Líf: Lethal Swordsman
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General | Quotes | Misc | Heroic Ordeal |
Líf Lethal Swordsman | |
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Art by: Kozaki Yusuke (コザキユースケ) | |
Description | General of the realm of the dead. At his queen's command, this dark swordsman fights in hopes that all the living will join the ranks of the dead. |
Rarities | 5![]() |
Effect | ![]() |
Ally Boost | +5 HP +4 Spd |
Weapon Type | ![]() |
Move Type | ![]() |
Voice Actor EN | Edward Bosco |
Voice Actor JP | Maeno Tomoaki (前野智昭) |
Release Date | |
Entry | ![]() |
Ally Internal ID | PID_リーヴ味方 (481)
|
Enemy Internal ID | EID_リーヴ (50)
|
Origin | 00000330300 |
Contents
Ally stats[edit | edit source]
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1![]() | 15/16/17 | 5/6/7 | 5/6/7 | 7/8/9 | 4/5/6 | 41 |
2![]() | 15/16/17 | 6/7/8 | 5/6/7 | 8/9/10 | 4/5/6 | 43 |
3![]() | 16/17/18 | 6/7/8 | 6/7/8 | 8/9/10 | 5/6/7 | 46 |
4![]() | 16/17/18 | 7/8/9 | 6/7/8 | 9/10/11 | 5/6/7 | 48 |
5![]() | 17/18/19 | 7/8/9 | 7/8/9 | 9/10/11 | 6/7/8 | 51 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1![]() | 31/34/36 | 26/29/31 | 19/22/25 | 23/26/28 | 18/21/24 | 131~132 |
2![]() | 32/35/38 | 29/32/34 | 20/23/26 | 25/28/31 | 19/22/25 | 139~140 |
3![]() | 35/38/41 | 31/34/37 | 23/26/29 | 27/30/33 | 22/25/28 | 153 |
4![]() | 36/39/42 | 33/36/40 | 24/27/30 | 29/32/35 | 23/26/29 | 160~161 |
5![]() | 39/42/45 | 35/38/42 | 26/30/33 | 31/34/37 | 25/29/32 | 172~174 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3![]() | 55% | 70% | 50% | 55% | 50% | 280% |
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Enemy stats[edit | edit source]
Note: These stats were obtained from reading the unit's data in
/assets/Common/SRPG/Enemy/
. These stats are only used for leveling up the unit in certain modes (e.g. Chain Challenge, Squad Assault, Blessed Gardens), and are not used to produce hardcoded enemy stats (e.g. Main Story, Special Maps).Level 1 Stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1![]() | 16 | 9 | 6 | 6 | 4 | 41 |
2![]() | 16 | 10 | 7 | 6 | 4 | 43 |
3![]() | 17 | 10 | 7 | 7 | 5 | 46 |
4![]() | 17 | 11 | 8 | 7 | 5 | 48 |
5![]() | 18 | 11 | 8 | 8 | 6 | 51 |
Level 40 Stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1![]() | 34 | 28 | 22 | 25 | 20 | 129 |
2![]() | 35 | 31 | 24 | 27 | 21 | 138 |
3![]() | 38 | 33 | 26 | 30 | 24 | 151 |
4![]() | 39 | 35 | 28 | 31 | 25 | 158 |
5![]() | 42 | 37 | 30 | 34 | 28 | 171 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3![]() | 55% | 60% | 50% | 60% | 50% | 275% |
Skills[edit | edit source]
Weapons[edit | edit source]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Iron Sword | 6 | 1 | — | 50 | 1![]() | 1![]() |
Steel Sword | 8 | 1 | — | 100 | 3![]() | 2![]() |
Silver Sword | 11 | 1 | — | 200 | 4![]() | 3![]() |
Sökkvabekkr | 16 | 1 | If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+4 during combat, and unit makes a guaranteed follow-up attack, but after combat, if unit attacked, deals 20 damage to nearest ally. | 400 | 5![]() | 5![]() |
Assists[edit | edit source]
This unit owns no Assist skills.
Specials[edit | edit source]
Name | Cooldown | Description | SP | Default | Unlock |
---|---|---|---|---|---|
Glowing Ember | 4 | Boosts damage by 50% of unit's Def. | 100 | 4![]() | 3![]() |
Bonfire | 3 | Boosts damage by 50% of unit's Def. | 200 | — | 4![]() |
Open the Future | 3 | Boosts damage by 50% of unit's Def. Restores HP = 25% of damage dealt. | 500 | — | 5![]() |
Passives[edit | edit source]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
A | ![]() | Distant Counter | Unit can counterattack regardless of foe's range. | 300 | 5![]() |
B | ![]() | Deadly Balance | At start of combat, if unit's HP ≥ 50% or if【Penalty】is active on unit, inflicts Atk/Def-5 on foe and grants Special cooldown charge +1 per foe's attack during combat. (Only highest value applied. Does not stack. Special cooldown charge granted even if foe's attack deals 0 damage.) 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). | 300 | 5![]() |
C | ![]() | Time's Pulse 1 | At the start of every third turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. | 60 | 1![]() |
![]() | Time's Pulse 2 | At start of odd-numbered turns, if Special cooldown count is at its maximum value, grants Special cooldown count-1. | 120 | 2![]() | |
![]() | Time's Pulse 3 | At start of turn, if Special cooldown count is at its maximum value, grants Special cooldown count-1. | 240 | 4![]() |