Kliff: Curious Spirit
|Art by: Tobi|
“Alm's childhood friend from Ram Village. Loves learning and hungers to see more of the world.” ― In‐game Hero description
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Level 40 stats
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Skills[edit | edit source]
Weapons[edit | edit source]
At start of combat, if foe's Atk ≥ unit's Atk+5, grants Atk/Spd/Def/Res+5 during combat.
Assists[edit | edit source]
Specials[edit | edit source]
|Rising Light||4||Before combat this unit initiates, foes in an area near target take damage equal to (unit's Atk minus foe's Def or Res).||150||4||3|
|Growing Light||4||Before combat this unit initiates, foes in a wide area around target take damage equal to (unit's Atk minus foe's Def or Res).||300||-||4|
Passives[edit | edit source]
|Fortress Def 1||Grants Def+3.|
|Fort. Def/Res 1||Grants Def/Res+3.|
|Fort. Def/Res 2||Grants Def/Res+4.|
|Fort. Def/Res 3||Grants Def/Res+6.|
|Chill Spd 1||At start of turn, inflicts Spd-3 on foe on the enemy team with the highest Spd through its next action.||60||3||B|
|Chill Spd 2||At start of turn, inflicts Spd-5 on foe on the enemy team with the highest Spd through its next action.||120||4|
|Chill Spd 3||At start of turn, inflicts Spd-7 on foe on the enemy team with the highest Spd through its next action.||240||5|
|Fortify Res 1||At start of turn, grants Res+2 to adjacent allies for 1 turn.||50||1||C|
|Fortify Res 2||At start of turn, grants Res+3 to adjacent allies for 1 turn.||100||2|
|Fortify Res 3||At start of turn, grants Res+4 to adjacent allies for 1 turn.||200||4|