Legendary Hero Summoning Event - Roy: Blazing Lion (Notification)

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Banner Focus Legendary Heroes - Roy.png
Legendary Hero Summoning Event - Roy: Blazing Lion

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A Legendary Hero from the Fire Emblem: The Binding Blade game has arrived!

Now's your chance to summon Roy: Blazing Lion during the Legendary Hero summoning event!

In this Legendary Hero summoning event, you'll also find 5★ Special Heroes who were previously released.

And listen up: 5★ Focus Heroes will have an initial appearance rate of 8%! (What's more, the appearance rate for regular 5★ Heroes will be set to 0%.)

Plus, for new summoning events, the first time you summon, you won't have to use Orbs!

About a new ability for Roy: Blazing Lion

In an update in April, Roy: Blazing Lion is slated to receive a new ability that is distinct from his Arena-influencing ability. This new ability is intended to provide a play experience that is slightly different from what players are accustomed to, and as such, it will only be usable in certain game content initially.

Furthermore, Legendary Heroes appearing after Roy: Blazing Lion will receive a new ability similar to his.

We will have more news to share as we approach the update.

Tap More for additional information about this event.

More >
Video thumbnail Roy Blazing Lion.jpg


Notes on This Summoning Event
Legendary Heroes Roy: Blazing Lion, Hríd: Icy Blade, Ephraim: Legendary Lord, Gunnthrá: Voice of Dreams, and Robin: Fell Vessel will be available to obtain as allies only when summoning on the Summon menu through Legendary Hero summoning events or Mythic Hero summoning events. They will not be available for normal summoning events.


The next time these Legendary Heroes will be available is as follows:

・ Roy: Blazing Lion - late April
・ Hríd: Icy Blade - late May
・ Ephraim: Legendary Lord - late June
・ Gunnthrá: Voice of Dreams - late June
・ Robin: Fell Vessel - late June 

• As of now, this is a limited-time opportunity to summon these Special Heroes. They may or may not appear again in a summoning event held in the future. Please note that they may appear as a different rarity or at a higher appearance rate.
• Heroes with different illustrations and epithets are treated as different Heroes even if they are the same character. As such, you cannot use them with Merge Allies.
• To view summoning details, you can tap on List of Heroes at the bottom of the related notification message or tap on Appearance Rates in the Summon menu.

Learning Skills
• You can help Heroes learn skills by going to Allies, then Ally Growth, and then Learn Skills.
• Some skills can only be learned after raising a Hero's ★ rating.

• Heroes might have already learned some skills based on their ★ rating when they joined your team.

About Legendary Heroes and Blessings
Legendary Heroes have one of four elements assigned to them and can support Heroes who have had that element's blessing conferred to them.


When you summon a Legendary Hero, you will get a Blessing item of the same element as the Legendary Hero.

Guide Blessings 2.png

Give this item to a Hero to receive the following benefits:

・ EXP and SP earned in battle will be doubled.
・ In the corresponding season, if the Hero is deployed along with the Legendary Hero, they will receive stat bonuses.

Example: During the Water season, a hero with a Water blessing deployed with Fjorm: Princess of Ice will get HP+3 and Spd+3.

Guide Blessings 3.png

Each season will feature two of the four elements: Water, Wind, Earth, and Fire. Element seasons will change at the same time as Arena seasons.

Time Season
Starts Icon Season Fire 2.pngIcon Season Wind 2.png
Starts Icon Season Fire 2.pngIcon Season Earth 2.png
Starts Icon Season Fire 2.pngIcon Season Water 2.png
Starts Icon Season Fire 2.pngIcon Season Wind 2.png
Starts Icon Season Wind 2.pngIcon Season Earth 2.png


The current season is displayed on the upper-left corner of the screen. It can also be checked on the various menus used to edit your teams.

Guide Blessings current season.jpg

Notes:
・ Once a Blessing item is used on an ally, it cannot be removed from that ally. (A blessing can be changed for another, but the first blessing will be lost when the second is set.)
・ A single ally cannot benefit from both a Legendary Effect and a Mythic Effect. (An effect can be changed for another, but the first effect will be lost when the second is set.)
・ Blessing items can also be obtained through certain in-game events and in other ways.

News Legendary Heroes Table Duma.png

News Legendary Heroes Table Roy.jpg

About Mythic Heroes and Blessings
■ About Mythic Heroes and Mythic Effects


Mythic Heroes have one of four elements assigned to them and can support Heroes who have had that same element's blessing conferred on them.

When you summon a Mythic Hero, you will get a Blessing item of the same element as the Mythic Hero.

News Mythic Blessing.jpg

Give this item to a Hero to receive the following benefits:

・ EXP and SP earned in battle will be doubled.
・ In the corresponding season, if the Hero is deployed in Aether Raids along with a matching Mythic Hero, they will receive stat bonuses.

Mythic Heroes are useful for boosting Lift gain in Aether Raids.

Light and Astra seasons

Effect during corresponding season:
If a Light- or Astra-type Mythic Hero and a Hero blessed with Light or Astra are deployed on offense in Aether Raids, then the Lift acquired for successful attacks will be boosted.

Boost amount:
Mythic Heroes Count × Blessed Hero Count × 10 + Mythic Hero Merge Count

Dark and Anima seasons

Effect during corresponding season:
If a Dark- or Anima-type Mythic Hero and a Hero blessed with Dark or Anima are deployed on defense in Aether Raids, then the Lift lost for unsuccessful defenses will be reduced.

Reduction amount:
Mythic Hero Count (Max of 2) × Blessed Hero Count × 4 + Mythic Hero Merge Count (Max of 20)

About Seasons

Each season will feature two of the four elements: Light and Dark or Astra and Anima. Element seasons will change at the same time as Aether Raids seasons.

Time Season
Starts Icon Season Astra 2.pngIcon Season Anima 2.png
Starts Icon Season Light 2.pngIcon Season Dark 2.png
Starts Icon Season Astra 2.pngIcon Season Anima 2.png
Starts Icon Season Light 2.pngIcon Season Dark 2.png
Starts Icon Season Astra 2.pngIcon Season Anima 2.png


The current season is displayed on the upper-left corner of the screen, and can also be checked on the Edit Raiding Parties and Edit Defensive Team screens for Aether Raids.

Guide Blessings current season.jpg

Notes:
・ Once a Blessing item is used on an ally, it cannot be removed from that ally. (A blessing can be changed for another, but the first blessing will be lost when the second is set.)
・ A single ally cannot benefit from both a Legendary Effect and a Mythic Effect. (An effect can be changed for another, but the first effect will be lost when the second is set.)

・ Blessing items can also be obtained through certain in-game events and in other ways.

Hero banner Roy Blazing Lion.jpg
To see an illustrated page introducing this Hero, tap here.


The son of the Marquess of Pherae. After
overcoming misfortunes, he quells the uprising
at Bern and ends the war between humans and
dragons. Appears in Fire Emblem: The Binding
Blade.

Legendary Effect: Fire
Ally Boost: HP+3

Grants allies this Legendary Effect
during Fire season, if the Fire
blessing has been conferred and if
this unit enters battle with them.

If unit is 5★ and level 40 and unit's stats total
less than 175, treats unit's stats as 175 in
modes like Arena. (Higher-scoring opponents
will appear. Stat total calculation excludes any
values added by merges and skills.)

About a new ability for Roy: Blazing Lion

In an update in April, Roy: Blazing Lion is slated to receive a new ability that is distinct from his Arena-influencing ability. This new ability is intended to provide a play experience that is slightly different from what players are accustomed to, and as such, it will only be usable in certain game content initially.

Furthermore, Legendary Heroes appearing after Roy: Blazing Lion will receive a new ability similar to his.

Skills learnable at 5★:

Icon Skill Weapon.pngDragonbind
Mt: 16 Range: 1
Effective against dragon foes. Unit can
counterattack regardless of foe's range.
This skill can only be equipped by its original unit.

Icon Skill Special.pngDragon Fang
Cooldown: 4
Boosts damage by 50% of unit's Atk.
Cannot use: Icon Class Colorless Staff.png

Bonus Doubler 3.pngBonus Doubler 3
Grants bonus to Atk/Spd/Def/Res during
combat = current bonus on each of unit's stats.
Calculates each stat bonus independently.
Cannot use: Icon Move Armored.pngIcon Move Cavalry.pngIcon Move Flying.png

Renewal 3.pngRenewal 3
At the start of every second
turn, restores 10 HP.

Human Virtue.pngHuman Virtue
At start of turn, if unit is adjacent to any allies
that are not beast or dragon allies, grants
Atk/Spd+6 to unit and those allies for 1 turn.
This skill can only be equipped by its original unit.

"In the past, humans and dragons fought. But I believe it's always possible to reach an understanding."

Hero banner Hríd Icy Blade.jpg
The eldest prince of Nifl, Kingdom of Ice.

With a steady, calm demeanor, he's always
prepared for danger.

Legendary Effect: Wind
Ally Boost: HP+3, Def+4

Grants allies this Legendary Effect
during Wind season, if the Wind
blessing has been conferred and if
this unit enters battle with them.

Skills learnable at 5★:

Icon Skill Weapon.pngGjöll
Mt: 16 Range: 1
Grants Atk+3. If a penalty inflicted by a skill like
Panic or Threaten and/or a negative status
effect (preventing counterattacks or restricting
movement) is active on foe, unit makes a
guaranteed follow-up attack and foe cannot.
This skill can only be equipped by its original unit.

Icon Skill Special.pngMoonbow
Cooldown: 2
Treats foe’s Def/Res as if reduced by 30% during
combat.
Cannot use: Icon Class Colorless Staff.png

Distant Counter.pngDistant Counter
Unit can counterattack regardless of foe's range.
Cannot use: Icon Class Red Bow.pngIcon Class Red Dagger.pngIcon Class Red Tome.pngIcon Class Blue Bow.pngIcon Class Blue Dagger.pngIcon Class Blue Tome.pngIcon Class Green Bow.pngIcon Class Green Dagger.pngIcon Class Green Tome.pngIcon Class Colorless Bow.pngIcon Class Colorless Dagger.pngIcon Class Colorless Staff.png

Freezing Seal.pngFreezing Seal
At start of turn, if unit's HP ≥ 50%, inflicts
Atk/Spd-6 on foe on the enemy team with
the lowest Res through its next action.
This skill can only be equipped by its original unit.

Atk Smoke 3.pngAtk Smoke 3
Inflicts Atk-7 on foes within 2 spaces of target
through their next actions after combat.
Cannot use: Icon Class Colorless Staff.png

"Thanks to everything you've done, Nifl can rebuild. I will never forget the debt we owe all of you."

Hero banner Micaiah Summers Dawn.png
A member of the Dawn Brigade with silver hair

who is a little apprehensive about wearing
unfamiliar summer festival garb. Appears in
Fire Emblem: Radiant Dawn.

Skills learnable at 5★:

Icon Skill Weapon.pngDawn Suzu
Mt: 14 Range: 2
Effective against armored and cavalry foes.
Grants Atk+3. Disables unit's and foe's skills
that change attack priority.
This skill can only be equipped by its original unit.

Icon Skill Assist.pngDance
Range: 1
Grants another action to target ally. (Cannot target
an ally with Sing or Dance.)
This skill can only be equipped by its original unit.

Atk Res Bond 3.pngAtk/Res Bond 3
If unit is adjacent to an ally, grants
Atk/Res+5 during combat.

Fireflood Dance 2.pngFireflood Dance 2
If Sing or Dance is used, grants Atk+3 and
Res+4 to target.
Cannot use: Icon Class Colorless Staff.png

Res Ploy 3.pngRes Ploy 3
At start of turn, inflicts Res-5 on foes in cardinal
directions with Res < unit’s Res through their next
actions.

"Festivals are a time to forget our troubles and leave our sadness behind... If only for a brief moment."

Hero banner Ephraim Legendary Lord.png
Prince of Renais. Eirika's twin. It's

said he destroyed the Demon King
of old and saved the world. Appears
in Fire Emblem: The Sacred Stones.

Legendary Effect: Fire
Ally Boost: HP+3, Def+4

Grants allies this Legendary Effect
during Fire season, if the Fire
blessing has been conferred and if
this unit enters battle with them.

Skills learnable at 5★:

Icon Skill Weapon.pngFlame Siegmund
Mt: 16 Range: 1
Grants Atk+3. If the number of foes within
2 spaces (excluding target) ≥ the number of
allies within 2 spaces (excluding unit),
unit makes a guaranteed follow-up attack.
This skill can only be equipped by its original unit.

Icon Skill Special.pngSol
Cooldown: 3
Restores HP = 50% of damage dealt.
Cannot use: Icon Class Colorless Staff.png

Sturdy Stance 2.pngSturdy Stance 2
If foe initiates combat, grants Atk/Def+4
during combat.
Cannot use: Icon Class Colorless Staff.png

Solar Brace.pngSolar Brace
Restores HP = 30% of damage dealt when
Special triggers. (Stacks with effects of skills
like Sol.)
This skill can only be equipped by its original unit.

Fortify Def 3.pngFortify Def 3
At start of turn, grants Def+4 to adjacent allies for
1 turn.

"People criticize my fighting style—'reckless,' they call me! Call me that when I lose—because I won't."

Hero banner Corrin Dream Prince.jpg
A Hoshidan prince raised in another Nohr. He

understands young Azura's feelings very well.
They are the best of friends. Appears in Fire
Emblem Fates.

Skills learnable at 5★:

Icon Skill Weapon.pngDraconic Rage
Mt: 16 Range: 1
Accelerates Special trigger (cooldown count-1).
If the number of allies within 2 spaces
(excluding unit) > the number of foes within 2
spaces (excluding target), grants Atk/Spd+5
during combat. If foe's Range = 2, calculates
damage using the lower of foe's Def or Res.
This skill can only be equipped by its original unit.

Icon Skill Special.pngDragon Fang
Cooldown: 4
Boosts damage by 50% of unit's Atk.
Cannot use: Icon Class Colorless Staff.png

Atk Def Bond 3.pngAtk/Def Bond 3
If unit is adjacent to an ally, grants Atk/Def+5
during combat.

Null Follow Up 3.pngNull Follow-Up 3
Disables foe's skills that guarantee foe's
follow-up attack and foe's skills that prevent
unit's follow-up attack.
Cannot use: Icon Move Armored.pngIcon Move Cavalry.pngIcon Move Flying.png

Hone Dragons.pngHone Dragons
At start of turn, grants Atk/Spd+6 to adjacent
dragon allies for 1 turn.
Cannot use: Icon Class Red Sword.pngIcon Class Red Bow.pngIcon Class Red Dagger.pngIcon Class Red Tome.pngIcon Class Red Beast.pngIcon Class Blue Lance.pngIcon Class Blue Bow.pngIcon Class Blue Dagger.pngIcon Class Blue Tome.pngIcon Class Blue Beast.pngIcon Class Green Axe.pngIcon Class Green Bow.pngIcon Class Green Dagger.pngIcon Class Green Tome.pngIcon Class Green Beast.pngIcon Class Colorless Bow.pngIcon Class Colorless Dagger.pngIcon Class Colorless Staff.pngIcon Class Colorless Beast.png

"To be able to fight alongside all of these Heroes... This world itself might be a dream."

Hero banner Niles Forbidden Tease.png
Nohrian scoundrel who wags his saucy tongue

at everyone. One of Leo's retainers. Hopes to
have a night to remember at the harvest
festival. Appears in Fire Emblem Fates.

Skills learnable at 5★:

Icon Skill Weapon.pngDevilish Bow+
Mt: 12 Range: 2
Effective against flying foes. Inflicts Special
cooldown charge -1 on foe per attack during
combat. (Only highest value applied. Does not
stack.)

Icon Skill Assist.pngSmite
Range: 1
Pushes target ally 2 spaces away.
Cannot use: Icon Class Colorless Staff.png

Swift Sparrow 2.pngSwift Sparrow 2
If unit initiates combat, grants Atk/Spd+4 during
combat.
Cannot use: Icon Class Colorless Staff.png

Atk Spd Link 3.pngAtk/Spd Link 3
If a movement Assist skill (like Reposition,
Shove, Pivot, etc.) is used by unit or targets
unit, grants Atk/Spd+6 to unit and target ally
or unit and targeting ally for 1 turn.
Cannot use: Icon Class Colorless Staff.png

Fortify Armor.pngFortify Armor
At start of turn, grants Def/Res+6 to adjacent
armored allies for 1 turn.
Cannot use: Icon Move Infantry.pngIcon Move Cavalry.pngIcon Move Flying.png

"You want me to teach you some pranks? My, my, don't we have a naughty side. However, I must warn you to exercise caution... One taste of my particular brand and you may become addicted."

Hero banner Gunnthrá Voice of Dreams.png
The eldest princess of Nifl, the Kingdom of

Ice. A gentle and caring soul with strong
maternal instincts.

Legendary Effect: Wind
Ally Boost: HP+3, Res+4

Grants allies this Legendary Effect
during Wind season, if the Wind
blessing has been conferred and if
this unit enters battle with them.

Skills learnable at 5★:

Icon Skill Weapon.pngBlizzard
Mt: 14 Range: 2
Grants Res+3. Grants bonus to unit's
Atk = total penalties on foe during combat.
This skill can only be equipped by its original unit.

Icon Skill Special.pngGlacies
Cooldown: 4
Boosts damage by 80% of unit's Res.
Cannot use: Icon Class Colorless Staff.png

Fortress Res 3.pngFortress Res 3
Grants Res+5.
Inflicts Atk-3.

Chilling Seal.pngChilling Seal
At start of turn, if unit's HP ≥ 50%, inflicts
Atk/Spd-6 on foe on the enemy team with
the lowest Def through its next action. (Skill
cannot be inherited.)
This skill can only be equipped by its original unit.

Res Ploy 3.pngRes Ploy 3
At start of turn, inflicts Res-5 on foes in cardinal
directions with Res < unit’s Res through their next
actions.

"Nifl, the Kingdom of Ice, is bitterly cold during the winter. As children, my sisters and I cuddled as we slept."

Hero banner Surtr Ruler of Flame.jpg
King of Múspell, the Kingdom of Flame. Carries

the blood of the Flame Dragon. A harsh ruler
whose desire for conquest is relentless.

Skills learnable at 5★:

Icon Skill Weapon.pngSinmara
Mt: 16 Range: 1
Grants Def+3. At start of turn, deals
20 damage to foes within 2 spaces.
This skill can only be equipped by its original unit.

Icon Skill Special.pngBonfire
Cooldown: 3
Boosts damage by 50% of unit's Def.
Cannot use: Icon Class Colorless Staff.png

Steady Stance 4.pngSteady Stance 4
If foe initiates combat, grants Def+8 during
combat and inflicts Special cooldown charge -1
on foe per attack. (Only highest value applied.
Does not stack.)
Cannot use: Icon Class Colorless Staff.png

Wary Fighter 3.pngWary Fighter 3
If unit's HP ≥ 50%, unit and foe cannot make a
follow-up attack.
Cannot use: Icon Move Infantry.pngIcon Move Cavalry.pngIcon Move Flying.png

Surtrs Menace.pngSurtr's Menace
At start of turn, if unit is within 2 spaces of a
foe, grants Atk/Spd/Def/Res+4 for 1 turn and
inflicts Atk/Spd/Def/Res-4 on foes within 2
spaces through their next actions.
This skill can only be equipped by its original unit.

"Extract everything you can from the weak before you dispose of them. That is the law of Múspell."

Hero banner Corrin Dream Princess.jpg
A Hoshidan princess raised in another Nohr. She

understands young Azura's feelings very well.
They are the best of friends. Appears in Fire
Emblem Fates.

Skills learnable at 5★:

Icon Skill Weapon.pngDraconic Rage
Mt: 16 Range: 1
Accelerates Special trigger (cooldown count-1).
If the number of allies within 2 spaces
(excluding unit) > the number of foes within 2
spaces (excluding target), grants Atk/Spd+5
during combat. If foe's Range = 2, calculates
damage using the lower of foe's Def or Res.
This skill can only be equipped by its original unit.

Icon Skill Assist.pngRally Atk/Spd+
Range: 1
Grants Atk/Spd+6 to target ally for 1 turn.
Cannot use: Icon Class Colorless Staff.png

Icon Skill Special.pngDraconic Aura
Cooldown: 3
Boosts damage by 30% of unit's Atk.
Cannot use: Icon Class Colorless Staff.png

Atk Spd Bond 3.pngAtk/Spd Bond 3
If unit is adjacent to an ally, grants
Atk/Spd+5 during combat.

Fortify Dragons.pngFortify Dragons
At start of turn, grants Def/Res+6 to adjacent
dragon allies for 1 turn.
Cannot use: Icon Class Red Sword.pngIcon Class Red Bow.pngIcon Class Red Dagger.pngIcon Class Red Tome.pngIcon Class Red Beast.pngIcon Class Blue Lance.pngIcon Class Blue Bow.pngIcon Class Blue Dagger.pngIcon Class Blue Tome.pngIcon Class Blue Beast.pngIcon Class Green Axe.pngIcon Class Green Bow.pngIcon Class Green Dagger.pngIcon Class Green Tome.pngIcon Class Green Beast.pngIcon Class Colorless Bow.pngIcon Class Colorless Dagger.pngIcon Class Colorless Staff.pngIcon Class Colorless Beast.png

"No matter how bad things are, if you can believe in the future...you will have the strength to move forward."

Hero banner Robin Fell Vessel.png
The Ylissean tactician Robin with body

and soul ruled by the Fell Dragon, Grima.
Appears in Fire Emblem Awakening.

Legendary Effect: Earth
Ally Boost: HP+3, Spd+3

Grants allies this Legendary Effect
during Earth season, if the Earth
blessing has been conferred and if
this unit enters battle with them.

Skills learnable at 5★:

Icon Skill Weapon.pngExpiration
Mt: 16 Range: 1
Unit can counterattack regardless of foe's
range. If foe's Range = 2, calculates damage
using the lower of foe's Def or Res.
This skill can only be equipped by its original unit.

Icon Skill Special.pngBonfire
Cooldown: 3
Boosts damage by 50% of unit's Def.
Cannot use: Icon Class Colorless Staff.png

Dragonskin.pngDragonskin
Neutralizes "effective against flying" bonuses.
If foe initiates combat, grants Def/Res+4 during
combat.
This skill can only be equipped by its original unit.

Cancel Affinity 3.pngCancel Affinity 3
Neutralizes weapon-triangle advantage granted by
unit's skills. If unit has weapon-triangle
disadvantage, reverses weapon-triangle advantage
granted by foe's skills.
Cannot use: Icon Class Red Bow.pngIcon Class Red Dagger.pngIcon Class Red Tome.pngIcon Class Blue Bow.pngIcon Class Blue Dagger.pngIcon Class Blue Tome.pngIcon Class Green Bow.pngIcon Class Green Dagger.pngIcon Class Green Tome.pngIcon Class Colorless Staff.png

Res Smoke 3.pngRes Smoke 3
Inflicts Res-7 on foes within 2 spaces of target
through their next actions after combat.
Cannot use: Icon Class Colorless Staff.png

"Ugh... My splitting head... I remember nothing of my time in that other world... Nothing at all."

Hero banner Mikoto Caring Mother.jpg
The extremely affectionate queen of another

Hoshido. She is a nurturing adoptive mother to
Azura. Appears in Fire Emblem Fates.

Skills learnable at 5★:

Icon Skill Weapon.pngFlash+
Mt: 11 Range: 2
After combat, if unit attacked, inflicts status
on target and foes within 2 spaces of target
preventing counterattacks through their
next actions.

Icon Skill Assist.pngMartyr+
Range: 1
Restores HP = damage dealt to unit +50%
of Atk. (Minimum of 7 HP.) Restores HP to
unit = half damage dealt to unit.
This skill can only be equipped by staff users.

Icon Skill Special.pngMiracle
Cooldown: 5
If unit’s HP > 1 and foe would reduce unit’s HP
to 0, unit survives with 1 HP.

Brazen Atk Res 3.pngBrazen Atk/Res 3
At start of combat, if unit's HP ≤ 80%, grants
Atk/Res+7 during combat.

Infantry Rush 3.pngInfantry Rush 3
Infantry allies within 2 spaces gain: "If unit's
Atk > foe's Atk, grants Special cooldown
charge +1 per unit's attack. (Only highest
value applied. Does not stack.)"
Cannot use: Icon Move Armored.pngIcon Move Cavalry.pngIcon Move Flying.png

"Even if we aren't bound by blood...we are still a family. I love all of them so much."

Hero banner Xander Dancing Knight.png
Crown Prince of Nohr. Seeks to better himself.

Invited to a Hoshidan festival, he opted to don
the traditional garb and participate. Appears
in Fire Emblem Fates.

Skills learnable at 5★:

Icon Skill Weapon.pngDusk Uchiwa+
Mt: 12 Range: 2
Effective against cavalry foes. Disables unit's
and foe's skills that change attack priority.
After combat, if unit attacked, inflicts Def/
Res-7 on target and foes within 2 spaces of
target through their next actions.

Icon Skill Assist.pngDance
Range: 1
Grants another action to target ally. (Cannot target
an ally with Sing or Dance.)
This skill can only be equipped by its original unit.

Close Counter.pngClose Counter
Unit can counterattack regardless of foe's range.
Cannot use: Icon Class Red Sword.pngIcon Class Red Breath.pngIcon Class Red Beast.pngIcon Class Blue Lance.pngIcon Class Blue Breath.pngIcon Class Blue Beast.pngIcon Class Green Axe.pngIcon Class Green Breath.pngIcon Class Green Beast.pngIcon Class Colorless Breath.pngIcon Class Colorless Beast.png

Quick Riposte 3.pngQuick Riposte 3
If unit’s HP ≥ 70% and foe initiates combat, unit
makes a guaranteed follow-up attack.

Odd Def Wave 3.pngOdd Def Wave 3
At start of odd-numbered turns, grants Def+6
to unit and adjacent allies for 1 turn. (Bonus
granted to unit even if no allies are adjacent.)

"I must tell my siblings about the joys of this dance! I'm certain they would enjoy it, given the opportunity."

News Anna Reaction Ok.png

"With Dragonbind, there's nothing to fear!"

Posted: