Note: These stats were obtained from reading the unit's data in /assets/Common/SRPG/Enemy/. These stats are only used for leveling up the unit in certain modes (e.g. Chain Challenge, Squad Assault, Blessed Gardens), and are not used to produce hardcoded enemy stats (e.g. Main Story, Special Maps).
Level 1 Stats
Rarity
HP
Atk
Spd
Def
Res
Total
1
16
6
8
7
2
39
2
16
6
9
8
2
41
3
17
7
9
8
3
44
4
17
7
10
9
3
46
5
18
8
10
9
4
49
Level 40 Stats
Rarity
HP
Atk
Spd
Def
Res
Total
1
35
24
27
28
11
125
2
37
25
30
31
12
135
3
40
28
32
33
14
147
4
41
29
34
35
15
154
5
44
32
36
37
17
166
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Grants HP+3. If unit is 5★ and level 40 and unit's stats total less than 160, treats unit's stats as 160 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.)
Grants HP+4. If unit is 5★ and level 40 and unit's stats total less than 165, treats unit's stats as 165 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.)
Grants HP+5. If unit is 5★ and level 40 and unit's stats total less than 170, treats unit's stats as 170 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.)