Legendary Hero Summoning Event - Edelgard: Flame Emperor (Notification)

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Banner Focus Legendary Heroes - Edelgard.png
Legendary Hero Summoning Event - Edelgard: Flame Emperor

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From the Fire Emblem: Three Houses game, the emperor of the Adrestian Empire has arrived! Now's your chance to summon Edelgard: Flame Emperor during the Legendary Hero summoning event!

In this Legendary Hero summoning event, you'll also find 5★ Legendary Heroes and Mythic Heroes who were previously released.

And listen up: 5★ Focus Heroes will have an initial appearance rate of 8%! (What's more, the appearance rate for regular 5★ Heroes will be set to 0%.)

Plus, your first summon in this event won't cost any Orbs!

Tap More for additional information about this event.

More >
Video thumbnail Edelgard Flame Emperor.jpg

Notes on This Summoning Event

Legendary Heroes Ryoma: Supreme Samurai, Hríd: Icy Blade, Marth: Hero-King, Edelgard: Flame Emperor, and Celica: Queen of Valentia, as well as Mythic Heroes Naga: Dragon Divinity and Eir: Merciful Death will be available to obtain as allies only when summoning on the Summon menu through Legendary Hero summoning events or Mythic Hero summoning events. They will not be available for normal summoning events.

The next time these Mythic and Legendary Heroes will be available is as follows:
・Ryoma: Supreme Samurai - late October
・Hríd: Icy Blade - late August
・Marth: Hero-King - late October
・Naga: Dragon Divinity - late August
・Edelgard: Flame Emperor - late July
・Celica: Queen of Valentia - late September
・Eir: Merciful Death - late July

• Heroes with different illustrations and epithets are treated as different Heroes even if they are the same character. As such, you cannot use them with Merge Allies.
• To view summoning details, you can tap on List of Heroes at the bottom of the related notification message or tap on Appearance Rates in the Summon menu.

Learning Skills
• You can help Heroes learn skills by going to Allies, then Ally Growth, and then Learn Skills.
• Some skills can only be learned after raising a Hero's ★ rating.

• Heroes might have already learned some skills based on their ★ rating when they joined your team.

About Legendary Heroes and Blessings
Legendary Heroes have one of four elements assigned to them and can support Heroes who have had that element's blessing conferred to them.


When you summon a Legendary Hero, you will get a Blessing item of the same element as the Legendary Hero.

Guide Blessings 2.png

Give this item to a Hero to receive the following benefits:

・ EXP and SP earned in battle will be doubled.
・ In the corresponding season, if the Hero is deployed along with the Legendary Hero, they will receive stat bonuses.

Example: During the Water season, a hero with a Water blessing deployed with Fjorm: Princess of Ice will get HP+3 and Spd+3.

Guide Blessings 3.png

Mythic Heroes will receive a Legendary Effect when deployed with a Legendary Hero in battles outside of Aether Raids during a season that matches both of their blessing types.

(Since Mythic Heroes cannot be deployed in Blessed Gardens, they are unable to receive a Legendary Effect there.)

About Seasons

Each season will feature two of the four elements: Water, Wind, Earth, and Fire.

Time Season
Starts Icon Season Fire 2.pngIcon Season Wind 2.png
Starts Icon Season Fire 2.pngIcon Season Earth 2.png
Starts Icon Season Fire 2.pngIcon Season Water 2.png
Starts Icon Season Fire 2.pngIcon Season Wind 2.png
Starts Icon Season Wind 2.pngIcon Season Earth 2.png

The current season is displayed on the upper-left corner of the screen. It can also be checked on the various menus used to edit your teams.

Guide Blessings current season.jpg

Notes:
・ Once a Blessing item is used on an ally, it cannot be removed from that ally. (A blessing can be changed for another, but the first blessing will be lost when the second is set.)
・ A single ally cannot benefit from both a Legendary Effect and a Mythic Effect. (An effect can be changed for another, but the first effect will be lost when the second is set.)
・ Blessing items can also be obtained through certain in-game events and in other ways.


About Mythic Heroes and Blessings
■ About Mythic Heroes and Mythic Effects


Mythic Heroes have one of four elements assigned to them and can support Heroes who have had that same element's blessing conferred on them.

When you summon a Mythic Hero, you will get a Blessing item of the same element as the Mythic Hero.

News Mythic Blessing.jpg

Give this item to a Hero to receive the following benefits:

・ EXP and SP earned in battle will be doubled.
・ In the corresponding season, if the Hero is deployed in Aether Raids along with a matching Mythic Hero, they will receive stat bonuses.

Mythic Heroes are useful for boosting Lift gain in Aether Raids.

Light and Astra seasons

Effect during corresponding season:
1. If a Light- or Astra-type Mythic Hero and a Hero blessed with Light or Astra are deployed in Aether Raids, then the Lift acquired for successful attacks will be boosted.

Boost amount:
Mythic Heroes Count × Blessed Hero Count × 10

2. If a Light- or Astra-type Mythic Hero who is merged one or more times is deployed in Aether Raids, then the Lift acquired for successful attacks will be boosted.

Boost amount:
Mythic Hero Merge Count × 1

Dark and Anima seasons

Effect during corresponding season:
3. If a Dark- or Anima-type Mythic Hero and a Hero blessed with Dark or Anima are deployed on defense in Aether Raids, then the Lift lost for unsuccessful defenses will be reduced.

Reduction amount:
Mythic Hero Count (Max of 2) × Blessed Hero Count × 5

4. If a Dark- or Anima-type Mythic Hero who is merged one or more times is deployed on defense in Aether Raids, then the Lift lost for unsuccessful defenses will be reduced.

Reduction amount:
Mythic Hero Merge Count (Max of 20) × 1

Additionally, since Legendary Heroes whose Legendary Effect matches the season effect can receive a Mythic Effect in the same way as Heroes who have been blessed with a Light, Dark, Astra, or Anima Blessing, they are counted as Blessed Heroes and recieve benefits 1 and 3 above when deployed in Aether Raids.

About Seasons

Each season will feature two of the four elements: Light and Dark or Astra and Anima.

Time Season
Starts Icon Season Light 2.pngIcon Season Dark 2.png
Starts Icon Season Astra 2.pngIcon Season Anima 2.png
Starts Icon Season Light 2.pngIcon Season Dark 2.png
Starts Icon Season Astra 2.pngIcon Season Anima 2.png
Starts Icon Season Light 2.pngIcon Season Dark 2.png

The current season is displayed on the upper-left corner of the screen. It can also be checked on the various menus used to edit your teams.

Guide Blessings current season.jpg

Notes:
・ Once a Blessing item is used on an ally, it cannot be removed from that ally. (A blessing can be changed for another, but the first blessing will be lost when the second is set.)
・ A single ally cannot benefit from both a Legendary Effect and a Mythic Effect. (An effect can be changed for another, but the first effect will be lost when the second is set.)
・ Blessing items can also be obtained through certain in-game events and in other ways.


Hero banner Edelgard Flame Emperor.jpg
To see an illustrated page introducing this Hero, tap here.


Emperor of the Adrestian Empire. Destroyer of
the Church of Seiros and unifier of all Fódlan.
Appears in Fire Emblem: Three Houses.

Legendary Effect: Fire
Ally Boost: HP+3

Grants allies this Legendary Effect during Fire
season, if the Fire blessing has been conferred
and if this unit enters battle with them.

Standard Effect 1: Duel
If unit is 5★ and level 40 and unit's stats total
less than 180, treats unit's stats as 180 in
modes like Arena. (Higher-scoring opponents
will appear. Stat total calculation excludes any
values added by merges and skills.)
Standard Effect 2: Pair Up
An ability that can only be used under certain
circumstances. Pair Up can be accessed from
the Interact with Allies menu, and allows this
unit to join battle in a group with another ally.

Skills learnable at 5★:

News icon new skill.pngIcon Skill Weapon.pngAymr
Mt: 16 Range: 1
Grants Atk+3. If unit is not adjacent to an ally,
inflicts Atk/Def-6 on foe during combat and foe
cannot make a follow-up attack.
This skill can only be equipped by its original unit.

Icon Skill Special.pngBonfire
Cooldown: 3
Boosts damage by 50% of unit's Def.
Cannot use: Icon Class Colorless Staff.png

Atk Res Solo 3.pngAtk/Res Solo 3
If unit is not adjacent to an ally, grants
Atk/Res+6 during combat.

News icon new skill.pngRaging Storm.pngRaging Storm
If unit initiates combat, grants another action
to unit if unit is not adjacent to an ally after
combat. (Once per turn. If a skill that moves
unit after combat is used, references unit's
position after that movement occurs.) If foe
uses dragonstone or beast damage and unit
is not adjacent to an ally, unit makes a
guaranteed follow-up attack during combat.
This skill can only be equipped by its original unit.

News icon new skill.pngArmored Stride 3.pngArmored Stride 3
At start of turn, if unit is not adjacent to an ally,
unit can move 1 extra space. (That turn only.
Does not stack.)
Cannot use: Icon Move Infantry.pngIcon Move Cavalry.pngIcon Move Flying.pngIcon Class Red Bow.pngIcon Class Red Dagger.pngIcon Class Red Tome.pngIcon Class Red Breath.pngIcon Class Blue Bow.pngIcon Class Blue Dagger.pngIcon Class Blue Tome.pngIcon Class Blue Breath.pngIcon Class Green Bow.pngIcon Class Green Dagger.pngIcon Class Green Tome.pngIcon Class Green Breath.pngIcon Class Colorless Bow.pngIcon Class Colorless Dagger.pngIcon Class Colorless Tome.pngIcon Class Colorless Staff.pngIcon Class Colorless Breath.png

"I am Edelgard, uniting emperor of all Fódlan. Whatever you seek, you may trust I have the reach to deliver it."



Hero banner Celica Queen of Valentia.jpg
To see an illustrated page introducing this Hero, tap here.


Queen of Unified Valentia who, together with
Alm, defeated Duma. To some, she is the Earth
Mother, Mila, reborn. Appears in Fire Emblem
Echoes: Shadows of Valentia.

Legendary Effect: Fire
Ally Boost: HP+3

Grants allies this Legendary Effect during Fire
season, if the Fire blessing has been conferred
and if this unit enters battle with them.

Standard Effect 1: Duel
If unit is 5★ and level 40 and unit's stats total
less than 175, treats unit's stats as 175 in
modes like Arena. (Higher-scoring opponents
will appear. Stat total calculation excludes any
values added by merges and skills.)
Standard Effect 2: Pair Up
An ability that can only be used under certain
circumstances. Pair Up can be accessed from
the Interact with Allies menu, and allows this
unit to join battle in a group with another ally.

Skills learnable at 5★:

Icon Skill Weapon.pngSaintly Seraphim
Mt: 14 Range: 2
Grants Spd+3. If unit initiates combat,
deals damage = 25% of foe's Res. (Ignores
reductions to Res from Special skills.)
This skill can only be equipped by its original unit.

Icon Skill Special.pngMiracle
Cooldown: 5
If unit’s HP > 1 and foe would reduce unit’s HP
to 0, unit survives with 1 HP.

Swift Sparrow 3.pngSwift Sparrow 3
If unit initiates combat, grants Atk+6, Spd+7
during combat.
Cannot use: Icon Class Colorless Staff.png

Soul of Zofia.pngSoul of Zofia
Neutralizes effects that guarantee foe's
follow-up attacks or prevent unit's follow-up
attacks during combat. If unit's HP ≤ 75% and
unit initiates combat, unit can make a follow-up
attack before foe can counterattack.
This skill can only be equipped by its original unit.

Atk Spd Oath 3.pngAtk/Spd Oath 3
At start of turn, if unit is adjacent to an ally,
grants Atk/Spd+5 to unit for 1 turn.
Cannot use: Icon Move Armored.pngIcon Move Cavalry.png

"In my world, two long-warring kingdoms are finally at peace. And now, it's Askr's turn."



Hero banner Nagi Dragon Avatar.jpg
To see an illustrated page introducing this Hero, tap here.


A manakete who slept within the Alterspire.
Her appearance is reminiscent of Tiki's,
and she wields the Divinestone. Appears in Fire
Emblem: New Mystery of the Emblem.

Skills learnable at 5★:

Icon Skill Weapon.pngEthereal Breath
Mt: 16 Range: 1
Accelerates Special trigger (cooldown count-1).
Effective against dragon foes. Grants weapon-
triangle advantage against colorless foes, and
inflicts weapon-triangle disadvantage on
colorless foes during combat. Reduces damage
from area-of-effect Specials by 80% (excluding
Røkkr area-of-effect Specials). If foe's Range =
2, calculates damage using the lower of foe's
Def or Res.
This skill can only be equipped by its original unit.

Icon Skill Special.pngSol
Cooldown: 3
Restores HP = 50% of damage dealt.
Cannot use: Icon Class Colorless Staff.png

Distant Counter.pngDistant Counter
Unit can counterattack regardless of foe's range.
Cannot use: Icon Class Red Bow.pngIcon Class Red Dagger.pngIcon Class Red Tome.pngIcon Class Blue Bow.pngIcon Class Blue Dagger.pngIcon Class Blue Tome.pngIcon Class Green Bow.pngIcon Class Green Dagger.pngIcon Class Green Tome.pngIcon Class Colorless Bow.pngIcon Class Colorless Dagger.pngIcon Class Colorless Tome.pngIcon Class Colorless Staff.png

Special Fighter 3.pngSpecial Fighter 3
At start of combat, if unit's HP ≥ 50%, grants
Special cooldown charge +1 to unit and inflicts
Special cooldown charge -1 on foe per attack.
(Only highest value applied. Does not stack.)
Cannot use: Icon Move Infantry.pngIcon Move Cavalry.pngIcon Move Flying.png

Dragon Valor 3.pngDragon Valor 3
While unit lives, all dragonstone allies
on team get 2x SP. (Only highest value
applied. Does not stack.)
Cannot use: Icon Class Red Sword.pngIcon Class Red Bow.pngIcon Class Red Dagger.pngIcon Class Red Tome.pngIcon Class Red Beast.pngIcon Class Blue Lance.pngIcon Class Blue Bow.pngIcon Class Blue Dagger.pngIcon Class Blue Tome.pngIcon Class Blue Beast.pngIcon Class Green Axe.pngIcon Class Green Bow.pngIcon Class Green Dagger.pngIcon Class Green Tome.pngIcon Class Green Beast.pngIcon Class Colorless Bow.pngIcon Class Colorless Dagger.pngIcon Class Colorless Tome.pngIcon Class Colorless Staff.pngIcon Class Colorless Beast.png

"A prince of light... A hero of shadow... The light's strength rises to meet the growing darkness..."



Hero banner Ryoma Supreme Samurai.png
To see an illustrated page introducing this Hero, tap here.


The eldest brother of the Hoshidan
royal siblings. Rules from the heavens
on the back of a legendary kinshi.
Appears in Fire Emblem Fates.

Legendary Effect: Water
Ally Boost: HP+3, Def+4

Grants allies this Legendary Effect
during Water season, if the Water
blessing has been conferred and if
this unit enters battle with them.

Skills learnable at 5★:

Icon Skill Weapon.pngRaijinto
Mt: 16 Range: 1
Unit can counterattack regardless of foe's range.
This skill can only be equipped by its original unit.

Icon Skill Special.pngGlimmer
Cooldown: 2
Boosts damage dealt by 50%.
Cannot use: Icon Class Colorless Staff.png

Kestrel Stance 2.pngKestrel Stance 2
If foe initiates combat, grants Atk/Spd+4
during combat.
Cannot use: Icon Class Colorless Staff.png

Bushido.pngBushido
Deals +10 damage when Special triggers.
This skill can only be equipped by its original unit.

Guidance 3.pngGuidance 3
Infantry and armored allies within 2 spaces
can move to a space adjacent to unit.
Cannot use: Icon Move Infantry.pngIcon Move Armored.pngIcon Move Cavalry.png

"Would you care to meditate with me? A tranquil soul is the key to achieving your goals."



Hero banner Hríd Icy Blade.jpg
To see an illustrated page introducing this Hero, tap here.


The eldest prince of Nifl, Kingdom of Ice.
With a steady, calm demeanor, he's always
prepared for danger.

Legendary Effect: Wind
Ally Boost: HP+3, Def+4

Grants allies this Legendary Effect
during Wind season, if the Wind
blessing has been conferred and if
this unit enters battle with them.

Skills learnable at 5★:

Icon Skill Weapon.pngGjöll
Mt: 16 Range: 1
Grants Atk+3. If a penalty inflicted by a skill like
Panic or Threaten and/or a negative status
effect (preventing counterattacks or restricting
movement) is active on foe, unit makes a
guaranteed follow-up attack and foe cannot.
This skill can only be equipped by its original unit.

Icon Skill Special.pngMoonbow
Cooldown: 2
Treats foe’s Def/Res as if reduced by 30% during
combat.
Cannot use: Icon Class Colorless Staff.png

Distant Counter.pngDistant Counter
Unit can counterattack regardless of foe's range.
Cannot use: Icon Class Red Bow.pngIcon Class Red Dagger.pngIcon Class Red Tome.pngIcon Class Blue Bow.pngIcon Class Blue Dagger.pngIcon Class Blue Tome.pngIcon Class Green Bow.pngIcon Class Green Dagger.pngIcon Class Green Tome.pngIcon Class Colorless Bow.pngIcon Class Colorless Dagger.pngIcon Class Colorless Tome.pngIcon Class Colorless Staff.png

Freezing Seal.pngFreezing Seal
At start of turn, if unit's HP ≥ 50%, inflicts
Atk/Spd-6 on foe on the enemy team with
the lowest Res through its next action.
This skill can only be equipped by its original unit.

Atk Smoke 3.pngAtk Smoke 3
Inflicts Atk-7 on foes within 2 spaces of target
through their next actions after combat.
Cannot use: Icon Class Colorless Staff.png

"Thanks to everything you've done, Nifl can rebuild. I will never forget the debt we owe all of you."



Hero banner Marth Hero-King.png
To see an illustrated page introducing this Hero, tap here.


Prince of Altea. After the War of Shadows and
the War of Heroes, he becomes the first king
of the Archanean Alliance. Appears in Fire
Emblem: Mystery of the Emblem.

Legendary Effect: Fire
Ally Boost: HP+3, Res+4

Grants allies this Legendary Effect
during Fire season, if the Fire
blessing has been conferred and if
this unit enters battle with them.

Skills learnable at 5★:

Icon Skill Weapon.pngExalted Falchion
Mt: 16 Range: 1
Effective against dragon foes. Grants Spd+3.
Grants bonus to Atk/Spd/Def/Res during
combat = current bonus on each of unit's stats.
Calculates each stat bonus independently.
This skill can only be equipped by its original unit.

Icon Skill Special.pngFire Emblem
Cooldown: 2
Boosts damage by 30% of unit's Spd.
Grants Atk/Spd/Def/Res+4 to unit and all allies
for 1 turn after combat. (Bonus granted to
allies even if unit's HP reaches 0.)
This skill can only be equipped by its original unit.

Atk Spd Bond 3.pngAtk/Spd Bond 3
If unit is adjacent to an ally, grants
Atk/Spd+5 during combat.

Binding Shield.pngBinding Shield
In combat against a dragon foe, unit makes a
guaranteed follow-up attack and foe cannot
counterattack or make a follow-up attack.
This skill can only be equipped by its original unit.

Infantry Flash 3.pngInfantry Flash 3
Infantry allies within 2 spaces gain: "If unit's
Spd > foe's Spd, grants Special cooldown
charge +1 per unit's attack. (Only highest value
applied. Does not stack.)"
Cannot use: Icon Move Armored.pngIcon Move Cavalry.pngIcon Move Flying.png

"If we combine our strengths, we shall not fall to the enemy!"



Hero banner Naga Dragon Divinity.jpg
To see an illustrated page introducing this Hero, tap here.


Ruler of the Divine Dragons. Takes on a variety
of appearances in the presence of humans, and
is said to have saved the world from despair.
Appears in Fire Emblem: Mystery of the Emblem
and Fire Emblem Awakening.

Mythic Effect: Astra
Boost: HP+5, Def+5

Grants allies this Mythic Effect during Astra
season, if the Astra blessing has been conferred
and if this unit enters battle in Aether Raids with
them: Astra-blessed allies boost the Aetheric
Lift acquired for successful attacks during Astra
season. (This boost is limited to the number of
Mythic Heroes × the number of Heroes with the
blessing conferred × 10.)

During Astra season, this Mythic Hero will
boost Aetheric Lift acquisition for successful
attacks depending on number of merges. (This
boost is limited to the number of times the unit
has been merged × 1.)

Skills learnable at 5★:

Icon Skill Weapon.pngDivine Breath
Mt: 16 Range: 1
Grants Atk+3. Effective against dragon foes.
Grants Atk/Spd/Def/Res+X during combat.
(X = number of dragon allies and allies that
have "effective against dragons" within 2
spaces ×3. Maximum bonus of +9 to each stat.)
If foe's Range = 2, calculates damage using the
lower of foe's Def or Res.
This skill can only be equipped by its original unit.

Icon Skill Special.pngLuna
Cooldown: 3
Treats foe’s Def/Res as if reduced by 50% during
combat.
Cannot use: Icon Class Colorless Staff.png

AR-O Atk Spd 3.pngAR-O Atk/Spd 3
If attacking in Aether Raids, grants Atk/Spd+X
during combat. (Calculates X based on number
of foe's defensive structures: ≤2 structures
grants +10; 3 grants +7; 4 grants +4; ≥5 grants
+1. Destroyed defensive structures are not
counted.)

Chill Spd 3.pngChill Spd 3
At start of turn, inflicts Spd-7 on foe on the
enemy team with the highest Spd through its
next action.

Divine Fang.pngDivine Fang
At start of turn, grants "effective against
dragons" to adjacent allies for 1 turn.
This skill can only be equipped by its original unit.

"I am but one of many divine dragons. We will continue to exist, in one form or another..."



Hero banner Ephraim Dynastic Duo.jpg
To see an illustrated page introducing this Hero, tap here.


The princes of Renais and Grado. As heirs to
allied kingdoms, they were raised with a strong
bond with one another. They appear in Fire
Emblem: The Sacred Stones.

Icon Duo Skill.pngDuo Skill:
Infantry and armored allies within 2 spaces of
unit (including unit) can move 1 extra space.
(That turn only. Does not stack.)
(Duo Skills can be used once per map by
tapping the Duo button. Duo Skills cannot
be used by units deployed using Pair Up.)

Standard Effect 1: Duel
If unit is 5★ and level 40 and unit's stats total
less than 185, treats unit's stats as 185 in
modes like Arena. (Higher-scoring opponents
will appear. Stat total calculation excludes any
values added by merges and skills.)

Skills learnable at 5★:

Icon Skill Weapon.pngReginleif
Mt: 16 Range: 1
Effective against armored and cavalry foes.
Grants Atk+3. If unit’s Atk > foe’s Atk and/or
extra movement granted by another skill is
active on unit, unit makes a guaranteed
follow-up attack.
This skill can only be equipped by its original unit.

