Legendary Hero Summoning Event - Chrom: Crowned Exalt (Notification)

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Banner Focus Legendary Heroes - Chrom.png
Legendary Hero Summoning Event - Chrom: Crowned Exalt

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From the Fire Emblem Awakening game, the new Exalt of the Halidom of Ylisse, who slew the Fell Dragon Grima has arrived! Now's your chance to summon Chrom: Crowned Exalt during the Legendary Hero summoning event!

In this Legendary Hero summoning event, you'll also find 5★ Legendary Heroes and Mythic Heroes who were previously released.

And listen up: 5★ Focus Heroes will have an initial appearance rate of 8%! (What's more, the appearance rate for regular 5★ Heroes will be set to 0%.)

Plus, your first summon in this event won't cost any Orbs!

Tap More for additional information about this event.

More >
Video thumbnail Chrom Crowned Exalt.jpg

Notes on This Summoning Event
Mythic Heroes Sothis: Girl on the Throne and Duma: God of Strength, as well as Legendary Heroes Eirika: Graceful Resolve, Chrom: Crowned Exalt, Azura: Vallite Songstress, Julia: Crusader of Light, Lyn: Lady of the Wind, and Alm: Saint-King will be available to obtain as allies only when summoning on the Summon menu through Legendary Hero summoning events or Mythic Hero summoning events. They will not be available for normal summoning events.


The next time these Mythic and Legendary Heroes will be available is as follows:
・Sothis: Girl on the Throne - late June
・Eirika: Graceful Resolve - late August
Gunnthrá: Voice of Dreams - late August
・Chrom: Crowned Exalt - late June
・Azura: Vallite Songstress - late June
・Julia: Crusader of Light - late May
・Lyn: Lady of the Wind - late June
・Duma: God of Strength - late June
・Alm: Saint-King - late May
Note: The next availability of Ike: Vanguard Legend was listed as late May, but has been changed to late July.

• As of now, this is a limited-time opportunity to summon these Special Heroes. They may or may not appear again in a summoning event held in the future. Please note that they may appear as a different rarity or at a higher appearance rate.
• Heroes with different illustrations and epithets are treated as different Heroes even if they are the same character. As such, you cannot use them with Merge Allies.
• To view summoning details, you can tap on List of Heroes at the bottom of the related notification message or tap on Appearance Rates in the Summon menu.

Learning Skills
• You can help Heroes learn skills by going to Allies, then Ally Growth, and then Learn Skills.
• Some skills can only be learned after raising a Hero's ★ rating.

• Heroes might have already learned some skills based on their ★ rating when they joined your team.

About Legendary Heroes and Blessings
Legendary Heroes have one of four elements assigned to them and can support Heroes who have had that element's blessing conferred to them.


When you summon a Legendary Hero, you will get a Blessing item of the same element as the Legendary Hero.

Guide Blessings 2.png

Give this item to a Hero to receive the following benefits:

・ EXP and SP earned in battle will be doubled.
・ In the corresponding season, if the Hero is deployed along with the Legendary Hero, they will receive stat bonuses.

Example: During the Water season, a hero with a Water blessing deployed with Fjorm: Princess of Ice will get HP+3 and Spd+3.

Guide Blessings 3.png

Mythic Heroes will receive a Legendary Effect when deployed with a Legendary Hero in battles outside of Aether Raids during a season that matches both of their blessing types.

(Since Mythic Heroes cannot be deployed in Blessed Gardens, they are unable to receive a Legendary Effect there.)

About Seasons

Each season will feature two of the four elements: Water, Wind, Earth, and Fire.

Time Season
Starts Icon Season Water 2.pngIcon Season Earth 2.png
Starts Icon Season Water 2.pngIcon Season Wind 2.png
Starts Icon Season Water 2.pngIcon Season Fire 2.png
Starts Icon Season Water 2.pngIcon Season Earth 2.png
Starts Icon Season Water 2.pngIcon Season Wind 2.png
Starts Icon Season Earth 2.pngIcon Season Fire 2.png

The current season is displayed on the upper-left corner of the screen. It can also be checked on the various menus used to edit your teams.

Guide Blessings current season.jpg

Notes:
・ Once a Blessing item is used on an ally, it cannot be removed from that ally. (A blessing can be changed for another, but the first blessing will be lost when the second is set.)
・ A single ally cannot benefit from both a Legendary Effect and a Mythic Effect. (An effect can be changed for another, but the first effect will be lost when the second is set.)
・ Blessing items can also be obtained through certain in-game events and in other ways.


About Mythic Heroes and Blessings
■ About Mythic Heroes and Mythic Effects


Mythic Heroes have one of four elements assigned to them and can support Heroes who have had that same element's blessing conferred on them.

When you summon a Mythic Hero, you will get a Blessing item of the same element as the Mythic Hero.

News Mythic Blessing.jpg

Give this item to a Hero to receive the following benefits:

・ EXP and SP earned in battle will be doubled.
・ In the corresponding season, if the Hero is deployed in Aether Raids along with a matching Mythic Hero, they will receive stat bonuses.

Mythic Heroes are useful for boosting Lift gain in Aether Raids.

Light and Astra seasons

Effect during corresponding season:
1. If a Light- or Astra-type Mythic Hero and a Hero blessed with Light or Astra are deployed in Aether Raids, then the Lift acquired for successful attacks will be boosted.

Boost amount:
Mythic Heroes Count × Blessed Hero Count × 10

2. If a Light- or Astra-type Mythic Hero who is merged one or more times is deployed in Aether Raids, then the Lift acquired for successful attacks will be boosted.

Boost amount:
Mythic Hero Merge Count × 1

Dark and Anima seasons

Effect during corresponding season:
3. If a Dark- or Anima-type Mythic Hero and a Hero blessed with Dark or Anima are deployed on defense in Aether Raids, then the Lift lost for unsuccessful defenses will be reduced.

Reduction amount:
Mythic Hero Count (Max of 2) × Blessed Hero Count × 5

4. If a Dark- or Anima-type Mythic Hero who is merged one or more times is deployed on defense in Aether Raids, then the Lift lost for unsuccessful defenses will be reduced.

Reduction amount:
Mythic Hero Merge Count (Max of 20) × 1

Additionally, since Legendary Heroes whose Legendary Effect matches the season effect can receive a Mythic Effect in the same way as Heroes who have been blessed with a Light, Dark, Astra, or Anima Blessing, they are counted as Blessed Heroes and recieve benefits 1 and 3 above when deployed in Aether Raids.

About Seasons

Each season will feature two of the four elements: Light and Dark or Astra and Anima.

Time Season
Starts Icon Season Astra 2.pngIcon Season Anima 2.png
Starts Icon Season Light 2.pngIcon Season Dark 2.png
Starts Icon Season Astra 2.pngIcon Season Anima 2.png
Starts Icon Season Light 2.pngIcon Season Dark 2.png
Starts Icon Season Astra 2.pngIcon Season Anima 2.png
Starts Icon Season Light 2.pngIcon Season Dark 2.png

The current season is displayed on the upper-left corner of the screen. It can also be checked on the various menus used to edit your teams.

Guide Blessings current season.jpg

Notes:
・ Once a Blessing item is used on an ally, it cannot be removed from that ally. (A blessing can be changed for another, but the first blessing will be lost when the second is set.)
・ A single ally cannot benefit from both a Legendary Effect and a Mythic Effect. (An effect can be changed for another, but the first effect will be lost when the second is set.)
・ Blessing items can also be obtained through certain in-game events and in other ways.


Hero banner Chrom Crowned Exalt.jpg
To see an illustrated page introducing this Hero, tap here.


The new Exalt of the Halidom of Ylisse. Slew
the Fell Dragon Grima with the aid of the
friendships forged in the fires of war. Appears
in Fire Emblem Awakening.

