All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Level 40 stats
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
|Ivaldi||14||2||Grants Def+3. At start of combat, if foe's HP = 100%, grants Atk/Spd+3 during combat.||400||5||5|
This Hero has no Assist skills.
|Rising Light||4||Before combat this unit initiates, foes in an area near target take damage equal to (unit's Atk minus foe's Def or Res).||150||4||3|
|Growing Light||4||Before combat this unit initiates, foes in a wide area around target take damage equal to (unit's Atk minus foe's Def or Res).||300||-||4|
|Renewal 1||At the start of every fourth turn, restores 10 HP.||60||1||B|
|Renewal 2||At the start of every third turn, restores 10 HP.||120||2|
|Renewal 3||At the start of every second turn, restores 10 HP.||240||4|
|Res Tactic 1||At start of turn, grants Res+2 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2.||60||3||C|
|Res Tactic 2||At start of turn, grants Res+4 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2.||120||4|
|Res Tactic 3||At start of turn, grants Res+6 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2.||240||5|