Stats All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats Rarity HP Atk Spd Def Res Total 1 15/16/17 5/6/7 5/6/7 2/3/4 2/3/4 34 2 15/16/17 6/7/8 6/7/8 2/3/4 2/3/4 36 3 16/17/18 6/7/8 6/7/8 3/4/5 3/4/5 39 4 16/17/18 7/8/9 7/8/9 3/4/5 3/4/5 41 5 17/18/19 7/8/9 7/8/9 4/5/6 4/5/6 44
Level 40 stats Rarity HP Atk Spd Def Res Total 1 28/30/33 21/24/26 21/24/26 15/17/20 13/16/18 110~112 2 29/31/34 23/26/29 23/26/29 16/18/21 14/17/19 117~119 3 31/34/37 25/28/31 25/28/31 18/21/24 16/19/22 130 4 32/35/38 27/30/33 27/30/33 19/22/25 17/20/23 137 5 34/37/41 29/32/35 29/32/35 21/24/28 19/22/25 147~148
Growth Rates This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth .
Rarity HP Atk Spd Def Res Total 3 45% 55% 55% 45% 40% 240%
Stats between level 1 and 40 For stat values between level 1 and 40, see this page .
Name Might Range Description SP Default Unlock Iron Bow 4 2 Effective against flying foes. 50 1 1 Steel Bow 6 2 Effective against flying foes. 100 3 2 Silver Bow 9 2 Effective against flying foes. 200 4 3 Parthia 14 2 Effective against flying foes. If unit initiates combat, grants Res+4 during combat. 400 5 5
Parthia can be upgraded in the Weapon Refinery . When upgraded, the description of Parthia becomes "Effective against flying foes. Reduces damage from magic foe's first attack by 30%.". Parthia can be upgraded with the additional effect "If foe uses bow, dagger, magic, or staff, grants Atk+6 during combat.".
This unit owns no Assist skills.
Name Cooldown Description SP Default Unlock Rising Flame 4 Before combat this unit initiates, foes in an area near target take damage equal to (unit's Atk minus foe's Def or Res). 150 4 3 Blazing Flame 4 Before combat this unit initiates, foes in an area near target take damage equal to 1.5 x (unit's Atk minus foe's Def or Res). 300 — 4
Type Name Description SP Unlock B Seal Atk 1 Inflicts Atk-3 on foe through its next action after combat. 40 1 Seal Atk 2 Inflicts Atk-5 on foe through its next action after combat. 80 2 Seal Atk 3 Inflicts Atk-7 on foe through its next action after combat. 160 4 C Spur Spd 1 Grants Spd+2 to adjacent allies during combat. 50 3 Spur Spd 2 Grants Spd+3 to adjacent allies during combat. 100 4 Spur Spd 3 Grants Spd+4 to adjacent allies during combat. 200 5