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Legendary Hero Summoning Event - Eliwood: Blazing Knight (Notification)

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Banner Focus Legendary Heroes - Eliwood.png
Legendary Hero Summoning Event - Eliwood: Blazing Knight

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From the Fire Emblem: The Blazing Blade game, the Marquess of Pherae who foiled Nergal's wicked ambitions with his comrades has arrived! Now's your chance to summon Eliwood: Blazing Knight during the Legendary Hero summoning event!

In this Legendary Hero summoning event, you'll also find 5★ Special Heroes who were previously released.

And listen up: 5★ Focus Heroes will have an initial appearance rate of 8%! (What's more, the appearance rate for regular 5★ Heroes will be set to 0%.)

Plus, for new summoning events, the first time you summon, you won't have to use Orbs!

Tap More for additional information about this event.

More >
Video thumbnail Eliwood Blazing Knight.jpg

Notes on This Summoning Event
*Eliwood: Blazing Knight is not the special version of Eliwood that resulted from his win in the Choose Your Legends: Round 3 event. Please wait for further information regarding his Choose Your Legends: Round 3 version.


*Legendary Heroes Eliwood: Blazing Knight, Ryoma: Supreme Samurai, Ephraim: Legendary Lord, Lucina: Glorious Archer, Gunnthrá: Voice of Dreams, and Robin: Fell Vessel as well as Mythic Hero Yune: Chaos Goddess will be available to obtain as allies only when summoning on the Summon menu through Legendary Hero summoning events or Mythic Hero summoning events. They will not be available for normal summoning events.

The next time these Legendary and Mythic Heroes will be available is as follows:

・Eliwood: Blazing Knight - late September
・Ryoma: Supreme Samurai - late October
・Ephraim: Legendary Lord - late September
・Lucina: Glorious Archer - late October
・Gunnthrá: Voice of Dreams - late August
・Yune: Chaos Goddess - late September
・Robin: Fell Vessel - late August

• As of now, this is a limited-time opportunity to summon these Special Heroes. They may or may not appear again in a summoning event held in the future. Please note that they may appear as a different rarity or at a higher appearance rate.
• Heroes with different illustrations and epithets are treated as different Heroes even if they are the same character. As such, you cannot use them with Merge Allies.
• To view summoning details, you can tap on List of Heroes at the bottom of the related notification message or tap on Appearance Rates in the Summon menu.

Learning Skills
• You can help Heroes learn skills by going to Allies, then Ally Growth, and then Learn Skills.
• Some skills can only be learned after raising a Hero's ★ rating.

• Heroes might have already learned some skills based on their ★ rating when they joined your team.

About Legendary Heroes and Blessings
Legendary Heroes have one of four elements assigned to them and can support Heroes who have had that element's blessing conferred to them.


When you summon a Legendary Hero, you will get a Blessing item of the same element as the Legendary Hero.

Guide Blessings 2.png

Give this item to a Hero to receive the following benefits:

・ EXP and SP earned in battle will be doubled.
・ In the corresponding season, if the Hero is deployed along with the Legendary Hero, they will receive stat bonuses.

Example: During the Water season, a hero with a Water blessing deployed with Fjorm: Princess of Ice will get HP+3 and Spd+3.

Guide Blessings 3.png

Mythic Heroes will receive a Legendary Effect when deployed with a Legendary Hero in battles outside of Aether Raids during a season that matches both of their blessing types.

(Since Mythic Heroes cannot be deployed in Blessed Gardens, they are unable to receive a Legendary Effect there.)

About Seasons

Each season will feature two of the four elements: Water, Wind, Earth, and Fire.

Time Season
Starts Icon Season Wind 2.pngIcon Season Fire 2.png
Starts Icon Season Wind 2.pngIcon Season Water 2.png
Starts Icon Season Wind 2.pngIcon Season Earth 2.png
Starts Icon Season Fire 2.pngIcon Season Water 2.png
Starts Icon Season Fire 2.pngIcon Season Wind 2.png

The current season is displayed on the upper-left corner of the screen. It can also be checked on the various menus used to edit your teams.

Guide Blessings current season.jpg

Notes:
・ Once a Blessing item is used on an ally, it cannot be removed from that ally. (A blessing can be changed for another, but the first blessing will be lost when the second is set.)
・ A single ally cannot benefit from both a Legendary Effect and a Mythic Effect. (An effect can be changed for another, but the first effect will be lost when the second is set.)
・ Blessing items can also be obtained through certain in-game events and in other ways.

