Jaffar: Angel of Night
Angel of Night
|Art by: motsutsu / Exys Inc.|
|Description||An unfeeling member of the Black Fang assassins. Attending the winter festival at Nino's side.|
|4 – 5|
|Voice Actor EN||Walden James|
|Voice Actor JP||Uchida Yuuma (内田雄馬)|
|Fire Emblem: The Blazing Blade|
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Level 40 stats
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Skills[edit | edit source]
Weapons[edit | edit source]
|Iron Dagger||3||2||After combat, if unit attacked, inflicts Def/Res-3 on foe through its next action.||50||1||1|
|Steel Dagger||5||2||After combat, if unit attacked, inflicts Def/Res-3 on foe through its next action.||100||3||2|
|Minty Cane||8||2||When unit deals damage to foe during combat, restores 5 HP to unit. (Triggers even if 0 damage is dealt.)|
After combat, if unit attacked, inflicts Def/Res-５ on target and foes within 2 spaces of target through their next actions.
|Minty Cane+||12||2||When unit deals damage to foe during combat, restores 5 HP to unit. (Triggers even if 0 damage is dealt.)|
After combat, if unit attacked, inflicts Def/Res-７ on target and foes within 2 spaces of target through their next actions.
Assists[edit | edit source]
|Reciprocal Aid||1||Unit and target ally swap HP.|
(Neither can go above their max HP.)
Specials[edit | edit source]
Passives[edit | edit source]
|Def/Res Bond 1||If unit is adjacent to an ally, grants Def/Res+3 during combat.||60||3||A|
|Def/Res Bond 2||If unit is adjacent to an ally, grants Def/Res+4 during combat.||120||4|
|Def/Res Bond 3||If unit is adjacent to an ally, grants Def/Res+5 during combat.||240||5|
|Spur Spd 1||Grants Spd+2 to adjacent allies during combat.||50||1||C|
|Spur Spd 2||Grants Spd+3 to adjacent allies during combat.||100||2|
|Goad Armor||Grants Atk/Spd+4 to armored allies within 2 spaces during combat.||200||4|