|Folt99 (talk) 14:47, 2 April 2019 (UTC) This is an endgame build which plays to Michalis's strengths and niché, being a physically bulky unit with high damage potential through Hauteclere's refine + Bonfire, while also allowing for proper support of any teammate through the opening of his C and Seal Slots, the build can be used in any mode where you want a physically bulky unit, whether it's in the Arena, in Assault modes, Chain Challenges, or Aether Raids. It can be used with any team due to the only required skills being Michalis's weapon, special, A, and B-slot skills, leaving the other slots open to what you need for your particular team, though it works best with other fliers.
The introduction of Surtr into the normal pool has given Michalis, among other bulky units, access to the Steady Stance 4 skill. This skill combines combines an extra 8 Defense with a Guard effect whenever Michalis gets initiated on by an enemy, and with Hautecleré's unique refine + Quick Riposte, speedy physical opponents that doesn't kill him in one turn (which is more than likely due to the aforementioned Steady Stance 4) will suffer a Steady Stance+Hauteclere boosted Bonfire, adding an uncomfortable (for the enemy) 31 points of damage to that attack, to the point that even swords must be mindful of it. It is also something that can put a dent, even in armors, making physical-attack based armors wary as well since the Guard Effect also stops the Special Counter completely when they initiate, unless they have Bold/Special Fighter, in which case it ticks down at a much slower pace (1 per attack that qualifies).
What's more, this combination frees up his C and Seal slots, allowing him to offer support to his teammates or further refining his niché as a defensive powerhouse. In flier teams, he can take a flier-boosting skill to aid his teammates into taking down opponents that he can't, or he could otherwise take a Smoke skill to further debuff nearby opponents. Atk Smoke works well for this purpose, lessening the damage other nearby allies will do to Michalis or his teammates. Iote's Shield in the Seal Slot will further strengthen his physical bulk against Archers, including speedy glass cannons, who often doesn't have the power to 2HKO him without their flier effectiveness while he hits them back on the next turn with a Hauteclere-boosted Bonfire. Blue Archers especially must be on guard with Michalis around because he has WTA against them.
Additionally, if you're making Michalis into a 5* merge project due to his newfound status as a grail unit, he can potentially hit an effective total physical bulk of 91 points, 99 points when initiated on, backed up by an attack of 55 points (+24/34 more when initiating/initiated on with Bonfire primed and ready) without any boost other than his skills, and can further increase each by 2 and 1 respectively by using no less than 3 dragonflowers. This solidifies his status as a physical tank with the ability to seriously wound enemies that can't kill him, with the skill slots to properly support his teammates in turn.