Legendary Effect: Water
Ally Boost: HP+3

Grants allies this Legendary Effect during Water
season, if the Water blessing has been conferred
and if this unit enters battle with them.

Standard Effect 1: Duel
If unit is 5★ and level 40 and unit's stats total
less than 180, treats unit's stats as 180 in
modes like Arena. (Higher-scoring opponents
will appear. Stat total calculation excludes any
values added by merges and skills.)
Standard Effect 2: Pair Up
An ability that can only be used under certain
circumstances. Pair Up can be accessed from
the Interact with Allies menu, and allows this
unit to join battle in a group with another ally.

Skills learnable at 5★:

News icon new skill.pngIcon Skill Weapon.pngRandgríðr
Mt: 14 Range: 2
Effective against flying and armored foes.
Grants Atk+3. If foe's HP = 100% at start
of combat, neutralizes penalties on unit and
inflicts Atk/Def-6 on foe during combat.
This skill can only be equipped by its original unit.

News icon new skill.pngIcon Skill Assist.pngTo Change Fate!
Range: 1
Moves target ally to opposite side of unit and
grants another action to unit. Grants Atk+6 to
unit and Pair Up cohort (if any) for 1 turn and
inflicts【Isolation】on unit and Pair Up cohort (if
any) through their next action. (Does not stack.)

【Isolation】
Target cannot use or be the target of Assist
skills through its next action. (Target can
neither use nor be the target of skills like
Dance and Sing, skills that neutralize penalties,
like Restore and Harsh Command+, etc.)

This skill can only be equipped by its original unit.

Close Counter.pngClose Counter
Unit can counterattack regardless of foe's range.
Cannot use: Icon Class Red Sword.pngIcon Class Red Breath.pngIcon Class Red Beast.pngIcon Class Blue Lance.pngIcon Class Blue Breath.pngIcon Class Blue Beast.pngIcon Class Green Axe.pngIcon Class Green Breath.pngIcon Class Green Beast.pngIcon Class Colorless Breath.pngIcon Class Colorless Beast.png

Lull Atk Def 3.pngLull Atk/Def 3
Inflicts Atk/Def-3 on foe and neutralizes foe's
bonuses to Atk/Def (from skills like Fortify,
Rally, etc.) during combat.
Cannot use: Icon Move Armored.pngIcon Move Flying.png

Rouse Def Res 3.pngRouse Def/Res 3
At start of turn, if unit is not adjacent to an ally,
grants Def/Res+6 to unit for 1 turn.
Cannot use: Icon Move Armored.pngIcon Move Flying.png

"Something troubling you? Nothing a little sparring can't fix! Come on. Exercise is a natural stress relief!"


Hero banner Azura Vallite Songstress.jpg
To see an illustrated page introducing this Hero, tap here.


Daughter of Arete and the former king of Valla.
Gripped by an unkind fate, she strives to lead
both Hoshido and Nohr to the truth. Appears in
Fire Emblem Fates.

Legendary Effect: Water
Ally Boost: HP+3, Res+4

Grants allies this Legendary Effect
during Water season, if the Water
blessing has been conferred and if
this unit enters battle with them.

Skills learnable at 5★:

Icon Skill Weapon.pngPrayer Wheel
Mt: 14 Range: 2
Grants Spd+3. If a skill like Sing or Dance is
used, grants bonus to target's Atk/Spd/Def/Res
= highest bonus on target ally for 1 turn.
(Example: if target has a +6 bonus to Atk,
grants Atk/Spd/Def/Res+6.)
This skill can only be equipped by its original unit.

Icon Skill Assist.pngGray Waves
Range: 1
Grants another action to target ally, and if
target is an infantry or flying ally, target can
move 1 extra space. (That turn only. Does not
stack. Cannot target an ally with Sing or Dance.
This skill treated as Sing or Dance.)
This skill can only be equipped by its original unit.

B Duel Flying 3.pngB Duel Flying 3
Grants HP+5. If unit is 5★ and level 40 and
unit's stats total less than 170, treats unit's
stats as 170 in modes like Arena.
(Higher-scoring opponents will appear.
Stat total calculation excludes any values
added by merges and skills.)
Cannot use: Icon Move Infantry.pngIcon Move Armored.pngIcon Move Cavalry.pngIcon Class Red Sword.pngIcon Class Red Bow.pngIcon Class Red Dagger.pngIcon Class Red Tome.pngIcon Class Red Breath.pngIcon Class Red Beast.pngIcon Class Green Axe.pngIcon Class Green Bow.pngIcon Class Green Dagger.pngIcon Class Green Tome.pngIcon Class Green Breath.pngIcon Class Green Beast.pngIcon Class Colorless Bow.pngIcon Class Colorless Dagger.pngIcon Class Colorless Staff.pngIcon Class Colorless Breath.pngIcon Class Colorless Beast.png

Aerobatics 3.pngAerobatics 3
Unit can move to a space adjacent to any
infantry, armored, or cavalry ally within 2
spaces.
Cannot use: Icon Move Infantry.pngIcon Move Armored.pngIcon Move Cavalry.png

Atk Tactic 3.pngAtk Tactic 3
At start of turn, grants Atk+6 to allies within 2
spaces for 1 turn. Granted only if number of
that ally's movement type on current team
≤ 2.

"Performing is a far more strenuous task than you might think. You're welcome to join my daily training."


Hero banner Julia Crusader of Light.jpg
To see an illustrated page introducing this Hero, tap here.


Princess of Grannvale. As the inheritor of the
Book of Naga, she must perform her duties in
spite of the obstacles before her. Appears in
Fire Emblem: Genealogy of the Holy War.

Legendary Effect: Earth
Ally Boost: HP+3

Grants allies this Legendary Effect during Earth
season, if the Earth blessing has been conferred
and if this unit enters battle with them.

Standard Effect 1: Duel
If unit is 5★ and level 40 and unit's stats total
less than 175, treats unit's stats as 175 in
modes like Arena. (Higher-scoring opponents
will appear. Stat total calculation excludes any
values added by merges and skills.)
Standard Effect 2: Pair Up
An ability that can only be used under certain
circumstances. Pair Up can be accessed from
the Interact with Allies menu, and allows this
unit to join battle in a group with another ally.

Skills learnable at 5★:

Icon Skill Weapon.pngVirtuous Naga
Mt: 14 Range: 2
Effective against dragon foes. Grants Atk+3.
At start of combat, if unit’s Atk > foe’s Atk,
grants Atk/Res+6 during combat.
This skill can only be equipped by its original unit.

Icon Skill Special.pngDragon Fang
Cooldown: 4
Boosts damage by 50% of unit's Atk.
Cannot use: Icon Class Colorless Staff.png

Mirror Impact.pngMirror Impact
If unit initiates combat, grants Atk+6, Res+10
during combat and foe cannot make a
follow-up attack.
Cannot use: Icon Move Armored.pngIcon Move Cavalry.pngIcon Class Colorless Staff.png

Light and Dark.pngLight and Dark
Inflicts Atk/Spd/Def/Res-2 on foe, neutralizes
foe's bonuses (from skills like Fortify, Rally,
etc.), and disables foe's skills that "calculate
damage using the lower of foe's Def or Res"
during combat.
This skill can only be equipped by its original unit.

Atk Res Oath 3.pngAtk/Res Oath 3
At start of turn, if unit is adjacent to an ally,
grants Atk/Res+5 to unit for 1 turn.
Cannot use: Icon Move Armored.pngIcon Move Cavalry.png

"I must have the strength to command my fate!"


Hero banner Phina Roving Dancer.jpg
To see an illustrated page introducing this Hero, tap here.


A self-confident dancer. The swordsman
Navarre saved her life when she had been
attacked by thieves. Appears in Fire Emblem:
Mystery of the Emblem.

Skills learnable at 5★:

Icon Skill Weapon.pngRapier
Mt: 16 Range: 1
Effective against armored and cavalry foes.
Grants Spd+3. If unit’s HP ≤ 75% and foe
initiates combat, unit can counterattack
before foe's first attack.
This skill can only be equipped by its original unit.

Icon Skill Assist.pngDance
Range: 1
Grants another action to target ally. (Cannot target
an ally with Sing or Dance.)
This skill can only be equipped by its original unit.

Spd Def Form 3.pngSpd/Def Form 3
Grants Spd/Def+X to unit during combat.
(X = 2 × number of allies within 2 spaces, + 1;
max 7.)

Geyser Dance 2.pngGeyser Dance 2
If Sing or Dance is used, grants Def/Res+4 to
target.
Cannot use: Icon Class Colorless Staff.png

"Hm... Expecting a dance, were you? Well, don't blame me when you're bursting with energy afterward!"


Hero banner Sothis Girl on the Throne.jpg
To see an illustrated page introducing this Hero, tap here.


Mysterious girl that sits upon a throne within
dreams. Full of emotion, her attitude changes
by the moment. Appears in Fire Emblem: Three
Houses.

Mythic Effect: Dark
Boost: HP+5, Res+5

Grants allies this Mythic Effect during Dark
season, if the Dark blessing has been conferred
and if this unit enters battle in Aether Raids with
them: Dark-blessed allies decrease the
Aetheric Lift lost for defense failures during
Dark season. (This decrease is limited to the
number of Mythic Heroes (Max: 2) × the number
of Heroes with the blessing conferred × 5.)

During Dark season, this Mythic Hero will
decrease Aetheric Lift loss for defense
failures depending on number of merges. (This
decrease is limited to the number of times the
units have been merged × 1 (Max: 20).)

Skills learnable at 5★:

Icon Skill Weapon.pngSublime Surge
Mt: 16 Range: 1
Neutralizes "effective against dragons" bonuses.
Unit can counterattack regardless of foe's range.
If foe's Range = 2, calculates damage using the
lower of foe's Def or Res.
This skill can only be equipped by its original unit.

Icon Skill Special.pngSirius
Cooldown: 2
Boosts damage by 30% of unit's Spd. Restores
HP = 30% of damage dealt.
This skill can only be equipped by its original unit.

Atk Spd Solo 3.pngAtk/Spd Solo 3
If unit is not adjacent to an ally, grants
Atk/Spd+6 during combat.

Wrath 3.pngWrath 3
At start of turn, if unit's HP ≤ 75% and unit's
attack triggers Special, grants Special cooldown
count-1, and deals +10 damage when Special
triggers.
Cannot use: Icon Move Cavalry.pngIcon Move Flying.pngIcon Class Red Bow.pngIcon Class Red Dagger.pngIcon Class Red Tome.pngIcon Class Blue Bow.pngIcon Class Blue Dagger.pngIcon Class Blue Tome.pngIcon Class Green Bow.pngIcon Class Green Dagger.pngIcon Class Green Tome.pngIcon Class Colorless Bow.pngIcon Class Colorless Dagger.pngIcon Class Colorless Staff.png

Times Pulse 3.pngTime's Pulse 3
At start of turn, if Special cooldown count is at
its maximum value, grants Special cooldown
count-1.
Cannot use: Icon Move Armored.pngIcon Move Cavalry.pngIcon Move Flying.png

"I have already lived my fate. I may appear to stand before you now, but is it truly so?"


Hero banner Eirika Graceful Resolve.png
To see an illustrated page introducing this Hero, tap here.


Princess of Renais. Ephraim's twin. She and her
brother strive to rebuild their war-torn country.
Appears in Fire Emblem: The Sacred Stones.

Legendary Effect: Water
Ally Boost: HP+3, Atk+2

Grants allies this Legendary Effect
during Water season, if the Water
blessing has been conferred and if
this unit enters battle with them.

