All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Level 40 stats
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
|Iron Dagger||3||2||After combat, if unit attacked, inflicts Def/Res-3 on foe through its next action.||50||1||1|
|Steel Dagger||5||2||After combat, if unit attacked, inflicts Def/Res-3 on foe through its next action.||100||3||2|
|Silver Dagger||7||2||After combat, if unit attacked, inflicts Def/Res-5 on foe through its next action.||200||4||3|
|Silver Dagger+||10||2||After combat, if unit attacked, inflicts Def/Res-7 on foe through its next action.||300||5||5|
Silver Dagger+ can be upgraded in the Weapon Refinery.
When upgraded, the description of Silver Dagger+ becomes "After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.".
|Rally Resistance||1||Grants Res+4 to target ally for 1 turn.||150||4||3|
This Hero has no Special skills.
|Defense +1||Grants Def+1.||30||1||A|
|Defense +2||Grants Def+2.||60||2|
|Defense +3||Grants Def+3.||120||4|
|Renewal 1||At the start of every fourth turn, restores 10 HP.||60||3||B|
|Renewal 2||At the start of every third turn, restores 10 HP.||120||4|
|Renewal 3||At the start of every second turn, restores 10 HP.||240||5|