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This map is the final map of the twenty-ninth Tempest Trials, and it features Ursula: Clear-Blue Crow as a boss unit.
Map availability
This map was made available:
- – (Notification)
Rewards
Score | Reward | Score | Reward | Score | Reward | Score | Reward | |||
---|---|---|---|---|---|---|---|---|---|---|
50 | 2 | 2,750 | 2,000 | 15,000 | 33,750 | 6,000 | ||||
100 | 1,000 | 3,000 | 2 | 16,250 | 1,000 | 35,000 | 3 | |||
150 | 500 | 3,500 | 2,000 | 17,500 | 3 | 36,250 | 1,000 | |||
200 | 1,000 | 4,000 | 750 | 18,750 | 4,000 | 37,500 | 1 | |||
250 | 20 | 4,500 | 2 | 20,000 | Chill Spd 1 | 38,750 | 7,000 | |||
350 | 1,000 | 5,000 | 20 | 21,250 | 1,000 | 40,000 | 3 | |||
500 | 2 | 5,500 | 750 | 22,500 | 1 | 41,250 | 1,000 | |||
750 | 1,000 | 6,000 | Attack/Res 1 | 23,750 | 4,500 | 42,500 | 1 | |||
1,000 | 7,000 | 2 | 25,000 | 3 | 43,750 | 8,000 | ||||
1,250 | 500 | 8,000 | 2,000 | 26,250 | 1,000 | 45,000 | 3 | |||
1,500 | 2 | 9,000 | 1,000 | 27,500 | 1 | 46,250 | 1,000 | |||
1,750 | 2,000 | 10,000 | Steady Stance 1 | 28,750 | 5,000 | 47,500 | 1 | |||
2,000 | 20 | 11,250 | 3 | 30,000 | 3 | 48,750 | 9,000 | |||
2,250 | 2,000 | 12,500 | 1 | 31,250 | 1,000 | 50,000 | 3 | |||
2,500 | 500 | 13,750 | 20 | 32,500 | 1 |
Rank rewards
Rank | Reward |
---|---|
1 ~ 1,000 | 10,000 |
1,001 ~ 5,000 | 8,000 |
5,001 ~ 10,000 | 6,000 |
10,001 ~ 50,000 | 4,000 |
50,001 ~ 100,000 | 3,000 |
100,001 ~ 200,000 | 2,000 |
200,001 ~ 300,000 | 1,500 |
300,001 ~ 400,000 | 1,000 |
400,001 ~ 500,000 | 500 |
Unit data
AI settings
Group | Index | Unit | Start turn | Notes |
---|---|---|---|---|
— | #1 | Ursula | Turn 2 | Attacks breakable terrain |
— | #2 | Random | Turn 1 | Attacks breakable terrain |
— | #3 | Random | Turn 1 | Attacks breakable terrain |
— | #4 | Random | Turn 1 | Attacks breakable terrain |
— | #5 | Random | Turn 1 | Attacks breakable terrain |
See AI for a detailed description of the enemy movement settings.
Enemy units
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AI settings
Group | Index | Unit | Start turn | Notes |
---|---|---|---|---|
— | #1 | Ursula | Turn 2 | Attacks breakable terrain |
— | #2 | Random | Turn 1 | Attacks breakable terrain |
— | #3 | Random | Turn 1 | Attacks breakable terrain |
— | #4 | Random | Turn 1 | Attacks breakable terrain |
— | #5 | Random | Turn 1 | Attacks breakable terrain |
See AI for a detailed description of the enemy movement settings.
Enemy units
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AI settings
Group | Index | Unit | Start turn | Notes |
---|---|---|---|---|
— | #1 | Ursula | Turn 2 | Attacks breakable terrain |
— | #2 | Random | Turn 1 | Attacks breakable terrain |
— | #3 | Random | Turn 1 | Attacks breakable terrain |
— | #4 | Random | Turn 1 | Attacks breakable terrain |
— | #5 | Random | Turn 1 | Attacks breakable terrain |
See AI for a detailed description of the enemy movement settings.
Enemy units
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AI settings
Group | Index | Unit | Start turn | Notes |
---|---|---|---|---|
— | #1 | Ursula | Turn 2 | Attacks breakable terrain |
— | #2 | Random | Turn 1 | Attacks breakable terrain |
— | #3 | Random | Turn 1 | Attacks breakable terrain |
— | #4 | Random | Turn 1 | Attacks breakable terrain |
— | #5 | Random | Turn 1 | Attacks breakable terrain |
See AI for a detailed description of the enemy movement settings.
Enemy units
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AI settings
Group | Index | Unit | Start turn | Notes |
---|---|---|---|---|
— | #1 | Ursula | Turn 2 | Attacks breakable terrain |
— | #2 | Random | Turn 1 | Attacks breakable terrain |
— | #3 | Random | Turn 1 | Attacks breakable terrain |
— | #4 | Random | Turn 1 | Attacks breakable terrain |
— | #5 | Random | Turn 1 | Attacks breakable terrain |
See AI for a detailed description of the enemy movement settings.
Enemy units
Enemy data | |||||||||||||||||||||||||||||||||||||||
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AI settings
Group | Index | Unit | Start turn | Notes |
---|---|---|---|---|
— | #1 | Ursula | Turn 2 | Attacks breakable terrain |
— | #2 | Random | Turn 1 | Attacks breakable terrain |
— | #3 | Random | Turn 1 | Attacks breakable terrain |
— | #4 | Random | Turn 1 | Attacks breakable terrain |
— | #5 | Random | Turn 1 | Attacks breakable terrain |
See AI for a detailed description of the enemy movement settings.
Enemy units
Enemy data | |||||||||||||||||||||||||||||||||||||||
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AI settings
Group | Index | Unit | Start turn | Notes |
---|---|---|---|---|
— | #1 | Ursula | Turn 2 | Attacks breakable terrain |
— | #2 | Random | Turn 1 | Attacks breakable terrain |
— | #3 | Random | Turn 1 | Attacks breakable terrain |
— | #4 | Random | Turn 1 | Attacks breakable terrain |
— | #5 | Random | Turn 1 | Attacks breakable terrain |
See AI for a detailed description of the enemy movement settings.
Enemy units
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Randomized units
The other enemy units are selected randomly from the below pool of Heroes:
Enemy 2: Close Infantry type
Enemy 3 & 4: Ranged Infantry type
Enemy 5: Close Flying type
Story
Opening
Nameplate | Text |
---|---|
Roy |
So this gigantic vortex...is our enemy, then... |
Lilina |
There he is, Wolt! |
Wolt |
Lord Roy! |
Roy |
Lilina! Wolt! I'm happy to see you're both safe. |
Lilina |
Yes, but...are we the only ones here? I haven't seen anyone else... |
Wolt |
Is this really something we can handle on our own, Lord Roy? Just the three of us? |
Roy |
I believe we can. It'll be just like old times. Things have worked out thus far—I don't see why they'd stop now! |
Wolt |
Hm... Just like old times, huh? |
Roy |
Right! Remember when Cecilia taught us about the art of battle during our time studying abroad? The three of us all fought side by side during those sessions, remember? We've been trained for this! |
Wolt |
Now that you mention it, that does ring a few bells... |
Lilina |
That really brings back memories... By working together, it felt like we were able to overcome anything! |
Roy |
Exactly. And that's why, if we work together like that again... |
Lilina |
We can definitely take care of some vortex in our way! |
Wolt |
That's right! I'm ready to face it head-on now, after all this talk! |
Roy |
In that case, let's go! Into the eye of the vortex! |
Ending
Nameplate | Text |
---|---|
Lilina |
The vortex finally seems to be dissipating... |
Roy |
Good. Then all our efforts were not in vain. |
Lilina |
Just like the old days... Except you're much stronger now than you used to be, Roy... You've come a long way from the absent-minded boy I trained with when I was young. |
Roy |
I appreciate your kind words, Lilina, but...I have a long way to go yet. Without my friends to support me, I'm nothing. And I'll be the first to admit that. My success now still depends on you, Wolt, and the others—same as it's always been. |
Lilina |
How kind of you to say, Roy... |
Wolt |
Lord Roy... You honor me. |
Roy |
It's the truth! Now...should we start heading back? |
Lilina |
Yes! Let's go—together. |
Opening
Nameplate | Text |
---|---|
ロイ |
あの巨大な渦が、ぼくたちの敵… |
リリーナ |
ロイ! |
ウォルト |
ロイ様! |
ロイ |
リリーナ、ウォルト! 二人とも無事だったんだね。 |
リリーナ |
ええ、でも この近くにいるのは わたしたちだけみたい。 |
ウォルト |
ぼくたち3人だけ… 大丈夫でしょうか…ロイ様? |
ロイ |
大丈夫。 昔と同じだよ、 きっとうまくいくさ。 |
ウォルト |
昔、ですか…? |
ロイ |
ほら、留学中に セシリアさんに、 戦いの指導を受けていた時… 訓練試合で、 ぼくとウォルトとリリーナの3人で 一緒に戦ったじゃないか。 |
ウォルト |
あ、そういえば… |
リリーナ |
懐かしいわ。 あの時は、3人の力を合わせて 勝ったのよね。 |
ロイ |
うん。 今度だって、 ぼくたちが力を合わせれば… |
リリーナ |
ええ、 きっと乗り越えられるわ。 |
ウォルト |
そうですよね、 勇気が湧いてきました…! |
ロイ |
では行こう、あの渦の中へ! |
Ending
Nameplate | Text |
---|---|
リリーナ |
あの渦に宿る魔力が… 薄れていくわ。 |
ロイ |
良かった、 うまくいったみたいだね。 |
リリーナ |
あの時と同じ… でも、ロイはあの時より すごく頼もしくなったわ。 どんどん立派になって… わたしが世話を焼いてあげてた ぼんやりした男の子とは別人みたい… |
ロイ |
リリーナ… ほめてくれるのはうれしいけど、 ぼくはまだまだ未熟だよ。 ぼく一人では何もできない。 それは、ぼくが一番よくわかってる。 あの頃も、今も… リリーナやウォルトやみんなが いてくれるから…ぼくは頑張れるんだ。 |
リリーナ |
ロイ… |
ウォルト |
ロイ様… |
ロイ |
さあ、一緒に帰ろう。 ぼくたちが帰るべき場所へ… |
リリーナ |
ええ。これからも わたしたちはずっと一緒よ。 |
Story | ||
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Previous: Paralogue 36-3: Swimwear Warfare ← |
Next: M & M: Bound Hero Battle → |
Trivia
In other languages
Language | Name |
---|---|
Japanese | 共に学んだ仲間と |
German | Teamarbeit |
Spanish (Europe) | Lección aprendida |
Spanish (Latin America) | Lección aprendida |
French | Travail d'équipe |
Italian | Lezioni apprese |
Traditional Chinese (Taiwan) | 與曾一同學習的夥伴一起 |
Portuguese | Lição de vida |