Lewyn: Guiding Breeze

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Lewyn
Guiding Breeze

Lewyn Guiding Breeze Face.png

Lewyn Guiding Breeze BtlFace.png

Lewyn Guiding Breeze BtlFace C.png

Lewyn Guiding Breeze BtlFace D.png

Art by: Suda Ayaka (須田彩加)
Rarities
5★
Weapon Type
Move Type
Voice Actor EN
Release Date
Addition Date
Prince of Silesse. A descendant of Ced, one of the 12 legendary crusaders, and inheritor of the wind tome Forseti.
In‐game Hero description

Stats

All stats have a degree of variation. The stat growth page explains how the variation works.

Level 1 stats

RarityHPATKSPDDEFRESTotal
5★15/16/177/8/910/11/123/4/55/6/745

Level 40 stats

RarityHPATKSPDDEFRESTotal
5★34/38/4131/34/3734/37/4013/17/2022/25/29150~152

Growth Rates

This set of values, after being multiplied by a rarity factor, determines how much each stat will increase from level 1 to level 40, see stat growth.

RarityHPATKSPDDEFRESTotal
3★50%60%60%30%45%245%

Stats between level 1 and 40

For stat values between level 1 and 40, see this page.


Skills[edit | edit source]

Weapons[edit | edit source]

NameMightRangeEffectSPDefaultUnlock
Wind42-501★1★
Elwind62-1003★2★
Rexcalibur92-2004★3★
Forseti142Grants Spd+3. If unit's HP ≥ 50% and unit initiates combat, unit can make a follow-up attack before foe can counterattack.4005★5★

Assists[edit | edit source]

This Hero has no Assist skills.

Specials[edit | edit source]

NameCooldownEffectSPDefaultUnlock
Night Sky3Boosts damage dealt by 50%.1004★3★
Glimmer2Boosts damage dealt by 50%.200-4★

Passives[edit | edit source]

NameEffectSPUnlockType
Darting Blow 1If unit initiates combat, grants Spd+2 during combat.503★A
Swift Sparrow 1If unit initiates combat, grants Atk/Spd+2 during combat.1204★
Swift Sparrow 2If unit initiates combat, grants Atk/Spd+4 during combat.2405★
Special Spiral 1If unit initiates combat and unit's Special triggers before or during combat, grants Special cooldown count-1 after combat.603★B
Special Spiral 2If Special triggers before or during combat, grants Special cooldown count-1 after combat.1204★
Special Spiral 3If Special triggers before or during combat, grants Special cooldown count-2 after combat.2405★
Odd Atk Wave 1At start of odd-numbered turns, grants Atk+2 to unit and adjacent allies for 1 turn.
(Bonus granted to unit even if no allies are adjacent.)
601★C
Odd Atk Wave 2At start of odd-numbered turns, grants Atk+4 to unit and adjacent allies for 1 turn.
(Bonus granted to unit even if no allies are adjacent.)
1202★
Odd Atk Wave 3At start of odd-numbered turns, grants Atk+6 to unit and adjacent allies for 1 turn.
(Bonus granted to unit even if no allies are adjacent.)
2404★