Legendary Hero Summoning Event - Azura: Vallite Songstress (Notification)

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Banner Focus Legendary Heroes - Azura.png
Legendary Hero Summoning Event - Azura: Vallite Songstress

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The princess who fought bravely while trapped in a bind between the Kingdom of Hoshido and the Kingdom of Nohr is here as a Legendary Hero!

Now's your chance to summon Azura: Vallite Songstress during the Legendary Hero summoning event!

In this Legendary Hero summoning event, you'll also find 5★ Special Heroes who were previously released.

And listen up: 5★ Focus Heroes will have an initial appearance rate of 8%! (What's more, the appearance rate for regular 5★ Heroes will be set to 0%.) Plus, for new summoning events, the first time you summon, you won't have to use Orbs!

Tap More for additional information about this event.

More >
Video thumbnail Azura Vallite Songstress.jpg

Notes on This Summoning Event
Legendary Heroes Azura: Vallite Songstress, Fjorm: Princess of Ice, Hector: Marquess of Ostia, and Marth: Hero-King, as well as Mythic Hero Eir: Merciful Death, will be available to obtain as allies only when summoning on the Summon menu through Legendary Hero summoning events or Mythic Hero summoning events. They will not be available for normal summoning events.


The next time these Legendary Heroes and Mythic Heroes will be available is as follows:

Azura: Vallite Songstress - late March
Fjorm: Princess of Ice - late April
Hector: Marquess of Ostia - late April
Eir: Merciful Death - late March
Marth: Hero-King - late April

• As of now, this is a limited-time opportunity to summon these Special Heroes. They may or may not appear again in a summoning event held in the future. Please note that they may appear as a different rarity or at a higher appearance rate.
• Heroes with different illustrations and epithets are treated as different Heroes even if they are the same character. As such, you cannot use them with Merge Allies.
• To see more summoning details, tap the Appearance Rates and Details buttons on the Summon menu.

Learning Skills
• You can help Heroes learn skills by going to Allies, then Ally Growth, and then Learn Skills.
• Some skills can only be learned after raising a Hero's ★ rating.

• Heroes might have already learned some skills based on their ★ rating when they joined your team.

About Legendary Heroes and Blessings
Legendary Heroes have one of four elements assigned to them and can support Heroes who have had that element's blessing conferred to them.


When you summon a Legendary Hero, you will get a Blessing item of the same element as the Legendary Hero.

Guide Blessings 2.png

Give this item to a Hero to receive the following benefits:

・ EXP and SP earned in battle will be doubled.
・ In the corresponding season, if the Hero is deployed along with the Legendary Hero, they will receive stat bonuses.

Example: During the Water season, a hero with a Water blessing deployed with Fjorm: Princess of Ice will get HP+3 and Spd+3.

Guide Blessings 3.png

Each season will feature two of the four elements: Water, Wind, Earth, and Fire. Seasons will change at the same time as Arena seasons, on Tuesday at 07:00 a.m. UTC every week.

Time Season
Starts Icon Season Water 2.pngIcon Season Wind 2.png
Starts Icon Season Water 2.pngIcon Season Fire 2.png
Starts Icon Season Water 2.pngIcon Season Earth 2.png
Starts Icon Season Water 2.pngIcon Season Wind 2.png
Starts Icon Season Water 2.pngIcon Season Fire 2.png


The current season is displayed on the upper-left corner of the screen.

Guide Blessings 4.png

Notes:
・ Once a Blessing item is used on an ally, it cannot be removed from that ally. (A blessing can be changed for another, but the first blessing will be lost when the second is set.)
・ A single ally cannot benefit from both a Legendary Effect and a Mythic Effect. (An effect can be changed for another, but the first effect will be lost when the second is set.)

・ Blessing items can also be obtained through certain in-game events and in other ways.

News Legendary Heroes Table Azura.jpg

About Mythic Heroes and Blessings
Mythic Heroes have one of four elements assigned to them and can support Heroes who have had that same element's blessing conferred on them.


