Legendary Hero Summoning Event - Corrin: Child of Dusk (Notification)

From Fire Emblem Heroes Wiki
Jump to: navigation, search
Banner Focus Legendary Heroes - Corrin.png
Legendary Hero Summoning Event - Corrin: Child of Dusk

Active: to

From the Fire Emblem Fates games, the hero who struggled to rebuild Nohr has arrived! Now's your chance to summon Corrin: Child of Dusk during the Legendary Hero summoning event!

In this Legendary Hero summoning event, you'll also find 5★ Legendary Heroes and Mythic Heroes who were previously released.

And listen up: 5★ focus Heroes will have an initial appearance rate of 8%! (What's more, the appearance rate for regular 5★ Heroes will be set to 0%.)

Plus, your first summon in this event won't cost any Orbs!

Tap More for additional information about this event.

More >
Video thumbnail Corrin Child of Dusk.jpg


Notes on This Summoning Event

Legendary Heroes Corrin: Child of Dusk, Eirika: Graceful Resolve, Hríd: Icy Blade, Julia: Crusader of Light, Hector: Marquess of Ostia, and Gunnthrá: Voice of Dreams, as well as Mythic Heroes Bramimond: The Enigma, Mila: Goddess of Love, and Naga: Dragon Divinity will be available to obtain as allies only when summoning on the Summon menu through Legendary Hero summoning events or Mythic Hero summoning events. They will not be available for normal summoning events.

The next time these Mythic and Legendary Heroes will be available is as follows:
・ Corrin: Child of Dusk - late November
・ Bramimond: The Enigma - late December
・ Mila: Goddess of Love - late February
・ Eirika: Graceful Resolve - late March
・ Hríd: Icy Blade - late February
・ Naga: Dragon Divinity - late March
・ Julia: Crusader of Light - late January
・ Hector: Marquess of Ostia - late January
・ Gunnthrá: Voice of Dreams - late February
Thrasir: Omnicidal Witch was listed as late December, but has been changed to late October.
Lyn: Lady of the Wind was listed as late November, but has been changed to late January.
・ Hel: Death Sovereign was listed as late October, but has been changed to late November.

• Heroes with different illustrations and epithets are treated as different Heroes even if they are the same character. As such, you cannot use them with Merge Allies.
• To view summoning details, you can tap on List of Heroes at the bottom of the related notification message or tap on Appearance Rates in the Summon menu.

Learning Skills
• You can help Heroes learn skills by going to Allies, then Ally Growth, and then Learn Skills.
• Some skills can only be learned after raising a Hero's ★ rating.

• Heroes might have already learned some skills based on their ★ rating when they joined your team.

About Legendary Heroes and Blessings
Legendary Heroes have one of four elements assigned to them and can support Heroes who have had that element's blessing conferred to them.


When you summon a Legendary Hero, you will get a Blessing item of the same element as the Legendary Hero.

Guide Blessings 2.png

Give this item to a Hero to receive the following benefits:

・ EXP and SP earned in battle will be doubled.
・ In the corresponding season, if the Hero is deployed along with the Legendary Hero, they will receive stat bonuses.

Example: During the Water season, a hero with a Water blessing deployed with Fjorm: Princess of Ice will get HP+3 and Spd+3.

Guide Blessings 3.png

Mythic Heroes will receive a Legendary Effect when deployed with a Legendary Hero in battles outside of Aether Raids during a season that matches both of their blessing types.

(Since Mythic Heroes cannot be deployed in Blessed Gardens, they are unable to receive a Legendary Effect there.)

About Seasons

Each season will feature two of the four elements: Water, Wind, Earth, and Fire.

Time Season
Starts Icon Season Water 2.pngIcon Season Wind 2.png
Starts Icon Season Wind 2.pngIcon Season Fire 2.png
Starts Icon Season Wind 2.pngIcon Season Earth 2.png
Starts Icon Season Wind 2.pngIcon Season Water 2.png
Starts Icon Season Wind 2.pngIcon Season Fire 2.png
Starts Icon Season Fire 2.pngIcon Season Earth 2.png


The current season is displayed on the upper-left corner of the screen. It can also be checked on the various menus used to edit your teams.

Guide Blessings current season.jpg

Notes:
・ Once a Blessing item is used on an ally, it cannot be removed from that ally. (A blessing can be changed for another, but the first blessing will be lost when the second is set.)
・ A single ally cannot benefit from both a Legendary Effect and a Mythic Effect. (An effect can be changed for another, but the first effect will be lost when the second is set.)
・ Blessing items can also be obtained through certain in-game events and in other ways.


About Mythic Heroes and Blessings
■ About Mythic Heroes and Mythic Effects


Mythic Heroes have one of four elements assigned to them and can support Heroes who have had that same element's blessing conferred on them.

When you summon a Mythic Hero, you will get a Blessing item of the same element as the Mythic Hero.

News Mythic Blessing.jpg

Give this item to a Hero to receive the following benefits:

・ EXP and SP earned in battle will be doubled.
・ In the corresponding season, if the Hero is deployed in Aether Raids along with a matching Mythic Hero, they will receive stat bonuses.

Mythic Heroes are useful for boosting Lift gain in Aether Raids.

Light and Astra seasons

Effect during corresponding season:
1. If a Light- or Astra-type Mythic Hero and a Hero blessed with Light or Astra are deployed in Aether Raids, then the Lift acquired for successful attacks will be boosted.

Boost amount:
Mythic Heroes Count × Blessed Hero Count × 10

2. If a Light- or Astra-type Mythic Hero who is merged one or more times is deployed in Aether Raids, then the Lift acquired for successful attacks will be boosted.

Boost amount:
Mythic Hero Merge Count × 1

Dark and Anima seasons

Effect during corresponding season:
3. If a Dark- or Anima-type Mythic Hero and a Hero blessed with Dark or Anima are deployed on defense in Aether Raids, then the Lift lost for unsuccessful defenses will be reduced.

Reduction amount:
Mythic Hero Count (Max of 2) × Blessed Hero Count × 5

4. If a Dark- or Anima-type Mythic Hero who is merged one or more times is deployed on defense in Aether Raids, then the Lift lost for unsuccessful defenses will be reduced.

Reduction amount:
Mythic Hero Merge Count (Max of 20) × 1

Additionally, since Legendary Heroes whose Legendary Effect matches the season effect can receive a Mythic Effect in the same way as Heroes who have been blessed with a Light, Dark, Astra, or Anima Blessing, they are counted as Blessed Heroes and recieve benefits 1 and 3 above when deployed in Aether Raids.

About Seasons

Each season will feature two of the four elements: Light and Dark or Astra and Anima.

Time Season
Starts Icon Season Astra 2.pngIcon Season Anima 2.png
Starts Icon Season Light 2.pngIcon Season Dark 2.png
Starts Icon Season Astra 2.pngIcon Season Anima 2.png
Starts Icon Season Light 2.pngIcon Season Dark 2.png
Starts Icon Season Astra 2.pngIcon Season Anima 2.png
Starts Icon Season Light 2.pngIcon Season Dark 2.png


The current season is displayed on the upper-left corner of the screen. It can also be checked on the various menus used to edit your teams.

Guide Blessings current season.jpg

Notes:
・ Once a Blessing item is used on an ally, it cannot be removed from that ally. (A blessing can be changed for another, but the first blessing will be lost when the second is set.)
・ A single ally cannot benefit from both a Legendary Effect and a Mythic Effect. (An effect can be changed for another, but the first effect will be lost when the second is set.)
・ Blessing items can also be obtained through certain in-game events and in other ways.


Hero banner Corrin Child of Dusk.jpg
To see an illustrated page introducing this Hero, tap here.


A Hoshidan princess raised in Nohr who
overcame her fate of choosing between her
two homes. Appears in Fire Emblem Fates.

Legendary Effect: Wind
Ally Boost: HP+3

Grants allies this Legendary Effect during Wind
season, if the Wind blessing has been conferred
and if this unit enters battle with them.

Standard Effect 1: Duel
If unit is 5★ and level 40 and unit's stats total
less than 180, treats unit's stats as 180 in
modes like Arena. (Higher-scoring opponents
will appear. Stat total calculation excludes any
values added by merges and skills.)
Standard Effect 2: Pair Up
An ability that can only be used under certain
circumstances. Pair Up can be accessed from
the Interact with Allies menu, and allows this
unit to join battle in a group with another ally.

Skills learnable at 5★:

News icon new skill.pngIcon Skill Weapon.pngPrimordial Breath
Mt: 16 Range: 1
Accelerates Special trigger (cooldown count-1).
If foe's Range = 2, calculates damage using the
lower of foe's Def or Res. If foe initiates combat
or if foe's HP = 100% at start of combat, grants
Atk/Spd/Def/Res+5 to unit and grants unit
Special cooldown charge +1 per unit's attack.
(Only highest value applied. Does not stack.)
This skill can only be equipped by its original unit.

News icon new skill.pngIcon Skill Special.pngNegating Fang
Cooldown: 3
Reduces damage from foe's attacks by 30%.
After triggering, boosts damage for unit's next
attack by 30% of unit's Atk. (Boost resets
at the end of combat.)
This skill can only be equipped by its original unit.

Distant Counter.pngDistant Counter
Unit can counterattack regardless of foe's range.
Cannot use: Icon Class Red Bow.pngIcon Class Red Dagger.pngIcon Class Red Tome.pngIcon Class Blue Bow.pngIcon Class Blue Dagger.pngIcon Class Blue Tome.pngIcon Class Green Bow.pngIcon Class Green Dagger.pngIcon Class Green Tome.pngIcon Class Colorless Bow.pngIcon Class Colorless Dagger.pngIcon Class Colorless Tome.pngIcon Class Colorless Staff.png

Shield Pulse 3.pngShield Pulse 3
At the start of turn 1, if foe's attack triggers
Special, grants Special cooldown count-2.
Reduces damage dealt to unit by 5 when Special
triggers.
Cannot use: Icon Move Cavalry.pngIcon Move Flying.pngIcon Class Red Bow.pngIcon Class Red Dagger.pngIcon Class Red Tome.pngIcon Class Blue Bow.pngIcon Class Blue Dagger.pngIcon Class Blue Tome.pngIcon Class Green Bow.pngIcon Class Green Dagger.pngIcon Class Green Tome.pngIcon Class Colorless Bow.pngIcon Class Colorless Dagger.pngIcon Class Colorless Tome.pngIcon Class Colorless Staff.png

Joint Drive Atk.pngJoint Drive Atk
Grants Atk+4 to allies within 2 spaces during
combat. If unit is within 2 spaces of an ally,
grants Atk+4 to unit during combat.

"I must keep going. No matter the hardships I face, this is the path I have chosen!"



Hero banner Bramimond The Enigma.jpg
To see an illustrated page introducing this Hero, tap here.


One of the Eight Legends who wielded a sacred
weapon and fought against the dragons in the
Scouring. Bramimond's true nature is unknown.
Appears in Fire Emblem: The Blazing Blade.

Mythic Effect: Dark
Boost: HP+5, Atk+3

Grants allies this Mythic Effect during Dark
season, if the Dark blessing has been conferred
and if this unit enters battle in Aether Raids with
them: Dark-blessed allies decrease the
Aetheric Lift lost for defense failures during
Dark season. (This decrease is limited to the
number of Mythic Heroes (Max: 2) × the number
of Heroes with the blessing conferred × 5.)

During Dark season, this Mythic Hero will
decrease Aetheric Lift loss for defense
failures depending on number of merges. (This
decrease is limited to the number of times the
units have been merged × 1 (Max: 20).)

Skills learnable at 5★:

Icon Skill Weapon.pngVoid Tome
Mt: 14 Range: 2
Grants Atk+3. At start of combat, if foe's Atk ≥
50 or if【Penalty】is active on foe, grants
Atk/Def/Res+5 to unit during combat. At start
of combat, if foe's Spd ≥ 35 or if【Penalty】
is active on foe, unit makes a guaranteed
follow-up attack.

【Penalty】
All effects that last "on foe through its next
action." Includes penalties inflicted by a skill
like Panic or Threaten and negative status
effects (preventing counterattacks, restricting
movement, or the effects of a skill like
Triangle Adept or Guard).

This skill can only be equipped by its original unit.

Icon Skill Special.pngLuna
Cooldown: 3
Treats foe’s Def/Res as if reduced by 50% during
combat.
Cannot use: Icon Class Colorless Staff.png

Atk Def Push 4.pngAtk/Def Push 4
At start of combat, if unit's HP ≥ 25%, grants
Atk/Def+7, but if unit attacked, deals 5 damage
to unit after combat.

Lull Atk Res 3.pngLull Atk/Res 3
Inflicts Atk/Res-3 on foe and neutralizes foe's
bonuses to Atk/Res (from skills like Fortify,
Rally, etc.) during combat.
Cannot use: Icon Move Armored.pngIcon Move Flying.png

Impenetrable Dark.pngImpenetrable Dark
During combat, disables skills of all foes
excluding foe in combat.
This skill can only be equipped by its original unit.

"There is no me, no self to call mine. I am only the chaotic web formed between all those I have met..."



Hero banner Mila Goddess of Love.jpg
To see an illustrated page introducing this Hero, tap here.


Goddess of Love and sister of the god Duma.
She and Duma fought over the continent of
Valentia and split it in twain. Zofia, the south of
Valentia, is her domain. Appears in Fire Emblem
Echoes: Shadows of Valentia.

Mythic Effect: Light
Boost: HP+5, Def+5

Grants allies this Mythic Effect during Light
season, if the Light blessing has been conferred
and if this unit enters battle in Aether Raids with
them: Light-blessed allies boost the Aetheric
Lift acquired for successful attacks during Light
season. (This boost is limited to the number of
Mythic Heroes × the number of Heroes with the
blessing conferred × 10.)

During Light season, this Mythic Hero will
boost Aetheric Lift acquisition for successful
attacks depending on number of merges. (This
boost is limited to the number of times the unit
has been merged × 1.)

Skills learnable at 5★:

Icon Skill Weapon.pngNurturing Breath
Mt: 16 Range: 1
Grants Def+3. If foe's Range = 2, calculates
damage using the lower of foe's Def or Res.
Grants Atk/Spd/Def/Res+2 to allies within 7
rows and 7 columns centered on unit
during combat.
This skill can only be equipped by its original unit.

Icon Skill Assist.pngRally Def/Res+
Range: 1
Grants Def/Res+6 to target ally for 1 turn.
Cannot use: Icon Class Colorless Staff.png

Bracing Stance 3.pngBracing Stance 3
If foe initiates combat, grants Def/Res+6 during
combat and inflicts Special cooldown charge -1
on foe per attack. (Only highest value applied.
Does not stack.)
Cannot use: Icon Class Colorless Staff.png

Sabotage Atk 3.pngSabotage Atk 3
At start of turn, if any foe's Res ≤ unit's Res-3
and that foe is adjacent to another foe, inflicts
Atk-7 on that foe through its next action.

Milas Turnwheel.pngMila's Turnwheel
At start of turn, inflicts【Isolation】on foes in
cardinal directions with Def < unit's Def through
their next actions.

If deployed in Aether Raids offense during Light
season, grants Turn Limit+1. (If the Turn Limit
is 7, it will increase to 8, etc.)

【Isolation】
Target cannot use or be the target of Assist
skills through its next action. (Target can
neither use nor be the target of skills like
Dance and Sing, skills that neutralize penalties,
like Restore and Harsh Command+, etc.)

This skill can only be equipped by its original unit.

"Whenever you tire, you may turn to me. Exhaustion is a kind of pain all its own... Let me soothe yours."

Hero banner Eirika Graceful Resolve.png
To see an illustrated page introducing this Hero, tap here.


Princess of Renais. Ephraim's twin. She and her
brother strive to rebuild their war-torn country.
Appears in Fire Emblem: The Sacred Stones.

Legendary Effect: Water
Ally Boost: HP+3, Atk+2

Grants allies this Legendary Effect
during Water season, if the Water
blessing has been conferred and if
this unit enters battle with them.

Skills learnable at 5★:

Icon Skill Weapon.pngStorm Sieglinde
Mt: 16 Range: 1
Grants Atk+3. If the number of foes within
2 spaces (excluding target) ≥ the number of
allies within 2 spaces (excluding unit),
grants Def/Res+3 and Special cooldown
charge +1 per unit's attack during combat.
(Only highest value applied. Does not stack.)
This skill can only be equipped by its original unit.

Icon Skill Special.pngMoonbow
Cooldown: 2
Treats foe’s Def/Res as if reduced by 30% during
combat.
Cannot use: Icon Class Colorless Staff.png

Atk Spd Solo 3.pngAtk/Spd Solo 3
If unit is not adjacent to an ally, grants
Atk/Spd+6 during combat.

Lunar Brace.pngLunar Brace
Slows Special trigger (cooldown count+1).
Deals damage = 50% of foe's Def when
Special triggers.
This skill can only be equipped by its original unit.

Odd Def Wave 3.pngOdd Def Wave 3
At start of odd-numbered turns, grants Def+6
to unit and adjacent allies for 1 turn. (Bonus
granted to unit even if no allies are adjacent.)

"Attitude helps, and form is crucial, but when push comes to shove, practical experience matters most. Do you think we might spar later? I could use some practice."



Hero banner Hríd Icy Blade.jpg
To see an illustrated page introducing this Hero, tap here.


The eldest prince of Nifl, Kingdom of Ice.
With a steady, calm demeanor, he's always
prepared for danger.

Legendary Effect: Wind
Ally Boost: HP+3, Def+4

Grants allies this Legendary Effect
during Wind season, if the Wind
blessing has been conferred and if
this unit enters battle with them.

Skills learnable at 5★:

Icon Skill Weapon.pngGjöll
Mt: 16 Range: 1
Grants Atk+3. If a penalty inflicted by a skill like
Panic or Threaten and/or a negative status
effect (preventing counterattacks or restricting
movement) is active on foe, unit makes a
guaranteed follow-up attack and foe cannot.
This skill can only be equipped by its original unit.

Icon Skill Special.pngMoonbow
Cooldown: 2
Treats foe’s Def/Res as if reduced by 30% during
combat.
Cannot use: Icon Class Colorless Staff.png

Distant Counter.pngDistant Counter
Unit can counterattack regardless of foe's range.
Cannot use: Icon Class Red Bow.pngIcon Class Red Dagger.pngIcon Class Red Tome.pngIcon Class Blue Bow.pngIcon Class Blue Dagger.pngIcon Class Blue Tome.pngIcon Class Green Bow.pngIcon Class Green Dagger.pngIcon Class Green Tome.pngIcon Class Colorless Bow.pngIcon Class Colorless Dagger.pngIcon Class Colorless Tome.pngIcon Class Colorless Staff.png

Freezing Seal.pngFreezing Seal
At start of turn, if unit's HP ≥ 50%, inflicts
Atk/Spd-6 on foe on the enemy team with
the lowest Res through its next action.
This skill can only be equipped by its original unit.

Atk Smoke 3.pngAtk Smoke 3
Inflicts Atk-7 on foes within 2 spaces of target
through their next actions after combat.
Cannot use: Icon Class Colorless Staff.png

"Thanks to everything you've done, Nifl can rebuild. I will never forget the debt we owe all of you."



Hero banner Ike Zeal Unleashed.jpg
To see an illustrated page introducing this Hero, tap here.


Leader of the Greil Mercenaries. Overwhelmed
with negative energy, the power is enough for
him to lose control. Appears in Fire Emblem:
Radiant Dawn.

Skills learnable at 5★:

Icon Skill Weapon.pngChaos Ragnell
Mt: 16 Range: 1
Unit can counterattack regardless of foe's range.
Grants bonus to Atk/Spd/Def/Res during
combat = current penalty on each of unit's
stats × 2. (Example: if unit has -7 penalty to
Atk, grants Atk+14, for a net bonus of Atk+7.)
Calculates each stat bonus independently.
This skill can only be equipped by its original unit.

Icon Skill Special.pngMayhem Aether
Cooldown: 4
During combat, treats foe's Def/Res as
if reduced by 50%. Restores HP = 50%
of damage dealt.
This skill can only be equipped by its original unit.

Darting Breath.pngDarting Breath
If foe initiates combat, grants Spd+4 during
combat and Special cooldown charge +1 per
attack. (Only highest value applied. Does not
stack.)
Cannot use: Icon Move Cavalry.pngIcon Move Flying.pngIcon Class Red Bow.pngIcon Class Red Dagger.pngIcon Class Red Tome.pngIcon Class Blue Bow.pngIcon Class Blue Dagger.pngIcon Class Blue Tome.pngIcon Class Green Bow.pngIcon Class Green Dagger.pngIcon Class Green Tome.pngIcon Class Colorless Bow.pngIcon Class Colorless Dagger.pngIcon Class Colorless Tome.pngIcon Class Colorless Staff.png

Repel 3.pngRepel 3
If unit's Spd > foe's Spd, reduces damage from
attacks during combat and from area-of-effect
Specials (excluding Røkkr area-of-effect
Specials) by percentage = difference between
stats × 4 (max 40%). If unit initiates combat,
foe is moved 1 space away after combat.
Cannot use: Icon Move Armored.pngIcon Move Cavalry.pngIcon Move Flying.pngIcon Class Red Bow.pngIcon Class Red Dagger.pngIcon Class Red Tome.pngIcon Class Red Breath.pngIcon Class Red Beast.pngIcon Class Blue Bow.pngIcon Class Blue Dagger.pngIcon Class Blue Tome.pngIcon Class Blue Breath.pngIcon Class Blue Beast.pngIcon Class Green Bow.pngIcon Class Green Dagger.pngIcon Class Green Tome.pngIcon Class Green Breath.pngIcon Class Green Beast.pngIcon Class Colorless Bow.pngIcon Class Colorless Dagger.pngIcon Class Colorless Tome.pngIcon Class Colorless Staff.pngIcon Class Colorless Breath.pngIcon Class Colorless Beast.png

Atk Spd Oath 3.pngAtk/Spd Oath 3
At start of turn, if unit is adjacent to an ally,
grants Atk/Spd+5 to unit for 1 turn.
Cannot use: Icon Move Armored.pngIcon Move Cavalry.png

"Battle... I must temper myself in the heat of battle... Bring me the strongest among you..."



Hero banner Naga Dragon Divinity.jpg
To see an illustrated page introducing this Hero, tap here.


Ruler of the Divine Dragons. Takes on a variety
of appearances in the presence of humans, and
is said to have saved the world from despair.
Appears in Fire Emblem: Mystery of the Emblem
and Fire Emblem Awakening.

Mythic Effect: Astra
Boost: HP+5, Def+5

Grants allies this Mythic Effect during Astra
season, if the Astra blessing has been conferred
and if this unit enters battle in Aether Raids with
them: Astra-blessed allies boost the Aetheric
Lift acquired for successful attacks during Astra
season. (This boost is limited to the number of
Mythic Heroes × the number of Heroes with the
blessing conferred × 10.)

During Astra season, this Mythic Hero will
boost Aetheric Lift acquisition for successful
attacks depending on number of merges. (This
boost is limited to the number of times the unit
has been merged × 1.)

Skills learnable at 5★:

Icon Skill Weapon.pngDivine Breath
Mt: 16 Range: 1
Grants Atk+3. Effective against dragon foes.
Grants Atk/Spd/Def/Res+X during combat.
(X = number of dragon allies and allies that
have "effective against dragons" within 2
spaces ×3. Maximum bonus of +9 to each stat.)
If foe's Range = 2, calculates damage using the
lower of foe's Def or Res.
This skill can only be equipped by its original unit.

Icon Skill Special.pngLuna
Cooldown: 3
Treats foe’s Def/Res as if reduced by 50% during
combat.
Cannot use: Icon Class Colorless Staff.png

AR-O Atk Spd 3.pngAR-O Atk/Spd 3
If attacking in Aether Raids, grants Atk/Spd+X
during combat. (Calculates X based on number
of foe's defensive structures: ≤2 structures
grants +10; 3 grants +7; 4 grants +4; ≥5 grants
+1. Destroyed defensive structures are not
counted.)

Chill Spd 3.pngChill Spd 3
At start of turn, inflicts Spd-7 on foe on the
enemy team with the highest Spd through its
next action.

Divine Fang.pngDivine Fang
At start of turn, grants "effective against
dragons" to adjacent allies for 1 turn.
This skill can only be equipped by its original unit.

"I am but one of many divine dragons. We will continue to exist, in one form or another..."



Hero banner Julia Crusader of Light.jpg
To see an illustrated page introducing this Hero, tap here.


Princess of Grannvale. As the inheritor of the
Book of Naga, she must perform her duties in
spite of the obstacles before her. Appears in
Fire Emblem: Genealogy of the Holy War.

Legendary Effect: Earth
Ally Boost: HP+3

Grants allies this Legendary Effect during Earth
season, if the Earth blessing has been conferred
and if this unit enters battle with them.

Standard Effect 1: Duel
If unit is 5★ and level 40 and unit's stats total
less than 175, treats unit's stats as 175 in
modes like Arena. (Higher-scoring opponents
will appear. Stat total calculation excludes any
values added by merges and skills.)
Standard Effect 2: Pair Up
An ability that can only be used under certain
circumstances. Pair Up can be accessed from
the Interact with Allies menu, and allows this
unit to join battle in a group with another ally.

Skills learnable at 5★:

Icon Skill Weapon.pngVirtuous Naga
Mt: 14 Range: 2
Effective against dragon foes. Grants Atk+3.
At start of combat, if unit’s Atk > foe’s Atk,
grants Atk/Res+6 during combat.
This skill can only be equipped by its original unit.

Icon Skill Special.pngDragon Fang
Cooldown: 4
Boosts damage by 50% of unit's Atk.
Cannot use: Icon Class Colorless Staff.png

Mirror Impact.pngMirror Impact
If unit initiates combat, grants Atk+6, Res+10
during combat and foe cannot make a
follow-up attack.
Cannot use: Icon Move Armored.pngIcon Move Cavalry.pngIcon Class Colorless Staff.png

Light and Dark.pngLight and Dark
Inflicts Atk/Spd/Def/Res-2 on foe, neutralizes
foe's bonuses (from skills like Fortify, Rally,
etc.), and disables foe's skills that "calculate
damage using the lower of foe's Def or Res"
during combat.
This skill can only be equipped by its original unit.

Atk Res Oath 3.pngAtk/Res Oath 3
At start of turn, if unit is adjacent to an ally,
grants Atk/Res+5 to unit for 1 turn.
Cannot use: Icon Move Armored.pngIcon Move Cavalry.png

"Forgive my saying so, but you seem exhausted... Please, get some rest. I am here for you."



Hero banner Nils Bright Bard.jpg
To see an illustrated page introducing this Hero, tap here.


A young boy who travels with his older sister,
Ninian. The charming sound of his flute's song
has an energizing effect on those who hear it.
Appears in Fire Emblem: The Blazing Blade.

Skills learnable at 5★:

Icon Skill Weapon.pngFrost Breath
Mt: 16 Range: 1
Grants Res+3. At start of turn or when Play is
used, inflicts Atk/Spd/Def/Res-4 on closest foe
within 4 spaces of unit through their next
action. If foe's Range = 2, calculates damage
using the lower of foe's Def or Res.
This skill can only be equipped by its original unit.

Icon Skill Assist.pngPlay
Range: 1
Grants another action to target ally. (That turn
only. Does not stack. Cannot target an ally
with Sing or Dance. This skill treated as Sing
or Dance.)
This skill can only be equipped by its original unit.

HP Def 2.pngHP/Def 2
Grants HP+4, Def+2.

Even Pulse Tie 3.pngEven Pulse Tie 3
At start of even-numbered turns, if any foe's
HP+1 ≤ unit's HP and that foe's Special is
ready, inflicts Special cooldown count+2 on foe
with the lowest HP among those foes. (Cannot
exceed the foe's maximum Special cooldown.)
Cannot use: Icon Move Armored.pngIcon Move Flying.png

Infantry Pulse 3.pngInfantry Pulse 3
At the start of turn 1, grants Special cooldown
count-1 to all infantry allies on team with
HP < unit’s HP. (Stacks with similar skills.)
Cannot use: Icon Move Armored.pngIcon Move Cavalry.pngIcon Move Flying.png

"I hear there's a hall around here just for singing and dancing! Would you mind...showing me the way?"



Hero banner Hector Marquess of Ostia.png
To see an illustrated page introducing this Hero, tap here.


Hector has ascended as the Marquess of Ostia.
Will renewed, he swings Armads and leads the
people. Appears in Fire Emblem: The Blazing
Blade.

Legendary Effect: Fire
Ally Boost: HP+3, Atk+2

Grants allies this Legendary Effect
during Fire season, if the Fire
blessing has been conferred and if
this unit enters battle with them.

Skills learnable at 5★:

Icon Skill Weapon.pngThunder Armads
Mt: 16 Range: 1
Grants Def+3. If the number of allies
within 2 spaces (excluding unit) > the
number of foes within 2 spaces (excluding
target), foe cannot make a follow-up attack.
This skill can only be equipped by its original unit.

Icon Skill Special.pngDraconic Aura
Cooldown: 3
Boosts damage by 30% of unit's Atk.
Cannot use: Icon Class Colorless Staff.png

Distant Counter.pngDistant Counter
Unit can counterattack regardless of foe's range.
Cannot use: Icon Class Red Bow.pngIcon Class Red Dagger.pngIcon Class Red Tome.pngIcon Class Blue Bow.pngIcon Class Blue Dagger.pngIcon Class Blue Tome.pngIcon Class Green Bow.pngIcon Class Green Dagger.pngIcon Class Green Tome.pngIcon Class Colorless Bow.pngIcon Class Colorless Dagger.pngIcon Class Colorless Tome.pngIcon Class Colorless Staff.png

Vengeful Fighter 3.pngVengeful Fighter 3
If unit's HP ≥ 50% and foe initiates combat,
grants Special cooldown charge +1 per unit's
attack, and unit makes a guaranteed follow-up
attack. (Does not stack.)
Cannot use: Icon Move Infantry.pngIcon Move Cavalry.pngIcon Move Flying.png

Ostias Pulse.pngOstia's Pulse
At the start of turn 1, grants Special cooldown
count-1 to all allies. Granted only if number of
those allies' movement types on current team
≤ 2.
This skill can only be equipped by its original unit.

