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Kagero: Spring Ninja
|Art by: cuboon|
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Level 40 stats
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Skills[edit | edit source]
Weapons[edit | edit source]
|Iron Dagger||3||2||After combat, if unit attacked, inflicts Def/Res-3 on foe through its next action.||50||1||1|
|Steel Dagger||5||2||After combat, if unit attacked, inflicts Def/Res-3 on foe through its next action.||100||3||2|
|Lethal Carrot||8||2||Deals +10 damage when Special triggers.|
After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions.
|Lethal Carrot+||12||2||Deals +10 damage when Special triggers.|
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Assists[edit | edit source]
Specials[edit | edit source]
|Night Sky||3||Boosts damage dealt by 50%.||100||4||3|
|Glimmer||2||Boosts damage dealt by 50%.||200||—||4|
Passives[edit | edit source]
|Spd/Res Bond 1||If unit is adjacent to an ally, grants Spd/Res+3 during combat.||60||3||A|
|Spd/Res Bond 2||If unit is adjacent to an ally, grants Spd/Res+4 during combat.||120||4|
|Spd/Res Bond 3||If unit is adjacent to an ally, grants Spd/Res+5 during combat.||240||5|
|Live for Honor||If unit survives, get 1.5x badges from a Training Tower map.|
(Only highest value applied. Does not stack.)
|Spur Atk 1||Grants Atk+2 to adjacent allies during combat.||50||1||C|
|Spur Atk 2||Grants Atk+3 to adjacent allies during combat.||100||2|
|Goad Fliers||Grants Atk/Spd+4 to flying allies within 2 spaces during combat.||200||4|