Levin Dagger | ||
---|---|---|
Weapon type | ||
Might | 14 | |
Range | 2 | |
Required | Silver Dagger | |
SP | 400 | |
Exclusive? | Yes | |
String ID | SID_サンダーダガー
| |
Description [Collapse] |
Grants Res+3. If【Penalty】is active on foe, grants Atk/Spd/Def/Res+4 to unit and deals damage = 20% of unit's Res during combat. Effect:【Dagger 7】 |
Grants Res+3. If【Penalty】is active on foe, grants Atk/Spd/Def/Res+4 to unit and deals damage = 20% of unit's Res during combat. Effect:【Dagger 7】 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). 【Dagger 7】 After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions. |
Effects[ | ]
Effects | Targets | Conditions |
---|---|---|
Base weapon | ||
Permanent effects | ||
Res+3 | Unit | — |
Status effects | ||
Def/Res-7 | Target & Foes within 2 spaces of Target | After combat if Unit attacked |
Combat effects | ||
Atk/Spd/Def/Res+4 | Unit | A 【Penalty】 is active on Foe |
Boosts damage dealt by X% X = 20% of Unit's Res | ||
Refined weapon | ||
Permanent effects | ||
Res+3 | Unit | — |
Status effects | ||
Spd/Res-7 | Nearest Foes within 5 spaces & Foes within 2 spaces of those Foes | At start of turn |
Guard | ||
Def/Res-7 | Target & Foes within 2 spaces of Target | After combat if Unit attacked |
Combat effects | ||
Atk/Spd/Def/Res+4 | Unit | A 【Bonus】 is active on Unit or a 【Penalty】 is active on Foe |
Boosts damage dealt by X% X = 20% of Unit's Res before & during combat | ||
Skill refine effects | ||
Combat effects | ||
Damage uses the lower of Foe's Def/Res | Unit | Unit's HP ≥ 25% at start of combat |
Atk/Spd/Def/Res+5 | ||
Reduces damage by 30% from Foe's first attack | ||
Atk/Spd/Def/Res-X X = highest Penalties on Target & Foes within 2 spaces of Target | Foe |
Notes[ | ]
- The stat increase that can be applied by Levin Dagger is considered a temporary buff.
- The damage boosting effect of Levin Dagger ignores the foe's Def or Res when calculating the damage boost, and can be reduced by damage reduction effects such as Armored Beacon, Dragon Wall 3, and Dodge.
- A foe equipped with Embla's Ward, Múspellflame, Niðavellir Axiom, or Gold Perfection will neutralize all sources of damage during combat except the minimum 1 damage from Umbra Burst weapons.
- For more information, see Damage calculation.
- The extra damage of Levin Dagger also applies to area-of-effect Specials.
- The temporary buffs and damage boost of Levin Dagger will activate if the foe receives a 【Penalty】.
- The temporary buffs and damage boost will not be negated if the foe receives a 【Bonus】.
- If the foe does not receive a 【Penalty】, or has their 【Penalty】 removed by a source of negative status effect neutralization, the temporary buffs and damage boost will be negated.
- For more information, see List of keywords.
If unit attacked
means if the user attacked at any time during combat. They do not need to initiate combat, deal damage, or survive.- This means that if the foe initiates combat and the user cannot counterattack, the effect will not trigger.
- The stat decrease that can be applied by Levin Dagger is considered a penalty.
- Any 【Penalty】 on a unit, including penalties, lasts until that unit takes an action. If the unit takes multiple actions in a turn, they will only have the penalty for their first action.
- If the unit also has Grand Strategy, any penalties will remain active until the start of that unit's next phase.
- Any 【Penalty】 on a unit, including penalties, lasts until that unit takes an action. If the unit takes multiple actions in a turn, they will only have the penalty for their first action.
Upgrades[ | ]
Can be upgraded in the Weapon Refinery. For a list of other such weapons, see list of upgradable weapons.
Notes[ | ]
- The stat decrease that can be applied by Refined Levin Dagger is considered a penalty.
- Any 【Penalty】 on a unit, including penalties, lasts until that unit takes an action. If the unit takes multiple actions in a turn, they will only have the penalty for their first action.
- If the unit also has Grand Strategy, any penalties will remain active until the start of that unit's next phase.
- Any 【Penalty】 on a unit, including penalties, lasts until that unit takes an action. If the unit takes multiple actions in a turn, they will only have the penalty for their first action.
- Refined Levin Dagger applies the Guard status effect.
- Any 【Penalty】 on a unit lasts until that unit takes an action. If the unit takes multiple actions in a turn, they will only have the status effect for their first action.
- The "Special cooldown charge -X" effect will stack with the "Special cooldown charge +X" effect.
- For example, if a unit is affected by both Guard and Special Cooldown Charge +1, the effects will stack and the cooldown will go down without penalty or bonus.
- If used alongside another source of "Special cooldown charge -X", only the higher of the two charge reductions will apply.
- This means that if a unit has two "Special cooldown charge -1" effects from two different sources, the battle will play out as if only one "Special cooldown charge -1" effect is active.
- Skills such as Spd/Def Tempo 4 and Whirling Grace will neutralize effects that inflict "Special cooldown charge -X" on its user.
- The effect of Refined Levin Dagger will activate if the user receives a 【Bonus】.
- The effect will not be negated if the unit receives a 【Penalty】.
- If the unit does not receive a 【Bonus】, or has their 【Bonus】 removed by a source of positive status effect neutralization, the effect will be negated.
- For more information, see List of keywords.
- The effect of Refined Levin Dagger will activate if the foe receives a 【Penalty】.
- The effect will not be negated if the foe receives a 【Bonus】.
- If the foe does not receive a 【Penalty】, or has their 【Penalty】 removed by a source of negative status effect neutralization, the effect will be negated.
- For more information, see List of keywords.
- Attacks that "calculate damage using the lower of foe's Def or Res" include attacks during combat and area-of-effect Specials.
- Close Ward, Mystic Boost 4, Divine Naga, Naga, Spirit Forest Writ, Splashy Bucket, and Splashy Bucket+ will disable this effect.
- Rare Talent, Aureola, Radiant Aureola, and Light and Dark II will disable this effect during combat, but not against area-of-effect Specials.
- The stat decrease that can be applied by Levin Dagger is considered a temporary debuff.
- The stat decreasing effect of Levin Dagger will activate if the foe receives penalties.
- The stat decreasing effect will not be negated nor reduced if the foe receives bonuses.
- If the foe is affected by Panic (and not affected by Null Panic), Levin Dagger will utilize the total penalty within each stat during calculation.[1]
- The stat decreasing effect of Levin Dagger will stack with the temporary buffs from Neutralize Penalties or sources of penalty neutralization.
- The stat decreasing effect will be negated if the foe has their penalties removed by a source of negative status effect neutralization.
- The damage-reduction is calculated after offensive Specials and damage boosting effects such as Arcane Lúin and Dominance.
- If a skill such as Miracle or Everliving Domain can trigger, the damage-reduction effect will not trigger and the user will still survive with only 1 HP.
- Percentage-based damage-reduction effects stack multiplicatively, unlike interactions related to the weapon-triangle, such as Triangle Adept and the weapon-triangle advantage boost.
- For example, if both Buffer 4 and Godlike Reflexes activate, the maximum total damage-reduction is 70% instead of 90%, since the two skills reduce the damage to (1 − 50%) × (1 − 40%) = 30% of the original damage.
- For more information, see Damage calculation.
- Sources of effects that reduce damage-reduction:
- Atk/Res Tempo 4
- Mag. Null Follow
- Sun-Twin Wing+
- Spd/Def Tempo 4
- Soul of Zofia II
- Phys. Null Follow
- Darkling Dragon
- Impenetrable Void
- Phantasm Tome
- Þjálfi
- Pure-Wing Spear
- Quieting Claw
- Radiant Scrolls
- Silent Yule Knife
- Sky-Hopper Egg
- Tender Vessel
- Adroit War Tome
- Payday Pouch
- Noble Lance
- Joyful Vows
- Hero-King Sword
- Faded Paper Fan
- Dosing Fang
- Divine One's Arts
- Celestial Globe
- Bun-Bun Baton
- Breath of Flame
- Black Yule Lance
- Axe of Adoration
- Areadbhar
- Halves non-Special damage reduction
- Sources of damage-reduction neutralization:
- Obsession
- Special Spiral 4
- Deadly Balance+
- Sublime Heaven
- Sacred Wind
- No Quarter
- Arms of the Three
- Lunar Flash II
- Lethality
- Supreme Heaven
- Enclosure
- Dragon Blast
- Deadeye
- Twin Blades
- Mareeta's Sword
- Striving Sword
- Thunderer Tome
- Winds of Change
- Sisterly War Axe
- Righteous Lance
- Lioness Blade
- Lands Sword
- Fair-Fight Blade
- Deliverer's Brand
- Creator Sword
- Bow of Frelia
List of owners[ | ]
Unit | Skill chain | |||
---|---|---|---|---|
Iron Dagger 3 | Steel Dagger 3 | Silver Dagger 3 | Levin Dagger 5 |
In other languages[ | ]
Language | Name |
---|---|
Japanese | サンダーダガー |
German | Donnerdolch |
Spanish (Europe) | Daga trueno |
Spanish (Latin America) | Daga trueno |
French | Dague orage |
Italian | Pugnale folgore |
Traditional Chinese (Taiwan) | 雷電之刃 |
Portuguese | Adaga trovão |