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From the Fire Emblem: Genealogy of the Holy War game, the inheritor of the sacred sword Tyrfing has arrived! Now's your chance to summon Seliph: Scion of Light during the Legendary Hero summoning event!
In this Legendary Hero summoning event, you'll also find 5★ Legendary Heroes and Mythic Heroes who were previously released.
And listen up: 5★ Focus Heroes will have an initial appearance rate of 8%! (What's more, the appearance rate for regular 5★ Heroes will be set to 0%.)
Plus, your first summon in this event won't cost any Orbs!
Tap More for additional information about this event.
Legendary Heroes Seliph: Scion of Light, Azura: Vallite Songstress, Chrom: Crowned Exalt, Lyn: Lady of the Wind, and Robin: Fell Vessel, as well as Mythic Heroes Sothis: Girl on the Throne, Mirabilis: Daydream, Peony: Sweet Dream, Yune: Chaos Goddess, and Duma: God of Strength will be available to obtain as allies only when summoning on the Summon menu through Legendary Hero summoning events or Mythic Hero summoning events. They will not be available for normal summoning events.
The next time these Mythic and Legendary Heroes will be available is as follows:
・Seliph: Scion of Light - late September
・Sothis: Girl on the Throne - early August
・Mirabilis: Daydream - late October
・Peony: Sweet Dream - late December
・Azura: Vallite Songstress - late November
・Chrom: Crowned Exalt - late October
・Lyn: Lady of the Wind - late November
・Yune: Chaos Goddess - late September
・Duma: God of Strength - late September
・Robin: Fell Vessel - late October
・Eliwood: Blazing Knight was listed as late September, but has been changed to late November.
・Alm: Saint-King was listed as late November, but has been changed to late October.
• Heroes with different illustrations and epithets are treated as different Heroes even if they are the same character. As such, you cannot use them with Merge Allies.
• To view summoning details, you can tap on List of Heroes at the bottom of the related notification message or tap on Appearance Rates in the Summon menu.
Learning Skills
• You can help Heroes learn skills by going to Allies, then Ally Growth, and then Learn Skills.
• Some skills can only be learned after raising a Hero's ★ rating.
Note: From this summoning event onward, Emmeryn: Gentle Exalt will appear as a 3★ and 4★ Hero.
When you summon a Legendary Hero, you will get a Blessing item of the same element as the Legendary Hero.
Give this item to a Hero to receive the following benefits:
・ EXP and SP earned in battle will be doubled.
・ In the corresponding season, if the Hero is deployed along with the Legendary Hero, they will receive stat bonuses.
Example: During the Water season, a hero with a Water blessing deployed with Fjorm: Princess of Ice will get HP+3 and Spd+3.
Mythic Heroes will receive a Legendary Effect when deployed with a Legendary Hero in battles outside of Aether Raids during a season that matches both of their blessing types.
(Since Mythic Heroes cannot be deployed in Blessed Gardens, they are unable to receive a Legendary Effect there.)
About Seasons
Each season will feature two of the four elements: Water, Wind, Earth, and Fire.
Time | Season |
---|---|
Starts | |
Starts | |
Starts | |
Starts | |
Starts | |
Starts |
The current season is displayed on the upper-left corner of the screen. It can also be checked on the various menus used to edit your teams.
Notes:
・ Once a Blessing item is used on an ally, it cannot be removed from that ally. (A blessing can be changed for another, but the first blessing will be lost when the second is set.)
・ A single ally cannot benefit from both a Legendary Effect and a Mythic Effect. (An effect can be changed for another, but the first effect will be lost when the second is set.)
・ Blessing items can also be obtained through certain in-game events and in other ways.
Mythic Heroes have one of four elements assigned to them and can support Heroes who have had that same element's blessing conferred on them.
When you summon a Mythic Hero, you will get a Blessing item of the same element as the Mythic Hero.
Give this item to a Hero to receive the following benefits:
・ EXP and SP earned in battle will be doubled.
・ In the corresponding season, if the Hero is deployed in Aether Raids along with a matching Mythic Hero, they will receive stat bonuses.
Mythic Heroes are useful for boosting Lift gain in Aether Raids.
〇 Light and Astra seasons
Effect during corresponding season:
1. If a Light- or Astra-type Mythic Hero and a Hero blessed with Light or Astra are deployed in Aether Raids, then the Lift acquired for successful attacks will be boosted.
