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Kagero's Dart
Weapon
Weapon Kageros Dart
Upgrade Gleam
Weapon Kageros Dart V2
Weapon type Red Dagger Blue Dagger Green Dagger Colorless Dagger
Might 14
Range 2
Required
SP 400
Exclusive? Yes
String ID SID_カゲロウの眩惑針
Description
[ExpandCollapse]
At start of combat, if unit's Atk > foe's Atk, grants Atk/Spd+4 during combat.
Effect:【Dagger 7】
At start of combat, if unit's Atk > foe's Atk, grants Atk/Spd+4 during combat.
Effect:【Dagger 7】

【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.

Notes[ | ]

  • A stat comparison made "At start of combat" ignores temporary buffs and temporary debuffs.
    • Temporary buffs and temporary debuffs from skills such as Death Blow and Icon Class Red Tome Rauðrfox+ will not affect the outcome.
    • Only stat boosts outside of combat, such as Status Effect Bonus bonuses and Status Effect Penalty penalties, will affect the outcome.
  • The stat increase that can be applied by Kagero's Dart is considered a temporary buff.
  • If unit attacked means if the user attacked at any time during combat. They do not need to initiate combat, deal damage, or survive.
    • This means that if the foe initiates combat and the user cannot counterattack, the effect will not trigger.
  • The stat decrease that can be applied by Kagero's Dart is considered a Status Effect Penalty penalty.
    • Any 【Penalty】 on a unit, including Status Effect Penalty penalties, lasts until that unit takes an action. If the unit takes multiple actions in a turn, they will only have the penalty for their first action.
      • If the unit also has Status Effect Grand Strategy Grand Strategy, any Status Effect Penalty penalties will remain active until the start of that unit's next phase.

Upgrades[ | ]

Can be upgraded in the Weapon Refinery. For a list of other such weapons, see list of upgradable weapons.
Type Stats Description
[ExpandCollapse]
Cost
Kageros Dart W At start of combat, if unit's Atk > foe's Atk, grants Atk/Spd+4 during combat.
Effect:【Dagger 7】
If unit initiates combat, reduces damage from foe's first attack by 50%.
At start of combat, if unit's Atk > foe's Atk, grants Atk/Spd+4 during combat.
Effect:【Dagger 7】

【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
If unit initiates combat, reduces damage from foe's first attack by 50%.
400 SP, Arena Medal 500, Divine Dew 200
Attack Plus W +2 HP, +1 Mt At start of combat, if unit's Atk > foe's Atk, grants Atk/Spd+4 during combat.
Effect:【Dagger 7】
At start of combat, if unit's Atk > foe's Atk, grants Atk/Spd+4 during combat.
Effect:【Dagger 7】

【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
400 SP, Arena Medal 500, Divine Dew 200
Speed Plus W +2 HP, +2 Spd At start of combat, if unit's Atk > foe's Atk, grants Atk/Spd+4 during combat.
Effect:【Dagger 7】
At start of combat, if unit's Atk > foe's Atk, grants Atk/Spd+4 during combat.
Effect:【Dagger 7】

【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
400 SP, Arena Medal 500, Divine Dew 200
Defense Plus W +2 HP, +3 Def At start of combat, if unit's Atk > foe's Atk, grants Atk/Spd+4 during combat.
Effect:【Dagger 7】
At start of combat, if unit's Atk > foe's Atk, grants Atk/Spd+4 during combat.
Effect:【Dagger 7】

【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
400 SP, Arena Medal 500, Divine Dew 200
Resistance Plus W +2 HP, +3 Res At start of combat, if unit's Atk > foe's Atk, grants Atk/Spd+4 during combat.
Effect:【Dagger 7】
At start of combat, if unit's Atk > foe's Atk, grants Atk/Spd+4 during combat.
Effect:【Dagger 7】

【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
400 SP, Arena Medal 500, Divine Dew 200

Notes[ | ]

  • "If unit initiates combat" means if the user starts combat during the player phase. The unit does not need to deal damage, nor be the first to attack.
    • However, if the effect is applied after combat, the unit must also survive it to fulfill this condition.
  • The damage-reduction is calculated after offensive Specials and damage boosting effects such as Icon Class Blue Lance Arcane Lúin and Status Effect Dominance Dominance.
    • If a skill such as Skilliconspecial Miracle or Everliving Domain Everliving Domain can trigger, the damage-reduction effect will not trigger and the user will still survive with only 1 HP.
    • Percentage-based damage-reduction effects stack multiplicatively, unlike interactions related to the weapon-triangle, such as Status Effect Triangle Adept Triangle Adept and the weapon-triangle advantage boost.
      • For example, if both Buffer 4 Buffer 4 and Skilliconspecial Godlike Reflexes activate, the maximum total damage-reduction is 70% instead of 90%, since the two skills reduce the damage to (1 − 50%) × (1 − 40%) = 30% of the original damage.
    • For more information, see Damage calculation.
  • Sources of effects that reduce damage-reduction:
  • Sources of damage-reduction neutralization:

List of owners[ | ]

UnitSkill chain
Kagero Honorable Ninja Face FC
Kagero's Dart
★

Trivia[ | ]

  • The skill ID for the refined effect listed first is SID_初撃軽減R50攻, which can be translated as First Strike Mitigation R50 Attacking.

In other languages[ | ]

Language Name
Japanese カゲロウの眩惑針
German Kageros Pfeil
Spanish (Europe) Dardo Kagero
Spanish (Latin America) Dardo Kagero
French Kunaï de Kagero
Italian Dardo di Kagero
Traditional Chinese (Taiwan) 陽炎的眩惑針
Portuguese Dardo de Kagero

See also[ | ]

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