All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Level 40 stats
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
|Mirage Rod||14||2||Grants Atk+3. Inflicts Atk/Res-6 on foes within 2 spaces during combat.||400||5||5|
This unit owns no Assist skills.
|Chilling Wind||4||Boosts damage by 50% of unit's Res.||100||4||3|
|Iceberg||3||Boosts damage by 50% of unit's Res.||200||—||4|
|A||Atk/Res Solo 1||If unit is not adjacent to an ally, grants Atk/Res+2 during combat.||60||1|
|Atk/Res Solo 2||If unit is not adjacent to an ally, grants Atk/Res+4 during combat.||120||2|
|Atk/Res Solo 3||If unit is not adjacent to an ally, grants Atk/Res+6 during combat.||240||4|
|B||Lull Atk/Res 1||Inflicts Atk/Res-1 on foe and neutralizes foe's bonuses to Atk/Res (from skills like Fortify, Rally, etc.) during combat.||60||3|
|Lull Atk/Res 2||Inflicts Atk/Res-2 on foe and neutralizes foe's bonuses to Atk/Res (from skills like Fortify, Rally, etc.) during combat.||120||4|
|Lull Atk/Res 3||Inflicts Atk/Res-3 on foe and neutralizes foe's bonuses to Atk/Res (from skills like Fortify, Rally, etc.) during combat.||240||5|