All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Level 40 stats
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
|Iron Bow||4||2||Effective against flying foes.||50||1||1|
|Steel Bow||6||2||Effective against flying foes.||100||3||2|
|Silver Bow||9||2||Effective against flying foes.||200||4||3|
|Parthia||14||2||Effective against flying foes.|
If unit initiates combat, grants Res+4 during combat.
Parthia can be upgraded in the Weapon Refinery.
When upgraded, the description of Parthia becomes "Effective against flying foes.
Reduces damage from magic foe's first attack by 30%.".
Parthia can be upgraded with the additional effect "If foe uses bow, dagger, magic, or staff, grants Atk+6 during combat.".
This unit owns no Assist skills.
|Rising Flame||4||Before combat this unit initiates, foes in an area near target take damage equal to (unit's Atk minus foe's Def or Res).||150||4||3|
|Blazing Flame||4||Before combat this unit initiates, foes in an area near target take damage equal to 1.5 x (unit's Atk minus foe's Def or Res).||300||—||4|
|B||Seal Atk 1||Inflicts Atk-3 on foe through its next action after combat.||40||1|
|Seal Atk 2||Inflicts Atk-5 on foe through its next action after combat.||80||2|
|Seal Atk 3||Inflicts Atk-7 on foe through its next action after combat.||160||4|
|C||Spur Spd 1||Grants Spd+2 to adjacent allies during combat.||50||3|
|Spur Spd 2||Grants Spd+3 to adjacent allies during combat.||100||4|
|Spur Spd 3||Grants Spd+4 to adjacent allies during combat.||200||5|