/Def+4 during combat.
Sturdy Impact.png Sturdy Impact If unit initiates combat, grants Atk+6, Def+10 during combat and foe cannot make a follow-up attack.
Swift Sparrow 1.png Swift Sparrow 1 If unit initiates combat, grants Atk/Spd+2 during combat.
Swift Sparrow 2.png Swift Sparrow 2 If unit initiates combat, grants Atk/Spd+4 during combat.
Swift Sparrow 3.png Swift Sparrow 3 If unit initiates combat, grants Atk+6, Spd+7 during combat.
Swift Strike 1.png Swift Strike 1 If unit initiates combat, grants Spd/Res+2 during combat.
Swift Strike 2.png Swift Strike 2 If unit initiates combat, grants Spd/Res+4 during combat.
Warding Blow 1.png Warding Blow 1 If unit initiates combat, grants Res+2 during combat.
Warding Blow 2.png Warding Blow 2 If unit initiates combat, grants Res+4 during combat.
Warding Blow 3.png Warding Blow 3 If unit initiates combat, grants Res+6 during combat.
Windsweep 1.png Windsweep 1 If unit initiates combat, unit cannot make a follow-up attack. If unit's Spd ≥ foe's Spd+5 and foe uses sword, lance, axe, bow, dagger, or beast damage, foe cannot counterattack.
Windsweep 2.png Windsweep 2 If unit initiates combat, unit cannot make a follow-up attack. If unit's Spd ≥ foe's Spd+3 and foe uses sword, lance, axe, bow, dagger, or beast damage, foe cannot counterattack.
Windsweep 3.png Windsweep 3 If unit initiates combat, unit cannot make a follow-up attack. If unit's Spd > foe's Spd and foe uses sword, lance, axe, bow, dagger, or beast damage, foe cannot counterattack.

List of items

None, currently.

List of structures

None, currently.

Enemy Phase[edit | edit source]

Skills with the wording If foe initiates combat require an enemy unit to trigger a battle with this unit. This can only happen during the enemy phase. The unit being initiated upon does not need to be able to counterattack to fulfill this condition.

List of Weapons

Unrefined weapons related to this keyword

Weapon Description
Armads If unit's HP ≥ 80% and foe initiates combat, unit makes a guaranteed follow-up attack.
Athame Grants Res+3. At start of combat, if foe’s HP < 100%, grants Atk/Spd+5 during combat, and if foe initiates combat, unit can counterattack before foe’s first attack.
Effect:【Dagger 7】

【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Barrier Blade+ If foe initiates combat, grants Res+7 during combat.
Barrier Blade If foe initiates combat, grants Res+7 during combat.
Barrier Lance+ If foe initiates combat, grants Res+7 during combat.
Barrier Lance If foe initiates combat, grants Res+7 during combat.
Berkut's Lance+ If foe initiates combat, grants Res+4 during combat.
Berkut's Lance If foe initiates combat, grants Res+4 during combat.
Binding Blade If foe initiates combat, grants Def/Res+2 during combat.
Blárserpent+ If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+6 during combat.
Blárserpent If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+6 during combat.
Bow of Devotion Effective against flying foes. If foe initiates combat and uses bow, dagger, magic, or staff, grants Atk/Spd/Def/Res+4 to unit during combat.
Bright Naginata If foe initiates combat, grants Atk/Def+4 during combat.
Candelabra+ If foe initiates combat, grants Atk/Spd/Def/Res+2 during combat.
Candelabra If foe initiates combat, grants Atk/Spd/Def/Res+2 during combat.
Gronnserpent+ If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+6 during combat.
Gronnserpent If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+6 during combat.
Guard Bow+ Effective against flying foes.
If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+6 to unit during combat.
Guard Bow Effective against flying foes.
If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+6 to unit during combat.
Handbell+ If foe initiates combat, grants Atk/Spd/Def/Res+2 during combat.
Handbell If foe initiates combat, grants Atk/Spd/Def/Res+2 during combat.
Hinata's Katana If foe initiates combat, grants Atk/Def+4 during combat.
Kriemhild If a bow, dagger, magic, or staff foe initiates combat and unit is within 2 spaces of an ally, unit can counterattack regardless of foe's range and foe cannot make a follow-up attack, but after combat if unit attacked, deals 20 damage to nearest ally.
Lion King Fang Grants Atk+3. If foe initiates combat, grants Atk/Spd/Def/Res+4 during combat. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and unit can counterattack regardless of foe's range.
Luncheon Lance+ If foe initiates combat, grants Atk/Def+4 during combat.
Luncheon Lance If foe initiates combat, grants Atk/Def+4 during combat.
Maltet Accelerates Special trigger (cooldown count-1). If unit's HP ≥ 50% and foe initiates combat, unit makes a guaranteed follow-up attack.
Meisterschwert Inflicts Spd-5. Unit attacks twice.
(Even if foe initiates combat, unit attacks twice.)
Naga Effective against dragon foes. If foe initiates combat, grants Def/Res+2 during combat.
Rapier Effective against armored and cavalry foes. Grants Spd+3. If unit's HP ≤ 75% and foe initiates combat, unit can counterattack before foe's first attack.
Reprisal Lance+ If foe initiates combat, grants Atk+6 during combat.
Reprisal Lance If foe initiates combat, grants Atk+6 during combat.
Sack o' Gifts+ If foe initiates combat, grants Atk/Spd/Def/Res+2 during combat.
Sack o' Gifts If foe initiates combat, grants Atk/Spd/Def/Res+2 during combat.
Safeguard+ If foe initiates combat, grants Def+7 during combat.
Safeguard If foe initiates combat, grants Def+7 during combat.
Sandwiches!+ If foe initiates combat, grants Atk/Res+4 during combat.
Sandwiches! If foe initiates combat, grants Atk/Res+4 during combat.
Summer's Breath Effective against dragon foes. Grants Def+3. If foe initiates combat, grants Special cooldown charge +1 per attack during combat. (Only highest value applied. Does not stack.) If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
Tannenboom!+ If foe initiates combat, grants Atk/Spd/Def/Res+2 during combat.
Tannenboom! If foe initiates combat, grants Atk/Spd/Def/Res+2 during combat.
Toasty Skewer+ if a foe initiates combat against an ally within 2 spaces of unit, grants Def/Res+3 to that ally during combat.
Toasty Skewer if a foe initiates combat against an ally within 2 spaces of unit, grants Def/Res+3 to that ally during combat.
Valaskjálf If unit's HP ≤ 50% and foe initiates combat, unit can counterattack before foe's first attack.
Vanguard+ If foe initiates combat, grants Def+7 during combat.
Vanguard If foe initiates combat, grants Def+7 during combat.
Vidofnir If foe initiates combat and uses sword, lance, or axe, grants Def+7 during combat.
Water Breath+ If foe initiates combat, grants Def/Res+4 during combat.
If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
Water Breath If foe initiates combat, grants Def/Res+4 during combat.
If foe's Range = 2, calculates damage using the lower of foe's Def or Res.
Wolfskin Fang Inflicts Spd-5. Unit attacks twice. (Even if foe initiates combat, unit attacks twice.) At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2 and deals +10 damage when Special triggers.

Weapons related to this keyword when refined

Weapon Refined Description
Barrier Blade+ If foe initiates combat, grants Res+7 during combat.
Barrier Lance+
Berkut's Lance+
Binding Blade Effective against dragon foes. If foe initiates combat, grants Def/Res+4 during combat.
Blárserpent+ If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+6 during combat.
Bow of Devotion Effective against flying foes. If foe initiates combat and uses bow, dagger, magic, or staff, grants Atk/Spd/Def/Res+4 to unit during combat.
Candelabra+ If foe initiates combat, grants Atk/Spd/Def/Res+2 during combat.
Gronnserpent+ If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+6 during combat.
Guard Bow+ Effective against flying foes.
If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+6 to unit during combat.
Handbell+ If foe initiates combat, grants Atk/Spd/Def/Res+2 during combat.
Hinata's Katana If foe initiates combat, grants Atk/Def+4 during combat.
Naga Effective against dragon foes. If foe initiates combat, grants Def/Res+4 during combat.
Reprisal Lance+ If foe initiates combat, grants Atk+6 during combat.
Sack o' Gifts+ If foe initiates combat, grants Atk/Spd/Def/Res+2 during combat.
Safeguard+ If foe initiates combat, grants Def+7 during combat.
Tannenboom!+ If foe initiates combat, grants Atk/Spd/Def/Res+2 during combat.
Toasty Skewer+ if a foe initiates combat against an ally within 2 spaces of unit, grants Def/Res+3 to that ally during combat.
Vanguard+ If foe initiates combat, grants Def+7 during combat.
Vidofnir If foe initiates combat and uses sword, lance, axe, dragonstone, or beast damage, grants Def/Res+7 during combat.
Water Breath+ If foe initiates combat, grants Def/Res+4 during combat.
If foe's Range = 2, calculates damage using the lower of foe's Def or Res.

Weapons related to this keyword when refined with a certain skill

Icon Weapon Refined Description
Quick Riposte W.png Binding Blade If unit's HP ≥ 50% and foe initiates combat, unit makes a guaranteed follow-up attack.
Bow of Devotion If unit's HP ≥ 50% and foe initiates combat, unit makes a guaranteed follow up attack.
Defense Side Continuous Attack Red Green W.png Bull Spear If cavalry allies within 2 spaces use sword, lance, or axe and foe initiates combat, unit attacks twice
Steady Posture W.png Dauntless Lance If foe initiates combat, grants Spd/Def+4 during combat.
Sturdy Stance W.png Daybreak Lance If foe initiates combat, grants Atk/Def+4 during combat.
Distant Def W.png Eckesachs If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+6 during combat.
Bracing Stance W.png Eternal Tome If foe initiates combat, grants Def/Res+4 during combat.
Florinas Lance W.png Florina's Lance If foe initiates combat and uses sword, lance, axe, dragonstone, or beast damage, grants Atk/Spd/Def/Res+4 during combat.
Geirskogul W.png Geirskögul Grants Def/Res+3 to sword, lance, axe, bow, dagger, or beast allies within 2 spaces during combat, and if foe initiates combat against those allies, grants Special cooldown charge +1 per attack to those allies. (Only highest value applied. Does not stack.)
Inscribed Tome W.png Inscribed Tome If foe initiates combat and uses sword, lance, axe, or beast damage, unit can counterattack regardless of foe's range.
Close Def W.png Oboro's Spear If foe initiates combat and uses sword, lance, axe, dragonstone, or beast damage, grants Def/Res+6 during combat.
Defense Side Continuous Attack Red Green W.png Panther Sword If cavalry allies within 2 spaces use sword, lance, or axe and foe initiates combat, unit attacks twice
Urvan W.png Urvan Reduces damage from foe's first attack by 40%. If foe initiates combat, foe can make a follow-up attack before unit can counterattack.

List of Assists

None, currently.

List of Specials

None, currently.

List of Passives

Icon Passive Description
Bracing Stance 1.png Bracing Stance 1 If foe initiates combat, grants Def/Res+2 during combat.
Bracing Stance 2.png Bracing Stance 2 If foe initiates combat, grants Def/Res+4 during combat.
Close Def 1.png Close Def 1 If foe initiates combat and uses sword, lance, axe, dragonstone, or beast damage, grants Def/Res+2 during combat.
Close Def 2.png Close Def 2 If foe initiates combat and uses sword, lance, axe, dragonstone, or beast damage, grants Def/Res+4 during combat.
Close Def 3.png Close Def 3 If foe initiates combat and uses sword, lance, axe, dragonstone, or beast damage, grants Def/Res+6 during combat.
Darting Stance 1.png Darting Stance 1 If foe initiates combat, grants Spd+2 during combat.
Darting Stance 2.png Darting Stance 2 If foe initiates combat, grants Spd+4 during combat.
Darting Stance 3.png Darting Stance 3 If foe initiates combat, grants Spd+6 during combat.
Distant Def 1.png Distant Def 1 If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+2 during combat.
Distant Def 2.png Distant Def 2 If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+4 during combat.
Distant Def 3.png Distant Def 3 If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+6 during combat.
Distant Def 4.png Distant Def 4 If foe initiates combat and uses bow, dagger, magic, or staff, grants Def/Res+8 and neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat.
Dragonskin.png Dragonskin Neutralizes "effective against flying" bonuses.
If foe initiates combat, grants Def/Res+4 during combat.
Fierce Breath.png Fierce Breath If foe initiates combat, grants Atk+4 during combat and Special cooldown charge +1 per attack. (Only highest value applied. Does not stack.)
Fierce Stance 1.png Fierce Stance 1 If foe initiates combat, grants Atk+2 during combat.
Fierce Stance 2.png Fierce Stance 2 If foe initiates combat, grants Atk+4 during combat.
Fierce Stance 3.png Fierce Stance 3 If foe initiates combat, grants Atk+6 during combat.
Infantry Breath 1.png Infantry Breath 1 Adjacent infantry allies gain: "If foe initiates combat, grants Special cooldown charge +1 per attack during combat. (Only highest value applied. Does not stack.)"
Infantry Breath 2.png Infantry Breath 2 Adjacent infantry allies gain: "If foe initiates combat, grants Def/Res+1 during combat and Special cooldown charge +1 per attack. (Only highest value applied. Does not stack.)"
Infantry Breath 3.png Infantry Breath 3 Adjacent infantry allies gain: "If foe initiates combat, grants Def/Res+2 during combat and Special cooldown charge +1 per attack. (Only highest value applied. Does not stack.)"
Kestrel Stance 1.png Kestrel Stance 1 If foe initiates combat, grants Atk/Spd+2 during combat.
Kestrel Stance 2.png Kestrel Stance 2 If foe initiates combat, grants Atk/Spd+4 during combat.
Laws of Sacae.png Laws of Sacae If foe initiates combat and the number of allies within 2 spaces ≥ 2, grants Atk/Spd/Def/Res+4 during combat.
Mirror Stance 1.png Mirror Stance 1 If foe initiates combat, grants Atk/Res+2 during combat.
Mirror Stance 2.png Mirror Stance 2 If foe initiates combat, grants Atk/Res+4 during combat.
Ostian Counter.png Ostian Counter Unit can counterattack regardless of foe's range. If foe initiates combat, grants Atk/Def+4 during combat.
Quick Riposte 1.png Quick Riposte 1 If unit's HP ≥ 90% and foe initiates combat, unit makes a guaranteed follow-up attack.
Quick Riposte 2.png Quick Riposte 2 If unit's HP ≥ 80% and foe initiates combat, unit makes a guaranteed follow-up attack.
Quick Riposte 3.png Quick Riposte 3 If unit's HP ≥ 70% and foe initiates combat, unit makes a guaranteed follow-up attack.
Steady Breath.png Steady Breath If foe initiates combat, grants Def+4 during combat and Special cooldown charge +1 per attack. (Only highest value applied. Does not stack.)
Steady Posture 1.png Steady Posture 1 If foe initiates combat, grants Spd/Def+2 during combat.
Steady Posture 2.png Steady Posture 2 If foe initiates combat, grants Spd/Def+4 during combat.
Steady Stance 1.png Steady Stance 1 If foe initiates combat, grants Def+2 during combat.
Steady Stance 2.png Steady Stance 2 If foe initiates combat, grants Def+4 during combat.
Steady Stance 3.png Steady Stance 3 If foe initiates combat, grants Def+6 during combat.
Steady Stance 4.png Steady Stance 4 If foe initiates combat, grants Def+8 during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.)
Sturdy Stance 1.png Sturdy Stance 1 If foe initiates combat, grants Atk/Def+2 during combat.
Sturdy Stance 2.png Sturdy Stance 2 If foe initiates combat, grants Atk/Def+4 during combat.
Swift Stance 1.png Swift Stance 1 If foe initiates combat, grants Spd/Res+2 during combat.
Swift Stance 2.png Swift Stance 2 If foe initiates combat, grants Spd/Res+4 during combat.
Vantage 1.png Vantage 1 If unit's HP ≤ 25% and foe initiates combat, unit can counterattack before foe's first attack.
Vantage 2.png Vantage 2 If unit's HP ≤ 50% and foe initiates combat, unit can counterattack before foe's first attack.
Vantage 3.png Vantage 3 If unit's HP ≤ 75% and foe initiates combat, unit can counterattack before foe's first attack.
Vengeful Fighter 1.png Vengeful Fighter 1 If unit's HP ≥ 90% and foe initiates combat, grants Special cooldown charge +1 per unit's attack, and unit makes a guaranteed follow-up attack. (Does not stack.)
Vengeful Fighter 2.png Vengeful Fighter 2 If unit's HP ≥ 70% and foe initiates combat, grants Special cooldown charge +1 per unit's attack, and unit makes a guaranteed follow-up attack. (Does not stack.)
Vengeful Fighter 3.png Vengeful Fighter 3 If unit's HP ≥ 50% and foe initiates combat, grants Special cooldown charge +1 per unit's attack, and unit makes a guaranteed follow-up attack. (Does not stack.)
Warding Breath.png Warding Breath If foe initiates combat, grants Res+4 during combat and Special cooldown charge +1 per attack. (Only highest value applied. Does not stack.)
Warding Stance 1.png Warding Stance 1 If foe initiates combat, grants Res+2 during combat.
Warding Stance 2.png Warding Stance 2 If foe initiates combat, grants Res+4 during combat.
Warding Stance 3.png Warding Stance 3 If foe initiates combat, grants Res+6 during combat.
Warding Stance 4.png Warding Stance 4 If foe initiates combat, grants Res+8 during combat and inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.)

List of items

None, currently.

List of structures

None, currently.