When you summon a Mythic Hero, you will get a Blessing item of the same element as the Mythic Hero.

News Mythic Blessing.jpg

Give this item to a Hero to receive the following benefits:

・ EXP and SP earned in battle will be doubled.
・ In the corresponding season, if the Hero is deployed in Aether Raids along with a matching Mythic Hero, they will receive stat bonuses.

Mythic Heroes are useful for boosting Lift gain in Aether Raids.

Light and Astra seasons

Effect during corresponding season:
If a Light- or Astra-type Mythic Hero and a Hero blessed with Light or Astra are deployed on offense in Aether Raids, then the Lift acquired for successful attacks will be boosted.

Boost amount:
Mythic Heroes Count × Blessed Hero Count × 10 + Mythic Hero Merge Count

Dark and Anima seasons

Effect during corresponding season:
If a Dark- or Anima-type Mythic Hero and a Hero blessed with Dark or Anima are deployed on defense in Aether Raids, then the Lift lost for unsuccessful defenses will be reduced.

Reduction amount:
Mythic Hero Count (Max of 2) × Blessed Hero Count × 4 + Mythic Hero Merge Count (Max of 20)

Note: Dark and Anima Mythic Effects are still in development.

About Seasons

Each season will feature two of the four elements: Light and Dark or Astra and Anima.

Time Season
Starts Icon Season Light 2.pngIcon Season Dark 2.png
Starts Icon Season Astra 2.pngIcon Season Anima 2.png
Starts Icon Season Light 2.pngIcon Season Dark 2.png
Starts Icon Season Astra 2.pngIcon Season Anima 2.png
Starts Icon Season Light 2.pngIcon Season Dark 2.png


The current season is displayed on the upper-left corner of the screen, and can also be checked on the Edit Raiding Parties and Edit Defensive Team screens for Aether Raids.

News current Aether Raids season.jpg

Notes:
・ Once a Blessing item is used on an ally, it cannot be removed from that ally. (A blessing can be changed for another, but the first blessing will be lost when the second is set.)
・ A single ally cannot benefit from both a Legendary Effect and a Mythic Effect. (An effect can be changed for another, but the first effect will be lost when the second is set.)
・ Blessing items can also be obtained through certain in-game events and in other ways.

News Mythic Heroes table - Eir.jpg

Hero banner Azura Vallite Songstress.jpg
Daughter of Arete and the former king of Valla.

Gripped by an unkind fate, she strives to lead
both Hoshido and Nohr to the truth. Appears in
Fire Emblem Fates.

Legendary Effect: Water
Ally Boost: HP+3, Res+4

Grants allies this Legendary Effect
during Water season, if the Water
blessing has been conferred and if
this unit enters battle with them.

Skills learnable at 5★:

Icon Skill Weapon.pngPrayer Wheel
Mt: 14 Range: 2
Grants Spd+3. If Sing or Dance is used, grants
bonus to target's Atk/Spd/Def/Res = highest
bonus on target ally for 1 turn. (Example: if
target already has a +6 bonus to Atk, grants
Atk/Spd/Def/Res+6.)
This skill can only be equipped by its original unit.

Icon Skill Assist.pngGray Waves
Range: 1
Grants another action to target ally, and if
target is an infantry or flying ally, target can
move 1 extra space. (That turn only. Does not
stack. Cannot target an ally with Sing or Dance.
This skill treated as Sing or Dance.)
This skill can only be equipped by its original unit.

B Duel Flying 3.pngB Duel Flying 3
Grants HP+5. If unit is 5★ and level 40 and
unit's stats total less than 170, treats unit's
stats as 170 in modes like Arena.
(Higher-scoring opponents will appear.
Stat total calculation excludes any values
added by merges and skills.)
Cannot use: Icon Move Infantry.pngIcon Move Armored.pngIcon Move Cavalry.pngIcon Class Red Sword.pngIcon Class Red Bow.pngIcon Class Red Dagger.pngIcon Class Red Tome.pngIcon Class Red Breath.pngIcon Class Green Axe.pngIcon Class Green Bow.pngIcon Class Green Dagger.pngIcon Class Green Tome.pngIcon Class Green Breath.pngIcon Class Colorless Bow.pngIcon Class Colorless Dagger.pngIcon Class Colorless Staff.pngIcon Class Colorless Breath.png

Aerobatics 3.pngAerobatics 3
Unit can move to a space adjacent to any
infantry, armored, or cavalry ally within 2
spaces.
Cannot use: Icon Move Infantry.pngIcon Move Armored.pngIcon Move Cavalry.png

Atk Tactic 3.pngAtk Tactic 3
At start of turn, grants Atk+6 to allies within 2
spaces for 1 turn. Granted only if number of
that ally's movement type on current team
≤ 2.

"The brightness of your smile seems faded. Please, allow me to lift your spirits with a song.

Hero banner Fjorm Princess of Ice.png
The gentle second princess of Nifl, the

Kingdom of Ice. Seeks revenge against Surtr.

Legendary Effect: Water
Ally Boost: HP+3, Spd+3

Grants allies this Legendary Effect
during Water season, if the Water
blessing has been conferred and if
this unit enters battle with them.

Skills learnable at 5★:

Icon Skill Weapon.pngLeiptr
Mt: 16 Range: 1
Unit can counterattack regardless of foe's range.
This skill can only be equipped by its original unit.

Icon Skill Special.pngIce Mirror
Cooldown: 2
If foe's Range = 2, reduces damage from
foe's attacks by 30%. Boosts unit's next
attack by total damage reduced (by any
source, including other skills) when Special
triggers. Resets at end of combat. (Skill
cannot be inherited.)
This skill can only be equipped by its original unit.

Atk Def Bond 3.pngAtk/Def Bond 3
If unit is adjacent to an ally, grants Atk/Def+5
during combat.

Shield Pulse 3.pngShield Pulse 3
At the start of turn 1, if foe's attack triggers
Special, grants Special cooldown count-2.
Reduces damage dealt to unit by 5 when Special
triggers.
Cannot use: Icon Move Cavalry.pngIcon Move Flying.pngIcon Class Red Bow.pngIcon Class Red Dagger.pngIcon Class Red Tome.pngIcon Class Blue Bow.pngIcon Class Blue Dagger.pngIcon Class Blue Tome.pngIcon Class Green Bow.pngIcon Class Green Dagger.pngIcon Class Green Tome.pngIcon Class Colorless Bow.pngIcon Class Colorless Dagger.pngIcon Class Colorless Staff.png

Drive Atk 2.pngDrive Atk 2
Grants Atk+3 to allies within 2 spaces during
combat.

"As far as the eye can see, Nifl gleams white, snow sparkling under the sun... I love my homeland. That's just one reason."

Hero banner Camilla Tropical Beauty.jpg
Princess of Nohr who dotes on her sibling

Corrin. She's hoping someone can help her
apply tanning oil to protect her skin.
Appears in Fire Emblem Fates.

Skills learnable at 5★:

Icon Skill Weapon.pngJuicy Wave+
Mt: 12 Range: 2
If unit’s HP ≤ 75% and unit initiates combat, unit
can make a follow-up attack before foe can
counterattack.

Icon Skill Special.pngDraconic Aura
Cooldown: 3
Boosts damage by 30% of unit's Atk.
Cannot use: Icon Class Colorless Staff.png

Death Blow 3.pngDeath Blow 3
If unit initiates combat, grants Atk+6 during
combat.
Cannot use: Icon Class Colorless Staff.png

Flier Formation 3.pngFlier Formation 3
Unit can move to a space adjacent to a flying ally
within 2 spaces.
Cannot use: Icon Move Infantry.pngIcon Move Armored.pngIcon Move Cavalry.png

Hone Fliers.pngHone Fliers
At start of turn, grants Atk/Spd+6 to adjacent
flying allies for 1 turn.
Cannot use: Icon Move Infantry.pngIcon Move Armored.pngIcon Move Cavalry.png

"Ahh... The sunlight is simply brilliant. It feels so good shining down on me. I wish every citizen of Nohr could share in this experience..."

Hero banner Hector Marquess of Ostia.png
Hector has ascended as the Marquess of Ostia.

Will renewed, he swings Armads and leads the
people. Appears in Fire Emblem: The Blazing
Blade.

Legendary Effect: Fire
Ally Boost: HP+3, Atk+2

Grants allies this Legendary Effect
during Fire season, if the Fire
blessing has been conferred and if
this unit enters battle with them.

Skills learnable at 5★:

Icon Skill Weapon.pngThunder Armads
Mt: 16 Range: 1
Grants Def+3. If the number of allies
within 2 spaces (excluding unit) > the
number of foes within 2 spaces (excluding
target), foe cannot make a follow-up attack.
This skill can only be equipped by its original unit.

Icon Skill Special.pngDraconic Aura
Cooldown: 3
Boosts damage by 30% of unit's Atk.
Cannot use: Icon Class Colorless Staff.png

Distant Counter.pngDistant Counter
Unit can counterattack regardless of foe's range.
Cannot use: Icon Class Red Bow.pngIcon Class Red Dagger.pngIcon Class Red Tome.pngIcon Class Blue Bow.pngIcon Class Blue Dagger.pngIcon Class Blue Tome.pngIcon Class Green Bow.pngIcon Class Green Dagger.pngIcon Class Green Tome.pngIcon Class Colorless Bow.pngIcon Class Colorless Dagger.pngIcon Class Colorless Staff.png

Vengeful Fighter 3.pngVengeful Fighter 3
If unit's HP ≥ 50% and foe initiates combat,
grants Special cooldown charge +1 per unit's
attack, and unit makes a guaranteed follow-up
attack. (Does not stack.)
Cannot use: Icon Move Infantry.pngIcon Move Cavalry.pngIcon Move Flying.png

Ostias Pulse.pngOstia's Pulse
At the start of turn 1, grants Special cooldown
count-1 to all allies. Granted only if number of
those allies' movement types on current team
≤ 2.
This skill can only be equipped by its original unit.

"Armads has been my stalwart partner for quite some time. He loves to fight, so I bet you he's happy here!"

Hero banner Nino Pale Flower.png
A young woman who was part of the assassin

group Black Fang. Now she communes with
a pegasus in order to aid her allies. Appears in
Fire Emblem: The Blazing Blade.

Skills learnable at 5★:

Icon Skill Weapon.pngGiga Excalibur
Mt: 14 Range: 2
Grants Spd+3. If unit's Spd > foe's Spd, deals
damage = 70% of difference between stats.
(Maximum bonus of +7 damage. Combos with
Phantom Spd.)
This skill can only be equipped by its original unit.

Icon Skill Special.pngMoonbow
Cooldown: 2
Treats foe’s Def/Res as if reduced by 30% during
combat.
Cannot use: Icon Class Colorless Staff.png

Swift Sparrow 2.pngSwift Sparrow 2
If unit initiates combat, grants Atk/Spd+4 during
combat.
Cannot use: Icon Class Colorless Staff.png

Aerobatics 3.pngAerobatics 3
Unit can move to a space adjacent to any
infantry, armored, or cavalry ally within 2
spaces.
Cannot use: Icon Move Infantry.pngIcon Move Armored.pngIcon Move Cavalry.png

Spd Smoke 3.pngSpd Smoke 3
Inflicts Spd-7 on foes within 2 spaces of target
through their next actions after combat.
Cannot use: Icon Class Colorless Staff.png

"I may not be able to read books, but I can commune with the spirits. Talking with them is so much fun!"

Hero banner Helbindi Savage Scourge.png
Rough and tumble general of Múspell, the

Kingdom of Flame. Came from nothing and
rose through the ranks thanks to his talent
in battle.

Skills learnable at 5★:

Icon Skill Weapon.pngBýleistr
Mt: 16 Range: 1
At start of odd-numbered turns, grants
Atk/Spd/Def/Res+4 to unit and adjacent
allies for 1 turn. (Bonus granted to unit
even if no allies are adjacent.)
This skill can only be equipped by its original unit.

