All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Level 40 stats
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
|Mirage Falchion||16||1||Effective against dragon foes. Grants Def+3. If unit initiates combat, grants bonus to unit's Atk/Def during combat = 3 + number of allies who have already acted × 2 (max value of 7). If foe initiates combat, grants bonus to unit's Atk/Def during combat = 7 - number of foes who have already acted × 2 (min value of 3).||400||5||5|
|Swap||1||Unit and target ally swap spaces.||150||4||3|
|Daylight||3||Restores HP = 30% of damage dealt.||100||4||3|
|Sol||3||Restores HP = 50% of damage dealt.||200||—||4|
|Atk/Def Link 1||If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Atk/Def+2 to unit and target ally or unit and targeting ally for 1 turn.||60||1||B|
|Atk/Def Link 2||If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Atk/Def+4 to unit and target ally or unit and targeting ally for 1 turn.||120||2|
|Atk/Def Link 3||If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Atk/Def+6 to unit and target ally or unit and targeting ally for 1 turn.||240||4|
|Spur Def 1||Grants Def+2 to adjacent allies during combat.||50||3||C|
|Drive Def 1||Grants Def+2 to allies within 2 spaces during combat.||120||4|
|Drive Def 2||Grants Def+3 to allies within 2 spaces during combat.||240||5|