Julius: Scion of Darkness

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Julius
Scion of Darkness

Full Portrait Julius Scion of Darkness.png

Full Attack Julius Scion of Darkness.png

Full Special Julius Scion of Darkness.png

Full Injured Julius Scion of Darkness.png

Art by: sachie (茶ちえ)
Rarities
Weapon Type
Red TomeRed Tome
Move Type
Icon Move Infantry.png Infantry
Origin
Fire Emblem: Genealogy of the Holy War
Gender
Male
Voice Actor EN
Release Date
May 14, 2018
Addition Date
May 9, 2018
Prince of the Grannvale Empire. Was once a kind boy but suddenly came to have a cruel nature.
In‐game Hero description


Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPATKSPDDEFRESTotal
3Icon Rarity 3.png15872840
4Icon Rarity 4.png15972942
5Icon Rarity 5.png16983945

Level 40 stats

RarityHPATKSPDDEFRESTotal
3Icon Rarity 3.png3431241331133
4Icon Rarity 4.png3533251433140
5Icon Rarity 5.png3835271635151

Growth Points

This set of values determines how much each stat will increase from level 1 to level 40, see stat growth.
StatHPATKSPDDEFRESTotal
GP6852829

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[edit | edit source]

Icon Skill Weapon.pngWeapons[edit | edit source]

NameMightRangeEffectSP CostDefaultUnlock
Flux42-50--
Ruin62-1003Icon Rarity 3.png-
Fenrir92-2004Icon Rarity 4.png3Icon Rarity 3.png
Loptous142Grants Res+3. Skills with "effective against dragons" are effective against unit.
If foe has no skills with "effective against dragons," inflicts Atk-6 on foe during combat.
400-5Icon Rarity 5.png

Icon Skill Assist.pngAssists[edit | edit source]

This hero has no Assist skills.

Icon Skill Special.pngSpecials[edit | edit source]

NameCooldownEffectSP CostDefaultUnlock
Dragon Gaze4Boosts Atk by 30%.1004Icon Rarity 4.png3Icon Rarity 3.png
Draconic Aura3Boosts Atk by 30%.200-4Icon Rarity 4.png

Icon Skill Passive.pngPassives[edit | edit source]

NameEffectSP CostUnlockType
Guard 1At start of combat, if unit's HP = 100%, inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.)50-B
Guard 2At start of combat, if unit's HP ≥ 90%, inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.)1004Icon Rarity 4.png
Guard 3At start of combat, if unit's HP ≥ 80%, inflicts Special cooldown charge -1 on foe per attack. (Only highest value applied. Does not stack.)2005Icon Rarity 5.png
Atk Ploy 1At start of turn, inflicts Atk-3 on foes in cardinal directions with Res < unit's Res through their next actions.60-C
Atk Ploy 2At start of turn, inflicts Atk-4 on foes in cardinal directions with Res < unit's Res through their next actions.120-
Atk Ploy 3At start of turn, inflicts Atk-5 on foes in cardinal directions with Res < unit's Res through their next actions.2404Icon Rarity 4.png


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