"Armads has been my stalwart partner for quite some time. He loves to fight, so I bet you he's happy here!"



Hero banner Gunnthrá Voice of Dreams.png
To see an illustrated page introducing this Hero, tap here.


The eldest princess of Nifl, the Kingdom of
Ice. A gentle and caring soul with strong
maternal instincts.

Legendary Effect: Wind
Ally Boost: HP+3, Res+4

Grants allies this Legendary Effect
during Wind season, if the Wind
blessing has been conferred and if
this unit enters battle with them.

Skills learnable at 5★:

Icon Skill Weapon.pngBlizzard
Mt: 14 Range: 2
Grants Res+3. Grants bonus to unit's
Atk = total penalties on foe during combat.
This skill can only be equipped by its original unit.

Icon Skill Special.pngGlacies
Cooldown: 4
Boosts damage by 80% of unit's Res.
Cannot use: Icon Class Colorless Staff.png

Fortress Res 3.pngFortress Res 3
Grants Res+5.
Inflicts Atk-3.

Chilling Seal.pngChilling Seal
At start of turn, if unit's HP ≥ 50%, inflicts
Atk/Spd-6 on foe on the enemy team with
the lowest Def through its next action. (Skill
cannot be inherited.)
This skill can only be equipped by its original unit.

Res Ploy 3.pngRes Ploy 3
At start of turn, inflicts Res-5 on foes in cardinal
directions with Res < unit’s Res through their next
actions.

"Nifl, the Kingdom of Ice, is bitterly cold during the winter. As children, my sisters and I cuddled as we slept."



Hero banner Rinkah Scion of Flame.jpg
To see an illustrated page introducing this Hero, tap here.


Daughter of the Flame Tribe chieftain. Her aloof
disposition belies the wildness in her heart.
Appears in Fire Emblem Fates.

Skills learnable at 5★:

Icon Skill Weapon.pngRinkah's Club
Mt: 16 Range: 1
Accelerates Special trigger (cooldown count-1).
If foe initiates combat or if unit's HP < 100%
at start of combat, grants Atk/Def+5 and
Special cooldown charge +1 per foe's attack
during combat. (Only highest value applied.
Does not stack. Special cooldown charge
granted even if foe's attack deals 0 damage.)
This skill can only be equipped by its original unit.

Icon Skill Special.pngBonfire
Cooldown: 3
Boosts damage by 50% of unit's Def.
Cannot use: Icon Class Colorless Staff.png

Distant Foil.pngDistant Foil
If sword, lance, axe, bow, dagger, or beast foe
initiates combat, grants Atk/Def+5 to unit during
combat and unit can counterattack regardless
of foe's range.
Cannot use: Icon Class Red Bow.pngIcon Class Red Dagger.pngIcon Class Red Tome.pngIcon Class Blue Bow.pngIcon Class Blue Dagger.pngIcon Class Blue Tome.pngIcon Class Green Bow.pngIcon Class Green Dagger.pngIcon Class Green Tome.pngIcon Class Colorless Bow.pngIcon Class Colorless Dagger.pngIcon Class Colorless Tome.pngIcon Class Colorless Staff.png

Wrath 3.pngWrath 3
At start of turn, if unit's HP ≤ 75% and unit's
attack triggers Special, grants Special cooldown
count-1, and deals +10 damage when Special
triggers.
Cannot use: Icon Move Cavalry.pngIcon Move Flying.pngIcon Class Red Bow.pngIcon Class Red Dagger.pngIcon Class Red Tome.pngIcon Class Blue Bow.pngIcon Class Blue Dagger.pngIcon Class Blue Tome.pngIcon Class Green Bow.pngIcon Class Green Dagger.pngIcon Class Green Tome.pngIcon Class Colorless Bow.pngIcon Class Colorless Dagger.pngIcon Class Colorless Tome.pngIcon Class Colorless Staff.png

Even Def Wave 3.pngEven Def Wave 3
At start of even-numbered turns, grants Def+6
to unit and adjacent allies for 1 turn. (Bonus
granted to unit even if no allies are adjacent.)

"Don't expect me to bow to royalty. The Flame Tribe only gives respect to those who earn it."




News emote Feh happy right.png
Corrin has a mysterious air about her—even I'm entranced!

Posted: