Julius: Scion of Darkness

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Julius
Scion of Darkness

Julius Scion of Darkness Face.png

Julius Scion of Darkness BtlFace.png

Julius Scion of Darkness BtlFace C.png

Julius Scion of Darkness BtlFace D.png

Art by: sachie (茶ちえ)
Rarities
Weapon Type
Move Type
Voice Actor EN
Release Date
Addition Date
Prince of the Grannvale Empire. Was once a kind boy but suddenly came to have a cruel nature.
In‐game Hero description

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPATKSPDDEFRESTotal
3★15872840
4★15972942
5★16983945

Level 40 stats

RarityHPATKSPDDEFRESTotal
3★3431241331133
4★3533251433140
5★3835271635151

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.

RarityHPATKSPDDEFRESTotal
3★50%60%45%30%60%245%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[edit | edit source]

Weapons[edit | edit source]

NameMightRangeEffectSPDefaultUnlock
Flux42-501★1★
Ruin62-1003★2★
Fenrir92-2004★3★
Loptous142Grants Res+3. Skills with "effective against dragons" are effective against unit.
If foe has no skills with "effective against dragons," inflicts Atk-6 on foe during combat.
4005★5★

Assists[edit | edit source]

This Hero has no Assist skills.

Specials[edit | edit source]

NameCooldownEffectSPDefaultUnlock
Dragon Gaze4Boosts damage by 30% of unit's Atk.1004★3★
Draconic Aura3Boosts damage by 30% of unit's Atk.200-4★

Passives[edit | edit source]

NameDescriptionSPUnlockType
Guard 1At start of combat, if unit's HP = 100%, inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.)503★B
Guard 2At start of combat, if unit's HP ≥ 90%, inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.)1004★
Guard 3At start of combat, if unit's HP ≥ 80%, inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.)2005★
Atk Ploy 1At start of turn, inflicts Atk-3 on foes in cardinal directions with Res < unit's Res through their next actions.601★C
Atk Ploy 2At start of turn, inflicts Atk-4 on foes in cardinal directions with Res < unit's Res through their next actions.1202★
Atk Ploy 3At start of turn, inflicts Atk-5 on foes in cardinal directions with Res < unit's Res through their next actions.2404★