Icon Skill Special.pngVengeance
Cooldown: 3
Boosts damage by 50% of damage dealt to unit.
Cannot use: Icon Class Colorless Staff.png

G Duel Infantry 3.pngG Duel Infantry 3
Grants HP+5. If unit is 5★ and level 40 and
unit's stats total less than 170, treats unit's
stats as 170 in modes like Arena.
(Higher-scoring opponents will appear.
Stat total calculation excludes any values
added by merges and skills.)
Cannot use: Icon Move Armored.pngIcon Move Cavalry.pngIcon Move Flying.pngIcon Class Red Sword.pngIcon Class Red Bow.pngIcon Class Red Dagger.pngIcon Class Red Tome.pngIcon Class Red Breath.pngIcon Class Blue Lance.pngIcon Class Blue Bow.pngIcon Class Blue Dagger.pngIcon Class Blue Tome.pngIcon Class Blue Breath.pngIcon Class Colorless Bow.pngIcon Class Colorless Dagger.pngIcon Class Colorless Staff.pngIcon Class Colorless Breath.png

Guard 3.pngGuard 3
At start of combat, if unit's HP ≥ 80%, inflicts
Special cooldown charge -1 on foe per attack.
(Only highest value applied. Does not stack.)

Infantry Pulse 3.pngInfantry Pulse 3
At the start of turn 1, grants Special cooldown
count-1 to all infantry allies on team with
HP < unit’s HP. (Stacks with similar skills.)
Cannot use: Icon Move Armored.pngIcon Move Cavalry.pngIcon Move Flying.png

"Power! If you get your hands on some power, you can have it all!"

Hero banner Eir Merciful Death.jpg
Princess of Hel, the realm of the dead. Dearly

loves her mother, Hel, who rules it. She finds
Hel's increasing mercilessness toward the living
disquieting.

Mythic Effect: Light
Boost: HP+5, Res+5

Grants allies this Mythic Effect during Light
season, if the Light blessing has been conferred
and if this unit enters battle in Aether Raids with
them: Light-blessed allies boost the Aetheric
Lift acquired for successful attacks during Light
season. (This boost is limited to the number of
Mythic Heroes × the number of Heroes with the
blessing conferred × 10.)

During Light season, this Mythic Hero will
boost Aetheric Lift acquisition for successful
attacks depending on number of merges. (This
boost is limited to the number of times the unit
has been merged × 1.)

Skills learnable at 5★:

Icon Skill Weapon.pngLyfjaberg
Mt: 14 Range: 2
Grants Res+3. At start of combat, if unit's HP ≥
50%, grants Atk/Spd+4 during combat, and if
unit initiates combat, foe cannot make a
follow-up attack. After combat, if unit attacked,
inflicts Def/Res-7 on target and foes within 2
spaces of target through their next actions, and
if bonus was granted to unit, deals 4 damage to
unit.
This skill can only be equipped by its original unit.

Icon Skill Special.pngIceberg
Cooldown: 3
Boosts damage by 50% of unit's Res.
Cannot use: Icon Class Colorless Staff.png

Swift Sparrow 2.pngSwift Sparrow 2
If unit initiates combat, grants Atk/Spd+4 during
combat.
Cannot use: Icon Class Colorless Staff.png

Mystic Boost 3.pngMystic Boost 3
Disables foe's skills that "calculate damage
using the lower of foe's Def or Res" and
"calculate damage from staff like other
weapons." Restores 6 HP after combat.

Sparkling Boost.pngSparkling Boost
At start of turn, restores 10 HP to ally that has
been dealt the most damage. (Excludes unit.)
This skill can only be equipped by its original unit.

"My blade, Lyfja, offers death to those who seek it. To those who wish to live, it offers compassion instead."

Hero banner Takumi Prince at Play.jpg
Prince of Hoshido who wields the divine

bow Fujin Yumi. He is genuinely happy
about being able to spend time on a tropical
island. Appears in Fire Emblem Fates.

Skills learnable at 5★:

Icon Skill Weapon.pngFishie Bow+
Mt: 12 Range: 2
Effective against flying foes. If unit’s HP ≤ 75%
and unit initiates combat, unit can make a
follow-up attack before foe can counterattack.

Icon Skill Special.pngGlimmer
Cooldown: 2
Boosts damage dealt by 50%.
Cannot use: Icon Class Colorless Staff.png

Fury 3.pngFury 3
Grants Atk/Spd/Def/Res+3. After combat, deals 6
damage to unit.
Cannot use: Icon Class Colorless Staff.png

Odd Res Wave 3.pngOdd Res Wave 3
At start of odd-numbered turns, grants Res+6
to unit and adjacent allies for 1 turn. (Bonus
granted to unit even if no allies are adjacent.)

"When I'm away from home, I can't help but miss all the foods I grew up with. But there is a lot to be said for the foods of another nation that you'd never have back home."

Hero banner Veronica Brave Princess.png
Imperial princess of the Emblian Empire.

She is seeking the whereabouts of her
missing beloved brother, Bruno.

Skills learnable at 5★:

Icon Skill Weapon.pngHliðskjálf
Mt: 14 Range: 2
Foe cannot counterattack. After combat, if unit
attacked, inflicts Atk/Spd/Def/Res-4 on target
and foes within 2 spaces of target through their
next actions, and grants Atk/Spd/Def/Res+4 to
unit and allies within 2 spaces for 1 turn.
This skill can only be equipped by its original unit.

Icon Skill Assist.pngRecover+
Range: 1
Restores HP = 50% of Atk +10.
(Minimum of 15 HP.)
This skill can only be equipped by staff users.

Icon Skill Special.pngWindfire Balm+
Cooldown: 1
When healing an ally with a staff, grants
Atk/Spd+6 to all allies for 1 turn.
This skill can only be equipped by staff users.

Wrathful Staff 3.pngWrathful Staff 3
Calculates damage from staff like other weapons.
This skill can only be equipped by staff users.

Close Guard 3.pngClose Guard 3
Allies within 2 spaces gain: "If foe uses sword,
lance, axe, or dragonstone, grants Def/Res+4
during combat."

"Is the Veronica of this world anything like me? I must meet her."

Hero banner Marth Hero-King.png
Prince of Altea. After the War of Shadows and

the War of Heroes, he becomes the first king
of the Archanean Alliance. Appears in Fire
Emblem: Mystery of the Emblem.

Legendary Effect: Fire
Ally Boost: HP+3, Res+4

Grants allies this Legendary Effect
during Fire season, if the Fire
blessing has been conferred and if
this unit enters battle with them.

Skills learnable at 5★:

Icon Skill Weapon.pngExalted Falchion
Mt: 16 Range: 1
Effective against dragon foes. Grants Spd+3.
Grants bonus to Atk/Spd/Def/Res during
combat = current bonus on each of unit's stats.
Calculates each stat bonus independently.
This skill can only be equipped by its original unit.

Icon Skill Special.pngFire Emblem
Cooldown: 2
Boosts damage by 30% of unit's Spd.
Grants Atk/Spd/Def/Res+4 to unit and all allies
for 1 turn after combat. (Bonus granted to
allies even if unit's HP reaches 0.)
This skill can only be equipped by its original unit.

Atk Spd Bond 3.pngAtk/Spd Bond 3
If unit is adjacent to an ally, grants
Atk/Spd+5 during combat.

Binding Shield.pngBinding Shield
In combat against a dragon foe, unit makes a
guaranteed follow-up attack and foe cannot
counterattack or make a follow-up attack.
This skill can only be equipped by its original unit.

Infantry Flash 3.pngInfantry Flash 3
Infantry allies within 2 spaces gain: "If unit's
Spd > foe's Spd, grants Special cooldown
charge +1 per unit's attack. (Only highest value
applied. Does not stack.)"
Cannot use: Icon Move Armored.pngIcon Move Cavalry.pngIcon Move Flying.png

"The darkness of war that once enveloped Archanea has reached this world... I can feel it."

Hero banner Tiki Beachside Scion.jpg
A young Divine Dragon once put into a

timeless sleep. Now super excited to play
with everyone at the beach. Appears in Fire
Emblem: Mystery of the Emblem.

Skills learnable at 5★:

Icon Skill Weapon.pngSummer's Breath
Mt: 16 Range: 1
Effective against dragon foes. Grants Def+3. If
foe initiates combat, grants Special cooldown
charge +1 per attack during combat. (Only
highest value applied. Does not stack.) If foe's
Range = 2, calculates damage using the lower
of foe's Def or Res.
This skill can only be equipped by its original unit.

Icon Skill Special.pngMoonbow
Cooldown: 2
Treats foe’s Def/Res as if reduced by 30% during
combat.
Cannot use: Icon Class Colorless Staff.png

Atk Def Bond 3.pngAtk/Def Bond 3
If unit is adjacent to an ally, grants Atk/Def+5
during combat.

Hit and Run.pngHit and Run
If unit initiates combat, unit moves 1 space away
after combat.
Cannot use: Icon Class Red Bow.pngIcon Class Red Dagger.pngIcon Class Red Tome.pngIcon Class Blue Bow.pngIcon Class Blue Dagger.pngIcon Class Blue Tome.pngIcon Class Green Bow.pngIcon Class Green Dagger.pngIcon Class Green Tome.pngIcon Class Colorless Bow.pngIcon Class Colorless Dagger.pngIcon Class Colorless Staff.png

Dragon Valor 3.pngDragon Valor 3
While unit lives, all dragonstone allies
on team get 2x SP. (Only highest value
applied. Does not stack.)
Cannot use: Icon Class Red Sword.pngIcon Class Red Bow.pngIcon Class Red Dagger.pngIcon Class Red Tome.pngIcon Class Blue Lance.pngIcon Class Blue Bow.pngIcon Class Blue Dagger.pngIcon Class Blue Tome.pngIcon Class Green Axe.pngIcon Class Green Bow.pngIcon Class Green Dagger.pngIcon Class Green Tome.pngIcon Class Colorless Bow.pngIcon Class Colorless Dagger.pngIcon Class Colorless Staff.png

"Oh, wow! Look at how sparkly the ocean is! And the sky, too! It's all so bright! And this is sand, right? I love it!"

Hero banner Flora Cold as Ice.png
A Nohrian maid who serves Corrin. Tends to be

serious. Has a twin sister, Felicia. Appears in
Fire Emblem Fates.

Skills learnable at 5★:

Icon Skill Weapon.pngHoarfrost Knife
Mt: 14 Range: 2
Accelerates Special trigger (cooldown count-1).
If unit initiates combat and foe uses sword,
lance, axe, or dragonstone, grants Def+20
during combat, and if foe can counter, unit
makes a guaranteed follow-up attack. After
combat, if unit attacked, inflicts Def/Res-7 on
target and foes within 2 spaces of target
through their next actions.
This skill can only be equipped by its original unit.

Icon Skill Special.pngIceberg
Cooldown: 3
Boosts damage by 50% of unit's Res.
Cannot use: Icon Class Colorless Staff.png

Atk Res Solo 3.pngAtk/Res Solo 3
If unit is not adjacent to an ally, grants
Atk/Res+6 during combat.

Quick Riposte 3.pngQuick Riposte 3
If unit’s HP ≥ 70% and foe initiates combat, unit
makes a guaranteed follow-up attack.

Def Ploy 3.pngDef Ploy 3
At start of turn, inflicts Def-5 on foes in cardinal
directions with Res < unit’s Res through their next
actions.

"I was taken as a hostage to keep the Ice Tribe from rebelling. Despite this, I really did grow to like that place..."

News Feh sleeping 2.png

"Azura's voice...sure is soothing... Fehhh... Zzz..."

Posted: