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Legendary Hero Summoning Event - Hector: Marquess of Ostia (Notification)

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Banner Focus Legendary Heroes - Hector.png
Legendary Hero Summoning Event - Hector: Marquess of Ostia

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A Legendary Hero from the Fire Emblem: The Blazing Blade game has arrived!

Now's your chance to summon Hector: Marquess of Ostia during the Legendary Hero summoning event.

In this Legendary Hero summoning event, you'll also find 5★ Special Heroes who were previously released.

And listen up: 5★ Focus Heroes will have an initial appearance rate of 8%! (What's more, the appearance rate for regular 5★ Heroes will be set to 0%.) Plus, for new summoning events, the first time you summon, you won't have to use Orbs.

A special map featuring Hector: Marquess of Ostia accompanies this event too. See how tough this Legendary Hero is!

Tap More for further info about this summoning focus.

More >
Video thumbnail Hector Marquess of Ostia.jpg

Notes on This Summoning Event
Ike: Vanguard Legend, Ephraim: Legendary Lord, Hector: Marquess of Ostia, and Robin: Fell Vessel will be available to obtain as allies only when summoning on the Summon menu through Legendary Hero summoning events. They will not be available during normal summoning events.


• The next time these Legendary Heroes will be available is as follows:
Ike: Vanguard Legend - Late September
Ephraim: Legendary Lord - Late October
Hector: Marquess of Ostia - Late September
Robin: Fell Vessel - Late July

As of now, this is a limited-time opportunity to summon these Special Heroes. They may or may not appear again in a summoning event held in the future. Please note that they may appear as a different rarity or at a higher appearance rate.Heroes with different illustrations and epithets are treated as different Heroes even if they are the same character. As such, you cannot use them with Merge Allies.To see more summoning details, tap the Appearance Rates and Details buttons on the Summon menu.Hector: Marquess of Ostia is not the special version of the character that won Choose Your Legends: Round 2 in January. We'll announce more details about the Special Heroes from Choose Your Legends: Round 2 in the future.
Learning Skills

You can help Heroes learn skills by going to Allies, then Ally Growth, and then Learn Skills.Some skills can only be learned after raising a Hero's ★ rating.Heroes might have already learned some skills based on their ★ rating when they joined your team.

About Legendary Heroes and Blessings
Legendary Heroes have one of four elements assigned to them and can support Heroes who have had that element's blessing conferred to them.


When you summon a Legendary Hero, you will get a Blessing item of the same element as the Legendary Hero.

Guide Blessings 2.png

Give this item to a Hero to receive the following benefits:

・ EXP and SP earned in battle will be doubled.
・ In the corresponding season, if the Hero is deployed along with the Legendary Hero, they will receive stat bonuses.

Example: During the Water season, a Hero with a Water blessing deployed with Fjorm: Princess of Ice will get HP+3 and Spd+3.

Guide Blessings 3.png

Each season will feature two of the four elements: Water, Wind, Earth, and Fire. Seasons will change at the same time as Arena seasons, on Tuesday at 07:00 a.m. UTC every week.

Date Season
Starts Icon Season Fire 2.pngIcon Season Wind 2.png
Starts Icon Season Fire 2.pngIcon Season Water 2.png
Starts Icon Season Fire 2.pngIcon Season Earth 2.png
Starts Icon Season Fire 2.pngIcon Season Wind 2.png

The current season is displayed on the upper-left corner of the screen.

Guide Blessings 4.png

Notes:
・ Once a Blessing item is used on an ally, it cannot be removed from that ally. (A blessing can be changed for another, but the first blessing will be lost when the second is set.)

・ Blessing items can also be obtained through certain events and more.

News Legendary Heroes Table Hector.jpg

Hero banner Hector Marquess of Ostia.png
Hector has ascended as the Marquess of Ostia.

Will renewed, he swings Armads and leads the
people. Appears in Fire Emblem: The Blazing
Blade.

Legendary Effect: Fire
Ally Boost: HP+3, Atk+2

Grants allies this Legendary Effect
during Fire season, if the Fire
blessing has been conferred and if
this unit enters battle with them.

Skills learnable at 5★:

Icon Skill Weapon.pngThunder Armads
Mt: 16 Range: 1
Grants Def+3. If the number of allies
within 2 spaces (excluding unit) > the
number of foes within 2 spaces (excluding
target), foe cannot make a follow-up attack.
This skill can only be equipped by its original unit.

Icon Skill Special.pngDraconic Aura
Cooldown: 3
Boosts Atk by 30%.
Cannot use: Icon Class Colorless Staff.png

Distant Counter.pngDistant Counter
Unit can counterattack regardless of foe's range.
Cannot use: Icon Class Red Bow.pngIcon Class Red Tome.pngIcon Class Blue Bow.pngIcon Class Blue Tome.pngIcon Class Green Bow.pngIcon Class Green Tome.pngIcon Class Colorless Bow.pngIcon Class Colorless Dagger.pngIcon Class Colorless Staff.png

Vengeful Fighter 3.pngVengeful Fighter 3
If unit's HP ≥ 50% and foe initiates combat,
unit makes a guaranteed follow-up attack.
Grants Special cooldown charge +1 per
attack. (Does not stack.)
Cannot use: Icon Move Infantry.pngIcon Move Cavalry.pngIcon Move Flying.png

Ostias Pulse.pngOstia's Pulse
At the start of turn 1, grants Special cooldown
count-1 to all allies. Granted only if number of
those allies' movement types on current team
≤ 2.
This skill can only be equipped by its original unit.

"Armads has been my stalwart partner for quite some time. He loves to fight, so I bet you he's happy here!"

Hero banner Myrrh Great Dragon.png
A manakete who is much older than her

appearance suggests. She's shy but oddly
attached to Ephraim. Appears in Fire Emblem:
The Sacred Stones.

Skills learnable at 5★:

Icon Skill Weapon.pngGreat Flame
Mt: 16 Range: 1
Grants Atk+3. If unit’s Def ≥ foe’s Def+5, foe
cannot make a follow-up attack. If foe's
Range = 2, calculates damage using the
lower of foe's Def or Res.
This skill can only be equipped by its original unit.

Icon Skill Special.pngBonfire
Cooldown: 3
Boosts damage dealt by 50% of unit's Def.
Cannot use: Icon Class Colorless Staff.png

Fury 3.pngFury 3
Grants Atk/Spd/Def/Res+3. After combat, deals 6
damage to unit.
Cannot use: Icon Class Colorless Staff.png

Hone Dragons.pngHone Dragons
At start of turn, grants Atk/Spd+6 to adjacent
dragon allies for 1 turn.
Cannot use: Icon Class Red Sword.pngIcon Class Red Bow.pngIcon Class Red Tome.pngIcon Class Blue Lance.pngIcon Class Blue Bow.pngIcon Class Blue Tome.pngIcon Class Green Axe.pngIcon Class Green Bow.pngIcon Class Green Tome.pngIcon Class Colorless Bow.pngIcon Class Colorless Dagger.pngIcon Class Colorless Staff.png

"I was looking at the sky. It's a pretty kind of blue... I wonder if it stretches all the way back to the woods I come from."

Hero banner Ike Brave Mercenary.png
A kindhearted but stoic young man who has

taken command of his father's mercenary band.
Wields the axe of his father, Greil. Appears in
Fire Emblem: Path of Radiance.

Skills learnable at 5★:

Icon Skill Weapon.pngUrvan
Mt: 16 Range: 1
Accelerates Special trigger (cooldown count-1).
If unit receives consecutive attacks, reduces
damage from foe's second attack onward by 80%.
This skill can only be equipped by its original unit.

Icon Skill Special.pngAether
Cooldown: 5
Treats foe’s Def/Res as if reduced by 50% during
combat. Restores HP = half of damage dealt.
Cannot use: Icon Class Colorless Staff.png

Steady Breath.pngSteady Breath
If foe initiates combat, grants Def+4 during
combat and Special cooldown charge +1 per
attack. (Only highest value applied. Does not
stack.)
Cannot use: Icon Move Cavalry.pngIcon Move Flying.pngIcon Class Red Bow.pngIcon Class Red Tome.pngIcon Class Blue Bow.pngIcon Class Blue Tome.pngIcon Class Green Bow.pngIcon Class Green Tome.pngIcon Class Colorless Bow.pngIcon Class Colorless Dagger.pngIcon Class Colorless Staff.png

Beorcs Blessing.pngBeorc's Blessing
Neutralizes cavalry and flying foes’ bonuses (from
skills like Fortify, Rally, etc.) during combat. (Skill
cannot be inherited.)
This skill can only be equipped by its original unit.

Threaten Def 3.pngThreaten Def 3
At start of turn, inflicts Def-5 on foes within
2 spaces through their next actions.

"Swinging this axe is becoming second nature."

Hero banner Robin Fell Vessel.png
The Ylissean tactician Robin with body

and soul ruled by the Fell Dragon, Grima.
Appears in Fire Emblem Awakening.

Legendary Effect: Earth
Ally Boost: HP+3, Spd+3

Grants allies this Legendary Effect
during Earth season, if the Earth
blessing has been conferred and if
this unit enters battle with them.

Skills learnable at 5★:

Icon Skill Weapon.pngExpiration
Mt: 16 Range: 1
Unit can counterattack regardless of foe's
range. If foe's Range = 2, calculates damage
using the lower of foe's Def or Res.
This skill can only be equipped by its original unit.

Icon Skill Special.pngBonfire
Cooldown: 3
Boosts damage dealt by 50% of unit's Def.
Cannot use: Icon Class Colorless Staff.png

Dragonskin.pngDragonskin
Neutralizes "effective against flying" bonuses.
If foe initiates combat, grants Def/Res+4 during
combat.
This skill can only be equipped by its original unit.

Cancel Affinity 3.pngCancel Affinity 3
Neutralizes weapon-triangle advantage granted by
unit's skills. If unit has weapon-triangle
disadvantage, reverses weapon-triangle advantage
granted by foe's skills.
Cannot use: Icon Class Red Bow.pngIcon Class Red Tome.pngIcon Class Blue Bow.pngIcon Class Blue Tome.pngIcon Class Green Bow.pngIcon Class Green Tome.pngIcon Class Colorless Staff.png

Res Smoke 3.pngRes Smoke 3
Inflicts Res-7 on foes within 2 spaces of target
through their next actions after combat.
Cannot use: Icon Class Colorless Staff.png

"Ugh... My splitting head... I remember nothing of my time in that other world... Nothing at all."

Hero banner Roy Youthful Gifts.png
The son of Eliwood, Marquess of Pherae.

He decided to visit the festival after receiving
an invitation from Lilina. Appears in Fire
Emblem: The Binding Blade.

Skills learnable at 5★:

Icon Skill Weapon.pngGratia+
Mt: 12 Range: 2
Effective against flying foes. If foe uses
bow, dagger, magic, or staff, neutralizes
foe's bonuses (from skills like Fortify,
Rally, etc.) during combat.

Icon Skill Assist.pngReciprocal Aid
Range: 1
Unit and target ally swap HP. (Neither can go
above their max HP.)
Cannot use: Icon Class Colorless Staff.png

Death Blow 3.pngDeath Blow 3
If unit initiates combat, grants Atk+6 during
combat.
Cannot use: Icon Class Colorless Staff.png

Bow Valor 3.pngBow Valor 3
While unit lives, all bow allies on team get
2x SP. (Only highest value applied. Does not
stack.)
Cannot use: Icon Class Red Sword.pngIcon Class Red Tome.pngIcon Class Red Breath.pngIcon Class Blue Lance.pngIcon Class Blue Tome.pngIcon Class Blue Breath.pngIcon Class Green Axe.pngIcon Class Green Tome.pngIcon Class Green Breath.pngIcon Class Colorless Dagger.pngIcon Class Colorless Staff.pngIcon Class Colorless Breath.png

"Everyone always seems a bit restless during the Day of Devotion. Maybe they're all just worried about whether or not their gifts will be well received."

Hero banner Elise Budding Flower.png
Princess of Nohr who adores her siblings. A bit

childish, but has a pure heart and keen eyes.
Appears in Fire Emblem Fates.

Skills learnable at 5★:

Icon Skill Weapon.pngGravity+
Mt: 10 Range: 2
After combat, if unit attacked, inflicts status
on target and foes within 1 space of target
restricting movement to 1 space through
their next actions.

Icon Skill Assist.pngRecover+
Range: 1
Restores HP = 50% of Atk +10.
(Minimum of 15 HP.)
This skill can only be equipped by staff users.

Icon Skill Special.pngKindled-Fire Balm
Cooldown: 1
When healing an ally with a staff, grants Atk+4 to
all allies for 1 turn.
This skill can only be equipped by staff users.

Live to Serve 3.pngLive to Serve 3
When healing an ally with a staff, restores HP to
unit = HP restored to target.
This skill can only be equipped by staff users.

"Yay! Now I'll sparkle even more!"

Hero banner Ike Vanguard Legend.png
The leader of the Greil Mercenaries. He is blunt

but genuine and loyal. He is also a general that
pulled people of different races and kingdoms
together. Appears in Fire Emblem: Radiant Dawn.

Legendary Effect: Earth
Ally Boost: HP+3, Atk+2

Grants allies this Legendary Effect
during Earth season, if the Earth
blessing has been conferred and if
this unit enters battle with them.

Skills learnable at 5★:

Icon Skill Weapon.pngRagnell
Mt: 16 Range: 1
Unit can counterattack regardless of foe's range.
This skill can only be equipped by its original unit.

Icon Skill Special.pngRadiant Aether
Cooldown: 4
During combat, treats foe's Def/Res as
if reduced by 50%. Restores HP = 50%
of damage dealt.
This skill can only be equipped by its original unit.

Warding Breath.pngWarding Breath
If foe initiates combat, grants Res+4 during
combat. Grants Special cooldown charge +1
per attack. (Only highest value applied. Does
not stack.)
Cannot use: Icon Move Cavalry.pngIcon Move Flying.pngIcon Class Red Bow.pngIcon Class Red Tome.pngIcon Class Blue Bow.pngIcon Class Blue Tome.pngIcon Class Green Bow.pngIcon Class Green Tome.pngIcon Class Colorless Bow.pngIcon Class Colorless Dagger.pngIcon Class Colorless Staff.png

Seal Atk Def 2.pngSeal Atk/Def 2
Inflicts Atk/Def-5 on foe through its next action
after combat.
Cannot use: Icon Class Colorless Staff.png

Def Tactic 3.pngDef Tactic 3
At start of turn, grants Def+6 to allies within 2
spaces for 1 turn. Granted only if number of
that ally's movement type on current team
≤ 2.

"One day, I'll be able to match my father's skill with a sword when he was at his peak."

Hero banner Tharja Normal Girl.png
A mage from Plegia who, while usually creepy,

is acting bright and cheerful...for some reason.
Appears in Fire Emblem Awakening.

Skills learnable at 5★:

Icon Skill Weapon.pngCandelabra+
Mt: 12 Range: 2
If foe initiates combat, grants Atk/Spd/Def/Res+2
during combat.

Icon Skill Special.pngIceberg
Cooldown: 3
Boosts damage dealt by 50% of unit's Res.
Cannot use: Icon Class Colorless Staff.png

Close Counter.pngClose Counter
Unit can counterattack regardless of foe's range.
Cannot use: Icon Class Red Sword.pngIcon Class Red Breath.pngIcon Class Blue Lance.pngIcon Class Blue Breath.pngIcon Class Green Axe.pngIcon Class Green Breath.pngIcon Class Colorless Breath.png

Vengeful Fighter 3.pngVengeful Fighter 3
If unit's HP ≥ 50% and foe initiates combat,
unit makes a guaranteed follow-up attack.
Grants Special cooldown charge +1 per
attack. (Does not stack.)
Cannot use: Icon Move Infantry.pngIcon Move Cavalry.pngIcon Move Flying.png

R Tome Valor 3.pngR Tome Valor 3
While unit lives, all red tome allies on team get
2x SP. (Only highest value applied. Does not
stack.)
Cannot use: Icon Class Red Sword.pngIcon Class Red Bow.pngIcon Class Red Breath.pngIcon Class Blue Lance.pngIcon Class Blue Bow.pngIcon Class Blue Tome.pngIcon Class Blue Breath.pngIcon Class Green Axe.pngIcon Class Green Bow.pngIcon Class Green Tome.pngIcon Class Green Breath.pngIcon Class Colorless Bow.pngIcon Class Colorless Dagger.pngIcon Class Colorless Staff.pngIcon Class Colorless Breath.png

"Am I chilly in this outfit? How sweet of you to be concerned for my welfare! But I'm fine. To be honest...it's usually other people who get the chills around me. Oh-ho-ho..."

Hero banner Leif Prince of Leonster.png
Quan's son. He was hiding in Fiana

but rose up after an attack by imperial
forces. Appears in Fire Emblem:
Thracia 776.

Skills learnable at 5★:

Icon Skill Weapon.pngLight Brand
Mt: 16 Range: 1
Grants Def+3. If foe's Def ≥ foe's Res+5,
deals +7 damage.
This skill can only be equipped by its original unit.

Icon Skill Special.pngBlazing Light
Cooldown: 4
Before combat this unit initiates, foes
in an area near target take damage equal
to 1.5 x (unit's Atk minus foe's Def or Res).
Cannot use: Icon Class Colorless Staff.png

Steady Blow 2.pngSteady Blow 2
If unit initiates combat, grants Spd/Def+4 during
combat.
Cannot use: Icon Class Colorless Staff.png

S Drink.pngS Drink
At the start of turn 1, restores 99 HP and
grants Special cooldown count-1.
This skill can only be equipped by its original unit.

Drive Atk 2.pngDrive Atk 2
Grants Atk+3 to allies within 2 spaces during
combat.

"I need to get stronger, so I was drilling with my sword. I'm the descendant of one of the 12 crusaders, after all."

Hero banner Ephraim Legendary Lord.png
Prince of Renais. Eirika's twin. It's

said he destroyed the Demon King
of old and saved the world. Appears
in Fire Emblem: The Sacred Stones.

Legendary Effect: Fire
Ally Boost: HP+3, Def+4

Grants allies this Legendary Effect
during Fire season, if the Fire
blessing has been conferred and if
this unit enters battle with them.

Skills learnable at 5★:

Icon Skill Weapon.pngFlame Siegmund
Mt: 16 Range: 1
Grants Atk+3. If the number of foes within
2 spaces (excluding target) ≥ the number of
allies within 2 spaces (excluding unit),
unit makes a guaranteed follow-up attack.
This skill can only be equipped by its original unit.

Icon Skill Special.pngSol
Cooldown: 3
Restores HP = 50% of damage dealt.
Cannot use: Icon Class Colorless Staff.png

Sturdy Stance 2.pngSturdy Stance 2
If foe initiates combat, grants Atk/Def+4
during combat.
Cannot use: Icon Class Colorless Staff.png

Solar Brace.pngSolar Brace
Restores HP = 30% of damage dealt when
Special triggers. (Stacks with effects of skills
like Sol.)
This skill can only be equipped by its original unit.

Fortify Def 3.pngFortify Def 3
At start of turn, grants Def+4 to adjacent allies for
1 turn.

"Studying books is so very tedious... I could only make my way through them with help from my friend Lyon."

Hero banner Morgan Lass from Afar.png
Robin's daughter. An aspiring tactician with

no memory. Cheerful and loves to study.
Appears in Fire Emblem Awakening.

Skills learnable at 5★:

Icon Skill Weapon.pngBlárserpent+
Mt: 12 Range: 2
If foe initiates combat and uses bow, dagger,
magic, or staff, grants Def/Res+6 during combat.

Icon Skill Special.pngIceberg
Cooldown: 3
Boosts damage dealt by 50% of unit's Res.
Cannot use: Icon Class Colorless Staff.png

Mirror Stance 2.pngMirror Stance 2
If foe initiates combat, grants Atk/Res+4 during
combat.
Cannot use: Icon Class Colorless Staff.png

Guard 3.pngGuard 3
At start of combat, if unit's HP ≥ 80%, inflicts
Special cooldown charge -1 on foe per attack.
(Only highest value applied. Does not stack.)

Atk Ploy 3.pngAtk Ploy 3
At start of turn, inflicts Atk-5 on foes in cardinal
directions with Res < unit’s Res through their next
actions.

"I don't have many memories from before coming here. Doesn't bother me one bit, though!"

Hero banner Lyn Winds Embrace.png
A noble of Caelin whose full name is Lyndis.

She hopes that her gifts express all of the
feelings she normally doesn't put into words.
Appears in Fire Emblem: The Blazing Blade.

Skills learnable at 5★:

Icon Skill Weapon.pngBlue Gift+
Mt: 12 Range: 2
If foe uses bow, dagger, magic, or staff,
neutralizes foe's bonuses (from skills like
Fortify, Rally, etc.) during combat.

Icon Skill Assist.pngArdent Sacrifice
Range: 1
Restores 10 HP to target ally. Unit loses 10 HP
but cannot go below 1.
Cannot use: Icon Class Colorless Staff.png

Atk Spd Bond 3.pngAtk/Spd Bond 3
If unit is adjacent to an ally, grants
Atk/Spd+5 during combat.

Guard 3.pngGuard 3
At start of combat, if unit's HP ≥ 80%, inflicts
Special cooldown charge -1 on foe per attack.
(Only highest value applied. Does not stack.)

Armor March 3.pngArmor March 3
At start of turn, if unit is adjacent to an armored
ally, unit and adjacent armored allies can move
1 extra space. (That turn only. Does not stack.)
Cannot use: Icon Move Infantry.pngIcon Move Cavalry.pngIcon Move Flying.png

"I'm not used to formal wear like this... It's restricting my movement."

Feh BtlFace D.png

"The new Armads is so cool!"

Posted: