Legendary Hero Summoning Event - Leif: Unifier of Thracia (Notification)

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Banner Focus Legendary Heroes - Leif.png
Legendary Hero Summoning Event - Leif: Unifier of Thracia

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From the Fire Emblem: Genealogy of the Holy War and Fire Emblem: Thracia 776 games, the heir to Leonster who defeated the Loptr Church and liberated his kingdom has arrived! Now's your chance to summon Leif: Unifier of Thracia during the Legendary Hero summoning event!

In this Legendary Hero summoning event, you'll also find 5★ Special Heroes who were previously released.

And listen up: 5★ Focus Heroes will have an initial appearance rate of 8%! (What's more, the appearance rate for regular 5★ Heroes will be set to 0%.)

Plus, your first summon in this event won't cost any Orbs!

Tap More for additional information about this event.

More >
Video thumbnail Leif Unifier of Thracia.jpg

Notes on This Summoning Event
Legendary Heroes Leif: Unifier of Thracia, Alm: Saint-King, Ryoma: Supreme Samurai, Lucina: Glorious Archer, Azura: Vallite Songstress, and Hector: Marquess of Ostia will be available to obtain as allies only when summoning on the Summon menu through Legendary Hero summoning events or Mythic Hero summoning events. They will not be available for normal summoning events.


The next time these Legendary Heroes will be available is as follows:

・Leif: Unifier of Thracia - late January
・Alm: Saint-King - late February
・Ryoma: Supreme Samurai - late April
・Lucina: Glorious Archer - late January
・Azura: Vallite Songstress - late February
・Hector: Marquess of Ostia - late January
Note: The next availability of Gunnthrá: Voice of Dreams was listed as late December, but has been changed to late February.

• As of now, this is a limited-time opportunity to summon these Special Heroes. They may or may not appear again in a summoning event held in the future. Please note that they may appear as a different rarity or at a higher appearance rate.
• Heroes with different illustrations and epithets are treated as different Heroes even if they are the same character. As such, you cannot use them with Merge Allies.
• To view summoning details, you can tap on List of Heroes at the bottom of the related notification message or tap on Appearance Rates in the Summon menu.

Learning Skills
• You can help Heroes learn skills by going to Allies, then Ally Growth, and then Learn Skills.
• Some skills can only be learned after raising a Hero's ★ rating.

• Heroes might have already learned some skills based on their ★ rating when they joined your team.

About Legendary Heroes and Blessings
Legendary Heroes have one of four elements assigned to them and can support Heroes who have had that element's blessing conferred to them.


When you summon a Legendary Hero, you will get a Blessing item of the same element as the Legendary Hero.

Guide Blessings 2.png

Give this item to a Hero to receive the following benefits:

・ EXP and SP earned in battle will be doubled.
・ In the corresponding season, if the Hero is deployed along with the Legendary Hero, they will receive stat bonuses.

Example: During the Water season, a hero with a Water blessing deployed with Fjorm: Princess of Ice will get HP+3 and Spd+3.

Guide Blessings 3.png

Mythic Heroes will receive a Legendary Effect when deployed with a Legendary Hero in battles outside of Aether Raids during a season that matches both of their blessing types.

(Since Mythic Heroes cannot be deployed in Blessed Gardens, they are unable to receive a Legendary Effect there.)

About Seasons

Each season will feature two of the four elements: Water, Wind, Earth, and Fire.

Time Season
Starts Icon Season Water 2.pngIcon Season Wind 2.png
Starts Icon Season Water 2.pngIcon Season Earth 2.png
Starts Icon Season Water 2.pngIcon Season Fire 2.png
Starts Icon Season Water 2.pngIcon Season Wind 2.png

The current season is displayed on the upper-left corner of the screen. It can also be checked on the various menus used to edit your teams.

Guide Blessings current season.jpg

Notes:
・ Once a Blessing item is used on an ally, it cannot be removed from that ally. (A blessing can be changed for another, but the first blessing will be lost when the second is set.)
・ A single ally cannot benefit from both a Legendary Effect and a Mythic Effect. (An effect can be changed for another, but the first effect will be lost when the second is set.)
・ Blessing items can also be obtained through certain in-game events and in other ways.


About Mythic Heroes and Blessings
■ About Mythic Heroes and Mythic Effects


Mythic Heroes have one of four elements assigned to them and can support Heroes who have had that same element's blessing conferred on them.

When you summon a Mythic Hero, you will get a Blessing item of the same element as the Mythic Hero.

News Mythic Blessing.jpg

Give this item to a Hero to receive the following benefits:

・ EXP and SP earned in battle will be doubled.
・ In the corresponding season, if the Hero is deployed in Aether Raids along with a matching Mythic Hero, they will receive stat bonuses.

Mythic Heroes are useful for boosting Lift gain in Aether Raids.

Light and Astra seasons

Effect during corresponding season:
1. If a Light- or Astra-type Mythic Hero and a Hero blessed with Light or Astra are deployed in Aether Raids, then the Lift acquired for successful attacks will be boosted.

Boost amount:
Mythic Heroes Count × Blessed Hero Count × 10

2. If a Light- or Astra-type Mythic Hero who is merged one or more times is deployed in Aether Raids, then the Lift acquired for successful attacks will be boosted.

Boost amount:
Mythic Hero Merge Count × 1

Dark and Anima seasons

Effect during corresponding season:
3. If a Dark- or Anima-type Mythic Hero and a Hero blessed with Dark or Anima are deployed on defense in Aether Raids, then the Lift lost for unsuccessful defenses will be reduced.

Reduction amount:
Mythic Hero Count (Max of 2) × Blessed Hero Count × 5

4. If a Dark- or Anima-type Mythic Hero who is merged one or more times is deployed on defense in Aether Raids, then the Lift lost for unsuccessful defenses will be reduced.

Reduction amount:
Mythic Hero Merge Count (Max of 20) × 1

Additionally, since Legendary Heroes whose Legendary Effect matches the season effect can receive a Mythic Effect in the same way as Heroes who have been blessed with a Light, Dark, Astra, or Anima Blessing, they are counted as Blessed Heroes and recieve benefits 1 and 3 above when deployed in Aether Raids.

About Seasons

Each season will feature two of the four elements: Light and Dark or Astra and Anima.

Time Season
Starts Icon Season Astra 2.pngIcon Season Anima 2.png
Starts Icon Season Light 2.pngIcon Season Dark 2.png
Starts Icon Season Astra 2.pngIcon Season Anima 2.png
Starts Icon Season Light 2.pngIcon Season Dark 2.png

The current season is displayed on the upper-left corner of the screen. It can also be checked on the various menus used to edit your teams.

Guide Blessings current season.jpg

Notes:
・ Once a Blessing item is used on an ally, it cannot be removed from that ally. (A blessing can be changed for another, but the first blessing will be lost when the second is set.)
・ A single ally cannot benefit from both a Legendary Effect and a Mythic Effect. (An effect can be changed for another, but the first effect will be lost when the second is set.)
・ Blessing items can also be obtained through certain in-game events and in other ways.


Hero banner Leif Unifier of Thracia.jpg
To see an illustrated page introducing this Hero, tap here.


Son of Quan and heir to Leonster. He defeated
the Loptr Church and liberated his kingdom.
Appears in Fire Emblem: Genealogy of the Holy
War and Fire Emblem: Thracia 776.

Legendary Effect: Water
Ally Boost: HP+3

Grants allies this Legendary Effect during Water
season, if the Water blessing has been conferred
and if this unit enters battle with them.

Standard Effect 1: Duel
If unit is 5★ and level 40 and unit's stats total
less than 175, treats unit's stats as 175 in
modes like Arena. (Higher-scoring opponents
will appear. Stat total calculation excludes any
values added by merges and skills.)
Standard Effect 2: Pair Up
An ability that can only be used under certain
circumstances. Pair Up can be accessed from
the Interact with Allies menu, and allows this
unit to join battle in a group with another ally.

Skills learnable at 5★:

News icon new skill.pngIcon Skill Weapon.pngMeisterbogen
Mt: 9 Range: 2
Effective against flying foes. Inflicts Spd-5.
Unit attacks twice (even if foe initiates combat).
When under player's control, unit gains: "If unit
initiates combat, foe cannot make a follow-up
attack."
This skill can only be equipped by its original unit.

News icon new skill.pngIcon Skill Special.pngNjörun's Zeal
Cooldown: 3
If unit initiates combat, grants another action
to unit after combat. (Once per turn.) When
Special triggers, inflicts "restricts movement
to 1 space" on unit and Pair Up cohort through
their next action.This skill can only be equipped by its original unit.

News icon new skill.pngAtk Res Push 4.pngAtk/Res Push 4
At start of combat, if unit's HP ≥ 25%, grants
Atk/Res+7, but after combat, if unit attacked,
deals 5 damage to unit.

S Drink.pngS Drink
At the start of turn 1, restores 99 HP and
grants Special cooldown count-1.
This skill can only be equipped by its original unit.

Def Smoke 3.pngDef Smoke 3
Inflicts Def-7 on foes within 2 spaces of target
through their next actions after combat.
Cannot use: Icon Class Colorless Staff.png

"I will be a beacon of hope for all! Please, watch over me, Father..."


Hero banner Alm Saint-King.jpg
To see an illustrated page introducing this Hero, tap here.


The Rigelian prince who defeated Duma and
became the first king of the One Kingdom of
Valentia. Later generations remember him fondly
as a wise ruler. Appears in Fire Emblem Echoes:
Shadows of Valentia.

Legendary Effect: Earth
Ally Boost: HP+3

Grants allies this Legendary Effect during Earth
season, if the Earth blessing has been conferred
and if this unit enters battle with them.

Standard Effect 1: Duel
If unit is 5★ and level 40 and unit's stats total
less than 175, treats unit's stats as 175 in
modes like Arena. (Higher-scoring opponents
will appear. Stat total calculation excludes any
values added by merges and skills.)
Standard Effect 2: Pair Up
An ability that can only be used under certain
circumstances. Pair Up can be accessed from
the Interact with Allies menu, and allows this
unit to join battle in a group with another ally.

Skills learnable at 5★:

Icon Skill Weapon.pngLuna Arc
Mt: 14 Range: 2
Effective against flying foes. Grants Spd+3.
If unit initiates combat, deals damage = 25%
of foe's Def. (Ignores reductions to Def from
special skills like Lunar Flash.)
This skill can only be equipped by its original unit.

Icon Skill Special.pngLunar Flash
Cooldown: 2
Treats foe’s Def/Res as if reduced by 20%
during combat. Boosts damage by 20% of
unit's Spd.
This skill can only be equipped by its original unit.

Darting Blow 4.pngDarting Blow 4
If unit initiates combat, grants Spd+9 during
combat.
Cannot use: Icon Class Colorless Staff.png

Null Follow Up 3.pngNull Follow-Up 3
Neutralizes effects that guarantee foe's
follow-up attacks and effects that prevent
unit's follow-up attacks during combat.
Cannot use: Icon Move Armored.pngIcon Move Cavalry.pngIcon Move Flying.png

Odd Atk Wave 3.pngOdd Atk Wave 3
At start of odd-numbered turns, grants Atk+6
to unit and adjacent allies for 1 turn. (Bonus
granted to unit even if no allies are adjacent.)

"Huh?! Oh, you startled me... I was just sneaking a snack. Oranges are pretty popular in my homeland."


Hero banner Tiki Torpid Dragon.jpg
To see an illustrated page introducing this Hero, tap here.


Princess of the Divine Dragon tribe. She was
taken to the Fane of Raman and, under
Gharnef's control, incinerated all those who
entered. Appears in Fire Emblem: Mystery of
the Emblem.

Skills learnable at 5★:

Icon Skill Weapon.pngRazing Breath
Mt: 16 Range: 1
Effective against dragon foes. Unit can
counterattack regardless of foe's range. If foe's
Range = 2, calculates damage using the lower
of foe's Def or Res.
This skill can only be equipped by its original unit.

Icon Skill Special.pngIgnis
Cooldown: 4
Boosts damage by 80% of unit's Def.
Cannot use: Icon Class Colorless Staff.png

Brazen Atk Spd 3.pngBrazen Atk/Spd 3
At start of combat, if unit's HP ≤ 80%, grants
Atk/Spd+7 during combat.

Special Fighter 3.pngSpecial Fighter 3
At start of combat, if unit's HP ≥ 50%, grants
Special cooldown charge +1 to unit and inflicts
Special cooldown charge -1 on foe per attack.
(Only highest value applied. Does not stack.)
Cannot use: Icon Move Infantry.pngIcon Move Cavalry.pngIcon Move Flying.png

Solitary Dream.pngSolitary Dream
At start of turn, if unit is adjacent to only
dragon allies or if unit is not adjacent to any
ally, grants Atk/Spd/Def/Res+4 to unit and unit
can move 1 extra space. (That turn only. Does
not stack.)
This skill can only be equipped by its original unit.

"Defilers... They must be punished..."

Hero banner Ryoma Supreme Samurai.png
To see an illustrated page introducing this Hero, tap here.


The eldest brother of the Hoshidan
royal siblings. Rules from the heavens
on the back of a legendary kinshi.
Appears in Fire Emblem Fates.

Legendary Effect: Water
Ally Boost: HP+3, Def+4

Grants allies this Legendary Effect
during Water season, if the Water
blessing has been conferred and if
this unit enters battle with them.

Skills learnable at 5★:

Icon Skill Weapon.pngRaijinto
Mt: 16 Range: 1
Unit can counterattack regardless of foe's range.
This skill can only be equipped by its original unit.

Icon Skill Special.pngGlimmer
Cooldown: 2
Boosts damage dealt by 50%.
Cannot use: Icon Class Colorless Staff.png

Kestrel Stance 2.pngKestrel Stance 2
If foe initiates combat, grants Atk/Spd+4
during combat.
Cannot use: Icon Class Colorless Staff.png

Bushido.pngBushido
Deals +10 damage when Special triggers.
This skill can only be equipped by its original unit.

Guidance 3.pngGuidance 3
Infantry and armored allies within 2 spaces
can move to a space adjacent to unit.
Cannot use: Icon Move Infantry.pngIcon Move Armored.pngIcon Move Cavalry.png

"Anyone who's spent time on the battlefield knows you must claim rest whenever you are able. That said, there is a difference between resting and slacking off... Make sure you get your work done."


Hero banner Ike Stalwart Heart.jpg
To see an illustrated page introducing this Hero, tap here.


The leader of the Greil Mercenaries. A stoic and
brave warrior who treats his friends like family.
Appears in Fire Emblem: Path of Radiance.

Skills learnable at 5★:

Icon Skill Weapon.pngHeart's Blade+
Mt: 14 Range: 1
If unit is adjacent to an ally, grants
Atk/Spd/Def/Res+3 during combat.

Icon Skill Special.pngRadiant Aether
Cooldown: 4
During combat, treats foe's Def/Res as
if reduced by 50%. Restores HP = 50%
of damage dealt.
This skill can only be equipped by its original unit.

Distant Counter.pngDistant Counter
Unit can counterattack regardless of foe's range.
Cannot use: Icon Class Red Bow.pngIcon Class Red Dagger.pngIcon Class Red Tome.pngIcon Class Blue Bow.pngIcon Class Blue Dagger.pngIcon Class Blue Tome.pngIcon Class Green Bow.pngIcon Class Green Dagger.pngIcon Class Green Tome.pngIcon Class Colorless Bow.pngIcon Class Colorless Dagger.pngIcon Class Colorless Staff.png

Special Fighter 3.pngSpecial Fighter 3
At start of combat, if unit's HP ≥ 50%, grants
Special cooldown charge +1 to unit and inflicts
Special cooldown charge -1 on foe per attack.
(Only highest value applied. Does not stack.)
Cannot use: Icon Move Infantry.pngIcon Move Cavalry.pngIcon Move Flying.png

Even Spd Wave 3.pngEven Spd Wave 3
At start of even-numbered turns, grants Spd+6
to unit and adjacent allies for 1 turn. (Bonus
granted to unit even if no allies are adjacent.)

"I'd like to say thanks more often, but I'm no good with words."


Hero banner Palla Eldest Bun-Bun.jpg
To see an illustrated page introducing this Hero, tap here.


Elder sister of Catria and Est. Attending
the Spring Festival as a bunny. Appears in
Fire Emblem: Mystery of the Emblem.

Skills learnable at 5★:

Icon Skill Weapon.pngPegasus Carrot+
Mt: 12 Range: 2
Effective against armored foes. If unit has
weapon-triangle advantage, neutralizes effects
that prevent unit's follow-up attacks during
combat. After combat, if unit attacked, inflicts
Def/Res-7 on target and foes within 2 spaces
of target through their next actions.

Icon Skill Special.pngDraconic Aura
Cooldown: 3
Boosts damage by 30% of unit's Atk.
Cannot use: Icon Class Colorless Staff.png

Swift Sparrow 2.pngSwift Sparrow 2
If unit initiates combat, grants Atk/Spd+4 during
combat.
Cannot use: Icon Class Colorless Staff.png

Disarm Trap 3.pngDisarm Trap 3
While attacking in Aether Raids, if unit ends
movement on a space with a Bolt Trap or a
Heavy Trap, cancels trap's effect.
Cannot use: Icon Class Red Sword.pngIcon Class Red Bow.pngIcon Class Red Tome.pngIcon Class Red Breath.pngIcon Class Red Beast.pngIcon Class Blue Lance.pngIcon Class Blue Bow.pngIcon Class Blue Tome.pngIcon Class Blue Breath.pngIcon Class Blue Beast.pngIcon Class Green Axe.pngIcon Class Green Bow.pngIcon Class Green Tome.pngIcon Class Green Breath.pngIcon Class Green Beast.pngIcon Class Colorless Bow.pngIcon Class Colorless Staff.pngIcon Class Colorless Breath.pngIcon Class Colorless Beast.png

Hone Fliers.pngHone Fliers
At start of turn, grants Atk/Spd+6 to adjacent
flying allies for 1 turn.
Cannot use: Icon Move Infantry.pngIcon Move Armored.pngIcon Move Cavalry.png

"Rabbits may be cute, but I am a pegasus knight. I won't forget my purpose—you can count on it."

Hero banner Lucina Glorious Archer.png
To see an illustrated page introducing this Hero, tap here.


A princess and the daughter of Chrom who
traveled to the past. With a new outfit and
divine weapon in hand, she fights once again.
Appears in Fire Emblem Awakening.

Legendary Effect: Wind
Ally Boost: HP+3, Spd+3

Grants allies this Legendary Effect
during Wind season, if the Wind
blessing has been conferred and if
this unit enters battle with them.

Skills learnable at 5★:

Icon Skill Weapon.pngThögn
Mt: 14 Range: 2
Effective against flying foes. Grants Spd+3. If
unit initiates combat and foe uses sword, lance,
axe, dragonstone, or beast damage, grants
Atk/Spd/Def/Res+4 during combat.
This skill can only be equipped by its original unit.

Icon Skill Assist.pngFuture Vision
Range: 1
Unit and target ally swap spaces. Grants
another action to unit. (Additional action
granted once per turn only.)
This skill can only be equipped by its original unit.

Swift Sparrow 2.pngSwift Sparrow 2
If unit initiates combat, grants Atk/Spd+4 during
combat.
Cannot use: Icon Class Colorless Staff.png

Wings of Mercy 3.pngWings of Mercy 3
If an ally's HP ≤ 50%, unit can move to a space
adjacent to that ally.

Distant Guard 3.pngDistant Guard 3
Allies within 2 spaces gain: "If foe uses bow,
dagger, magic, or staff, grants Def/Res+4
during combat."

"It requires a keen eye to hit a distant target. My eyesight happens to be quite finely honed. I often keep an eye on you as well."


Hero banner Azura Vallite Songstress.jpg
To see an illustrated page introducing this Hero, tap here.


Daughter of Arete and the former king of Valla.
Gripped by an unkind fate, she strives to lead
both Hoshido and Nohr to the truth. Appears in
Fire Emblem Fates.

Legendary Effect: Water
Ally Boost: HP+3, Res+4

Grants allies this Legendary Effect
during Water season, if the Water
blessing has been conferred and if
this unit enters battle with them.

Skills learnable at 5★:

Icon Skill Weapon.pngPrayer Wheel
Mt: 14 Range: 2
Grants Spd+3. If a skill like Sing or Dance is
used, grants bonus to target's Atk/Spd/Def/Res
= highest bonus on target ally for 1 turn.
(Example: if target has a +6 bonus to Atk,
grants Atk/Spd/Def/Res+6.)
This skill can only be equipped by its original unit.

Icon Skill Assist.pngGray Waves
Range: 1
Grants another action to target ally, and if
target is an infantry or flying ally, target can
move 1 extra space. (That turn only. Does not
stack. Cannot target an ally with Sing or Dance.
This skill treated as Sing or Dance.)
This skill can only be equipped by its original unit.

B Duel Flying 3.pngB Duel Flying 3
Grants HP+5. If unit is 5★ and level 40 and
unit's stats total less than 170, treats unit's
stats as 170 in modes like Arena.
(Higher-scoring opponents will appear.
Stat total calculation excludes any values
added by merges and skills.)
Cannot use: Icon Move Infantry.pngIcon Move Armored.pngIcon Move Cavalry.pngIcon Class Red Sword.pngIcon Class Red Bow.pngIcon Class Red Dagger.pngIcon Class Red Tome.pngIcon Class Red Breath.pngIcon Class Red Beast.pngIcon Class Green Axe.pngIcon Class Green Bow.pngIcon Class Green Dagger.pngIcon Class Green Tome.pngIcon Class Green Breath.pngIcon Class Green Beast.pngIcon Class Colorless Bow.pngIcon Class Colorless Dagger.pngIcon Class Colorless Staff.pngIcon Class Colorless Breath.pngIcon Class Colorless Beast.png

Aerobatics 3.pngAerobatics 3
Unit can move to a space adjacent to any
infantry, armored, or cavalry ally within 2
spaces.
Cannot use: Icon Move Infantry.pngIcon Move Armored.pngIcon Move Cavalry.png

Atk Tactic 3.pngAtk Tactic 3
At start of turn, grants Atk+6 to allies within 2
spaces for 1 turn. Granted only if number of
that ally's movement type on current team
≤ 2.

"While malicious plots eat silently away at Hoshido and Nohr, my own silence consumes me."


Hero banner Marisa Crimson Rabbit.jpg
To see an illustrated page introducing this Hero, tap here.


Skilled mercenary called the Crimson Flash.
Received an order to participate in the Spring
Festival as a bunny. Appears in Fire Emblem:
The Sacred Stones.

Skills learnable at 5★:

Icon Skill Weapon.pngFlashing Carrot+
Mt: 14 Range: 1
At start of combat, if foe’s HP = 100%, grants
Atk/Spd/Def/Res+2 during combat.

Icon Skill Assist.pngReposition
Range: 1
Target ally moves to opposite side of unit.
Cannot use: Icon Class Colorless Staff.png

Spd Def Link 3.pngSpd/Def Link 3
If a movement Assist skill (like Reposition,
Shove, Pivot, etc.) is used by unit or targets
unit, grants Spd/Def+6 to unit and target ally
or unit and targeting ally for 1 turn.
Cannot use: Icon Class Colorless Staff.png

Flier Guidance 3.pngFlier Guidance 3
Flying allies within 2 spaces can move
to a space adjacent to unit.
Cannot use: Icon Move Infantry.pngIcon Move Armored.pngIcon Move Cavalry.png

"I'm a rabbit. I survived the winter. Well, that's the idea."

Hero banner Hector Marquess of Ostia.png
To see an illustrated page introducing this Hero, tap here.


Hector has ascended as the Marquess of Ostia.
Will renewed, he swings Armads and leads the
people. Appears in Fire Emblem: The Blazing
Blade.

Legendary Effect: Fire
Ally Boost: HP+3, Atk+2

Grants allies this Legendary Effect
during Fire season, if the Fire
blessing has been conferred and if
this unit enters battle with them.

Skills learnable at 5★:

Icon Skill Weapon.pngThunder Armads
Mt: 16 Range: 1
Grants Def+3. If the number of allies
within 2 spaces (excluding unit) > the
number of foes within 2 spaces (excluding
target), foe cannot make a follow-up attack.
This skill can only be equipped by its original unit.

Icon Skill Special.pngDraconic Aura
Cooldown: 3
Boosts damage by 30% of unit's Atk.
Cannot use: Icon Class Colorless Staff.png

Distant Counter.pngDistant Counter
Unit can counterattack regardless of foe's range.
Cannot use: Icon Class Red Bow.pngIcon Class Red Dagger.pngIcon Class Red Tome.pngIcon Class Blue Bow.pngIcon Class Blue Dagger.pngIcon Class Blue Tome.pngIcon Class Green Bow.pngIcon Class Green Dagger.pngIcon Class Green Tome.pngIcon Class Colorless Bow.pngIcon Class Colorless Dagger.pngIcon Class Colorless Staff.png

Vengeful Fighter 3.pngVengeful Fighter 3
If unit's HP ≥ 50% and foe initiates combat,
grants Special cooldown charge +1 per unit's
attack, and unit makes a guaranteed follow-up
attack. (Does not stack.)
Cannot use: Icon Move Infantry.pngIcon Move Cavalry.pngIcon Move Flying.png

Ostias Pulse.pngOstia's Pulse
At the start of turn 1, grants Special cooldown
count-1 to all allies. Granted only if number of
those allies' movement types on current team
≤ 2.
This skill can only be equipped by its original unit.

"I'm Hector, Marquess of Ostia. Armads and I both are in your

service. Man, fancy introductions like that just aren't my style..."


Hero banner Felicia Off the Menu.jpg
To see an illustrated page introducing this Hero, tap here.


Hails from the Ice Tribe. Younger twin of Flora.
Leaves a trail of blunders in her wake despite
her best efforts to prepare beforehand. Appears
in Fire Emblem Fates.

Skills learnable at 5★:

Icon Skill Weapon.pngEldhrímnir
Mt: 16 Range: 1
Effective against beast foes. Grants Spd+3. At
start of combat, if unit's Res > foe's Res,
reduces foe's Atk/Spd by 50% of difference
between stats during combat. (Calculates
reduction before combat. Maximum penalty
of -8.)
This skill can only be equipped by its original unit.

Icon Skill Special.pngGlacies
Cooldown: 4
Boosts damage by 80% of unit's Res.
Cannot use: Icon Class Colorless Staff.png

Spd Def Bond 3.pngSpd/Def Bond 3
If unit is adjacent to an ally, grants
Spd/Def+5 during combat.

Special Fighter 3.pngSpecial Fighter 3
At start of combat, if unit's HP ≥ 50%, grants
Special cooldown charge +1 to unit and inflicts
Special cooldown charge -1 on foe per attack.
(Only highest value applied. Does not stack.)
Cannot use: Icon Move Infantry.pngIcon Move Cavalry.pngIcon Move Flying.png

Close Guard 3.pngClose Guard 3
Allies within 2 spaces gain: "If foe uses sword,
lance, axe, dragonstone, or beast damage,
grants Def/Res+4 during combat."

"No matter the dish, leave it to me! I'm a first-rate maid. It's what I do!"


Hero banner Ranulf Friend of Nations.jpg
To see an illustrated page introducing this Hero, tap here.


A cat warrior from Gallia, the home of the beast
tribe of laguz. Though young, his king trusts him
deeply. Considered the right hand of the future
king. Appears in Fire Emblem: Radiant Dawn.

Skills learnable at 5★:

Icon Skill Weapon.pngCovert Cat Fang
Mt: 14 Range: 1
Grants Def+3. If unit is within 2 spaces of an
ally, grants Atk/Def+3 to unit and allies within
2 spaces of unit during combat. At start of turn,
if unit is adjacent to only beast or dragon allies
or if unit is not adjacent to any ally, unit
transforms (otherwise, unit reverts). If unit
transforms, grants Atk+2, and if unit initiates
combat, inflicts Atk/Def-4 on foe during
combat and foe cannot make a follow-up
attack.
This skill can only be equipped by its original unit.

Icon Skill Assist.pngRally Atk/Def+
Range: 1
Grants Atk/Def+6 to target ally for 1 turn.
Cannot use: Icon Class Colorless Staff.png

Chill Atk 3.pngChill Atk 3
At start of turn, inflicts Atk-7 on foe on the
enemy team with the highest Atk through its
next action.

Ward Beasts.pngWard Beasts
Grants Def/Res+4 to beast allies within 2
spaces during combat.
Cannot use: Icon Class Red Sword.pngIcon Class Red Bow.pngIcon Class Red Dagger.pngIcon Class Red Tome.pngIcon Class Red Breath.pngIcon Class Blue Lance.pngIcon Class Blue Bow.pngIcon Class Blue Dagger.pngIcon Class Blue Tome.pngIcon Class Blue Breath.pngIcon Class Green Axe.pngIcon Class Green Bow.pngIcon Class Green Dagger.pngIcon Class Green Tome.pngIcon Class Green Breath.pngIcon Class Colorless Bow.pngIcon Class Colorless Dagger.pngIcon Class Colorless Staff.pngIcon Class Colorless Breath.png

"Forgive me for saying this, but... Beorc sure do fret over the strangest things. Why can't they learn to relax?"



News Anna Reaction Ok.png
When attacking his enemies, Leif doesn't even give them the chance to follow up!

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