Legion's Axe+/Builds

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Feh Face FC.png Oooh, what's this?!

These skill build pages meant to be used for general skill insight. As these pages are new and still in their infant stages, any suggestions and contributions to improve them are welcome. Feedback can be left on the Skill Build Page Feedback page.

Heroes with curated builds using this skill[edit source]

Submitted Builds Which Use Legion's Axe+[edit source]

User Submitted Builds
Below are all user-submitted builds. These builds have not been reviewed or were reviewed but deemed in need of improvements - thus the quality of these builds may vary wildly. Please use your own judgment when deciding if any of them fit your needs.
Build Icon Alternative.png Alternative
Sacred Coin.png Assault
Universal Crystal.png Medium investment
Passive Icon C.pngEmpty Passive Icon.png
Flexible
Passive Icon S.pngEmpty Passive Icon.png
Flexible
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A description has not been written for this build yet.
Pen.png Creative
Hero Feather Darkened.png High investment
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This is a build I came up with when trying to decide how to best use Legion's Axe+. It only applies Panic after he attacked, so he would still take full damage from any counter...unless he can't be countered. The basic idea of this build is for Legion to attack an enemy without being counterattacked, causing Panic to that enemy if it survives and to any nearby enemies, allowing your other team members to swoop in and wipe them out or alternatively take out select units and move Legion out of enemy range then repeat the process.

The Weapon is Legion's Axe+ with a Speed refine since he needs plenty of speed for this to work consistently.

The Assist is Reposition for mobility or Ardent Sacrifice for if you want to set up Brazen Atk/Spd without getting hit.

The Special is Moonbow due to the low cooldown since he won't be able to charge it well.

The A passive was tricky to decide. I decided on Brazen Atk/Spd 3 since it gives the highest bonus to his main stats at the cost of some health. Swift Sparrow 2 is another good option since he's a player phase character. Of course Death Blow 3 and Darting Blow 3 are good options as well for a more budget build or if you really need one stat boosted. Another option I considered was Flashing Blade to charge his special faster at the cost of not boosting his attack or speed.

The B passive is Windsweep 3 so that most melee units can't counter him, with Watersweep 3 being the backup for dragons and Close Counter magic users.

The C passive is Atk Smoke 3 to further lower attack of nearby enemies, though this one is fairly flexible. Another option is Panic Ploy 3 for if you want to make use of his high health to Panic further away, however it won't work well with the Brazen since he has to take a hit to his health for that.

The seal is Phantom Spd 3 in order to ensure the enemy won't be able to counterattack since it will activate due to Windsweep or Watersweep.

Metacat8 (talk) 04:24, 19 July 2018 (UTC)

Pen.png Creative
Dueling Crest.png Arena
Hero Feather Darkened.png High investment
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With Life and Death 3 plus a +Speed Slaying Axe Legion

has a solid 55 atk and 46 Spd. This, coupled with a Heavy Blade seal will allow him to trigger specials with high cooldown counts rapidly which will capitalize on his offensive abilities. Galeforce also offers a mode of retreat for him, allowing him to get out of enemy range and avoid getting screwed over by his weak defensive qualities. This is a high investment build but it's great for making Legion a more self sufficient unit who doesn't need the help of a dancer or healer to protect him for the enemy phase.

Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Hero Feather Darkened.png High investment
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With a +Speed forge on Legion's Axe, a Speed +3 seal, and Brazen Atk/Spd 3 active, an unmerged Legion will hit 48 effective speed before buffs. This in combination with an effective 57 attack and Desperation can make him a rather scary glass cannon. Threaten Spd 3 will help Legion to double more effectively. If he can survive a single combat, then you have a petrfying glass cannon who is surprisingly effective in both phases.

Moonbow and Draconic Aura both serve different niches. Moonbow is for taking down tankier units like Hector or Effie more effectively, while Draconic Aura is a consistent 17 damage. Which one is better is entirely up to you.

Dueling Sword.png Optimal
Build Icon Allpurpose.png All-purpose
Universal Crystal.png Medium investment
Icon Move Infantry.png Infantry
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A description has not been written for this build yet.
Pen.png Creative
Icon Arena Defense.png Defense
Hero Feather Darkened.png High investment
Icon Move Flying.png Flying
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A description has not been written for this build yet.
Pen.png Creative
Build Icon Allpurpose.png All-purpose
Orb.png Very high investment
Icon Move Cavalry.png Cavalry
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As one of the few cavalry units with good speed and resistance, Titania makes for an excelent support unit for any team, while being a very capable mage tank unit even without her native emerald axe. She works mainly as an enemy phase unit that can tank and double on the counter a large number of threats, including dragons and mages with Distant Counter, but Windsweep allows her to hit a large number of threats without fear of retaliation thanks to her good native speed and weapon refinement - and deliver her stack of debuffs with impunity.

Reposition is in because of its utility to enemy-phase units: it allows her to reposition a player phase unit out of harm's way and do her job countering mages. In the same vein, she works best along with units with reposition, as she can charge forward, apply her debuffs and be repositioned out of harm herself. Glacies or Iceberg are her best Specials, as usual, as they are based of her higher stat, though moonbow is also viable due to her low base attack. Her C and Seal skills are at the same time half of the fun and the more flexible stuff - while all the rest of the choices are more or less fixed, these two can be changed to fit the team's need to a degree - but for the most part ploy skills to make the most out of her natively high res, smoke skills which work well with windsweep or defensive skills like close defense or distant defense that enhance her enemy phase capabilities or horse buffs will work best here.

Her main weaknesses are physical reds that outspeed her (not many, but some like Ayra might do so if using a Spd seal), brave archers, which will attack her in her weaker defense while bypassing her speed, and (WE) Tharja, who has the bulk to take anything from her and with Vengeful Fighter can easily destroy Titania. Similarly, Both tikis might be an issue due to them ignoring Titania's windsweep and generally having enemy phase skills, so they can safely bait her and use her to charge their special if sporting Steady Breath even if her res is rather decent.

Orb.png Very high investment
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A description has not been written for this build yet.