Icon Skill Special.pngDraconic Aura
Cooldown: 3
Boosts damage by 30% of unit's Atk.
Cannot use: Icon Class Colorless Staff.png

Heavy Blade 4.pngHeavy Blade 4
If unit's Atk > foe's Atk, grants Special
cooldown charge +1 and deals +5 damage
to foe per unit's attack. (Only highest value
applied. Does not stack.)
Cannot use: Icon Class Colorless Staff.png

Lull Atk Def 3.pngLull Atk/Def 3
Inflicts Atk/Def-3 on foe and neutralizes foe's
bonuses to Atk/Def (from skills like Fortify,
Rally, etc.) during combat.
Cannot use: Icon Move Armored.pngIcon Move Flying.png

Odd Atk Wave 3.pngOdd Atk Wave 3
At start of odd-numbered turns, grants Atk+6
to unit and adjacent allies for 1 turn. (Bonus
granted to unit even if no allies are adjacent.)

"So many Heroes around our age... They'll soon learn that Lyon and I are a force to be reckoned with!"



Hero banner Tsubasa Madcap Idol.jpg
To see an illustrated page introducing this Hero, tap here.


Energetic high schooler and idol, partnered to
Caeda. She gives any job her all. Appears in
Tokyo Mirage Sessions ♯FE Encore.

Skills learnable at 5★:

Icon Skill Weapon.pngMirage Feather
Mt: 16 Range: 1
Effective against armored and cavalry foes.
Grants Spd+3. If unit initiates combat after an
ally has already acted, grants Atk/Spd+6 during
combat and unit can make a follow-up attack
before foe can counterattack.
This skill can only be equipped by its original unit.

Icon Skill Special.pngMoonbow
Cooldown: 2
Treats foe’s Def/Res as if reduced by 30% during
combat.
Cannot use: Icon Class Colorless Staff.png

Blade Session 3.pngBlade Session 3
If unit initiates combat, grants bonus to unit's
Atk/Spd during combat = 3 + number of allies
who have already acted × 3 (max value of 9).

Chill Spd 3.pngChill Spd 3
At start of turn, inflicts Spd-7 on foe on the
enemy team with the highest Spd through its
next action.

Hone Fliers.pngHone Fliers
At start of turn, grants Atk/Spd+6 to adjacent
flying allies for 1 turn.
Cannot use: Icon Move Infantry.pngIcon Move Armored.pngIcon Move Cavalry.png

"It doesn't matter what world I'm in—I'm not skipping any practice! I want to perform my best in this world too!"



Hero banner Eir Merciful Death.jpg
To see an illustrated page introducing this Hero, tap here.


Princess of Hel, the realm of the dead. Dearly
loves her mother, Hel, who rules it. She finds
Hel's increasing mercilessness toward the living
disquieting.

Mythic Effect: Light
Boost: HP+5, Res+5

Grants allies this Mythic Effect during Light
season, if the Light blessing has been conferred
and if this unit enters battle in Aether Raids with
them: Light-blessed allies boost the Aetheric
Lift acquired for successful attacks during Light
season. (This boost is limited to the number of
Mythic Heroes × the number of Heroes with the
blessing conferred × 10.)

During Light season, this Mythic Hero will
boost Aetheric Lift acquisition for successful
attacks depending on number of merges. (This
boost is limited to the number of times the unit
has been merged × 1.)

Skills learnable at 5★:

Icon Skill Weapon.pngLyfjaberg
Mt: 14 Range: 2
Grants Res+3. At start of combat, if unit's HP ≥
50%, grants Atk/Spd+4 during combat, and if
unit initiates combat, foe cannot make a
follow-up attack. After combat, if unit attacked,
inflicts Def/Res-7 on target and foes within 2
spaces of target through their next actions, and
if bonus was granted to unit, deals 4 damage to
unit.
This skill can only be equipped by its original unit.

Icon Skill Special.pngIceberg
Cooldown: 3
Boosts damage by 50% of unit's Res.
Cannot use: Icon Class Colorless Staff.png

Swift Sparrow 2.pngSwift Sparrow 2
If unit initiates combat, grants Atk/Spd+4 during
combat.
Cannot use: Icon Class Colorless Staff.png

Mystic Boost 3.pngMystic Boost 3
Disables foe's skills that "calculate damage
using the lower of foe's Def or Res" and
"calculate damage from staff like other
weapons." Restores 6 HP after combat.

Sparkling Boost.pngSparkling Boost
At start of turn, restores 10 HP to ally that has
been dealt the most damage. (Excludes unit.)
This skill can only be equipped by its original unit.

"If you are tired, I'll help you sleep. Just for the night—not forever."



Hero banner Silque Adherent of Mila.jpg
To see an illustrated page introducing this Hero, tap here.


A cleric from Novis who sought out Alm in
order to deliver a certain item to him. Has a
sweet but serious personality. Appears in Fire
Emblem Echoes: Shadows of Valentia.

Skills learnable at 5★:

Icon Skill Weapon.pngMelancholy+
Mt: 12 Range: 2
After combat, if unit attacked, resets Special
cooldown of target and foes within 2 spaces of
target, and inflicts【Guard】on target and foes
within 2 spaces of target. (Neutralizes Special
cooldown count reductions after combat, but
skills that Accelerate and Slow Special are still
effective.)

【Guard】
Inflicts Special cooldown charge -1 on target
per attack during combat through its next action.
(Only highest value applied. Does not stack.)


Icon Skill Assist.pngRecover+
Range: 1
Restores HP = 50% of Atk +10.
(Minimum of 15 HP.)
This skill can only be equipped by staff users.

Icon Skill Special.pngEarthfire Balm+
Cooldown: 1
When healing an ally with a staff, grants
Atk/Def+6 to all allies for 1 turn.
This skill can only be equipped by staff users.

Dazzling Staff 3.pngDazzling Staff 3
Foe cannot counterattack.
This skill can only be equipped by staff users.

Staff Exp. 3.pngStaff Exp. 3
While unit lives, all staff allies on team get
2x EXP. (Only highest value applied. Does
not stack.)
This skill can only be equipped by staff users.

"War can leave scars no one can see... If I can ease your burden by listening, please, do not hesitate to call on me."



Hero banner Larum Sprightly Dancer.jpg
To see an illustrated page introducing this Hero, tap here.


Foster daughter of Douglas, Great General of
Etruria. She aids Elffin and proves herself with
her skills at gathering information. Appears in
Fire Emblem: The Binding Blade.

Skills learnable at 5★:

Icon Skill Weapon.pngDragonslasher+
Mt: 12 Range: 2
Effective against dragon foes. Disables unit's
and foe's skills that change attack priority.
After combat, if unit attacked, inflicts
Def/Res-7 on target and foes within 2
spaces of target through their next actions.

Icon Skill Assist.pngDance
Range: 1
Grants another action to target ally. (Cannot target
an ally with Sing or Dance.)
This skill can only be equipped by its original unit.

Disarm Trap 3.pngDisarm Trap 3
While attacking in Aether Raids, if unit ends
movement on a space with a Bolt Trap or a
Heavy Trap, cancels trap's effect.
Cannot use: Icon Class Red Sword.pngIcon Class Red Bow.pngIcon Class Red Tome.pngIcon Class Red Breath.pngIcon Class Red Beast.pngIcon Class Blue Lance.pngIcon Class Blue Bow.pngIcon Class Blue Tome.pngIcon Class Blue Breath.pngIcon Class Blue Beast.pngIcon Class Green Axe.pngIcon Class Green Bow.pngIcon Class Green Tome.pngIcon Class Green Breath.pngIcon Class Green Beast.pngIcon Class Colorless Bow.pngIcon Class Colorless Tome.pngIcon Class Colorless Staff.pngIcon Class Colorless Breath.pngIcon Class Colorless Beast.png

Spd Res Gap 3.pngSpd/Res Gap 3
At start of turn, grants Spd/Res+5 to ally
with the highest Spd+Res total for 1 turn.
(Excludes unit.)

"I played a big role in the resistance! What do you think about that, huh? You...look like you don't believe me..."




News emote Feh happy right.png
Edelgard has ascended the imperial throne!


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