All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Level 40 stats
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
|Iron Bow||4||2||Effective against flying foes.||50||1||1|
|Steel Bow||6||2||Effective against flying foes.||100||3||2|
|Silver Bow||9||2||Effective against flying foes.||200||4||3|
|Meisterbogen||9||2||Effective against flying foes. Inflicts Spd-5. Unit attacks twice (even if foe initiates combat). When under player's control, unit gains: "If unit initiates combat, foe cannot make a follow-up attack."||400||5||5|
This Hero has no Assist skills.
|Night Sky||3||Boosts damage dealt by 50%.||100||4||3|
|Astra||4||Boosts damage dealt by 150%.||200||—||4|
|Njörun's Zeal||3||If unit initiates combat, grants another action to unit after combat. (Once per turn.) When Special triggers, inflicts "restricts movement to 1 space" on unit and Pair Up cohort through their next action.||500||—||5|
|Atk/Res Push 1||At start of combat, if unit's HP = 100%, grants Atk/Res+3, but if unit attacked, deals 1 damage to unit after combat.||60||2||A|
|Atk/Res Push 2||At start of combat, if unit's HP = 100%, grants Atk/Res+4, but if unit attacked, deals 1 damage to unit after combat.||120||3|
|Atk/Res Push 3||At start of combat, if unit's HP = 100%, grants Atk/Res+5, but if unit attacked, deals 1 damage to unit after combat.||240||4|
|Atk/Res Push 4||At start of combat, if unit's HP ≥ 25%, grants Atk/Res+7, but after combat, if unit attacked, deals 5 damage to unit.||300||5|
|S Drink||At the start of turn 1, restores 99 HP and grants Special cooldown count-1.||300||5||B|
|Def Smoke 1||Inflicts Def-3 on foes within 2 spaces of target through their next actions after combat.||60||1||C|
|Def Smoke 2||Inflicts Def-5 on foes within 2 spaces of target through their next actions after combat.||120||2|
|Def Smoke 3||Inflicts Def-7 on foes within 2 spaces of target through their next actions after combat.||240||4|