All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats
Level 40 stats
This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.
Stats between level 1 and 40
For stat values between level 1 and 40, see this page.
|Gravity||6||2||After combat, if unit attacked, inflicts status on foe restricting movement to 1 space through its next action.||150||—||3|
|Gravity+||10||2||After combat, if unit attacked, inflicts status on target and foes within 1 space of target restricting movement to 1 space through their next actions.||300||—||5|
Gravity+ can be upgraded in the Weapon Refinery.
Gravity+ can be upgraded with the additional effect "Foe cannot counterattack.".
Gravity+ can be upgraded with the additional effect "Calculates damage from staff like other weapons.".
|Heal||1||Restores 5 HP to target ally.||50||1||1|
|Mend||1||Restores 10 HP to target ally.||100||3||2|
|Recover||1||Slows Special trigger (cooldown count+1).|
Restores 15 HP to target ally.
|Recover+||1||Restores HP = 50% of Atk +10. (Minimum of 15 HP.)||300||5||5|
|Imbue||1||When healing an ally with a staff, restores an additional 10 HP to target ally.||50||4||2|
|Heavenly Light||2||When healing an ally with a staff, restores 10 HP to all allies.||150||5||3|
|A||Resistance +1||Grants Res+1.||30||1|
|Def/Res 1||Grants Def/Res+1.||80||2|
|Def/Res 2||Grants Def/Res+2.||160||4|
|C||Atk Ploy 1||At start of turn, inflicts Atk-3 on foes in cardinal directions with Res < unit's Res through their next actions.||60||3|
|Atk Ploy 2||At start of turn, inflicts Atk-4 on foes in cardinal directions with Res < unit's Res through their next actions.||120||4|
|Atk Ploy 3||At start of turn, inflicts Atk-5 on foes in cardinal directions with Res < unit's Res through their next actions.||240||5|