Boost amount:
Mythic Heroes Count × Blessed Hero Count × 10
2. If a Light- or Astra-type Mythic Hero who is merged one or more times is deployed in Aether Raids, then the Lift acquired for successful attacks will be boosted.
Boost amount:
Mythic Hero Merge Count × 1
〇 Dark and Anima seasons
Effect during corresponding season:
3. If a Dark- or Anima-type Mythic Hero and a Hero blessed with Dark or Anima are deployed on defense in Aether Raids, then the Lift lost for unsuccessful defenses will be reduced.
Reduction amount:
Mythic Hero Count (Max of 2) × Blessed Hero Count × 5
4. If a Dark- or Anima-type Mythic Hero who is merged one or more times is deployed on defense in Aether Raids, then the Lift lost for unsuccessful defenses will be reduced.
Reduction amount:
Mythic Hero Merge Count (Max of 20) × 1
Additionally, since Legendary Heroes whose Legendary Effect matches the season effect can receive a Mythic Effect in the same way as Heroes who have been blessed with a Light, Dark, Astra, or Anima Blessing, they are counted as Blessed Heroes and recieve benefits 1 and 3 above when deployed in Aether Raids.
About Seasons
Each season will feature two of the four elements: Light and Dark or Astra and Anima.
Time | Season |
---|---|
Starts | |
Starts | |
Starts | |
Starts | |
Starts | |
Starts |
The current season is displayed on the upper-left corner of the screen. It can also be checked on the various menus used to edit your teams.
Notes:
・ Once a Blessing item is used on an ally, it cannot be removed from that ally. (A blessing can be changed for another, but the first blessing will be lost when the second is set.)
・ A single ally cannot benefit from both a Legendary Effect and a Mythic Effect. (An effect can be changed for another, but the first effect will be lost when the second is set.)
・ Blessing items can also be obtained through certain in-game events and in other ways.
Inheritor of the sacred sword Tyrfing. Beside
his half sister, Julia, he opposes the dark god
Loptous and ends the Holy War. Appears in
Fire Emblem: Genealogy of the Holy War.
Legendary Effect: Earth
Ally Boost: HP+3
Grants allies this Legendary Effect during Earth
season, if the Earth blessing has been conferred
and if this unit enters battle with them.
Standard Effect 1: Duel
If unit is 5★ and level 40 and unit's stats total
less than 180, treats unit's stats as 180 in
modes like Arena. (Higher-scoring opponents
will appear. Stat total calculation excludes any
values added by merges and skills.)
Standard Effect 2: Pair Up
An ability that can only be used under certain
circumstances. Pair Up can be accessed from
the Interact with Allies menu, and allows this
unit to join battle in a group with another ally.
Skills learnable at 5★:
Virtuous Tyrfing
Mt: 16 Range: 1
Grants Res+3. If foe initiates combat or if unit's
HP < 100% at start of combat, inflicts Atk/Def-6
on foe during combat, and if unit deals damage
to foe during combat, restores 7 HP to unit.
(Triggers even if 0 damage is dealt.)
This skill can only be equipped by its original unit.
Ignis
Cooldown: 4
Boosts damage by 80% of unit's Def.
Cannot use:
Distant Counter
Unit can counterattack regardless of foe's range.
Cannot use:
Holy War's End
If unit's HP ≥ 50% and foe initiates combat,
unit makes a guaranteed follow-up attack
before foe can counterattack.
This skill can only be equipped by its original unit.
Joint Hone Def
At start of turn, if unit is adjacent to an ally,
grants Def+5 to unit and adjacent allies for
1 turn.
"When training in Tirnanog as a youth, Shannan taught me much. Even now, my body moves on its own in battle..."
Mysterious girl that sits upon a throne within
dreams. Full of emotion, her attitude changes
by the moment. Appears in Fire Emblem: Three
Houses.
Mythic Effect: Dark
Boost: HP+5, Res+5
Grants allies this Mythic Effect during Dark
season, if the Dark blessing has been conferred
and if this unit enters battle in Aether Raids with
them: Dark-blessed allies decrease the
Aetheric Lift lost for defense failures during
Dark season. (This decrease is limited to the
number of Mythic Heroes (Max: 2) × the number
of Heroes with the blessing conferred × 5.)
During Dark season, this Mythic Hero will
decrease Aetheric Lift loss for defense
failures depending on number of merges. (This
decrease is limited to the number of times the
units have been merged × 1 (Max: 20).)
Skills learnable at 5★:
Sublime Surge
Mt: 16 Range: 1
Neutralizes "effective against dragons" bonuses.
Unit can counterattack regardless of foe's range.
If foe's Range = 2, calculates damage using the
lower of foe's Def or Res.
This skill can only be equipped by its original unit.
Sirius
Cooldown: 2
Boosts damage by 30% of unit's Spd. Restores
HP = 30% of damage dealt.
This skill can only be equipped by its original unit.
Atk/Spd Solo 3
If unit is not adjacent to an ally, grants
Atk/Spd+6 during combat.
Wrath 3
At start of turn, if unit's HP ≤ 75% and unit's
attack triggers Special, grants Special cooldown
count-1, and deals +10 damage when Special
triggers.
Cannot use:
Time's Pulse 3
At start of turn, if Special cooldown count is at
its maximum value, grants Special cooldown
count-1.
Cannot use:
"I have already lived my fate. I may appear to stand before you now, but is it truly so?"
A ljósálfr from Ljósálfheimr, the realm of
dreams. She brings daydreams to mortals
and sleeps during day and night. Always
seems to have just woken up.
Mythic Effect: Anima
Boost: HP+5, Res+5
Grants allies this Mythic Effect during Anima
season, if the Anima blessing has been conferred
and if this unit enters battle in Aether Raids with
them: Anima-blessed allies decrease the
Aetheric Lift lost for defense failures during
Anima season. (This decrease is limited to the
number of Mythic Heroes (Max: 2) × the number
of Heroes with the blessing conferred × 5.)
During Anima season, this Mythic Hero will
decrease Aetheric Lift loss for defense
failures depending on number of merges. (This
decrease is limited to the number of times the
units have been merged × 1 (Max: 20).)
Skills learnable at 5★:
Flower of Ease
Mt: 16 Range: 1
Grants Res+3. If【Penalty】is active on any
foes within 3 columns centered on unit, inflicts
Atk/Def/Res-3 on those foes during combat.
【Penalty】
All effects that last "on foe through its next
action." Includes penalties inflicted by a skill
like Panic or Threaten and negative status
effects (preventing counterattacks, restricting
movement, or the effects of a skill like
Triangle Adept or Guard).
This skill can only be equipped by its original unit.
Whimsical Dream
Range: 1
Grants another action to target ally. Grants
Atk+5 to target ally and allies within 2 spaces
of target (excluding unit) for 1 turn. Inflicts
Atk-5 on nearest foes within 4 spaces of target
ally and any foe within 2 spaces of those foes
through their next actions. (Cannot target an
ally with Sing or Dance. This skill treated as
Sing or Dance.)
This skill can only be equipped by its original unit.
Fort. Def/Res 3
Grants Def/Res+6.
Inflicts Atk-2.
Sabotage Def 3
At start of turn, if any foe's Res ≤ unit's Res-3
and that foe is adjacent to another foe, inflicts
Def-7 on that foe through its next action.
Def/Res Gap 3
At start of turn, grants Def/Res+5 to ally
with the highest Def+Res total for 1 turn.
(Excludes unit.)
"My tummy is grumbling... Once it's full, then I'll really be ready for a nap."
A ljósálfr from Ljósálfheimr, the realm of
dreams. Delivers pleasant dreams to mortals.
Both sincere and positive, she enjoys playing
with children.
Mythic Effect: Light
Boost: HP+5, Spd+4
Grants allies this Mythic Effect during Light
season, if the Light blessing has been conferred
and if this unit enters battle in Aether Raids with
them: Light-blessed allies boost the Aetheric
Lift acquired for successful attacks during Light
season. (This boost is limited to the number of
Mythic Heroes × the number of Heroes with the
blessing conferred × 10.)
During Light season, this Mythic Hero will
boost Aetheric Lift acquisition for successful
attacks depending on number of merges. (This
boost is limited to the number of times the unit
has been merged × 1.)
Skills learnable at 5★:
Flower of Joy
Mt: 14 Range: 2
Grants Res+3. Grants Atk/Spd+3 to any ally
in a cardinal direction from unit during that
ally's combat.
This skill can only be equipped by its original unit.
Gentle Dream
Range: 1
Grants another action to target ally. Grants
Atk/Spd/Def/Res+3 and the following status
to target ally and allies in cardinal directions
of unit and target (excluding unit): "Unit can
move to a space adjacent to any ally within 2
spaces." (That turn only. Cannot target an ally
with Sing or Dance. This skill treated as Sing
or Dance.)
This skill can only be equipped by its original unit.
B Duel Flying 3
Grants HP+5. If unit is 5★ and level 40 and
unit's stats total less than 170, treats unit's
stats as 170 in modes like Arena.
(Higher-scoring opponents will appear.
Stat total calculation excludes any values
added by merges and skills.)
Cannot use:
Aerobatics 3
Unit can move to a space adjacent to any
infantry, armored, or cavalry ally within 2
spaces.
Cannot use:
Fortify Res 4
At start of turn, grants Res+7 to adjacent allies for
1 turn.
"I like mortals, and I like you in particular. I want to use dreams to make you as happy as I can!"
Daughter of Arete and the former king of Valla.
Gripped by an unkind fate, she strives to lead
both Hoshido and Nohr to the truth. Appears in
Fire Emblem Fates.
Legendary Effect: Water
Ally Boost: HP+3, Res+4
Grants allies this Legendary Effect
during Water season, if the Water
blessing has been conferred and if
this unit enters battle with them.
Skills learnable at 5★:
Prayer Wheel
Mt: 14 Range: 2
Grants Spd+3. If a skill like Sing or Dance is
used, grants bonus to target's Atk/Spd/Def/Res
= highest bonus on target ally for 1 turn.
(Example: if target has a +6 bonus to Atk,
grants Atk/Spd/Def/Res+6.)
This skill can only be equipped by its original unit.
Gray Waves
Range: 1
Grants another action to target ally, and if
target is an infantry or flying ally, target can
move 1 extra space. (That turn only. Does not
stack. Cannot target an ally with Sing or Dance.
This skill treated as Sing or Dance.)
This skill can only be equipped by its original unit.
B Duel Flying 3
Grants HP+5. If unit is 5★ and level 40 and
unit's stats total less than 170, treats unit's
stats as 170 in modes like Arena.
(Higher-scoring opponents will appear.
Stat total calculation excludes any values
added by merges and skills.)
Cannot use:
Aerobatics 3
Unit can move to a space adjacent to any
infantry, armored, or cavalry ally within 2
spaces.
Cannot use:
Atk Tactic 3
At start of turn, grants Atk+6 to allies within 2
spaces for 1 turn. Granted only if number of
that ally's movement type on current team
≤ 2.
"Performing is a far more strenuous task than you might think. You're welcome to join my daily training."
The new Exalt of the Halidom of Ylisse. Slew
the Fell Dragon Grima with the aid of the
friendships forged in the fires of war. Appears
in Fire Emblem Awakening.
Legendary Effect: Water
Ally Boost: HP+3
Grants allies this Legendary Effect during Water
season, if the Water blessing has been conferred
and if this unit enters battle with them.
Standard Effect 1: Duel
If unit is 5★ and level 40 and unit's stats total
less than 180, treats unit's stats as 180 in
modes like Arena. (Higher-scoring opponents
will appear. Stat total calculation excludes any
values added by merges and skills.)
Standard Effect 2: Pair Up
An ability that can only be used under certain
circumstances. Pair Up can be accessed from
the Interact with Allies menu, and allows this
unit to join battle in a group with another ally.
Skills learnable at 5★:
Randgríðr
Mt: 14 Range: 2
Effective against flying and armored foes.
Grants Atk+3. If foe's HP = 100% at start
of combat, neutralizes penalties on unit and
inflicts Atk/Def-6 on foe during combat.
This skill can only be equipped by its original unit.
To Change Fate!
Range: 1
Moves target ally to opposite side of unit and
grants another action to unit. Grants Atk+6 to
unit and Pair Up cohort (if any) for 1 turn and
inflicts【Isolation】on unit and Pair Up cohort (if
any) through their next action. (Does not stack.)
【Isolation】
Target cannot use or be the target of Assist
skills through its next action. (Target can
neither use nor be the target of skills like
Dance and Sing, skills that neutralize penalties,
like Restore and Harsh Command+, etc.)
This skill can only be equipped by its original unit.
Close Counter
Unit can counterattack regardless of foe's range.
Cannot use:
Lull Atk/Def 3
Inflicts Atk/Def-3 on foe and neutralizes foe's
bonuses to Atk/Def (from skills like Fortify,
Rally, etc.) during combat.
Cannot use:
Rouse Def/Res 3
At start of turn, if unit is not adjacent to an ally,
grants Def/Res+6 to unit for 1 turn.
Cannot use:
"Something troubling you? Nothing a little sparring can't fix! Come on. Exercise is a natural stress relief!"
Noblewoman of Caelin whose true name is
Lyndis. Legends say she once secretly helped
save a continent from disaster. Appears in
Fire Emblem: The Blazing Blade.
Legendary Effect: Wind
Ally Boost: HP+3, Atk+2
Grants allies this Legendary Effect
during Wind season, if the Wind
blessing has been conferred and if
this unit enters battle with them.
Skills learnable at 5★:
Swift Mulagir
Mt: 14 Range: 2
Effective against flying foes. Grants Res+3.
If the number of allies within 2 spaces
(excluding unit) > the number of foes
within 2 spaces (excluding target), grants
Atk/Spd+5 during combat.
This skill can only be equipped by its original unit.
Rally Def/Res
Range: 1
Grants Def/Res+3 to target ally for 1 turn.
Cannot use:
Laws of Sacae
If foe initiates combat and the number
of allies within 2 spaces ≥ 2, grants
Atk/Spd/Def/Res+4 during combat.
This skill can only be equipped by its original unit.
Desperation 3
If unit’s HP ≤ 75% and unit initiates combat, unit
can make a follow-up attack before foe can
counterattack.
Spd Tactic 3
At start of turn, grants Spd+6 to allies within 2
spaces for 1 turn. Granted only if number of
that ally's movement type on current team
≤ 2.
"A spirit of protection resides within this bow. Reach out your hand... Do you feel the winds of the plains?"
A being that is half of the goddess Ashunera.
The goddess of chaos, who is said to have
thrown the world into disorder long ago.
Appears in Fire Emblem: Radiant Dawn.
Mythic Effect: Dark
Boost: HP+5, Spd+4
Grants allies this Mythic Effect during Dark
season, if the Dark blessing has been conferred
and if this unit enters battle in Aether Raids with
them: Dark-blessed allies decrease the
Aetheric Lift lost for defense failures during
Dark season. (This decrease is limited to the
number of Mythic Heroes (Max: 2) × the number
of Heroes with the blessing conferred × 5.)
During Dark season, this Mythic Hero will
decrease Aetheric Lift loss for defense
failures depending on number of merges. (This
decrease is limited to the number of times the
units have been merged × 1 (Max: 20).)
Skills learnable at 5★:
Chaos Manifest
Mt: 14 Range: 2
Grants Res+3. If a penalty inflicted by a skill like
Panic or Threaten and/or a negative status
effect (preventing counterattacks or restricting
movement) is active on foe, grants Atk+6
during combat and unit makes a guaranteed
follow-up attack.
This skill can only be equipped by its original unit.
Glacies
Cooldown: 4
Boosts damage by 80% of unit's Res.
Cannot use:
Atk/Res Bond 3
If unit is adjacent to an ally, grants
Atk/Res+5 during combat.
Sabotage Res 3
At start of turn, if any foe's Res ≤ unit's Res-3
and that foe is adjacent to another foe, inflicts
Res-7 on that foe through its next action.
Chaos Named
At start of turn, if foes within 3 columns
centered on unit have Res ≤ unit's Res-3,
inflicts -5 on the highest of those foes'
Atk/Spd/Def/Res through their next actions.
(When calculating highest stat, treats Atk
as -15. Calculates each stat penalty
independently.)
This skill can only be equipped by its original unit.
"Desire more. Demand more. It's fine to live your life with abandon."
Son of Silesse's pegasus knight Erinys. A hero
that stood up for the liberation of Munster.
Appears in Fire Emblem: Genealogy of the
Holy War.
Skills learnable at 5★:
Winds of Silesse
Mt: 14 Range: 2
Grants Spd+3. If unit is not adjacent to an ally,
grants Atk/Spd+6 to unit during combat.
This skill can only be equipped by its original unit.
Luna
Cooldown: 3
Treats foe’s Def/Res as if reduced by 50% during
combat.
Cannot use:
Spd/Res Solo 3
If unit is not adjacent to an ally, grants
Spd/Res+6 during combat.
Pulse Smoke 3
Inflicts Special cooldown count+1 on target
and foes within 2 spaces of target after
combat. (No effect on Special cooldown counts
already at maximum.)
Cannot use:
"My sister and I cannot help but aid those in need—it's in our blood. My mother is the same."
God of Strength and brother of the goddess
Mila. He and Mila fought over the continent of
Valentia and split it in twain. Rigel, the north of
Valentia, is his domain. Appears in Fire Emblem
Echoes: Shadows of Valentia.
Mythic Effect: Anima
Boost: HP+5, Atk+3
Grants allies this Mythic Effect during Anima
season, if the Anima blessing has been conferred
and if this unit enters battle in Aether Raids with
them: Anima-blessed allies decrease the
Aetheric Lift lost for defense failures during
Anima season. (This decrease is limited to the
number of Mythic Heroes (Max: 2) × the number
of Heroes with the blessing conferred × 5.)
During Anima season, this Mythic Hero will
decrease Aetheric Lift loss for defense
failures depending on number of merges. (This
decrease is limited to the number of times the
units have been merged × 1 (Max: 20).)
Skills learnable at 5★:
Fell Breath
Mt: 16 Range: 1
Grants Atk+3. At the start of combat, if foe’s
HP < 100%, grants Atk/Res+6 during combat
and foe cannot make a follow-up attack. If
foe's Range = 2, calculates damage using the
lower of foe's Def or Res.
This skill can only be equipped by its original unit.
Draconic Aura
Cooldown: 3
Boosts damage by 30% of unit's Atk.
Cannot use:
Def/Res Solo 3
If unit is not adjacent to an ally, grants
Def/Res+6 during combat.
Bold Fighter 3
If unit initiates combat, grants Special cooldown
charge +1 per unit's attack, and unit makes a
guaranteed follow-up attack. (Does not stack.)
Cannot use:
Upheaval
At the start of turn 1, deals 7 damage to all
foes, and if defending in Aether Raids during
anima season, destroys offensive structure
within same column as unit. (Does not affect
structures that cannot be destroyed.)
This skill can only be equipped by its original unit.
"Only power holds meaning. This is a true blessing."
The Ylissean tactician Robin with body
and soul ruled by the Fell Dragon, Grima.
Appears in Fire Emblem Awakening.
Legendary Effect: Earth
Ally Boost: HP+3, Spd+3
Grants allies this Legendary Effect
during Earth season, if the Earth
blessing has been conferred and if
this unit enters battle with them.
Skills learnable at 5★:
Expiration
Mt: 16 Range: 1
Unit can counterattack regardless of foe's
range. If foe's Range = 2, calculates damage
using the lower of foe's Def or Res.
This skill can only be equipped by its original unit.
Bonfire
Cooldown: 3
Boosts damage by 50% of unit's Def.
Cannot use:
Dragonskin
Neutralizes "effective against flying" bonuses.
If foe initiates combat, grants Def/Res+4 during
combat.
This skill can only be equipped by its original unit.
Cancel Affinity 3
Neutralizes weapon-triangle advantage granted by
unit's skills. If unit has weapon-triangle
disadvantage, reverses weapon-triangle advantage
granted by foe's skills.
Cannot use:
Res Smoke 3
Inflicts Res-7 on foes within 2 spaces of target
through their next actions after combat.
Cannot use:
"How about you stop pretending to be so selfless and tell me what you really wish for? Maybe I can grant it..."
A young half-Japanese actor who has Hollywood
dreams. Polishes her acting skills while piercing
enemies with Virion's arrows. Appears in Tokyo
Mirage Sessions ♯FE Encore.
Skills learnable at 5★:
Mirage Longbow
Mt: 14 Range: 2
Effective against flying foes. Grants Spd+3.
If unit's Spd > foe's Spd, foe cannot
counterattack.
This skill can only be equipped by its original unit.
Rally Atk/Spd+
Range: 1
Grants Atk/Spd+6 to target ally for 1 turn.
Cannot use:
Atk/Spd Push 4
At start of combat, if unit's HP ≥ 25%,
grants Atk/Spd+7, but after combat, if unit
attacked, deals 5 damage to unit.
Spd/Def Ruse 3
If a Rally Assist skill is used by unit or targets
unit, inflicts Spd/Def-5 and【Guard】on
foes in cardinal directions of unit and target
through their next actions.
【Guard】
Inflicts Special cooldown charge -1 on target
per attack during combat through its next action.
(Only highest value applied. Does not stack.)
Cannot use:
"Shopping, festivals... There's just so much fun to be had here! But i-it's not like I'm just having fun though! Familiarity with everyday activities is essential for us actors, you see."
Posted: