Legendary Hero Summoning Event - Ryoma: Supreme Samurai (Notification)

From Fire Emblem Heroes Wiki
Jump to: navigation, search
Banner Focus Legendary Heroes - Ryoma.png
Legendary Hero Summoning Event - Ryoma: Supreme Samurai

Active: to

A Legendary Hero from the Fire Emblem Fates game has arrived!

Now's your chance to summon Ryoma: Supreme Samurai during the Legendary Hero summoning event!

In this Legendary Hero summoning event, you'll also find 5★ Special Heroes who were previously released.

And listen up: 5★ Focus Heroes will have an initial appearance rate of 8%! (What's more, the appearance rate for regular 5★ Heroes will be set to 0%.) Plus, for new summoning events, the first time you summon, you won't have to use Orbs!

A special map featuring Ryoma: Supreme Samurai accompanies this event too. See how tough this Legendary Hero is!

Tap More for notes on this summoning focus.

More >
Video thumbnail Ryoma Supreme Samurai.jpg

The weapon skill that appears in the video "Icon Class Red Breath.pngBreath of Fog" can be learned by "Tiki: Dragon Scion" after the update scheduled for June.

Notes on This Summoning Event
Ryoma: Supreme Samurai, Fjorm: Princess of Ice, Gunnthrá: Voice of Dreams, and Robin: Fell Vessel will be available to obtain as allies only when summoning on the Summon menu through Legendary Hero summoning events. They will not be available during normal summoning events.


• The next time these Legendary Heroes will be available is as follows:
Ryoma: Supreme Samurai - late July
Fjorm: Princess of Ice - late August
Gunnthrá: Voice of Dreams - late August
Robin: Fell Vessel - late June
• As of now, this is a limited-time opportunity to summon these Special Heroes. They may or may not appear again in a summoning event held in the future. Please note that they may appear as a different rarity or at a higher appearance rate.
• Heroes with different illustrations and epithets are treated as different Heroes even if they are the same character. As such, you cannot use them with Merge Allies.
• To see more summoning details, tap the Appearance Rates and Details buttons on the Summon menu.

Learning Skills
• You can help Heroes learn skills by going to Allies, then Ally Growth, and then Learn Skills.
• Some skills can only be learned after raising a Hero's ★ rating.

• Heroes might have already learned some skills based on their ★ rating when they joined your team.

About Legendary Heroes and Blessings
Legendary Heroes have one of four elements assigned to them and can support Heroes who have had that element's blessing conferred to them.


When you summon a Legendary Hero, you will get a Blessing item of the same element as the Legendary Hero.

Guide Blessings 2.png

Give this item to a Hero to receive the following benefits:

・ SP earned in battle will be doubled.
・ In the corresponding season, if the Hero is deployed along with the Legendary Hero, they will receive stat bonuses.

Example: During the Water season, a Hero with a Water blessing deployed with Fjorm: Princess of Ice will get HP+3 and Spd+3.

Guide Blessings 3.png

Each season will feature two of the four elements: Water, Wind, Earth, and Fire. Seasons will change at the same time as Arena seasons, on Tuesday at 07:00 a.m. UTC every week.

Date Season
Starts Icon Season Water 2.pngIcon Season Fire 2.png
Starts Icon Season Water 2.pngIcon Season Earth 2.png
Starts Icon Season Water 2.pngIcon Season Wind 2.png
Starts Icon Season Water 2.pngIcon Season Fire 2.png
Starts Icon Season Fire 2.pngIcon Season Earth 2.png


The current season is displayed on the upper-left corner of the screen.

Guide Blessings 4.png

Notes:
・ Once a Blessing item is used on an ally, it cannot be removed from that ally. (A blessing can be changed for another, but the first blessing will be lost when the second is set.)

・ Blessing items can also be obtained through certain in-game events and in other ways.

News Legendary Heroes Table Ryoma.jpg

Hero banner Ryoma Supreme Samurai.png
The eldest brother of the Hoshidan

royal siblings. Rules from the heavens
on the back of a legendary kinshi.
Appears in Fire Emblem Fates.

Legendary Effect: Water
Ally Boost: HP+3, Def+4

Grants allies this Legendary Effect
during Water season, if the Water
blessing has been conferred and if
this unit enters battle with them.

Skills learnable at 5★:

Icon Skill Weapon.pngRaijinto
Mt: 16 Range: 1
Unit can counterattack regardless of foe's range.
This skill can only be equipped by its original unit.

Icon Skill Special.pngGlimmer
Cooldown: 2
Boosts damage dealt by 50%.
Cannot use: Icon Class Colorless Staff.png

Kestrel Stance 2.pngKestrel Stance 2
If foe initiates combat, grants Atk/Spd+4
during combat.
Cannot use: Icon Class Colorless Staff.png

Bushido.pngBushido
Deals +10 damage when Special triggers.
This skill can only be equipped by its original unit.

Guidance 3.pngGuidance 3
Infantry and armored allies within 2 spaces
can move to a space adjacent to unit.
Cannot use: Icon Move Infantry.pngIcon Move Armored.pngIcon Move Cavalry.png

"Soaring through the sky above this kingdom allows me to appreciate it on a whole new level. The vast fields, the towering mountains... It's simply breathtaking."

Hero banner Sigurd Holy Knight.png
Heir to Chalphy, descendant of the crusader

Baldr, and Seliph's father. He's courageous
and has a strong sense of justice. Appears in
Fire Emblem: Genealogy of the Holy War.

Skills learnable at 5★:

Icon Skill Weapon.pngDivine Tyrfing
Mt: 16 Range: 1
Grants Res+3. Reduces damage from magic foe's
first attack by 50%.
This skill can only be equipped by its original unit.

Icon Skill Special.pngMiracle
Cooldown: 5
If unit’s HP > 1 and foe would reduce unit’s HP
to 0, unit survives with 1 HP.

Close Def 3.pngClose Def 3
If foe initiates combat and uses sword, lance, axe,
or dragonstone, grants Def/Res+6 during combat.

Crusaders Ward.pngCrusader's Ward
If unit receives consecutive attacks and foe's
Range = 2, reduces damage from foe's second
attack onward by 80%. (Skill cannot be inherited.)
This skill can only be equipped by its original unit.

Spd Smoke 3.pngSpd Smoke 3
Inflicts Spd-7 on foes within 2 spaces of target
through their next actions after combat.
Cannot use: Icon Class Colorless Staff.png

"I am Sigurd. I am the heir to the duchy of Chalphy and descend from the crusader Baldr."

Hero banner Tiki Dragon Scion 2.jpg
A young Divine Dragon once put into a timeless

sleep to keep her dragon impulses in check.
Now longs for human company. Appears in
Fire Emblem: Mystery of the Emblem.

Skills learnable at 5★:

Icon Skill Weapon.pngFlametongue+
Mt: 15 Range: 1

Icon Skill Special.pngGrowing Flame
Cooldown: 4
Before combat this unit initiates, foes in a
wide area around target take damage equal
to (unit's Atk minus foe's Def or Res).
Cannot use: Icon Class Colorless Staff.png

Armored Blow 3.pngArmored Blow 3
If unit initiates combat, grants Def+6 during
combat.
Cannot use: Icon Class Colorless Staff.png

Breath of Life 3.pngBreath of Life 3
If unit initiates combat, restores 7 HP to adjacent
allies after combat.

"I went into town the other day. Guess what? Everyone was so nice! You should go sometime!"

Hero banner Fjorm Princess of Ice.png
The gentle second princess of Nifl, the

Kingdom of Ice. Seeks revenge against Surtr.

Legendary Effect: Water
Ally Boost: HP+3, Spd+3

Grants allies this Legendary Effect
during Water season, if the Water
blessing has been conferred and if
this unit enters battle with them.

Skills learnable at 5★:

Icon Skill Weapon.pngLeiptr
Mt: 16 Range: 1
Unit can counterattack regardless of foe's range.
This skill can only be equipped by its original unit.

Icon Skill Special.pngIce Mirror
Cooldown: 2
If foe's Range = 2, reduces damage from
foe's attacks by 30%. Boosts unit's next
attack by total damage reduced (by any
source, including other skills) when Special
triggers. Resets at end of combat. (Skill
cannot be inherited.)
This skill can only be equipped by its original unit.

Atk Def Bond 3.pngAtk/Def Bond 3
If unit is adjacent to an ally, grants Atk/Def+5
during combat.

Shield Pulse 3.pngShield Pulse 3
At the start of turn 1, if foe's attack triggers
Special, grants Special cooldown count-2.
Reduces damage dealt to unit by 5 when Special
triggers.
Cannot use: Icon Move Cavalry.pngIcon Move Flying.pngIcon Class Red Bow.pngIcon Class Red Tome.pngIcon Class Blue Bow.pngIcon Class Blue Tome.pngIcon Class Green Bow.pngIcon Class Green Tome.pngIcon Class Colorless Bow.pngIcon Class Colorless Dagger.pngIcon Class Colorless Staff.png

Drive Atk 2.pngDrive Atk 2
Grants Atk+3 to allies within 2 spaces during
combat.

"Mother... I promise to try my hardest and be my best."

Hero banner Hardin Dark Emperor.png
Emperor of the Holy Empire of Archanea.

Known as the Dark Emperor due to his
bloody reign. Appears in Fire Emblem:
Mystery of the Emblem.

Skills learnable at 5★:

Icon Skill Weapon.pngGradivus
Mt: 16 Range: 1
Unit can counterattack regardless of foe's range.
This skill can only be equipped by its original unit.

Icon Skill Special.pngVengeance
Cooldown: 3
Boosts damage dealt to foe by 50% of damage
dealt to unit.
Cannot use: Icon Class Colorless Staff.png

Brazen Def Res 3.pngBrazen Def/Res 3
At start of combat, if unit's HP ≤ 80%, grants
Def/Res+7 during combat.

Bold Fighter 3.pngBold Fighter 3
If unit initiates combat, unit makes a guaranteed
follow-up attack. Grants Special cooldown
charge +1 per attack. (Does not stack.)
Cannot use: Icon Move Infantry.pngIcon Move Cavalry.pngIcon Move Flying.png

"Parading this prince of light as some devoted patriot knight... Nothing but a grand deception. It will not feed the citizens. If a country is weak, its future holds only decay and inevitable collapse."

Hero banner Robin Festive Tactician.png
Chrom's right-hand man and a tactician who

has amnesia. Spends all day thinking of plans
for enjoying the winter festival. Appears in
Fire Emblem Awakening.

Skills learnable at 5★:

Icon Skill Weapon.pngTannenboom!+
Mt: 14 Range: 1
If foe initiates combat, grants Atk/Spd/Def/Res+2
during combat.

Icon Skill Assist.pngReciprocal Aid
Range: 1
Unit and target ally swap HP. (Neither can go
above their max HP.)
Cannot use: Icon Class Colorless Staff.png

Brazen Atk Spd 3.pngBrazen Atk/Spd 3
At start of combat, if unit's HP ≤ 80%, grants
Atk/Spd+7 during combat.

Armor March 3.pngArmor March 3
At start of turn, if unit is adjacent to an armored
ally, unit and adjacent armored allies can move
1 extra space. (That turn only. Does not stack.)
Cannot use: Icon Move Infantry.pngIcon Move Cavalry.pngIcon Move Flying.png

"I was just taking care of my tree. It's a bit of a pain to keep all of the decorations on it during battle."

Hero banner Gunnthrá Voice of Dreams.png
The eldest princess of Nifl, the Kingdom of

Ice. A gentle and caring soul with strong
maternal instincts.

Legendary Effect: Wind
Ally Boost: HP+3, Res+4

Grants allies this Legendary Effect
during Wind season, if the Wind
blessing has been conferred and if
this unit enters battle with them.

Skills learnable at 5★:

Icon Skill Weapon.pngBlizzard
Mt: 14 Range: 2
Grants Res+3. Grants bonus to unit's
Atk = total penalties on foe during combat.
This skill can only be equipped by its original unit.

Icon Skill Special.pngGlacies
Cooldown: 4
Boosts damage dealt by 80% of unit's Res.
Cannot use: Icon Class Colorless Staff.png

Fortress Res 3.pngFortress Res 3
Grants Res+5.
Inflicts Atk-3.

Chilling Seal.pngChilling Seal
At start of turn, if unit's HP ≥ 50%, inflicts
Atk/Spd-6 on foe on the enemy team with
the lowest Def through its next action. (Skill
cannot be inherited.)
This skill can only be equipped by its original unit.

Res Ploy 3.pngRes Ploy 3
At start of turn, inflicts Res-5 on foes in cardinal
directions with Res < unit’s Res through their next
actions.

"My homeland is always blanketed by snow. Compared to that, it's warm here. Hot, even. I'm sweating! Can you direct me to where I might bathe?"

Hero banner Chrom Gifted Leader.png
A prince of Ylisse and descendant of the

Hero-King. He was summoned in the middle
of a party for a winter festival. Appears
in Fire Emblem Awakening.

Skills learnable at 5★:

Icon Skill Weapon.pngSack o' Gifts+
Mt: 14 Range: 1
If foe initiates combat, grants Atk/Spd/Def/Res+2
during combat.

Icon Skill Assist.pngPivot
Range: 1
Unit moves to opposite side of target ally.
Cannot use: Icon Class Colorless Staff.png

Brazen Atk Def 3.pngBrazen Atk/Def 3
At start of combat, if unit's HP ≤ 80%, grants
Atk/Def+7 during combat.

Wary Fighter 3.pngWary Fighter 3
If unit's HP ≥ 50%, unit and foe cannot make a
follow-up attack.
Cannot use: Icon Move Infantry.pngIcon Move Cavalry.pngIcon Move Flying.png

"I took a look inside this sack... Turns out it's full of presents for the entire army. I better not lose it, eh?"

Hero banner Azura Celebratory Spirit.png
An enchanting princess raised in Hoshido

who has never lost a match of the traditional
sport hanetsuki when played at the New
Year. Appears in Fire Emblem Fates.

Skills learnable at 5★:

Icon Skill Weapon.pngHagoita+
Mt: 14 Range: 1
Grants Def/Res+2 to allies within 2 spaces
during combat.

Icon Skill Assist.pngSing
Range: 1
Grants another action to target ally. (Cannot target
an ally with Sing or Dance.)
This skill can only be equipped by its original unit.

Earth Dance 3.pngEarth Dance 3
If Sing or Dance is used, grants
Def+5 to target.
Cannot use: Icon Class Colorless Staff.png

Hone Fliers.pngHone Fliers
At start of turn, grants Atk/Spd+6 to adjacent
flying allies for 1 turn.
Cannot use: Icon Move Infantry.pngIcon Move Armored.pngIcon Move Cavalry.png

"An auspicious start to the year. How delightful."

Hero banner Robin Fell Vessel.png
The Ylissean tactician Robin with body

and soul ruled by the Fell Dragon, Grima.
Appears in Fire Emblem Awakening.

Legendary Effect: Earth
Ally Boost: HP+3, Spd+3

Grants allies this Legendary Effect
during Earth season, if the Earth
blessing has been conferred and if
this unit enters battle with them.

Skills learnable at 5★:

Icon Skill Weapon.pngExpiration
Mt: 16 Range: 1
Unit can counterattack regardless of foe's
range. If foe's Range = 2, calculates damage
using the lower of foe's Def or Res.
This skill can only be equipped by its original unit.

Icon Skill Special.pngBonfire
Cooldown: 3
Boosts damage dealt by 50% of unit's Def.
Cannot use: Icon Class Colorless Staff.png

Dragonskin.pngDragonskin
Neutralizes "effective against flying" bonuses.
If foe initiates combat, grants Def/Res+4 during
combat.
This skill can only be equipped by its original unit.

Cancel Affinity 3.pngCancel Affinity 3
Neutralizes weapon-triangle advantage granted by
unit's skills. If unit has weapon-triangle
disadvantage, reverses weapon-triangle advantage
granted by foe's skills.
Cannot use: Icon Class Red Bow.pngIcon Class Red Tome.pngIcon Class Blue Bow.pngIcon Class Blue Tome.pngIcon Class Green Bow.pngIcon Class Green Tome.pngIcon Class Colorless Staff.png

Res Smoke 3.pngRes Smoke 3
Inflicts Res-7 on foes within 2 spaces of target
through their next actions after combat.
Cannot use: Icon Class Colorless Staff.png

"This power surpasses that of the gods. I will bring destruction..."

Hero banner Takumi Prince of Soup.png
The Hoshidan prince who wields the divine

bow Fujin Yumi. Loves miso soup, but loves
ozoni, eaten at the New Year, just as much.
Appears in Fire Emblem Fates.

Skills learnable at 5★:

Icon Skill Weapon.pngKagami Mochi+
Mt: 12 Range: 2
Accelerates Special trigger (cooldown
count-1). After combat, if unit attacked,
inflicts Def/Res-7 on target and foes within
2 spaces of target through their next actions.

Icon Skill Special.pngMoonbow
Cooldown: 2
Treats foe’s Def/Res as if reduced by 30% during
combat.
Cannot use: Icon Class Colorless Staff.png

Atk Res Bond 3.pngAtk/Res Bond 3
If unit is adjacent to an ally, grants
Atk/Res+5 during combat.

Bowbreaker 3.pngBowbreaker 3
If unit's HP ≥ 50% in combat against a
colorless bow foe, unit makes a guaranteed
follow-up attack and foe cannot make a
follow-up attack.
Cannot use: Icon Move Flying.png

"I must admit, I feel somewhat out of place here. There aren't many other Heroes wearing a kimono... And I'm the only one carrying mochi around."

Hero banner Innes Regal Strategician.png
The prince of Frelia. Tana's brother. He's

brash and arrogant, but good at heart.
Appears in Fire Emblem: The Sacred Stones.

Skills learnable at 5★:

Icon Skill Weapon.pngNidhogg
Mt: 14 Range: 2
Effective against flying foes. During combat,
boosts unit's Atk/Spd/Def/Res by number of
adjacent allies × 2.
This skill can only be equipped by its original unit.

Icon Skill Special.pngIceberg
Cooldown: 3
Boosts damage dealt by 50% of unit's Res.
Cannot use: Icon Class Colorless Staff.png

Fortress Res 3.pngFortress Res 3
Grants Res+5.
Inflicts Atk-3.

Cancel Affinity 3.pngCancel Affinity 3
Neutralizes weapon-triangle advantage granted by
unit's skills. If unit has weapon-triangle
disadvantage, reverses weapon-triangle advantage
granted by foe's skills.
Cannot use: Icon Class Red Bow.pngIcon Class Red Tome.pngIcon Class Blue Bow.pngIcon Class Blue Tome.pngIcon Class Green Bow.pngIcon Class Green Tome.pngIcon Class Colorless Staff.png

"You need to rest. We cannot afford to be defeated, and your strategies cannot fail. Don't forget, making sure you're battle ready at all times is among your responsibilities, too."

Feh BtlFace D.png

"I'm bound by Bushido!"

Posted: