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Legault
The Hurricane
Portrait
Legault The Hurricane Face
Attack
Legault The Hurricane BtlFace
Special
Legault The Hurricane BtlFace C
Damage

Legault The Hurricane BtlFace D

Art by: PenekoR (п猫R)
Description Former member of the Black Fang. He was one of the founding members and is known as the "cleaner." Left the group when it lost its way. Appears in Fire Emblem: The Blazing Blade.
Rarities ★ — 4 ★
Weapon Type Icon Class Colorless Dagger Colorless Dagger
Move Type Icon Move Infantry Infantry
Voice Actor EN Christopher Bevins
Voice Actor JP 安元洋貴(Hiroki Yasumoto)
Release Date
Entry Icon MiniUnit Head 6 The Blazing Blade
Version 2.6
Internal ID PID_ラガルト (257)
Origin 60002901000

{{InMain|


Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPAtkSpdDefResTotal
★14/15/164/5/67/8/94/5/61/2/335
★14/15/165/6/78/9/104/5/61/2/337
★15/16/175/6/78/9/105/6/72/3/440
★15/16/176/7/89/10/115/6/72/3/442
★16/17/186/7/89/10/116/7/83/4/545

Level 40 stats

RarityHPAtkSpdDefResTotal
★28/31/3420/23/2526/29/3215/18/2010/13/16113~114
★29/32/3522/25/2829/32/3516/19/2111/14/17121~122
★32/35/3824/27/3031/34/3718/21/2413/16/19133
★33/36/3926/29/3233/36/3919/22/2514/17/20140
★35/39/4228/31/3435/38/4121/24/2716/19/22150~151

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.

RarityHPAtkSpdDefResTotal
★50%55%65%40%35%245%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.

Skills[ | ]

Weapons[ | ]

NameMightRangeDescriptionSPDefaultUnlock
Iron Dagger32
After combat, if unit attacked, inflicts Def/Res-3 on foe through its next action.
50★★
Steel Dagger52
After combat, if unit attacked, inflicts Def/Res-3 on foe through its next action.
100★★
The Cleaner82
Grants bonus to unit’s Atk = total bonuses on foe during combat. After combat, if unit attacked, inflicts Def/Res-5 on target and foes within 2 spaces of target through their next actions.
200★★
The Cleaner+122
Grants bonus to unit’s Atk = total bonuses on foe during combat. After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
300★★
Hurricane Dagger142
Grants bonus to unit's Atk = total bonuses on foe during combat. At start of combat, if foe's HP ≥ 75% or 【Bonus】 is active on foe, grants Atk/Spd+5 to unit during combat.
Effect:【Dagger 7】

【Bonus】
All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).

【Dagger 7】
After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
400★

The Cleaner+ can be upgraded in the Weapon Refinery.
Hurricane Dagger can be upgraded in the Weapon Refinery.
Hurricane Dagger can be upgraded with the additional effect Hurricane Dagger W "At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+5 to unit during combat, and also, if unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 3 (max 30%), and unit deals +5 damage including when dealing damage with a Special triggered before combat.".

Assists[ | ]

This unit owns no Assist skills.

Specials[ | ]

NameCooldownDescriptionSPDefaultUnlock
Night Sky3
Boosts damage dealt by 50%.
100★★
Glimmer2
Boosts damage dealt by 50%.
200★

Passives[ | ]

TypeNameDescriptionSPUnlock
ADarting Blow 1Darting Blow 1
If unit initiates combat, grants Spd+2 during combat.
50★
Swift Strike 1Swift Strike 1
If unit initiates combat, grants Spd/Res+2 during combat.
120★
Swift Strike 2Swift Strike 2
If unit initiates combat, grants Spd/Res+4 during combat.
240★
CAtk Tactic 1Atk Tactic 1
At start of turn, grants Atk+2 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2.
60★
Atk Tactic 2Atk Tactic 2
At start of turn, grants Atk+4 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2.
120★
Atk Tactic 3Atk Tactic 3
At start of turn, grants Atk+6 to allies within 2 spaces for 1 turn. Granted only if number of that ally's movement type on current team ≤ 2.
240★

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