Skills learnable at 5★:

Icon Skill Weapon.pngStorm Sieglinde
Mt: 16 Range: 1
Grants Atk+3. If the number of foes within
2 spaces (excluding target) ≥ the number of
allies within 2 spaces (excluding unit),
grants Def/Res+3 and Special cooldown
charge +1 per unit's attack during combat.
(Only highest value applied. Does not stack.)
This skill can only be equipped by its original unit.

Icon Skill Special.pngMoonbow
Cooldown: 2
Treats foe’s Def/Res as if reduced by 30% during
combat.
Cannot use: Icon Class Colorless Staff.png

Atk Spd Solo 3.pngAtk/Spd Solo 3
If unit is not adjacent to an ally, grants
Atk/Spd+6 during combat.

Lunar Brace.pngLunar Brace
Slows Special trigger (cooldown count+1).
Deals damage = 50% of foe's Def when
Special triggers.
This skill can only be equipped by its original unit.

Odd Def Wave 3.pngOdd Def Wave 3
At start of odd-numbered turns, grants Def+6
to unit and adjacent allies for 1 turn. (Bonus
granted to unit even if no allies are adjacent.)

"Attitude helps, and form is crucial, but when push comes to shove, practical experience matters most. Do you think we might spar later? I could use some practice."


Hero banner Gunnthrá Voice of Dreams.png
To see an illustrated page introducing this Hero, tap here.


The eldest princess of Nifl, the Kingdom of
Ice. A gentle and caring soul with strong
maternal instincts.

Legendary Effect: Wind
Ally Boost: HP+3, Res+4

Grants allies this Legendary Effect
during Wind season, if the Wind
blessing has been conferred and if
this unit enters battle with them.

Skills learnable at 5★:

Icon Skill Weapon.pngBlizzard
Mt: 14 Range: 2
Grants Res+3. Grants bonus to unit's
Atk = total penalties on foe during combat.
This skill can only be equipped by its original unit.

Icon Skill Special.pngGlacies
Cooldown: 4
Boosts damage by 80% of unit's Res.
Cannot use: Icon Class Colorless Staff.png

Fortress Res 3.pngFortress Res 3
Grants Res+5.
Inflicts Atk-3.

Chilling Seal.pngChilling Seal
At start of turn, if unit's HP ≥ 50%, inflicts
Atk/Spd-6 on foe on the enemy team with
the lowest Def through its next action. (Skill
cannot be inherited.)
This skill can only be equipped by its original unit.

Res Ploy 3.pngRes Ploy 3
At start of turn, inflicts Res-5 on foes in cardinal
directions with Res < unit’s Res through their next
actions.

"You have my apologies. It's so warm and comfortable here... I just dozed off."


Hero banner Lyn Lady of the Wind.png
To see an illustrated page introducing this Hero, tap here.


Noblewoman of Caelin whose true name is
Lyndis. Legends say she once secretly helped
save a continent from disaster. Appears in
Fire Emblem: The Blazing Blade.

Legendary Effect: Wind
Ally Boost: HP+3, Atk+2

Grants allies this Legendary Effect
during Wind season, if the Wind
blessing has been conferred and if
this unit enters battle with them.

Skills learnable at 5★:

Icon Skill Weapon.pngSwift Mulagir
Mt: 14 Range: 2
Effective against flying foes. Grants Res+3.
If the number of allies within 2 spaces
(excluding unit) > the number of foes
within 2 spaces (excluding target), grants
Atk/Spd+5 during combat.
This skill can only be equipped by its original unit.

Icon Skill Assist.pngRally Def/Res
Range: 1
Grants Def/Res+3 to target ally for 1 turn.
Cannot use: Icon Class Colorless Staff.png

Laws of Sacae.pngLaws of Sacae
If foe initiates combat and the number
of allies within 2 spaces ≥ 2, grants
Atk/Spd/Def/Res+4 during combat.
This skill can only be equipped by its original unit.

Desperation 3.pngDesperation 3
If unit’s HP ≤ 75% and unit initiates combat, unit
can make a follow-up attack before foe can
counterattack.

Spd Tactic 3.pngSpd Tactic 3
At start of turn, grants Spd+6 to allies within 2
spaces for 1 turn. Granted only if number of
that ally's movement type on current team
≤ 2.

"A spirit of protection resides within this bow. Reach out your hand... Do you feel the winds of the plains?"


Hero banner Gerik Desert Tiger.jpg
To see an illustrated page introducing this Hero, tap here.


A veteran soldier who leads his own mercenary
band, Gerik's Mercenaries. He's the commander
of Tethys, Ewan, Marisa, and others. Appears
in Fire Emblem: The Sacred Stones.

Skills learnable at 5★:

Icon Skill Weapon.pngFiresweep Axe+
Mt: 15 Range: 1
Unit and foe cannot counterattack.

Icon Skill Special.pngMoonbow
Cooldown: 2
Treats foe’s Def/Res as if reduced by 30% during
combat.
Cannot use: Icon Class Colorless Staff.png

Darting Blow 4.pngDarting Blow 4
If unit initiates combat, grants Spd+9 during
combat.
Cannot use: Icon Class Colorless Staff.png

Sudden Panic 3.pngSudden Panic 3
At start of turn, if any foe's HP ≤ unit's HP-1
and that foe is adjacent to another foe, inflicts
【Panic】on that foe.

【Panic】
Converts bonuses on target into penalties
through its next action.

Cannot use: Icon Move Armored.pngIcon Move Cavalry.png

Infantry Pulse 3.pngInfantry Pulse 3
At the start of turn 1, grants Special cooldown
count-1 to all infantry allies on team with
HP < unit’s HP. (Stacks with similar skills.)
Cannot use: Icon Move Armored.pngIcon Move Cavalry.pngIcon Move Flying.png

"More fighting coming up, huh? Got it. No complaints here. Work's work."


Hero banner Duma God of Strength.jpg
To see an illustrated page introducing this Hero, tap here.


God of Strength and brother of the goddess
Mila. He and Mila fought over the continent of
Valentia and split it in twain. Rigel, the north of
Valentia, is his domain. Appears in Fire Emblem
Echoes: Shadows of Valentia.

Mythic Effect: Anima
Boost: HP+5, Atk+3

Grants allies this Mythic Effect during Anima
season, if the Anima blessing has been conferred
and if this unit enters battle in Aether Raids with
them: Anima-blessed allies decrease the
Aetheric Lift lost for defense failures during
Anima season. (This decrease is limited to the
number of Mythic Heroes (Max: 2) × the number
of Heroes with the blessing conferred × 5.)

During Anima season, this Mythic Hero will
decrease Aetheric Lift loss for defense
failures depending on number of merges. (This
decrease is limited to the number of times the
units have been merged × 1 (Max: 20).)

Skills learnable at 5★:

Icon Skill Weapon.pngFell Breath
Mt: 16 Range: 1
Grants Atk+3. At the start of combat, if foe’s
HP < 100%, grants Atk/Res+6 during combat
and foe cannot make a follow-up attack. If
foe's Range = 2, calculates damage using the
lower of foe's Def or Res.
This skill can only be equipped by its original unit.

Icon Skill Special.pngDraconic Aura
Cooldown: 3
Boosts damage by 30% of unit's Atk.
Cannot use: Icon Class Colorless Staff.png

Def Res Solo 3.pngDef/Res Solo 3
If unit is not adjacent to an ally, grants
Def/Res+6 during combat.

Bold Fighter 3.pngBold Fighter 3
If unit initiates combat, grants Special cooldown
charge +1 per unit's attack, and unit makes a
guaranteed follow-up attack. (Does not stack.)
Cannot use: Icon Move Infantry.pngIcon Move Cavalry.pngIcon Move Flying.png

Upheaval.pngUpheaval
At the start of turn 1, deals 7 damage to all
foes, and if defending in Aether Raids during
anima season, destroys offensive structure
within same column as unit. (Does not affect
structures that cannot be destroyed.)
This skill can only be equipped by its original unit.

"Only power holds meaning. This is a true blessing."


Hero banner Alm Saint-King.jpg
To see an illustrated page introducing this Hero, tap here.


The Rigelian prince who defeated Duma and
became the first king of the One Kingdom of
Valentia. Later generations remember him fondly
as a wise ruler. Appears in Fire Emblem Echoes:
Shadows of Valentia.

Legendary Effect: Earth
Ally Boost: HP+3

Grants allies this Legendary Effect during Earth
season, if the Earth blessing has been conferred
and if this unit enters battle with them.

Standard Effect 1: Duel
If unit is 5★ and level 40 and unit's stats total
less than 175, treats unit's stats as 175 in
modes like Arena. (Higher-scoring opponents
will appear. Stat total calculation excludes any
values added by merges and skills.)
Standard Effect 2: Pair Up
An ability that can only be used under certain
circumstances. Pair Up can be accessed from
the Interact with Allies menu, and allows this
unit to join battle in a group with another ally.

Skills learnable at 5★:

Icon Skill Weapon.pngLuna Arc
Mt: 14 Range: 2
Effective against flying foes. Grants Spd+3.
If unit initiates combat, deals damage = 25%
of foe's Def. (Ignores reductions to Def from
special skills like Lunar Flash.)
This skill can only be equipped by its original unit.

Icon Skill Special.pngLunar Flash
Cooldown: 2
Treats foe’s Def/Res as if reduced by 20%
during combat. Boosts damage by 20% of
unit's Spd.
This skill can only be equipped by its original unit.

Darting Blow 4.pngDarting Blow 4
If unit initiates combat, grants Spd+9 during
combat.
Cannot use: Icon Class Colorless Staff.png

Null Follow Up 3.pngNull Follow-Up 3
Neutralizes effects that guarantee foe's
follow-up attacks and effects that prevent
unit's follow-up attacks during combat.
Cannot use: Icon Move Armored.pngIcon Move Cavalry.pngIcon Move Flying.png

Odd Atk Wave 3.pngOdd Atk Wave 3
At start of odd-numbered turns, grants Atk+6
to unit and adjacent allies for 1 turn. (Bonus
granted to unit even if no allies are adjacent.)

"I have a lot of friends to support me. I hope that someday you'll think of me as such a friend, too."


Hero banner Corrin Wailing Soul.jpg
To see an illustrated page introducing this Hero, tap here.


Unfortunate soul torn between both Nohr and
Hoshido, overtaken by the power lurking in her
blood. Appears in Fire Emblem Fates.

Skills learnable at 5★:

Icon Skill Weapon.pngSavage Breath
Mt: 16 Range: 1
Grants Atk+3. Grants Atk/Spd/Def/Res+X.
(Calculates X based on number of allies within
2 spaces of unit: 0 allies grants +6; 1 ally
grants +4; 2 allies grants +2; ≥3 allies grants
+0.) If foe's Range = 2, calculates damage
using the lower of foe's Def or Res.
This skill can only be equipped by its original unit.

Icon Skill Special.pngDragon Fang
Cooldown: 4
Boosts damage by 50% of unit's Atk.
Cannot use: Icon Class Colorless Staff.png

Atk Spd Solo 3.pngAtk/Spd Solo 3
If unit is not adjacent to an ally, grants
Atk/Spd+6 during combat.

Sudden Panic 3.pngSudden Panic 3
At start of turn, if any foe's HP ≤ unit's HP-1
and that foe is adjacent to another foe, inflicts
【Panic】on that foe.

【Panic】
Converts bonuses on target into penalties
through its next action.

Cannot use: Icon Move Armored.pngIcon Move Cavalry.png

"My body...burns. My blood...is searing... How long till this power consumes me?"



News Anna Reaction Ok.png
I'm with you, Chrom! Let's change our fate!

Posted: