Jill Fiery Dracoknight
Art by: Asatani Tomoyo (麻谷知世)
Description
A wyvern rider of Daein. Only daughter of Shiharam Fizzart, lord of Talrega. Appears in Fire Emblem: Path of Radiance.
Rarities
5
Weapon Type
Axe
Move Type
Flying
Voice Actor EN
Reba Buhr
Voice Actor JP
Minase Inori (水瀬いのり)
Release Date
2020-09-18
Entry
Path of Radiance
Internal ID
PID_ジル
(565)
Origin
80001000200
Stats All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats Rarity HP Atk Spd Def Res Total 1 15/16/17 6/7/8 7/8/9 7/8/9 1/2/3 41 2 15/16/17 6/7/8 8/9/10 8/9/10 1/2/3 43 3 16/17/18 7/8/9 8/9/10 8/9/10 2/3/4 46 4 16/17/18 7/8/9 9/10/11 9/10/11 2/3/4 48 5 17/18/19 8/9/10 9/10/11 9/10/11 3/4/5 51
Level 40 stats Rarity HP Atk Spd Def Res Total 1 29/32/35 27/30/32 28/31/33 25/27/30 9/11/14 130~132 2 30/33/36 29/32/34 31/34/36 27/30/33 9/12/15 140~141 3 33/36/39 32/35/38 33/36/39 29/32/35 11/14/17 153 4 34/37/40 33/36/40 35/38/42 31/34/37 12/15/18 160~161 5 36/40/43 36/39/43 37/40/44 33/36/39 13/17/20 171~173
Growth Rates This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth .
Rarity HP Atk Spd Def Res Total 3 50% 70% 70% 60% 30% 280%
Stats between level 1 and 40 For stat values between level 1 and 40, see this page .
Name Might Range Description SP Default Unlock Iron Axe 6 1 — 50 1 1 Steel Axe 8 1 — 100 2 2 Silver Axe 11 1 — 200 4 3 Talregan Axe 16 1 Accelerates Special trigger (cooldown count-1). If unit initiates combat or if unit is within 2 spaces of an ally, grants Atk/Spd+6 during combat. If unit initiates combat, unit can make a follow-up attack before foe can counterattack. 400 5 5
This unit owns no Assist skills.
Name Cooldown Description SP Default Unlock New Moon 3 Treats foe's Def/Res as if reduced by 30% during combat. 100 4 3 Moonbow 2 Treats foe's Def/Res as if reduced by 30% during combat. 200 — 4
Type Name Description SP Unlock A Atk/Spd Push 1 At start of combat, if unit's HP = 100%, grants Atk/Spd+3, but if unit attacked, deals 1 damage to unit after combat. 60 2 Atk/Spd Push 2 At start of combat, if unit's HP = 100%, grants Atk/Spd+4, but if unit attacked, deals 1 damage to unit after combat. 120 3 Atk/Spd Push 3 At start of combat, if unit's HP = 100%, grants Atk/Spd+5, but if unit attacked, deals 1 damage to unit after combat. 240 4 Atk/Spd Push 4 At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+7, but after combat, if unit attacked, deals 5 damage to unit. 300 5 B Chill Spd 1 At start of turn, inflicts Spd-3 on foe on the enemy team with the highest Spd through its next action. 60 1 Chill Atk/Spd 1 At start of turn, inflicts Atk/Spd-3 on foe on the enemy team with the highest Atk+Spd total through its next action. 120 2 Chill Atk/Spd 2 At start of turn, inflicts Atk/Spd-5 on foe on the enemy team with the highest Atk+Spd total through its next action. 240 4 C Spd/Def Rein 1 Inflicts Spd/Def-2 on foes within 2 spaces during combat. 60 3 Spd/Def Rein 2 Inflicts Spd/Def-3 on foes within 2 spaces during combat. 120 4 Spd/Def Rein 3 Inflicts Spd/Def-4 on foes within 2 spaces during combat. 240 5