Light Breath+

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Light Breath+
Weapon Light Breath Plus.png
Weapon Type Icon Class Breath.pngBreath
Might 13
Range 1
SP Cost 300
Exclusive? No
Special Effect
Grants adjacent allies Def/Res+4 through their next actions after any combat this unit initiates.

List of Heroes with Light Breath+[edit | edit source]

HeroSkill Chain
Icon Portrait Fae.png
Fire Breath
4Icon Rarity 4.png
Fire Breath+
4Icon Rarity 4.png
Light Breath
4Icon Rarity 4.png
Light Breath+
5Icon Rarity 5.png
Icon Portrait Ninian.png
Fire Breath
5Icon Rarity 5.png
Fire Breath+
5Icon Rarity 5.png
Light Breath
5Icon Rarity 5.png
Light Breath+
5Icon Rarity 5.png


Notes[edit | edit source]

Upgrades[edit | edit source]

Can be upgraded in the Weapon Refinery. For a list of other such weapons, see List of Upgradable Weapons.

Type Stats Effect Cost
Attack Plus W.png +5 HP, +3 Mt After combat, if unit attacked, grants Atk/Spd/Def/Res+5 to unit and allies within 2 spaces of unit for 1 turn. If foe's Range = 2, damage calculated using the lower of foe's Def or Res. 350 SP, 500 Arena Medal.png, 50 Refining Stone.png
Speed Plus W.png +5 HP, +1 Mt, +3 Spd After combat, if unit attacked, grants Atk/Spd/Def/Res+5 to unit and allies within 2 spaces of unit for 1 turn. If foe's Range = 2, damage calculated using the lower of foe's Def or Res. 350 SP, 500 Arena Medal.png, 50 Refining Stone.png
Defense Plus W.png +5 HP, +1 Mt, +4 Def After combat, if unit attacked, grants Atk/Spd/Def/Res+5 to unit and allies within 2 spaces of unit for 1 turn. If foe's Range = 2, damage calculated using the lower of foe's Def or Res. 350 SP, 500 Arena Medal.png, 50 Refining Stone.png
Resistance Plus W.png +5 HP, +1 Mt, +4 Res After combat, if unit attacked, grants Atk/Spd/Def/Res+5 to unit and allies within 2 spaces of unit for 1 turn. If foe's Range = 2, damage calculated using the lower of foe's Def or Res. 350 SP, 500 Arena Medal.png, 50 Refining Stone.png

Notes[edit | edit source]

  • The stat increase applied by Light Breath+ is considered a Field Buff.
    • The buff remains on the field until the end of the enemy's phase. If bonuses are acquired during the enemy's phase, it will disappear when the player's phase begins.
    • Bonuses are applied only when the the user performs an attack during combat. If foe engages and user cannot counterattack, the bonus will not activate.

In other languages[edit | edit source]

Language Name
Japanese 光のブレス+
German Heller Atem+
Spanish (Europe) Aliento Radiante+
Spanish (Latin America) Soplo de Luz+
French Souffle Lumineux+
Italian Soffio di Luce+