News Legendary Heroes Table Duma.png
News Legendary Heroes Table Eliwood.jpg

About Mythic Heroes and Blessings
■ About Mythic Heroes and Mythic Effects


Mythic Heroes have one of four elements assigned to them and can support Heroes who have had that same element's blessing conferred on them.

When you summon a Mythic Hero, you will get a Blessing item of the same element as the Mythic Hero.

News Mythic Blessing.jpg

Give this item to a Hero to receive the following benefits:

・ EXP and SP earned in battle will be doubled.
・ In the corresponding season, if the Hero is deployed in Aether Raids along with a matching Mythic Hero, they will receive stat bonuses.

Mythic Heroes are useful for boosting Lift gain in Aether Raids.

Light and Astra seasons

Effect during corresponding season:
1. If a Light- or Astra-type Mythic Hero and a Hero blessed with Light or Astra are deployed in Aether Raids, then the Lift acquired for successful attacks will be boosted.

Boost amount:
Mythic Heroes Count × Blessed Hero Count × 10

2. If a Light- or Astra-type Mythic Hero who is merged one or more times is deployed in Aether Raids, then the Lift acquired for successful attacks will be boosted.

Boost amount:
Mythic Hero Merge Count × 1

Dark and Anima seasons

Effect during corresponding season:
3. If a Dark- or Anima-type Mythic Hero and a Hero blessed with Dark or Anima are deployed on defense in Aether Raids, then the Lift lost for unsuccessful defenses will be reduced.

Reduction amount:
Mythic Hero Count (Max of 2) × Blessed Hero Count × 5

4. If a Dark- or Anima-type Mythic Hero who is merged one or more times is deployed on defense in Aether Raids, then the Lift lost for unsuccessful defenses will be reduced.

Reduction amount:
Mythic Hero Merge Count (Max of 20) × 1

Additionally, since Legendary Heroes whose Legendary Effect matches the season effect can receive a Mythic Effect in the same way as Heroes who have been blessed with a Light, Dark, Astra, or Anima Blessing, they are counted as Blessed Heroes and recieve benefits 1 and 3 above when deployed in Aether Raids.

About Seasons

Each season will feature two of the four elements: Light and Dark or Astra and Anima.

Time Season
Starts Icon Season Astra 2.pngIcon Season Anima 2.png
Starts Icon Season Light 2.pngIcon Season Dark 2.png
Starts Icon Season Astra 2.pngIcon Season Anima 2.png
Starts Icon Season Light 2.pngIcon Season Dark 2.png
Starts Icon Season Astra 2.pngIcon Season Anima 2.png

The current season is displayed on the upper-left corner of the screen. It can also be checked on the various menus used to edit your teams.

Guide Blessings current season.jpg

Notes:
・ Once a Blessing item is used on an ally, it cannot be removed from that ally. (A blessing can be changed for another, but the first blessing will be lost when the second is set.)
・ A single ally cannot benefit from both a Legendary Effect and a Mythic Effect. (An effect can be changed for another, but the first effect will be lost when the second is set.)
・ Blessing items can also be obtained through certain in-game events and in other ways.

News Mythic Heroes Table Eliwood.jpg

Hero banner Eliwood Blazing Knight.jpg
To see an illustrated page introducing this Hero, tap here.


Marquess of Pherae. After overcoming the death
of his father, Elbert, he foils Nergal's wicked
ambitions with his comrades. Appears in Fire
Emblem: The Blazing Blade.

Legendary Effect: Wind
Ally Boost: HP+3

Grants allies this Legendary Effect during Wind
season, if the Wind blessing has been conferred
and if this unit enters battle with them.

Standard Effect 1: Duel
If unit is 5★ and level 40 and unit's stats total
less than 175, treats unit's stats as 175 in
modes like Arena. (Higher-scoring opponents
will appear. Stat total calculation excludes any
values added by merges and skills.)
Standard Effect 2: Pair Up
An ability that can only be used under certain
circumstances. Pair Up can be accessed from
the Interact with Allies menu, and allows this
unit to join battle in a group with another ally.

Skills learnable at 5★:

News icon new skill.pngIcon Skill Weapon.pngArdent Durandal
Mt: 16 Range: 1
Grants Atk+3. At start of turn, grants
【Bonus Doubler】to ally with the highest Atk.

【Bonus Doubler】
Grants bonus to Atk/Spd/Def/Res during
combat = current bonus on each of unit's stats
for 1 turn. Calculates each stat bonus
independently.

