General | Quotes | Misc | Heroic Ordeal |
Legault The Hurricane | |
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Art by: PenekoR (п猫R) | |
Description | Former member of the Black Fang. He was one of the founding members and is known as the "cleaner." Left the group when it lost its way. Appears in Fire Emblem: The Blazing Blade. |
Rarities | 3 — 4 |
Weapon Type | Colorless Dagger |
Move Type | Infantry |
Voice Actor EN | Christopher Bevins |
Voice Actor JP | 安元洋貴(Hiroki Yasumoto) |
Release Date | |
Entry | The Blazing Blade |
Version | 2.6 |
Internal ID | PID_ラガルト (257)
|
Origin | 60002901000 |
{{InMain|
Stats
All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 14/15/16 | 4/5/6 | 7/8/9 | 4/5/6 | 1/2/3 | 35 |
2 | 14/15/16 | 5/6/7 | 8/9/10 | 4/5/6 | 1/2/3 | 37 |
3 | 15/16/17 | 5/6/7 | 8/9/10 | 5/6/7 | 2/3/4 | 40 |
4 | 15/16/17 | 6/7/8 | 9/10/11 | 5/6/7 | 2/3/4 | 42 |
5 | 16/17/18 | 6/7/8 | 9/10/11 | 6/7/8 | 3/4/5 | 45 |
Level 40 stats
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
1 | 28/31/34 | 20/23/25 | 26/29/32 | 15/18/20 | 10/13/16 | 113~114 |
2 | 29/32/35 | 22/25/28 | 29/32/35 | 16/19/21 | 11/14/17 | 121~122 |
3 | 32/35/38 | 24/27/30 | 31/34/37 | 18/21/24 | 13/16/19 | 133 |
4 | 33/36/39 | 26/29/32 | 33/36/39 | 19/22/25 | 14/17/20 | 140 |
5 | 35/39/42 | 28/31/34 | 35/38/41 | 21/24/27 | 16/19/22 | 150~151 |
Growth Rates
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Rarity | HP | Atk | Spd | Def | Res | Total |
---|---|---|---|---|---|---|
3 | 50% | 55% | 65% | 40% | 35% | 245% |
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
Skills[ | ]
Weapons[ | ]
Name | Might | Range | Description | SP | Default | Unlock |
---|---|---|---|---|---|---|
Iron Dagger | 3 | 2 | After combat, if unit attacked, inflicts Def/Res-3 on foe through its next action. | 50 | 1 | 1 |
Steel Dagger | 5 | 2 | After combat, if unit attacked, inflicts Def/Res-3 on foe through its next action. | 100 | 3 | 2 |
The Cleaner | 8 | 2 | Grants bonus to unit’s Atk = total bonuses on foe during combat. After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions. | 200 | 4 | 3 |
The Cleaner+ | 12 | 2 | Grants bonus to unit’s Atk = total bonuses on foe during combat. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | 300 | 5 | 5 |
Hurricane Dagger | 14 | 2 | Grants bonus to unit's Atk = total bonuses on foe during combat. At start of combat, if foe's HP ≥ 75% or 【Bonus】 is active on foe, grants Atk/Spd+5 to unit during combat. Effect:【Dagger 7】 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. | 400 | — | 5 |
The Cleaner+ can be upgraded in the Weapon Refinery.
Hurricane Dagger can be upgraded in the Weapon Refinery.
Hurricane Dagger can be upgraded with the additional effect "At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit during combat, and also, if unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 3 (max 30%), and unit deals +5 damage including when dealing damage with a Special triggered before combat.".
Assists[ | ]
Specials[ | ]
Name | Cooldown | Description | SP | Default | Unlock |
---|---|---|---|---|---|
Night Sky | 3 | Boosts damage dealt by 50%. | 100 | 4 | 3 |
Glimmer | 2 | Boosts damage dealt by 50%. | 200 | — | 4 |
Passives[ | ]
Type | Name | Description | SP | Unlock | |
---|---|---|---|---|---|
A | Darting Blow 1 | If unit initiates combat, grants Spd+2 during combat. | 50 | 3 | |
Swift Strike 1 | If unit initiates combat, grants Spd/Res+2 during combat. | 120 | 4 | ||
Swift Strike 2 | If unit initiates combat, grants Spd/Res+4 during combat. | 240 | 5 | ||
C | Atk Tactic 1 | At start of turn, grants Atk+2 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2. | 60 | 1 | |
Atk Tactic 2 | At start of turn, grants Atk+4 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2. | 120 | 2 | ||
Atk Tactic 3 | At start of turn, grants Atk+6 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2. | 240 | 4 |