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Light of Dawn
Weapon Light of Dawn
Weapon type Green Tome
Might 14
Range 2
Effectiveness Icon Move ArmoredIcon Move Cavalry
Required Rexcalibur
SP 400
Exclusive? Yes
String ID SID_暁の光
Description Effective against armored and cavalry foes. Grants Res+3. Grants bonus to Atk/Spd/Def/Res during combat = current penalty on each of target's stats. Calculates each stat bonus independently.

Notes[ | ]

  • The stat increase that can be applied by Light of Dawn is considered a temporary buff.

Upgrades[ | ]

Can be upgraded in the Weapon Refinery. For a list of other such weapons, see list of upgradable weapons.
Type Stats Description
[ExpandCollapse]
Cost
Light of Dawn W Effective against armored and cavalry foes. Grants Res+3. At start of combat, if foe's HP ≥ 75% or【Penalty】is active on foe, grants Atk/Spd/Def/Res+4 to unit during combat and grants bonus to Atk/Spd/Def/Res during combat = current penalty on each of target's stats. Calculates each stat bonus independently.
If unit initiates combat or is within 2 spaces of an ally, grants Atk/Res+6 to unit during combat and unit makes a guaranteed follow-up attack.
Effective against armored and cavalry foes. Grants Res+3. At start of combat, if foe's HP ≥ 75% or【Penalty】is active on foe, grants Atk/Spd/Def/Res+4 to unit during combat and grants bonus to Atk/Spd/Def/Res during combat = current penalty on each of target's stats. Calculates each stat bonus independently.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
If unit initiates combat or is within 2 spaces of an ally, grants Atk/Res+6 to unit during combat and unit makes a guaranteed follow-up attack.
400 SP, Arena Medal 500, Divine Dew 200
Attack Plus W +2 HP, +1 Mt Effective against armored and cavalry foes. Grants Res+3. At start of combat, if foe's HP ≥ 75% or【Penalty】is active on foe, grants Atk/Spd/Def/Res+4 to unit during combat and grants bonus to Atk/Spd/Def/Res during combat = current penalty on each of target's stats. Calculates each stat bonus independently. Effective against armored and cavalry foes. Grants Res+3. At start of combat, if foe's HP ≥ 75% or【Penalty】is active on foe, grants Atk/Spd/Def/Res+4 to unit during combat and grants bonus to Atk/Spd/Def/Res during combat = current penalty on each of target's stats. Calculates each stat bonus independently.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
400 SP, Arena Medal 500, Divine Dew 200
Speed Plus W +2 HP, +2 Spd Effective against armored and cavalry foes. Grants Res+3. At start of combat, if foe's HP ≥ 75% or【Penalty】is active on foe, grants Atk/Spd/Def/Res+4 to unit during combat and grants bonus to Atk/Spd/Def/Res during combat = current penalty on each of target's stats. Calculates each stat bonus independently. Effective against armored and cavalry foes. Grants Res+3. At start of combat, if foe's HP ≥ 75% or【Penalty】is active on foe, grants Atk/Spd/Def/Res+4 to unit during combat and grants bonus to Atk/Spd/Def/Res during combat = current penalty on each of target's stats. Calculates each stat bonus independently.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
400 SP, Arena Medal 500, Divine Dew 200
Defense Plus W +2 HP, +3 Def Effective against armored and cavalry foes. Grants Res+3. At start of combat, if foe's HP ≥ 75% or【Penalty】is active on foe, grants Atk/Spd/Def/Res+4 to unit during combat and grants bonus to Atk/Spd/Def/Res during combat = current penalty on each of target's stats. Calculates each stat bonus independently. Effective against armored and cavalry foes. Grants Res+3. At start of combat, if foe's HP ≥ 75% or【Penalty】is active on foe, grants Atk/Spd/Def/Res+4 to unit during combat and grants bonus to Atk/Spd/Def/Res during combat = current penalty on each of target's stats. Calculates each stat bonus independently.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
400 SP, Arena Medal 500, Divine Dew 200
Resistance Plus W +2 HP, +3 Res Effective against armored and cavalry foes. Grants Res+3. At start of combat, if foe's HP ≥ 75% or【Penalty】is active on foe, grants Atk/Spd/Def/Res+4 to unit during combat and grants bonus to Atk/Spd/Def/Res during combat = current penalty on each of target's stats. Calculates each stat bonus independently. Effective against armored and cavalry foes. Grants Res+3. At start of combat, if foe's HP ≥ 75% or【Penalty】is active on foe, grants Atk/Spd/Def/Res+4 to unit during combat and grants bonus to Atk/Spd/Def/Res during combat = current penalty on each of target's stats. Calculates each stat bonus independently.

【Penalty】
All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).
400 SP, Arena Medal 500, Divine Dew 200

Notes[ | ]

List of owners[ | ]

UnitSkill chain
Micaiah Queen of Dawn Face FC
Wind
★
Elwind
★
Rexcalibur
★
Light of Dawn
★

Gallery[ | ]

In other languages[ | ]

Language Name
Japanese 暁の光
German Dämmerungslicht
Spanish (Europe) Albor radiante
Spanish (Latin America) Albor radiante
French Clarté de l'Aube
Italian Luce dell'alba
Traditional Chinese (Taiwan) 破曉之光
Portuguese Luz da aurora

References[ | ]

See also[ | ]

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