This skill can only be equipped by its original unit.

News icon new skill.pngIcon Skill Assist.pngRally Spd/Res+
Range: 1
Grants Spd/Res+6 to target ally for 1 turn.
Cannot use: Icon Class Colorless Staff.png

Death Blow 4.pngDeath Blow 4
If unit initiates combat, grants Atk+8 during
combat.
Cannot use: Icon Class Colorless Staff.png

Chill Atk 3.pngChill Atk 3
At start of turn, inflicts Atk-7 on foe on the
enemy team with the highest Atk through its
next action.

News icon new skill.pngVision of Arcadia.pngVision of Arcadia
At start of turn, if a dragon or beast ally is
deployed, grants Atk/Def+6 to ally with the
highest Atk for 1 turn.
This skill can only be equipped by its original unit.

"Seeing all the Heroes gathered here... I'm reminded that dragon and human are not so different."

Hero banner Ryoma Supreme Samurai.png
To see an illustrated page introducing this Hero, tap here.


The eldest brother of the Hoshidan
royal siblings. Rules from the heavens
on the back of a legendary kinshi.
Appears in Fire Emblem Fates.

Legendary Effect: Water
Ally Boost: HP+3, Def+4

Grants allies this Legendary Effect
during Water season, if the Water
blessing has been conferred and if
this unit enters battle with them.

Skills learnable at 5★:

Icon Skill Weapon.pngRaijinto
Mt: 16 Range: 1
Unit can counterattack regardless of foe's range.
This skill can only be equipped by its original unit.

Icon Skill Special.pngGlimmer
Cooldown: 2
Boosts damage dealt by 50%.
Cannot use: Icon Class Colorless Staff.png

Kestrel Stance 2.pngKestrel Stance 2
If foe initiates combat, grants Atk/Spd+4
during combat.
Cannot use: Icon Class Colorless Staff.png

Bushido.pngBushido
Deals +10 damage when Special triggers.
This skill can only be equipped by its original unit.

Guidance 3.pngGuidance 3
Infantry and armored allies within 2 spaces
can move to a space adjacent to unit.
Cannot use: Icon Move Infantry.pngIcon Move Armored.pngIcon Move Cavalry.png

"Daily devotion is the only way."

Hero banner Hríd Resolute Prince.jpg
The eldest prince of Nifl, Kingdom of Ice. With a

steady, calm demeanor, he's always prepared for
danger, even when on a simple trip to a shrine.

Skills learnable at 5★:

Icon Skill Weapon.pngGeishun+
Mt: 14 Range: 1
At start of turn, inflicts Atk-7 on foe
on the enemy team with the highest
Atk through its next action.

Icon Skill Assist.pngSwap
Range: 1
Unit and target ally swap spaces.
Cannot use: Icon Class Colorless Staff.png

Atk Def Bond 3.pngAtk/Def Bond 3
If unit is adjacent to an ally, grants Atk/Def+5
during combat.

Quick Riposte 3.pngQuick Riposte 3
If unit’s HP ≥ 70% and foe initiates combat, unit
makes a guaranteed follow-up attack.

Hone Atk 4.pngHone Atk 4
At start of turn, grants Atk+7 to adjacent allies
for 1 turn.

"If I can protect just one person from a sad fate this year, well...that's my New Year's wish come true."

Hero banner Ephraim Legendary Lord.png
To see an illustrated page introducing this Hero, tap here.


Prince of Renais. Eirika's twin. It's
said he destroyed the Demon King
of old and saved the world. Appears
in Fire Emblem: The Sacred Stones.

Legendary Effect: Fire
Ally Boost: HP+3, Def+4

Grants allies this Legendary Effect
during Fire season, if the Fire
blessing has been conferred and if
this unit enters battle with them.

Skills learnable at 5★:

Icon Skill Weapon.pngFlame Siegmund
Mt: 16 Range: 1
Grants Atk+3. If the number of foes within
2 spaces (excluding target) ≥ the number of
allies within 2 spaces (excluding unit),
unit makes a guaranteed follow-up attack.
This skill can only be equipped by its original unit.

Icon Skill Special.pngSol
Cooldown: 3
Restores HP = 50% of damage dealt.
Cannot use: Icon Class Colorless Staff.png

Sturdy Stance 2.pngSturdy Stance 2
If foe initiates combat, grants Atk/Def+4
during combat.
Cannot use: Icon Class Colorless Staff.png

Solar Brace.pngSolar Brace
Restores HP = 30% of damage dealt when
Special triggers. (Stacks with effects of skills
like Sol.)
This skill can only be equipped by its original unit.

Fortify Def 3.pngFortify Def 3
At start of turn, grants Def+4 to adjacent allies for
1 turn.

"I will be king, and defend the people with my own two hands."

Hero banner Lucina Glorious Archer.png
To see an illustrated page introducing this Hero, tap here.


A princess and the daughter of Chrom who
traveled to the past. With a new outfit and
divine weapon in hand, she fights once again.
Appears in Fire Emblem Awakening.

Legendary Effect: Wind
Ally Boost: HP+3, Spd+3

Grants allies this Legendary Effect
during Wind season, if the Wind
blessing has been conferred and if
this unit enters battle with them.

Skills learnable at 5★:

Icon Skill Weapon.pngThögn
Mt: 14 Range: 2
Effective against flying foes. Grants Spd+3. If
unit initiates combat and foe uses sword, lance,
axe, dragonstone, or beast damage, grants
Atk/Spd/Def/Res+4 during combat.
This skill can only be equipped by its original unit.

Icon Skill Assist.pngFuture Vision
Range: 1
Unit and target ally swap spaces. Grants
another action to unit. (Additional action
granted once per turn only.)
This skill can only be equipped by its original unit.

Swift Sparrow 2.pngSwift Sparrow 2
If unit initiates combat, grants Atk/Spd+4 during
combat.
Cannot use: Icon Class Colorless Staff.png

Wings of Mercy 3.pngWings of Mercy 3
If an ally's HP ≤ 50%, unit can move to a space
adjacent to that ally.

Distant Guard 3.pngDistant Guard 3
Allies within 2 spaces gain: "If foe uses bow,
dagger, magic, or staff, grants Def/Res+4
during combat."

"I feel as if I could shoot a star out of the sky!"

Hero banner Selkie Free Spirit.jpg
To see an illustrated page introducing this Hero, tap here.


Kaden's daughter, carrying kitsune blood. Highly
curious and fearless. Ready to take on any
challenge. Appears in Fire Emblem Fates.

Skills learnable at 5★:

Icon Skill Weapon.pngFoxkit Fang
Mt: 14 Range: 1
Grants Res+3. At start of combat, if unit's Res
> foe's Res, and if foe uses sword, lance, axe,
dragonstone, or beast damage, grants bonus to
Atk/Spd/Def/Res = 50% of difference between
stats. (Maximum bonus of +8 to each stat.)
At start of turn, if unit is adjacent to only beast
or dragon allies or if unit is not adjacent to any
ally, unit transforms (otherwise, unit reverts).
If unit transforms, grants Atk+2, and if unit
initiates combat, inflicts Atk/Def-4 on foe
during combat and foe cannot make a
follow-up attack.
This skill can only be equipped by its original unit.

Icon Skill Special.pngIceberg
Cooldown: 3
Boosts damage by 50% of unit's Res.
Cannot use: Icon Class Colorless Staff.png

Atk Spd Bond 3.pngAtk/Spd Bond 3
If unit is adjacent to an ally, grants
Atk/Spd+5 during combat.

Sabotage Atk 3.pngSabotage Atk 3
At start of turn, if any foe's Res ≤ unit's Res-3
and that foe is adjacent to another foe, inflicts
Atk-7 on that foe through its next action.

Even Res Wave 3.pngEven Res Wave 3
At start of even-numbered turns, grants Res+6
to unit and adjacent allies for 1 turn. (Bonus
granted to unit even if no allies are adjacent.)

"I love it when somebody pats me on the head. Go on! Pat it!"

Hero banner Gunnthrá Voice of Dreams.png
To see an illustrated page introducing this Hero, tap here.


The eldest princess of Nifl, the Kingdom of
Ice. A gentle and caring soul with strong
maternal instincts.

Legendary Effect: Wind
Ally Boost: HP+3, Res+4

Grants allies this Legendary Effect
during Wind season, if the Wind
blessing has been conferred and if
this unit enters battle with them.

Skills learnable at 5★:

Icon Skill Weapon.pngBlizzard
Mt: 14 Range: 2
Grants Res+3. Grants bonus to unit's
Atk = total penalties on foe during combat.
This skill can only be equipped by its original unit.

Icon Skill Special.pngGlacies
Cooldown: 4
Boosts damage by 80% of unit's Res.
Cannot use: Icon Class Colorless Staff.png

Fortress Res 3.pngFortress Res 3
Grants Res+5.
Inflicts Atk-3.

Chilling Seal.pngChilling Seal
At start of turn, if unit's HP ≥ 50%, inflicts
Atk/Spd-6 on foe on the enemy team with
the lowest Def through its next action. (Skill
cannot be inherited.)
This skill can only be equipped by its original unit.

Res Ploy 3.pngRes Ploy 3
At start of turn, inflicts Res-5 on foes in cardinal
directions with Res < unit’s Res through their next
actions.

"If you feel tired, I'd suggest taking a nap. I always used to tell my sisters the same thing!"

Hero banner Yune Chaos Goddess.jpg
To see an illustrated page introducing this Hero, tap here.


A being that is half of the goddess Ashunera.
The goddess of chaos, who is said to have
thrown the world into disorder long ago.
Appears in Fire Emblem: Radiant Dawn.

Mythic Effect: Dark
Boost: HP+5, Spd+4

Grants allies this Mythic Effect during Dark
season, if the Dark blessing has been conferred
and if this unit enters battle in Aether Raids with
them: Dark-blessed allies decrease the
Aetheric Lift lost for defense failures during
Dark season. (This decrease is limited to the
number of Mythic Heroes (Max: 2) × the number
of Heroes with the blessing conferred × 5.)

During Dark season, this Mythic Hero will
decrease Aetheric Lift loss for defense
failures depending on number of merges. (This
decrease is limited to the number of times the
units have been merged × 1 (Max: 20).)

Skills learnable at 5★:

Icon Skill Weapon.pngChaos Manifest
Mt: 14 Range: 2
Grants Res+3. If a penalty inflicted by a skill like
Panic or Threaten and/or a negative status
effect (preventing counterattacks or restricting
movement) is active on foe, grants Atk+6
during combat and unit makes a guaranteed
follow-up attack.
This skill can only be equipped by its original unit.

Icon Skill Special.pngGlacies
Cooldown: 4
Boosts damage by 80% of unit's Res.
Cannot use: Icon Class Colorless Staff.png

Atk Res Bond 3.pngAtk/Res Bond 3
If unit is adjacent to an ally, grants
Atk/Res+5 during combat.

Sabotage Res 3.pngSabotage Res 3
At start of turn, if any foe's Res ≤ unit's Res-3
and that foe is adjacent to another foe, inflicts
Res-7 on that foe through its next action.

Chaos Named.pngChaos Named
At start of turn, if foes within 3 columns
centered on unit have Res ≤ unit's Res-3,
inflicts -5 on the highest of those foes'
Atk/Spd/Def/Res through their next actions.
(When calculating highest stat, treats Atk
as -15. Calculates each stat penalty
independently.)
This skill can only be equipped by its original unit.

"I am... Freedom. Chaos. Transformation. Future. Mystery. I am Yune."

Hero banner Hinoka Relaxed Warrior.jpg
Eldest princess of Hoshido. She seeks respite

from the travails of battle in hot springs from
time to time, but she rarely finds it. Appears in
Fire Emblem Fates.

Skills learnable at 5★:

Icon Skill Weapon.pngSplashy Bucket+
Mt: 12 Range: 2
Effective against dragon foes. Disables foe's
skills that "calculate damage using the lower of
foe's Def or Res" and "calculate damage from
staff like other weapons." After combat, if unit
attacked, inflicts Def/Res-7 on foes within 2
spaces of target through their next actions.

Icon Skill Assist.pngDraw Back
Range: 1
Unit moves 1 space away from target ally. Ally
moves to unit’s previous space.
Cannot use: Icon Class Colorless Staff.png

Atk Spd Bond 3.pngAtk/Spd Bond 3
If unit is adjacent to an ally, grants
Atk/Spd+5 during combat.

Atk Spd Link 3.pngAtk/Spd Link 3
If a movement Assist skill (like Reposition,
Shove, Pivot, etc.) is used by unit or targets
unit, grants Atk/Spd+6 to unit and target ally
or unit and targeting ally for 1 turn.
Cannot use: Icon Class Colorless Staff.png

Air Orders 3.pngAir Orders 3
At start of turn, grants the following status to
adjacent flying allies for 1 turn: "Unit can move
to a space adjacent to any ally within 2 spaces."
Cannot use: Icon Move Infantry.pngIcon Move Armored.pngIcon Move Cavalry.png

"Who's there? I'm bathing in here! Don't you have any manners?"

Hero banner Robin Fell Vessel.png
To see an illustrated page introducing this Hero, tap here.


The Ylissean tactician Robin with body
and soul ruled by the Fell Dragon, Grima.
Appears in Fire Emblem Awakening.

Legendary Effect: Earth
Ally Boost: HP+3, Spd+3

Grants allies this Legendary Effect
during Earth season, if the Earth
blessing has been conferred and if
this unit enters battle with them.

Skills learnable at 5★:

Icon Skill Weapon.pngExpiration
Mt: 16 Range: 1
Unit can counterattack regardless of foe's
range. If foe's Range = 2, calculates damage
using the lower of foe's Def or Res.
This skill can only be equipped by its original unit.

Icon Skill Special.pngBonfire
Cooldown: 3
Boosts damage by 50% of unit's Def.
Cannot use: Icon Class Colorless Staff.png

Dragonskin.pngDragonskin
Neutralizes "effective against flying" bonuses.
If foe initiates combat, grants Def/Res+4 during
combat.
This skill can only be equipped by its original unit.

Cancel Affinity 3.pngCancel Affinity 3
Neutralizes weapon-triangle advantage granted by
unit's skills. If unit has weapon-triangle
disadvantage, reverses weapon-triangle advantage
granted by foe's skills.
Cannot use: Icon Class Red Bow.pngIcon Class Red Dagger.pngIcon Class Red Tome.pngIcon Class Blue Bow.pngIcon Class Blue Dagger.pngIcon Class Blue Tome.pngIcon Class Green Bow.pngIcon Class Green Dagger.pngIcon Class Green Tome.pngIcon Class Colorless Staff.png

Res Smoke 3.pngRes Smoke 3
Inflicts Res-7 on foes within 2 spaces of target
through their next actions after combat.
Cannot use: Icon Class Colorless Staff.png

"Insolent worms... I shall teach you what it means to feel true fear."

Hero banner Veronica Brave Princess.png
Imperial princess of the Emblian Empire.

She is seeking the whereabouts of her
missing beloved brother, Bruno.

Skills learnable at 5★:

Icon Skill Weapon.pngHliðskjálf
Mt: 14 Range: 2
Foe cannot counterattack. After combat, if unit
attacked, inflicts Atk/Spd/Def/Res-4 on target
and foes within 2 spaces of target through their
next actions, and grants Atk/Spd/Def/Res+4 to
unit and allies within 2 spaces for 1 turn.
This skill can only be equipped by its original unit.

Icon Skill Assist.pngRecover+
Range: 1
Restores HP = 50% of Atk +10.
(Minimum of 15 HP.)
This skill can only be equipped by staff users.

Icon Skill Special.pngWindfire Balm+
Cooldown: 1
When healing an ally with a staff, grants
Atk/Spd+6 to all allies for 1 turn.
This skill can only be equipped by staff users.

Wrathful Staff 3.pngWrathful Staff 3
Calculates damage from staff like other weapons.
This skill can only be equipped by staff users.

Close Guard 3.pngClose Guard 3
Allies within 2 spaces gain: "If foe uses sword,
lance, axe, dragonstone, or beast damage,
grants Def/Res+4 during combat."

"My brother gave me this book. I've read it so many times I know it by heart. But I read it again and again..."

Hero banner Sakura Hot-Spring Healer.jpg
Youngest princess of Hoshido. Well versed in

the healing benefits of hot springs. Appears in
Fire Emblem Fates.

Skills learnable at 5★:

Icon Skill Weapon.pngGrandscratcher+
Mt: 12 Range: 2
At the start of turn 1, grants Special cooldown
count-1 to ally with the highest Atk. (If that ally
does not have a Special skill, this skill has no
effect.)

Icon Skill Assist.pngPhysic+
Range: 2
Restores HP = 50% of Atk. (Minimum of
8 HP.) Range = 2.
This skill can only be equipped by staff users.

Icon Skill Special.pngFireflood Balm+
Cooldown: 1
When healing an ally with a staff, grants
Atk/Res+6 to all allies for 1 turn.
This skill can only be equipped by staff users.

Wrathful Staff 3.pngWrathful Staff 3
Calculates damage from staff like other weapons.
This skill can only be equipped by staff users.

Spd Opening 3.pngSpd Opening 3
At start of turn, grants Spd+6 to ally with the
highest Spd for 1 turn. (Excludes unit.)

"I had just found a hidden hot spring when I was summoned here! Oh, b-but, I'm glad to be here... And it's good to meet you!"

Feh BtlFace D.png

"I bet I could fly even faster if Eliwood used his Rally skill on me!"

Posted: