You may be looking for: Leo: Seashore's Prince
Leo: Extra Tomatoes
Stats All stats have a degree of variation. The stat growth page explains how the variation works.
Level 1 stats Rarity HP Atk Spd Def Res Total 1 14/15/16 4/5/6 2/3/4 3/4/5 5/6/7 33 2 14/15/16 5/6/7 2/3/4 3/4/5 6/7/8 35 3 15/16/17 5/6/7 3/4/5 4/5/6 6/7/8 38 4 15/16/17 6/7/8 3/4/5 4/5/6 7/8/9 40 5 16/17/18 6/7/8 4/5/6 5/6/7 7/8/9 43
Level 40 stats Rarity HP Atk Spd Def Res Total 1 28/31/34 18/21/24 13/16/18 16/18/21 19/22/25 107~109 2 29/32/35 20/23/26 14/17/19 17/19/22 21/24/27 114~116 3 32/35/38 22/25/28 16/19/22 19/22/25 23/26/29 127 4 33/36/39 24/27/30 17/20/23 20/23/26 25/28/31 134 5 35/39/42 25/29/32 19/22/25 22/25/29 26/30/33 144~146
Growth Rates This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth .
Rarity HP Atk Spd Def Res Total 3 50% 50% 40% 45% 50% 235%
Stats between level 1 and 40 For stat values between level 1 and 40, see this page .
Name Might Range Description SP Default Unlock Flux 4 2 — 50 1 1 Ruin 6 2 — 100 3 2 Fenrir 9 2 — 200 4 3 Brynhildr 14 2 If unit initiates combat, inflicts status on foe restricting movement to 1 space through its next action. 400 5 5
Brynhildr can be upgraded in the Weapon Refinery . When upgraded, the description of Brynhildr becomes "Reduces damage from magic foe's first attack by 30%.". Brynhildr can be upgraded with the additional effect "If foe uses bow, dagger, magic, or staff and unit's Def > foe's Def, foe cannot make a follow-up attack.".
This unit owns no Assist skills.
Name Cooldown Description SP Default Unlock Rising Light 4 Before combat this unit initiates, foes in an area near target take damage equal to (unit's Atk minus foe's Def or Res). 150 4 3 Blazing Light 4 Before combat this unit initiates, foes in an area near target take damage equal to 1.5 x (unit's Atk minus foe's Def or Res). 300 — 4
Type Name Description SP Unlock B Quick Riposte 1 If unit's HP ≥ 90% and foe initiates combat, unit makes a guaranteed follow-up attack. 60 1 Quick Riposte 2 If unit's HP ≥ 80% and foe initiates combat, unit makes a guaranteed follow-up attack. 120 2 Quick Riposte 3 If unit's HP ≥ 70% and foe initiates combat, unit makes a guaranteed follow-up attack. 240 4 C Savage Blow 1 If unit initiates combat, deals 3 damage to foes within 2 spaces of target after combat. 50 3 Savage Blow 2 If unit initiates combat, deals 5 damage to foes within 2 spaces of target after combat. 100 4 Savage Blow 3 If unit initiates combat, deals 7 damage to foes within 2 spaces of target after combat. 200 5